[DEFINITIVE] Half-Life 2 Thread


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I died a total of 48 times :)

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Damn buddy! I think I died twice at the most... Then again, I tried easy ;) I've been planning on playing it on normal or hard one of these days, but I've been busy lately.

I probably died around a dozen times in normal (damn, the whole citadel was a joke. too easy!!!, where was the boss?) ... the first time i played it (just finished it now actually)...

I don't play games that often. I skipped easy because then its too... welll... easy. It's like using cheat in a game. Detracts from the experience.

ps: who has read this thread? My god its huge!!!! I probably won't bother. I've made my way through 40 page ones before but this is absurd. Even at a minute a page, this'll take an afternoon.

how did you know how many times you died...you counted or something :p

i died lotsa times :D but it doesnt matter to me.

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yeah how did u know how many times lol?

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Yes, I keep a tally of how many times I die per mode. I did that one easy. I usually play a game through on easy to figure out where people will be etc. Then I go back on medium or hard and play again!

Currently I have died once on hard which is way better than before. Running around with just a crowbar and being out of ammo sucks...

I think I died alot in Novaprospek and this was Normal Mode. I just couldnt get the right position for the sentries. And I constantly ran out of ammo. I think I died a minimum 15 times in that one...

The rest were because of crap keyboard and mouse, or admiring the scenery...

Well, the sentries were probably one of the harder battles, city 17 in the when alyx was trying to hack...

I didn't die too often in normal mode (the only i played in..) there but i died there quite a bit. I eventually figured out that its easiest to concentrate fire of the two of them on 1 place. i can handle the others myself.

It'll run on pretty much any machine, it scales quite impressively, but you'll gain/loose effects. Luckily your cpu is pretty beefy. That's a big limiting factor in this engine. The graphics card isn't critical all of the time. In fact since its a lot of cpu limiting then turning on AA, or aniso, or scaling up the res has no effect. Turning down textures does though, because there's an amazing fill rate going on. With your card, you might need to use med textures but it'll definently purr along at those settings

I have

athlonxp 1800

radeon 8500

512 ram

and the cpu is holding me up a lot, but so is the graphics card sometimes. Mostly cpu though.

I think I died alot in Novaprospek and this was Normal Mode. I just couldnt get the right position for the sentries. And I constantly ran out of ammo. I think I died a minimum 15 times in that one...

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I actually found that for the second round, the best way to do it is to activate them, turn them around and stick them back in where they come from, and put one of the ones in the middle in the empty one. Then you just stay in the middle empty one with a shotgun or something powerful and wait. They cant knock the turrets over, and if you run out of ammo, ALL the bodies are right in front of you!

Then you can just carry one of them down to the final room and have 4 there to make it a bit easier as well.

Sneaky :ninja:

It'll run on pretty much any machine, it scales quite impressively, but you'll gain/loose effects. Luckily your cpu is pretty beefy. That's a big limiting factor in this engine. The graphics card isn't critical all of the time. In fact since its a lot of cpu limiting then turning on AA, or aniso, or scaling up the res has no effect. Turning down textures does though, because there's an amazing fill rate going on. With your card, you might need to use med textures but it'll definently purr along at those settings

I have

athlonxp 1800

radeon 8500

512 ram

and the cpu is holding me up a lot, but so is the graphics card sometimes. Mostly cpu though.

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Ok great im installing as i speak now :)

I actually found that for the second round,  the best way to do it is to activate them, turn them around and stick them back in where they come from, and put one of the ones in the middle in the empty one. Then you just stay in the middle empty one with a shotgun or something powerful and wait. They cant knock the turrets over, and if you run out of ammo, ALL the bodies are right in front of you!

Then you can just carry one of them down to the final room and have 4 there to make it a bit easier as well.

Sneaky  :ninja:

585225887[/snapback]

I have got to give that a go that was the hardest part of the game imo

I actually found that for the second round,  the best way to do it is to activate them, turn them around and stick them back in where they come from, and put one of the ones in the middle in the empty one. Then you just stay in the middle empty one with a shotgun or something powerful and wait. They cant knock the turrets over, and if you run out of ammo, ALL the bodies are right in front of you!

Then you can just carry one of them down to the final room and have 4 there to make it a bit easier as well.

Sneaky  :ninja:

585225887[/snapback]

why dont you just block the other entrances with boxes and barrels. those guys dont know how to get in.

Half Life 2 = Good , but to easy , and why did valve deleted this enemy? :(

http://www.gamesmarket.com.au/images/miscp...l3d11072003.jpg

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I was impossible to fight against it. Everytime the Hydra attacked the only visible thing was a big blue blurb doing strange movements in front of you.

Half Life 2 = Good , but to easy , and why did valve deleted this enemy? :(

http://www.gamesmarket.com.au/images/miscp...l3d11072003.jpg

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There were a lot of things that were deleted because they didn't work or weren't up to par.

I'm disappointed they took the OICW (the gun in that picture) out more than the monster. lol

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