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damn! the installation procedure on w2k3 didn't work. running wm_setup.exe called up the wmp9 setup...

why the hell is microsoft being a bitch... blah blah

Because W2k3 is not a workstation OS...

*wonders how many times he'll have to tell the n00bs* :rolleyes:

Because W2k3 is not a workstation OS...

*wonders how many times he'll have to tell the n00bs* :rolleyes:

well funny. it runs just like one. the only apps that didn't run on it were those which were hardcoded to block it... and even though some could be gotten around and worked just great (doom3, autocad2k anyone?). it's been proved over and over that it's perfectly doable...

*wonders how many times will have to say that to the trolls which never ran 2k3 as a workstation...* :rolleyes:

well funny. it runs just like one. the only apps that didn't run on it were those which were hardcoded to block it... and even though some could be gotten around and worked just great (doom3, autocad2k anyone?). it's been proved over and over that it's perfectly doable...

*wonders how many times will have to say that to the trolls which never ran 2k3 as a workstation...* :rolleyes:

congratulations, round of applause, etc. etc.

there's a difference between Win2k3 being a workstation OS and Win2k3 being used as a workstation OS.

Hell, a baseball bat is not a table leg, but grab four of them, nail a piece of wood on top of them, and they sure as hell work just fine as table legs. But since they weren't made for that purpose, they probably won't be exactly the same length, so you'll have to do some fiddling and adjusting to get them working just right.

Got it?

*wonders how many times he'll have to read about people being so proud about using Win2k3 as a workstation OS when no one really cares*

1) a table leg and a baseball bat are completely different. XP and 2k3 aren't that different.

2) i never said 2k3 was a workstation os. i said it runs just like one. a table leg won't hit a ball exactly like a baseball bat. but 2k3 runs a program exactly like XP does with the minor difference of winver being 5.1 to 5.2...

3) i never really asked anyone if windows 2k3 was a server os or not. i use it cause i need the server stuff and dont have an extra computer to use as a workstation. so i have a pretty extensive use of it both as a server and as a workstation and i have to say it runs just GREAT.

4) i'm not "proud" of using 2k3 nor do i care if people care. i'm just ****ed at trolls that go around bashing people who do use it as a workstation. it works just like xp.

5) and the point of my post wasn't to promote it as a workstation os. it was to notify that the method that was posted for WMP10 to install on it didn't work on mine install and eventually expect someone in the same situation (which are LOTS) to propose a soluton.

stop flaming people needlessly. and let's not go offtopic. wmp10 final installs only on XP. but runs on 2k3 if partially installed. anyone find a decent way to install it on 2k3?

Wow...not only did you miss the point of my post completely, you got all ****y on my in the process.

You want to use Win2k3 as a workstation? Fine. Whatever. What I'm saying is that Win2k3 is a server os. That's what it was built to be. That's what it's marketed as. A bat is sold as a bat, but as I said, you can prop up a table with it just fine.

MyServerGuy was completely correct in his statement. And i quote:

W2k3 is not a workstation OS...
And you reply to me:
I never said 2k3 was a workstation os

Now if you're not contradicting his statement, then why post? Because you want to tell one more person how you can get all your programs working in 2k3 while using it as a workstation os.

And I wasn't referring to any of your previous posts. Simply the one where you took offense to MyServerGuy saying that Win2k3 is not a workstation os. In fact, I believe you called him a troll for his comment. I'm saying he's not a troll, because what he said is exactly true. The installation didn't work because it wasn't meant to be installed on server operating systems.

Good?

PS:

1) analogies aren't meant to be taken that seriously

2) a table leg and a baseball bat aren't completely different. They're both long blocks of wood carved with a lathe. they were simply carved differently.

i took offense on MyServerGuy's post and called him a troll cause he called me a n00b for using 2k3 as workstation. that's what trolls do. they take a piece of information which is true (2k3 = server os) and p*ss on everyone that states anything that might look conflicting with it and also tries to offend that person in the way.

also, i believe that the installation didn't work cause it wasn't wanted to be run on server operating systems... not meant... if it wasn't meant to, then i think 2k3 shouldn't've come with wmp9 right? but it did. that's my point when i said why is microsoft crippling it. everyone knows it runs just fine (i just did!), so why stop people from installing it without a hassle just cause "oh no you have to buy a workstation os to run this". i believe it's plain greed.

also i think i should say, you picked a bad analogy. cause a table leg won't perform just as well as a baseball bat (when used as a baseball bat) and 2k3 performs, as a workstation os, just as well as XP. that's what i meant throughout the whole post.

also i think i should say, you picked a bad analogy. cause a table leg won't perform just as well as a baseball bat (when used as a baseball bat) and 2k3 performs, as a workstation os, just as well as XP. that's what i meant throughout the whole post.

ok, everything else aside and settled, analogies aren't meant to work both ways.

My analogy was:

Win2k3 is to Workstation OS as Baseball Bat is to Table Leg

You're looking at it like:

Win2k3 is to Workstation OS as Table Leg is to Baseball Bat

Mine is true...Yours, not so much.

:)

ok, everything else aside and settled, analogies aren't meant to work both ways.

My analogy was:

Win2k3 is to Workstation OS as Baseball Bat is to Table Leg

You're looking at it like:

Win2k3 is to Workstation OS as Table Leg is to Baseball Bat

Mine is true...Yours, not so much.

:)

nah not really. i was looking at it from your point of view :) (2k3 to xp as table leg to baseball bat). i dont think that analogy works.

really. from what i've used so far. it performs as well as xp if not better (due to the all off by default).

have you ever tried it as a workstation os? if you haven't, please don't go on. i'm serious. i dont want to bash anyone (that's the thing i hate the most). i just want to stop people from trolling that 2k3 should not be used as a workstation os.

i personally think of 2k3 as XP on steroids. cause so far, thats how it's behaved to me.

agree with LeCastor (he posted while i was writing this.. didn't see it. sorry). has anyone managed to install it correctly under 2k3?

there's a difference between Win2k3 being a workstation OS and Win2k3 being used as a workstation OS.

Hell, a baseball bat is not a table leg, but grab four of them, nail a piece of wood on top of them, and they sure as hell work just fine as table legs.

exactly my point... so quit your whining, ditch your pirated w2k3 install, get up out of your chair, go outside, and take a walk.

On that note, I've actually taken a short look around and haven't noticed anybody getting WMP10 to work on pirated modded versions of W2k3 ;)

nah not really. i was looking at it from your point of view :) (2k3 to xp as table leg to baseball bat). i dont think that analogy works.

You're right, "2k3 to xp as table leg to baseball bat" doesn't work.

but apparently you have problems understanding analogies, because in the post you quoted, It's obvious that that's NOT what I was saying.

I'll write it out again for you.

YOU: 2k3 -> XP as table leg -> bat

ME: 2k3 -> XP as bat -> table leg

See the difference? Please tell me you see the difference.

Here. I'll even take it to the next step for you.

Let's take this sentence: A was not created to be a B, but it works just fine in that function.

Now substitute for A and B using the pairs (Win2k3:WinXP) and (baseball bat:table leg).

A = Windows 2003 / Baseball Bat

B = Windows XP / Table Leg

So.... Windows 2003 is to Windows XP as Baseball Bat is to Table Leg

I wouldn't be pressing the matter so much if you didn't have such problems understanding it.

I'm not saying 2k3 shouldn't be used as a workstation OS. Hell, for all I know it may work BETTER as a workstation than as a server. What I AM saying is that Windows 2003 Server is created and marketed as a Server Operating System.

That's all I'm saying. Please understand.

I will post a couple ideas why Wmp10 isn't working on WinS2k3 when I get home later. I would do it now but I'm in a hurry. One thing, if wmp9 is being replaced rerun the sfc /purgecache command and make sure the WinS2k3 disc isn't in the drive as well. Try running the install again to see if that fixed it.

I've just installed WMP 10, and I've seen it installed on a friends machine. Everything runs ok but my machine hasn't updated the Mp3 or Media player Icon... whichever is the right one... wheras the icon did update on my friends machine. What do i do to make the icon update?

No thats not it.. i dont have the nero plugin even installed...sorry for the late reply

Im still having this issue..

you people dont seem to listen. Its due to the beta status of msn music when msn music leaves beta status it will be fixed (or if someone at ms catches it before then). options are select another service like napster or media now or ignore it

Something fun I found out while reshacking the installer : "Windows Media Player 10 can be installed only on a computer running one of the following operating systems: Windows 98 Second Edition, Windows Millennium Edition, Windows 2000, Windows XP (32-bit), and Windows 2003 Server (32-bit)."... Seems that it can be installed on those OS...

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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