[DEFINITIVE] Half-Life 2 Thread


Recommended Posts

as taken from ign:

Cheat List

Bring DOWN the console and enter ?sv_cheats 1?.

No damage: god

Never Die: buddha

Infinite power for your suit: infinite_aux_power

All weapons and ammo: impulse 101

Kill all npc?s in the area: npc_kill

Enemies don?t attack: notarget

Walk through walls: noclip

Spawn a scout car: ch_createjeep

Spawn an airboat: ch_createairboat

skulls: impulse 102

Cheat: Dev Cheats

Bring DOWN the console and enter ?sv_cheats 1?.

cl_drawhud: removed

Wire frame models: mat_wireframe1

Only objects effected by physics are wireframe: vcollide_wireframe 1

Draw game triggers: showtriggers_toggle

Draw normal maps: mat_normalmaps 1

Draw surface materials: mat_normals 1

Turn off bump mapping: mat_fastnobump 0

impulse 200: removes weapon model from the screen

Cheat: Items

Enable cheats and use the ?give? command.

item_healthkit

item_healthvial

item_box_buckshot

item_box_mrounds

item_box_sniper_rounds

item_box_srounds

item_battery

item_suit

item_ml_grenade

item_ar2_grenade

Cheat: Load Maps

List the map by enabling cheats and type ?maps?. Load a map by typing ?map ?.

d1_canals_01

d1_canals_02

d1_canals_end

d1_tempanals_02

d1_town_01

d1_town_02

d1_town_03

d1_town_04

d1_town_05

d1_trainstation_01

d1_trainstation_02

d1_trainstation_03

d1_trainstation_05

d1_under_01

d1_under_02

d1_under_03

d1_under_04

d2_coast_01

d2_coast_02

d2_coast_03

d2_coast_04

d2_coast_04_dx60

d2_coast_05

d2_coast_06

d2_coast_07

d2_coast_08

d2_prison_01

d2_prison_02

d2_prison_03

d2_prison_04

d2_prison_05

d3_c17_03

d3_c17_04

d3_c17_05

d3_c17_06a

d3_c17_06b

d3_c17_07

Cheat: Weapons

Enable cheats and use the ?give? command.

weapon_ar1

weapon_ar2

weapon_bugbait

weapon_cguard

weapon_molotov

weapon_manhack

weapon_immolator

weapon_irifle

weapon_crowbar

weapon_extinguisher

weapon_flaregun

weapon_frag

weapon_gauss

weapon_alyxgun

weapon_hopwire

weapon_iceaxe

weapon_physcannon

weapon_physgun

weapon_pistol

weapon_rpg

weapon_shotgun

weapon_smg1

weapon_smg2

weapon_stickylauncher

weapon_stunstick

weapon_thumper

weapon_sniperrifle

weapon_rollerwand

weapon_slam

weapon_hmg1

weapon_cubemap

weapon_binoculars

weapon_ml

weapon_brickbat

I didn't think there still existed people who haven't played/beaten half-life 1 yet.  :unsure:

584955211[/snapback]

I haven't beaten it, only because I find the game boring as hell. I also don't like Counter-Strike, if that means anything.

Just beaten it, I presume all will be explained in the third game. All in all, Im still definately impressed by the game, but I think Ill cheat and try and get that blue grav gun from the start ;)

im at the portal. how do i destroy the portal the game ends before i can destroy it. what do i do

584955863[/snapback]

Ignore the ships as much as you can, stand to the left of the portal, suck a light ball, then fire it at the portal to destroy the spinning wall.

You need to do it quite quickly.

Oh, and um... spoilers.

Here is a good page that sums up the current answers from Valve and some possible solutions - link

584954780[/snapback]

well if the vampire game has the problem it's a deep engine problem and valve's responsable for fixing it if they want to keep selling the source engine

Lingwo thanks for that information!

And my Appoligies to FudgeMonkey if I messed some stuff up for you :)

584956263[/snapback]

no worries fella. It's not your fault i don't have the game yet i just wanted to make sure no one else had the same experience as me as the whole PC games forum is full of HL2 posts and i understand how much work this must be causing the mods. I just don't want to have to leave Neowin alone until I have the game, although i think i spy another thread that's a contender :(

Whenever I attempt to change a map in HL2 thru the console, I get

"Disconnected from Server" message.

Im not even in a MP, wtf?

Command I use:

map <map name>

Any ideas on what 2 do? I really wanna try out that blue Physics Gun.

584956239[/snapback]

Yeah, it disconnects you from the local server and reconnects you in the new map. Just use the commands a few posts up and youll get the gun, believe me, it works.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
    • So after some fiddling I was able to get it to run at a pretty stable 30FPS. I'm slightly surprised about how much fiddling I had to do to get there though given what I thought was reasonable hardware: Processors: 16 × AMD Ryzen 7 7840HS w/ Radeon 780M Graphics Memory: 16 GiB of RAM Graphics Processor 1: AMD Radeon 780M Graphics Graphics Processor 2: AMD Radeon RX 7700S I think I could do it better if I use Linux rather than Windows, Windows RAM usage is stupid without stripping the system down. But once I got it working in a reasonable state, it was so awesome! I felt like a new Bond! If anyone has any advice to get things going a bit smoother FPS-wise, I'd appreciate it.
    • Something is rotten in the state of Denmark Australia
  • Recent Achievements

    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      256
    3. 3
      Steven P.
      74
    4. 4
      +Edouard
      70
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!