[DEFINITIVE] Half-Life 2 Thread


Recommended Posts

This is normal, HL2 has this problem.

I get a little dizzy but no more than that. That must be cause i play quake 3 arena usually 5 or 6 hours a day everyday and im like "used to the fov sickness (i use fov 100 on q3a)". I tell you more, i play since quake 1 and A LOT of time a day since then...

Anyways for a person that never plays FPS or doesnt play too often could be fatal "vomitically speaking" LOL

Its normal, its not you, i dare to say that 75% of ppl who played HL2 had the same symptoms that you had.

Just do this, do a google search with this words "HL2 sick" and youll find you are not alone. ;)

Just go and see your doctor till you know you are ok to play the game.

Anyways i heard valve was aware about this problem and its trying to find a solution.

why are you afraid of a port of HL2 coming to the Xbox?  :huh:  :wacko:

584936146[/snapback]

What's the matter? Halo 2 too short for you? Getting pwned by kiddies online?

Who said we HAD to share PC games with stupid consoles? The only reason is to push more numbers. They never do anything creative with ports from console to PC, why should we do anything special for them?

There's a reason HL2 came to the computer first, it's a better medium for this kind of game. Halo 2 is more simpler, better for some shmuck to pick up and play rather than an ultimate gamer pick up a mouse and keyboard and game with HL2. :ninja:

No offense, or anything. You have fun your own way, we'll have fun our own way.

:whistle:

I reached a point with video games that sometimes they leave me feeling really dizzy or just 'not 100%' - its weird because on certain monitors or even sometimes on my own monitor I don't get it. But sometimes it really messes me up. I used to be able to play for hours and hours and hours at a time and now I usually do an hour or two tops and then take a break.

I'd suggest you go get your eyes checked (on my list of things to do) and just remeber to take plenty of breaks in the game.. don't just sit playing it for hours straight!

The rocket launcher is the only weapon that can kill them. Takes around 4 or 5 shots to take each one down.

585010831[/snapback]

* SPOILER *

Agreed, normally 5 shots will take one down - and you do know their is a cash of rockets in a crate up one of the steps don't ya? Camp near there and take down those ships.

nooooo!!! this day have come! the day when i completed half-life 2 :(

what can i say though, it was the best fps game i ever played! absolutely magnificent :) i must say that ending wasnt so bad too...open endings are better for sequels ;)

My game seems to freeze when I am done with the hover boat thing, and I am scanned by a lazer and led to a elevator by a woman.. I cant get the elevator to go down???

anyone have this problem... I cant seem to get the game to go on?

please help

thanks

It seems that I am the only one who whas amazingly impressed with the ending. I love mistery

585013998[/snapback]

Hey it was ok, just so anticlimactic... the way it just froze, I don't even see a proper explosion or anything.. I was like pfff...

Now I have to play HL3. sigh...

Even though the ending was a little ...... cough ....... It still is the best FPS game I have ever played. And I've played allot.

What's the matter? Halo 2 too short for you? Getting pwned by kiddies online?

Who said we HAD to share PC games with stupid consoles? The only reason is to push more numbers. They never do anything creative with ports from console to PC, why should we do anything special for them?

There's a reason HL2 came to the computer first, it's a better medium for this kind of game. Halo 2 is more simpler, better for some shmuck to pick up and play rather than an ultimate gamer pick up a mouse and keyboard and game with HL2. :ninja:

No offense, or anything. You have fun your own way, we'll have fun our own way.

:whistle:

585010203[/snapback]

and what about all the countless games we wait to be ported over to us then?? don't be so ignorant!!! Grand theft auto?, halo,

,Nov 30 2004, 01:05]It seems that I am the only one who whas amazingly impressed with the ending. I love mistery

585013998[/snapback]

To tell you the truth, I was a little disappointed in the ending the first time through. This is definately a game you must play at least two times to really apreciate. The first time through, much of the time, you are frantically trying to kill or not be killed. This still happens the second time through, but I've noticed playing the second time that I'm spending more time taking in my surroundings in the "down time" the game gives you, and there are a ton of things to see and hear.

There are major events taking place and very important plot hints all over this game, you just have to stop and pay attention. Look at those papers and posters on the walls. Listen to every word people are saying to you. Listen to Breen's broadcasts carefully. Listen to what people are saying behind closed doors. Watch what characters are doing off in the distance. This game just gets better and better, and I can garuntee that if you pay attention to the things I have mentioned, the ending will no longer be a disappointment, it will excite and amaze you. Not only because it is a spectacular ending (though confusing at first) but because at the end things start to pull together, you get a hint of what may be happening and things begin to make sense, and that is very exciting. Of course the only problem is that HL3 won't be coming out for at least a few years, it isn't even Valve's next project.

I just think this speaks loads about how well Valve tells the HL story. They aren't handing you the plotline on a platter, they aren't showing you the whole big picture... everything is from Gordon's perspective, your perspective, and just like in real life you have to take it all in and figure things out for yourself, and if you miss some things, well, then you don't know what the hell is going on at all. The great thing about a video game is you can play it over and over and discover new things to get a better understanding. Halo 2 is very cinematic, engaging and entertaining, and the plot and backstory is pretty interesting sci-fi, but this game is IMMERSIVE. You ARE Gordan Freeman, and I just think this is one of the most genious game franchises ever created from a storytelling standpoint.

It seems that I am the only one who whas amazingly impressed with the ending. I love mistery

585013998[/snapback]

Hey now don't say that. I was very impressed. I hate long endings with final bosses and all that rubbish. I like the element of mystery myself.

To tell you the truth, I was a little disappointed in the ending the first time through.  This is definately a game you must play at least two times to really apreciate.  The first time through, much of the time, you are frantically trying to kill or not be killed.  This still happens the second time through, but I've noticed playing the second time that I'm spending more time taking in my surroundings in the "down time" the game gives you, and there are a ton of things to see and hear. 

There are major events taking place and very important plot hints all over this game, you just have to stop and pay attention.  Look at those papers and posters on the walls.  Listen to every word people are saying to you.  Listen to Breen's broadcasts carefully.  Listen to what people are saying behind closed doors.  Watch what characters are doing off in the distance.  This game just gets better and better, and I can garuntee that if you pay attention to the things I have mentioned, the ending will no longer be a disappointment, it will excite and amaze you.  Not only because it is a spectacular ending (though confusing at first) but because at the end things start to pull together, you get a hint of what may be happening and things begin to make sense, and that is very exciting.  Of course the only problem is that HL3 won't be coming out for at least a few years, it isn't even Valve's next project.

I just think this speaks loads about how well Valve tells the HL story.  They aren't handing you the plotline on a platter, they aren't showing you the whole big picture... everything is from Gordon's perspective, your perspective, and just like in real life you have to take it all in and figure things out for yourself, and if you miss some things, well, then you don't know what the hell is going on at all.  The great thing about a video game is you can play it over and over and discover new things to get a better understanding.  Halo 2 is very cinematic, engaging and entertaining, and the plot and backstory is pretty interesting sci-fi, but this game is IMMERSIVE.  You ARE Gordan Freeman, and I just think this is one of the most genious game franchises ever created from a storytelling standpoint.

585014220[/snapback]

Excellent post. That is how I see this game, you need to be aware on the details to enjoy it at it fullest. Certainly not a game for the common gamer.

my only compliant is the same from far cry, i was expecting a bit more of a battle at the end.. i was just screwing around, throwing the engery balss around, then poof i win... i was really confused :p

and with far cry.. i ACCIDENTALLY put a pistol bullet through the last guys head, cause he startled me when i opened the door

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • We have disabled advertising in the forums for now for an undetermined period. If you feel like you get a lot of value out of the site please do whitelist ads on the news articles, and/or consider getting a subscription, we offer two tiers, one at: $14 per year (support the site for just over a dollar a month) or the $28/year tier (just over $2/month) that disables advertising and affiliate link tracking throughout the site (so also on the news side). We also have a 'Buy us a coffee' page if you just want to make a one-time donation. I am not mincing words when I say it is becoming harder and harder to monetize publications like Neowin, it's a fact of life that when we can no longer afford to pay for everything we'll go like many other sites already have. It doesn't have to cost you anything There are other ways to support Neowin too, like posting on topic content in the forums (technical support/questions/helping others) and sharing our news articles.. this costs nothing but your time and is just as important as subscribing or making a monetary donation! Anyway thanks for your time and continued support of Neowin. Now in our 26th year, and hopefully many more! For all the lurkers out there that whitelist us, make a free member account, and see fewer (only inline) ads on the news side  
    • BATorrent 3.0.2 by Razvan Serea BATorrent is a lightweight, open-source BitTorrent client built with modern C++ and Qt 6, offering a clean, fast, and privacy-focused alternative to traditional torrent apps. It supports magnet links, .torrent files, resume data, sequential downloading, per-file priorities, and even imports from qBittorrent. Power users benefit from integrated RSS auto-download with regex filtering, duplicate detection, and automatic tracker lists from Stremio. Streaming is seamless thanks to auto-detected players like VLC and IINA. BATorrent includes robust VPN tools—interface binding, auto-detection for WireGuard-based services like Mullvad and NordLynx, kill switch, proxy support, and IP filtering. A full WebUI enables remote control, while integrations with Plex, Jellyfin, and Emby automate library updates. With themes, speed scheduling, system-tray alerts, and cross-platform support for Windows, Linux, and macOS, BATorrent delivers a polished, high-performance torrenting experience. BATorrent features: Core .torrent file and magnet link support Resume data — picks up where you left off after restart Import torrents from qBittorrent Create .torrent files from any file or folder Sequential download mode Per-file priority control (skip, low, normal, high) Seed ratio limits with auto-pause DHT, PEX, UPnP, NAT-PMP RSS Auto-Download Subscribe to RSS feeds — automatically download new torrents as they appear Regex filters — match only what you want (e.g. 1080p|720p, S01E\d+) Per-feed settings — custom save path, check interval (5–1440 min), enable/disable Auto-download — matched items are downloaded automatically in the background Supports magnet links, .torrent URLs, and tags Tray notifications when items are auto-downloaded Duplicate detection — never downloads the same item twice Stremio Stremio Addon System pre-installed — works out of the box Auto tracker list from ngosang/trackerslist Streaming Play while downloading — stream video files before the download is complete Supports mp4, mkv, avi, mov, wmv, flv, webm, m4v, ts Auto-detects installed players (VLC, IINA, system default) VPN & Privacy Interface binding — lock torrent traffic to a specific network interface (e.g. tun0) Auto VPN detection — identifies VPN interfaces (tun, tap, WireGuard, Mullvad, NordLynx, ProtonVPN) Kill switch — automatically pauses all torrents if the VPN interface drops Auto-resume — resumes only the torrents paused by the kill switch when VPN reconnects Proxy support — SOCKS5 and HTTP proxy with optional authentication IP filtering — load P2P blocklists to block unwanted IP ranges Protocol encryption (enabled / forced / disabled) WebUI Remote management — control torrents from any browser at http://localhost:8080 REST API with JSON responses Add torrents via magnet link or .torrent upload Pause, resume, remove torrents remotely View peers and files per torrent Dark theme matching the desktop app HTTP Basic Auth with SHA-256 password hashing Configurable port and remote access (localhost vs 0.0.0.0) Interface 3 themes: Dark, Light, Midnight (bat/vampire aesthetic) Real-time speed graph Detailed panel with tabs: General, Peers, Files, Trackers Filter bar: search by name, filter by state (Active, Downloading, Seeding, Paused, Finished) Drag & drop .torrent files and magnet links Drag & drop reorder in torrent list System tray with notifications (download complete, kill switch events, RSS auto-downloads) Splash screen with bat animation Bilingual: English and Portuguese (BR), auto-detected from system locale Bandwidth Scheduler Alternative speed limits — set different download/upload limits on a schedule Time range — configure active hours (e.g. 01:00 to 07:00), supports overnight ranges Per-day control — choose which days of the week the schedule applies Automatically switches between normal and alternative speeds Media Server Integration Plex — automatically trigger library scan when a download completes Jellyfin / Emby — same automatic library refresh via API Configure server URL and authentication token/key in Settings System Cross-platform: Windows, Linux, macOS Auto-shutdown — automatically shut down PC when all downloads complete (60s cancellable countdown) Auto-update system (AppImage on Linux, installer on Windows, DMG on macOS) CLI arguments: pass .torrent files or magnet: URIs directly Keyboard shortcuts: Space to toggle pause, Ctrl+A to select all, Ctrl+O to open BATorrent 3.0.2 changelog: Phone pairing & WebUI The browser WebUI was reskinned to match the desktop app — same dark palette, Inter font, flat surfaces, the real BATorrent logo (it was a random bat before), and a proper magnet icon. It now looks like the same product, not a separate dashboard. Pairing is one tap and zero typing: the generated WebUI password is now copyable, and the QR code carries the credentials — scanning it from your phone logs straight in (no typing the IP or password), then drops the credentials from the address bar. Search Two new providers: RuTor (CIS sources, no login, via a public TorAPI relay) and Torrents-CSV. Results are sorted by seeders (healthiest first), and each search now times out after 15 s so one dead provider can't hang the UI. Files & trackers Per-file priority is back: right-click a file in the detail panel to set Skip / Low / Normal / High. Rename an individual file inside a torrent (double-click or the file menu), separate from renaming the torrent. Remove a tracker from a torrent (the ✕ on a tracker row); adding was already there. Smart Paste on Ctrl+V — paste a magnet, a 40-char info-hash, or a .torrent URL straight from the clipboard and it's added immediately (text fields still paste text normally). Covers & titles Anime fansub naming ([Group] Title - NN) now resolves to the right show. Audio channel layouts in titles (DDP5.1, 7.1, …) are stripped so they don't pollute cover matching. Under the hood The legacy QWidget interface is gone. QML had been the only UI since 3.0.0 (reachable old code lived behind a hidden --legacy flag); with parity confirmed, the entire QWidget layer — main window, every dialog, the theme manager — was removed (~13,400 lines). The four restored actions above were features that backend already supported but the QML port had never wired. macOS: the WebUI password hash moved out of the keychain into app settings, so launching the app no longer pops a login-keychain password prompt on unsigned builds. The actual password still lives in the keychain. Cleanup: ~400 orphaned translation strings and a batch of dead code removed; internal duplication collapsed; an ARCHITECTURE.md added for contributors. Unit / security / memory tests and the ASan/UBSan/TSan sanitizers stay green. Download: BATorrent 3.0.2 | 30.5 MB (Open Source) Download: BATorrent Portable | 42.3 MB Links: BATorrent Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How about a global switch to turn the awful things off instead of a registry hack? Then everyone wins.
    • This doesn't strike me as so shocking when... " IT admins do have some control over this rollout. If they choose to opt out, devices in their tenant won't automatically get the dreaded Copilot app"
  • Recent Achievements

    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      475
    2. 2
      PsYcHoKiLLa
      262
    3. 3
      Skyfrog
      79
    4. 4
      ATLien_0
      60
    5. 5
      FloatingFatMan
      60
  • Tell a friend

    Love Neowin? Tell a friend!