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An other thing that makes soccer boring is presenters/ or commentators, arguing over how large the players transfer sum has been and if the failing perfomance has something to do with his second cousins uncle's recent accident etc...

(irrelevant information during matches from the commentators)

Also the endless pre-match talks and interviews with guests before a really big match.

Commerce killed soccer (period).

since we're talking about boring sports JayGorman brought up a good point. WTF is this NASCAR crap. r they serious? people watch 50cars turn in a clockwise circle for 300 laps and find it exciting? How about a real racing sport like F1.

Anyone see that Jeremy Roenick interview on ESPN when he was knocking every major US sport except for hockey? He said some really rude (funny) stuff. "watching baseball is like watching grass grow" he also mentioned that an average football player actually plays and entire 3mins of the game while the rest is just play decisions, lining-up and plays that only last 10secs.

NASCAR is HORRIBLE........sit there watching the cars turn left for 5 hours, no excitement, the only excitement is when half the cars get totalled in an accident. F1 is challenging, you have constantly think and focus, there is strategy involved with the teams, car setups and such...

Formula 1; the true motorsport

Everyone is going to have a different opinion. You either like soccer (football) or American football. You can't really like both, because then it'd just be weird. I'd really like to argue this, but it'd just be useless as a reply would go something along the lines of...

"AMERICAN FOOTBALL IS FOR IDIOTIC RETARDS! THEY DUN'T DU ANYTHING!"

So I'll just keep my rather low opinion of soccer to myself.

He didn't win last week. And there is nothing boring about the Grand Prix, if you think so you don't understand the sport.

I can't see how F1 racing is any less boring than NASCAR. They take the same amount of skill to race in. Just because it looks like 500 oval laps on tv, it doesn't mean you have the be any less perfect for that time than an F1 driver.

WRC is where it's at for hard motorsports ;)

but soccer/football ... not that boring. Much better if you've had some to drink, and friends who like the opposing team.

I can't see how F1 racing is any less boring than NASCAR. They take the same amount of skill to race in. Just because it looks like 500 oval laps on tv, it doesn't mean you have the be any less perfect for that time than an F1 driver.

WRC is where it's at for hard motorsports ;)

but soccer/football ... not that boring. Much better if you've had some to drink, and friends who like the opposing team.

Going around in circles requires skill? Since when?

First of all, it's not called soccer, it's football. And it's not boring, if it was it wouldn't be the most international sport around.

Not on this side of the ocean it isn't.

It's still boring to me If you like it and find it exciting,GREAT!

Another pointless thread. Football is boring. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't....

Baseball, oh give me a break. We have a game similar to baseball in the UK, it's call rounders and its played by little girls in school!!!!

And as for F1 not being boring, well I just have to stick my two penneth worth in here, the most exciting thing about F1 at the moment is the qualifying sessions. If schuey gets onto pole, its almost a foregone conclusion that he'll win the race, it's way too predictable. As most of the commentators say, the race is usually won or lost on how well the pit crews perform, not how good the driver is!!

Oh and getting back onto topic (sort of), how boring is American Football, 10 seconds of running around and getting splattered by some fridge then stop, everyone back into the middle and it all starts again a minute later (thats after the players all huddle around each other for a group hug!) YAAAAAAWWWWNNN.

Personally I find "SOCCER" (I used that word because Americans would probably get confused) is a much more skillfull game, you can't just jump on your opponent to stop him scoring. Thats probably why "FOOTBALL" is so popular in NA, it's like the modern day version of gladiatorial games.

A few questions.....

1. Why is it called American "FOOTBALL"? the players hardly ever use their feet to control the ball

2. Why is scoring called a touchdown? the ball isn't touched to the ground as in rugby!!

3. Why does it take so long to play the bloody game?

4. Why are Americans so obsessed with high scoring sports?

Pete

Edited by PeteWhite

Football is the greatest game in the world. It is the "Game of the world." Every country understands it and takes part, apart from America. I watched American Football once, and all i can say is blah

and if anyone calls it Soccer again, i'll scream

Baseball, oh give me a break. We have a game similar to baseball in the UK, it's call rounders and its played by little girls in school!!!!

And as for F1 not being boring, well I just have to stick my two penneth worth in here, the most exciting thing about F1 at the moment is the qualifying sessions. If schuey gets onto pole, its almost a foregone conclusion that he'll win the race, it's way too predictable. As most of the commentators say, the race is usually won or lost on how well the pit crews perform, not how good the driver is!!

Oh and getting back onto topic (sort of), how boring is American Football, 10 seconds of running around and getting splattered by some fridge then stop, everyone back into the middle and it all starts again a minute later (thats after the players all huddle around each other for a group hug!) YAAAAAAWWWWNNN.

A few questions.....

1. Why is it called American "FOOTBALL"? the players hardly ever use their feet to control the ball

2. Why is scoring called a touchdown? the ball isn't touched to the ground as in rugby!!

3. Why does it take so long to play the bloody game?

4. Why are Americans so obsessed with high scoring sports?

Pete

Well done young sir.

post-91-1086032454.jpg

Edited by StaticFish

Don't hate on the sport because you've probably never even played it...

I can't really answer your first 2 questions, because for one I don't know the answers, and two, if I did, it probably wouldn't change your opinion on the sport anyways.

An average football game takes about 3 hours to play.

And Americans aren't really obsessed with high scoring sports, they are obsessed with sports they like. They like football because its a contact sport that involves a lot of skill and strength. They like baseball because its a thinking man's sport and requires more logic than to just kick a ball back and forth for an hour. They like basketball because its a physical game and fun to watch (especially during the playoffs). They like hockey because again its a physical game.

Please, try not to be so narrow minded about your opinion of sports because it seems to me that you've never even tried playing American football or baseball for that matter. You're just making yourself look like an ignorant moron.

Edit: And yes, I've played soccer before. I don't hate playing the sport, I'd just rather play American football.

Bust reading the word "soccer"  is boring. :pinch:

Watching Yoga, Chi Gong or Tai Chi is more exciting. :ninja:

Snooker and curling is cool. :happy:

The rest of the world disagrees with your illogical views

Soccer is beyond boring. Played it, watched it, still boring. If they had half the sports the U.S. has to watch, maybe they wouldnt be so easily amused by it.

And you :p

Please, try not to be so narrow minded about your opinion of sports because it seems to me that you've never even tried playing American football or baseball for that matter.  You're just making yourself look like an ignorant moron.

You're right, I haven't played, and don't have any interest in playing the sport.

Oh, and don't call me a moron, you don't even know me, you're just showing yourself up as an "ignorant moron" by throwing insults at everyone who disagrees with your opinion!!

Pete

Another pointless thread. Football is boring. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't. Yes it is. No it isn't....

Yes it is. :argh: :drool:

cant this thread die soon :p

its pointless, you cant convince a american that soccer is fun.. Just like they cant convince us that american football is fun... Its impossible because it has to do with growing up with the sport.. You cant force a person to like a sport, everyone likes a perticular sport because they grew up with it...

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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