Cyberpunk 2077 (PC, Xbox, Playstation)


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1 hour ago, Emn1ty said:

I think simply adding a companion-type feature would be enough. They tag along and make quips about the missions.

We do get some of that with Judy and Panam, there's also a mission with Rouge. That's if you bother to do any of their side missions. People seem to really just want more missions with Jackie. 

 

I don't care much for MP or any type of co-op play. I think there's enough for them to fix and add back in already. 

7 hours ago, George P said:

We do get some of that with Judy and Panam, there's also a mission with Rouge. That's if you bother to do any of their side missions. People seem to really just want more missions with Jackie. 

 

I don't care much for MP or any type of co-op play. I think there's enough for them to fix and add back in already. 

I do enjoy those missions, but they're not a consistent partner like Jackie is. I felt more like a third wheel helping them all out than like I was part of a team. I don't think it's a necessary change though, more like an ideal for me. It's kinda like with Halo Wars, the best part of that game was the cooperative campaign. I really wish that was available in multiplayer because the idea of splitting up duties in an RTS between two or more people was really enjoyable.

 

As far as some real quality of life improvements, making the crafting system more fleshed out would be a plus. It's difficult to get crafting specs for things you actually want, and most of the time you can't even alter its appearance in any meaningful way (such as color). So it ends up being more of a stats game than a style thing. Most of the other flaws though are talked about quite often to I'm not going to reiterate those here.

I've started digging into all the fixer jobs recently now that I already beat the game, and some of them are a lot more interesting than I ever expected them to be. This game is definitely packed with content and there's a lot to see (and a lot of rewards for doing so).

On 29/01/2021 at 21:38, Emn1ty said:

I agree, my favorite moments of the game are working with Jackie because it feels like you're in a team. The moment you're running solo things get less interesting. But to each their own.

I am totally opposite.  I hate having to work with someone, it feels like I am a babysitter.  I prefer solo.

About done playing the game for now.  At the point of no return with my 2nd Nomad character and stopping there for now.  Waiting to see what consequences/changes there are depending on what ending you take before I proceed.  Like I am hoping it does not matter what ending you take, you can still go to space.  My relationship with Johnny is 70 percent as well so I have enough for the secret ending.   Only thing I do not like about this play through is not getting the Psalm weapon spec, but that is not enough to make me do another play thru.

21 minutes ago, techbeck said:

About done playing the game for now.  At the point of no return with my 2nd Nomad character and stopping there for now.  Waiting to see what consequences/changes there are depending on what ending you take before I proceed.  Like I am hoping it does not matter what ending you take, you can still go to space.  My relationship with Johnny is 70 percent as well so I have enough for the secret ending.   Only thing I do not like about this play through is not getting the Psalm weapon spec, but that is not enough to make me do another play thru.

I think that, regardless of which of the 3 major endings you go with (which mirror the 3 life paths you start with) that any future post-ending story DLC will have you heading to space either way.   The space port which is locked off to us atm, will for sure be a area they open up in future DLC.   The start of the dlc might be different, it could let you pick the ending you want to go with if you multiple ones before you start it for example.  But I think that just like with the life paths at the start of the game, after the initial first mission all the rest will be the same.

 

 

On 01/02/2021 at 11:12, George P said:

I think that, regardless of which of the 3 major endings you go with (which mirror the 3 life paths you start with) that any future post-ending story DLC will have you heading to space either way.   The space port which is locked off to us atm, will for sure be a area they open up in future DLC.   The start of the dlc might be different, it could let you pick the ending you want to go with if you multiple ones before you start it for example.  But I think that just like with the life paths at the start of the game, after the initial first mission all the rest will be the same.

 

 

Hope so.  But I have done everything there is to do a couple times and nothing left in the game.   Time to find a diff game to play until more content is released.

10 hours ago, techbeck said:

Hmm, didn't know you could save Goro.....

Yeah, in my playthrough I forgot to try it.  I don't know how much it will impact future stuff at this point.

5 hours ago, techbeck said:

Do we get any confirmation he is dead other than V mentioning it later on?

It's brought up when you're talking to Hanako from what I remember.  If he's alive he shows up to help you out if you go with the Hanako path.  Otherwise I think only Oda (if you left him alive to) comes up to help you in that ending path.  Or you have to do it all solo.

  • 2 weeks later...

Some may already know this, but I did not notice until after my 3rd play thru. Even after reading guides and walk thrus....

Legendary clothing specs from vendors...apparently there are 3 vendors that offer legendary clothing items. As most of us know, currently bugged so you only see them the first time you talk to the clothing vendors. There are 3 that offer legendary. 2 of those, you get 4 legendary. One, you get 5. According to the guide I read. Before you talk to the vendor, save your game. And them keep loading/reloading until you get all the legendary items you can get from the vendor in 1 roll. May take some time. I got about 14 or so legendary clothing specs. To get the other types of clothing mods, do the same things with the other clothing shops.

There are several free legendary clothing items and weapons you can find for free out in the wild. Many guides that show you where. But I thought this was the only ones available for free. But in my latest play through, I thought I would try random loot/chests to see what I can get. Mind you, I was lvl 40 when I tried this and playing normal diff. I found a epic Arasaka helmet in a chest. I saved and reloaded a few times and I got a legendary max slots. I did the same thing when I found a epic Neokitsch Pasion Purpura Polyamide Foldtop. Same goes for a epic bat, knife, and a variety of weapons. So there are many more free legendary items you can get that are not in the many guides online. Just remember to save your game if you find something you think may roll over to an legendary before you pick it up. And may take 6+ game reloads until a legendary comes up. I would say if you tried more than 10 times, it will not roll over to a legendary.

Also, I was able to get the legendary detonate grenade, legendary suicide, legendary cyberpsychosis, and a few other legendary quick hacks with only lvl 6 intelligence. I am not playing a netrunner build but quickhacks can still come in handy. Just hack the terminals you can when you see them and eventually you will pull the legendary items you need. My cyberdeck is all legendary quickhacks now.

14 minutes ago, techbeck said:

Completed 1 last play thru the other day and stopped before the point of no return.  Saved Goro and got most of the legendary gear/clothing if not all of it.   I did about 2.5 play thrus and that is enough.

Yeah, it's mid Feb and no word on the 1.2 update or anything else.  After the hack it's been radio silence it seems.   I'm waiting to see what the update brings before I jump back in.

3 minutes ago, George P said:

Yeah, it's mid Feb and no word on the 1.2 update or anything else.  After the hack it's been radio silence it seems.   I'm waiting to see what the update brings before I jump back in.

Next update is most likely more bug fixes and game improvements.  I don't think we will be seeing new content until the middle/end of the year.  Still lots to fix in the game before new stuff is added.  But not stopping me from enjoying it.

7 hours ago, techbeck said:

Played a little more.  Missed the Kerry story line for some reason.  So new content for me. 

A number of those like Kerry come up once enough time passes, so if you skip the time up 24hr or so they should come up.   It's still not looking good how they're radio silent on the next update.  Probably using the hack as a excuse to push things back I bet.  Looks like 1.2 might come next month at best, if not April.

47 minutes ago, George P said:

A number of those like Kerry come up once enough time passes, so if you skip the time up 24hr or so they should come up.   It's still not looking good how they're radio silent on the next update.  Probably using the hack as a excuse to push things back I bet.  Looks like 1.2 might come next month at best, if not April.

I'm seeing lots of speculation here with nothing to actually back it up.

 

We'll know when they say or release something, until then there's not much point making assumptions.

2 hours ago, LostCat said:

I'm seeing lots of speculation here with nothing to actually back it up.

 

We'll know when they say or release something, until then there's not much point making assumptions.

I am speculating but I'm going off of the info they have officially posted.  On their website they say 1.2 is going to come weeks later after 1.1.

 

Either way, I've jumped over to other games and will fire it up again once the next patch finally hits. 

3 hours ago, George P said:

I am speculating but I'm going off of the info they have officially posted.  On their website they say 1.2 is going to come weeks later after 1.1.

 

Either way, I've jumped over to other games and will fire it up again once the next patch finally hits. 

Didn't 1.1 come out at the end of the month? 

59 minutes ago, techbeck said:

Didn't 1.1 come out at the end of the month? 

Yeah, around this time.   So weeks later would be around now or start of March.   Which is why with the hack they could delay it to April.  I'm just making a educated guess off of what they've officially stated on their site.

 

On a side note I've seen some posts that show they're looking to hire more devs.   I hope they fix the game we have now before they even think of doing the multiplayer game.  But from the sounds of it CDPR wants cyberpunk online to be like GTA online which is a big cash cow for rockstar.   The fear is that they release some free dlc, 2 expansions and quickly move on to the MP game without doing much else, like AI work or getting the NCPD system to actually work like they talked about.

  • 4 weeks later...

Finally have some info about what patch 1.2 is going to address.

 

https://www.cyberpunk.net/en/news/37768/whats-new-in-night-city-patch-1-2-development-insight

 

Here's what we know so far....

 

Police NPCs will take longer to arrive on scene. In Cyberpunk 2077, committing a crime instantaneously summons an army of police officers that blatantly pop into existence in your immediate area. In the 1.2 update, police NPCs will now take longer to show up, as if they're actually traveling to the scene. Committing a crime will also summon a police recon drone, as if the police are first scouting the area before arriving.

 

Improvements to vehicle steering and settings. Steering the many vehicles in Cyberpunk 2077 can be annoying on PC or at lower framerates, so CDPR is delivering some improvements in this area. Players will now have access to a steering sensitivity slider in options, and steering has been tweaked to be more consistent even at lower framerates and for specific vehicle models.

 

Methods to "unstick" vehicles. Cyberpunk 2077 is an open-world title, and it can be easy to get your vehicle stuck somewhere in Night City occasionally. In the 1.2 patch update, CDPR is adding a feature that allows players to rock their vehicles in all directions if they get into a situation where they're accelerating but not moving.

 

Improvements to key binding / dodge. CDPR is working on making key bindings and control settings easier and more comprehensive for players, starting with the dodge function in the 1.2 patch update. Dodging when double-tapping a movement key will be able to be disabled.

 

It sounds like they're starting to work on implementing the NCPD systems people expected to start, this might not be in 1.2 but a later update should for example add actually police cars driving around and police chases.  

  • 2 weeks later...

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