The Definitive "WHICH LINUX DISTRO?" Thread


What distro do you use?  

609 members have voted

  1. 1. What distro do you use?

    • Mandrake
      111
    • Fedora/Red Hat
      145
    • Knoppix
      26
    • Debian
      44
    • Gentoo
      117
    • SUSE
      69
    • Slackware
      54
    • LindowsOS/Lycoris
      8
    • PCLinuxOS
      3
    • Other
      32


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I felt setting up the sound was about the same difficulty in Slackware as compared to Fedora and Mandrake and therefore, it wasn?t very difficult. All that had to be done was to activate the master volume. I use a SoundBlaster Live 5.1, in case if anyone questions. As for the NVidia problems in Mandrake, I heard a lot of complaints on NVNews? forums concerning NVidia and Mandrake; and while there are those who can get it working no problem, fine. It?s just to show that Linux can sometimes be inconsistent and that is my only gripe of the entire matter.

I guess it depends upon what you're going to do with it, and what level of development support you need. I've been running DNS/FTP/HTTP/NNTP/SMTP/POP3 servers on Redhat since '96, and as time has gone on Redhat has never failed to deliver. Nowadays I deploy servers with SLES8 and RHEL 3.0, as I need development support for some of the applications that I put into service from time to time. Not much point to using these at home for a desktop OS :no:

Gentoo is a decent home user version, along with Mandrake and Suse Pro. You really aren't going to go wrong with just about any of the newer distributions for a desktop OS. How much you are willing to invest to actually learn the Linux environment is far more relevant question when deciding which one to use. :argh:

Heres a list of what I do right now and what I know I'll be able to do in Linux.. I just need to know if Fedora is a good choice (downloading the ISOs as we speak):

  • Chat using IRC and Instant Messenger services (MSN, ICQ, and AIM)
  • Graphics design (I could use the GIMP for this)
  • Listen to music (I could use XMMS and the MP3 package for this)
  • Play the occasional game of Wolfenstein ET
  • HTML Coding (I dont have enough fingers to count the choices for this one)
  • Browse the web & send email (Like I said above, too many choices, not enough fingers)

Thats all I can think of at the moment..

The only thing that makes RH/FC different than most other distros for doing the things on your list is that RedHat does not come with MP3 support built-in. The MP3 algorithm is patented, so RedHat does not include these. There are easy to find RPMs that will add it in for you. ;)

How about best Linux Live CD distros? In the past week or so I've downloaded about 60 or so of them...about 20GB worth of downloading. A huge stack of cheap cds.

Best IMHO are

Knoppix 3.3

Security

Knoppix-STD, Phlak, Insert, L.A.S.

Dinky

Damn Small, ByzantineOS (kiosk mozilla 1.6)

00:00.0 Host bridge: Advanced Micro Devices [AMD] AMD-760 [iGD4-1P] System Controller (rev 13)

00:01.0 PCI bridge: Advanced Micro Devices [AMD] AMD-760 [iGD4-1P] AGP Bridge

00:04.0 ISA bridge: VIA Technologies, Inc. VT82C686 [Apollo Super South] (rev 40)

00:04.1 IDE interface: VIA Technologies, Inc. VT82C586/B/686A/B PIPC Bus Master IDE (rev 06)

00:04.2 USB Controller: VIA Technologies, Inc. USB (rev 16)

00:04.3 USB Controller: VIA Technologies, Inc. USB (rev 16)

00:04.4 Non-VGA unclassified device: VIA Technologies, Inc. VT82C686 [Apollo Super ACPI] (rev 40)

00:05.0 Multimedia audio controller: C-Media Electronics Inc CM8738 (rev 10)

00:09.0 Communication controller: Rockwell International HSF 56k Data/Fax/Voice Modem (rev 01)

00:0b.0 Multimedia audio controller: Creative Labs SB Live! EMU10k1 (rev 07)

00:0b.1 Input device controller: Creative Labs SB Live! MIDI/Game Port (rev 07)

00:0c.0 Ethernet controller: 3Com Corporation 3c900B-TPO [Etherlink XL TPO] (rev 04)

01:05.0 VGA compatible controller: nVidia Corporation: Unknown device 0322 (rev a1)

00:0b.0 Multimedia audio controller: Creative Labs SB Live! EMU10k1 (rev 07)
there is your audio card.
01:05.0 VGA compatible controller: nVidia Corporation: Unknown device 0322 (rev a1)

Additionally it appears that you have an nvidia card that isn't working yet. I have never done anything with nvidia and linux, but I have heard that they are tuff to get to work.

Additionally it appears that you have an nvidia card that isn't working yet. I have never done anything with nvidia and linux, but I have heard that they are tuff to get to work.

Nah! nVidia is easy. You just download and run their program, and you have vendor-supplied 3D tasty-ness! :yes:

name of display: :0.0

display: :0 screen: 0

direct rendering: Yes

server glx vendor string: NVIDIA Corporation

server glx version string: 1.3

server glx extensions:

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,

GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,

GLX_ARB_multisample, GLX_NV_float_buffer

client glx vendor string: NVIDIA Corporation

client glx version string: 1.3

client glx extensions:

GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,

GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,

GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,

GLX_SGI_swap_control, GLX_NV_float_buffer

GLX extensions:

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,

GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,

GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address

OpenGL vendor string: NVIDIA Corporation

OpenGL renderer string: GeForce FX 5200/AGP/3DNOW!

OpenGL version string: 1.4.1 NVIDIA 53.36

OpenGL extensions:

GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging,

GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,

GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,

GL_ARB_texture_border_clamp, GL_ARB_texture_compression,

GL_ARB_texture_cube_map, GL_ARB_texture_env_add,

GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,

GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,

GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos,

GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,

GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,

GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,

GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,

GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,

GL_EXT_rescale_normal, GL_EXT_secondary_color,

GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,

GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,

GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,

GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,

GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,

GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,

GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,

GL_HP_occlusion_test, GL_IBM_rasterpos_clip,

GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,

GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,

GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,

GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,

GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,

GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,

GL_NV_register_combiners2, GL_NV_texgen_reflection,

GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,

GL_NV_texture_expand_normal, GL_NV_texture_rectangle,

GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,

GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,

GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NVX_ycrcb,

GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,

GL_SGIX_shadow, GL_SUN_slice_accum

glu version: 1.3

glu extensions:

GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav

id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat

----------------------------------------------------------------------

0x21 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None

0x22 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None

0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None

0x24 24 tc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None

0x25 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None

0x26 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None

0x27 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None

0x28 24 tc 0 32 0 r . . 8 8 8 0 0 16 0 16 16 16 16 0 0 None

0x29 24 tc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None

0x2a 24 tc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None

0x2b 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None

0x2c 24 tc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None

0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None

0x2e 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 2 1 Ncon

0x2f 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 2 1 Ncon

0x30 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 4 1 Ncon

0x31 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 4 1 Ncon

0x32 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 2 1 Ncon

0x33 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 2 1 Ncon

0x34 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 4 1 Ncon

0x35 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 4 1 Ncon

0x36 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None

0x37 24 dc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None

0x38 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None

0x39 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None

0x3a 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None

0x3b 24 dc 0 32 0 r . . 8 8 8 0 0 16 0 16 16 16 16 0 0 None

0x3c 24 dc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None

0x3d 24 dc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None

0x3e 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None

0x3f 24 dc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None

0x40 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None

0x41 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 2 1 Ncon

0x42 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 2 1 Ncon

0x43 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 4 1 Ncon

0x44 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 4 1 Ncon

0x45 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 2 1 Ncon

0x46 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 2 1 Ncon

0x47 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 4 1 Ncon

0x48 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 4 1 Ncon

and can you tell me what you did to get the SB live! sound card working? i installed the emu10k1 thing but it still doesnt work

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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