[DEFINITIVE] Half-Life 2 Thread


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http://www.half-life2.org.uk/check.php - Find out how HL 2 will run on YOUR system. I thought this was a nice little web tool.

It's hardly conclusive... reading the box would tell you the exact same information. :no:

This is going to be a hectic week here at Neowin. Hopefully I'll be able to wade through the HL2 threads and find a few dealing with MGS3 (Yes...MGS3 comes out this week too).

Poor Solid Snake. Won't anyone think of the spies? :cry:

It's a damn shame I haven't used my PC for games in so long. At this point, it'd cost me at least $250 just to run HL2.

...yes yes, i know. "It's worth it". It'd be worth it if I didn't have car payments to make :)

everyone is ****ed at gamespots forums, a new thread about the score is popping up ever 2 sec.

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That just goes to show how deep into the 'fanboy' mentality some people get. They're so convinced of this game's revolutionary status that they refuse to accept any criticism on the game's behalf, even when:

A: The score will have no effect on how much you enjoy the game. If it does, that's troubling news.

B: The reviewer has played the game, and

C: The 'fanboy' hasn't

Some people just need to let off some steam I suppose.

Ha! Get it! STEAM!

I kill me.

Just seen this in the Seattletimes newspaper:

I didnt know that Valve was based here in Bellvue,WA which is right across from me like 5 minutes away .

Video-game review: Crowbar at the ready? "Half-Life 2" is righteous

By Mark Rahner

Seattle Times staff reporter

"Half-Life 2" (Sierra, rated M for mature audiences, $49.95 ? $89.95, for PC only): They didn't have to physically throw me out of the Valve offices.

But the lights were dim, most of the staff had gone home and eight hours into what was meant to be my short test drive of "Half-Life 2," before its release tomorrow, I was still stalling to stay until the last possible minute. My host made a point of retrieving the guest key-card for the building.

To sum up: Action gamers better have saved some adrenaline and some dough after "Halo 2," "Grand Theft Auto: San Andreas" and "Doom 3."

Published in 1998, the original "Half-Life" ? a first-person shooter with a creative science-fiction story line featuring bespectacled, crowbar-wielding scientist Gordon Freeman ? became one of the all-time top-selling PC games. Still, I have yet to speak to anyone who could make it past the giant, mutant baby at the end without cheating.

Selling more than 8 million units (including add-ons and a subsequent PlayStation 2 version), it gave the Bellevue-based developer Valve a George Lucasian financial independence to do things its own way ? not to mention blow off deadlines. The company was already running behind on its announced September 2003 publication date for the sequel when hackers made news for busting into its network and stealing the game's code, Valve Marketing Director Doug Lombardi said.

It wasn't just a nerve-racking hit to the morale of the 65 full-timers there, Lombardi said. They had to go back and reconstruct the code, to keep cheaters from having a blueprint enabling them to spoil online multiplayer games. Arrests of culprits in several countries were announced June 10.

Thrilling preview footage of "Half-Life 2" in May at the Electronic Entertainment Expo made spectators drool. The game lives up to it and then some.

For starters, the environment graphics are diabolically photo-realistic. Peeling paint on cinder-block walls, cracks and filthy wrappers on sidewalks. I was as prepared to say "Sorry" to a panhandler as I was to get roughed up by a mutant.

As with "Doom 3," it takes a powerful machine to run "Half-Life 2" in its full glory. An Xbox version is in the works, but no release date is scheduled. Unlike "Doom, "GTA" and other M-rated hits, it probably won't draw controversy for its violence ? which is plentiful, but in such a science-fiction context that it doesn't seem nearly as harsh. (And besides, parents, it's rated M.)

Valve estimates total playing time for an intermediate at 25 hours, so I had to skip around some in my preview. The story finds Freeman sent to "City 17," where blue-goggled stormtroopers enforce martial law and a Big Brother figure who looks like The Architect from "The Matrix" speechifies on screens everywhere. He's really a character from the first game, and this chaos is tied to those events and a transporter device.

You're sent on assorted missions to save humanity, presented with intuitive puzzles (which never get as tedious as they can in the "Resident Evil" series), and go up against mutants, giant killer bugs and zombies along with the goggle-boys. Nothing radically different from the first game, just an order of magnitude better.

The weapons are familiar, too. What would "Half-Life" be without a crowbar? You get a gravity gun that picks up, moves and launches objects; and an organic "bugball" that rallies to your aid the killer bugs who menace you on a white-knuckle dune-buggy ride earlier in the game.

That raises the game's only real annoyance, and it's a profound one: The bugs ? and humans who later team up with you in the besieged city ? are just as deadly to have as friends because they get in your way. On the other hand, you can send both bugs and humans into a melee ahead of yourself to test for flying lead. You'll learn to enjoy doing that.

You'll enjoy it all. And you won't have to relinquish your key-card

That just goes to show how deep into the 'fanboy' mentality some people get.  They're so convinced of this game's revolutionary status that they refuse to accept any criticism on the game's behalf, even when:

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Perhaps if the review wasn't clearly biased there woldn't be so much of an issue. The score doesn't fit with the text and the quote I gave above for starters. :no:

HALF LIFE 2 DVD FRONT END

Designed to aid steam users wishing to backup there Halflife 2 files to dvd. This provides a usable front end much like an auto installer. However this will only launch the install for steam and once then you may click the options to load Halflife 2 or borwes the disk for your own GCF files :)

DOWNLOAD HERE http://www.colicab.com/Hl2dvd.zip

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thnx your the greatest

See the problem with the whole connect via dial-up is that I don't have a 56k modem in my PC, tha'd add to the cost of the game, seeing as the places here don't know how to price 56ks lately.

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You are telling me you don't know anyone you could borrow a modem off? I can buy them brand new from ebuyer for ?1 or so, which is about $1.80.

Look, activation is bad, yes, but saying you don't have internet access is even stupider. Nearly every computer these days is internet connected. I guess about 0.3% of home PCs ain't.

GRANTED, I have not been able to play the game yet, just like everyone else here I would like to remind everyone, but I just read the Gamespot review from beginning to end, and I really fail to see what is so wrong with it.

All I can think of, and again this is just speculation, is that they have actually done an honest review that was not effected by the Hype of this being dubbed as "the best game ever made."

Now that we are finally all sitting here on the day before HL2's release (for the lucky few of us just a mere 7 hours away) I now have a feeling a decent amount of people are going to be let down come tomorrows end.

Why would I even dare to say such a thing?

Because Hype is DAMN powerful.

So even though I am fully ready and willing to label the game in instant classic without even playing it (thanks to the Hype), I have to think that it has been so Hyped up that we are ALL, yes including myself, possibly expecting just a bit to much out of the game itself.

Believe you me, I hope I am wrong. I hope without a doubt HL2 is completely groundbreaking and an unbelievable experience, and it is indeed a new step forward for the genre itself.

However, I just cant help but take a step back and wonder what if HL2 is just going to be another of the great games to play? Will people be disappointed if it is just that?

Even though that should be good enough for us all, I cant help but think the answer to the last question would be a definitive YES.

I got the special edition from Futureshop.ca when they had the mistake of $69.99 CND on there, since i bought it then I get it at that price, altho now they have it for $99.99CND like everywhere else around here.

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man, you are so lucky!!!!!!!!!! i will order it morrow for 99:(

@DirtyLarry

Thanks for that, I think we all needed to be slapped back into reality. Yes, it is very likely that half life 2 will not be the key to true happiness and will not revolutionise our lives, and to be fair, all it is is a computer game.

The worst thing thast can happen is for valve to have speant 5 years making a game, a fantastic game, and yet just because of all the hype and the ridiculously high expectations, we will not think it to be enough and so we might all look at hl2 in disgust, for dissapointing us, even if it is an amazing game.

Agreed. Very, very rarley does a game live up to its hype. The last truely great game was GTA3. That game broke new ground on so many levels.

HL2 will not break new ground - it will be an improvement on HL. It will be what Vice City was to GTA3.

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No, no, I very much believe Half Life 2 will break new ground. Just look at the physics. But I know the kinds of bugs/problems that will most likely arise from that physics exploitation, and while they may be patched, I'm guessing we'll be seeing some iffy things with the environment related to enemy movement. I'm not sure how well the vehicles will control, either.

But basically, almost every big release I've ever seen has been praised and praised by critics and shunned by others, when really, they should be somewhere in the middle: great games with a few flaws. I don't see HL2 being any different. It'll be better than most, that's for sure, but definitely not the best ever.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. 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The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. 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The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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