[DEFINITIVE] Half-Life 2 Thread


Recommended Posts

I died a total of 48 times :)

585193566[/snapback]

Damn buddy! I think I died twice at the most... Then again, I tried easy ;) I've been planning on playing it on normal or hard one of these days, but I've been busy lately.

I probably died around a dozen times in normal (damn, the whole citadel was a joke. too easy!!!, where was the boss?) ... the first time i played it (just finished it now actually)...

I don't play games that often. I skipped easy because then its too... welll... easy. It's like using cheat in a game. Detracts from the experience.

ps: who has read this thread? My god its huge!!!! I probably won't bother. I've made my way through 40 page ones before but this is absurd. Even at a minute a page, this'll take an afternoon.

how did you know how many times you died...you counted or something :p

i died lotsa times :D but it doesnt matter to me.

585207406[/snapback]

yeah how did u know how many times lol?

585209502[/snapback]

Yes, I keep a tally of how many times I die per mode. I did that one easy. I usually play a game through on easy to figure out where people will be etc. Then I go back on medium or hard and play again!

Currently I have died once on hard which is way better than before. Running around with just a crowbar and being out of ammo sucks...

I think I died alot in Novaprospek and this was Normal Mode. I just couldnt get the right position for the sentries. And I constantly ran out of ammo. I think I died a minimum 15 times in that one...

The rest were because of crap keyboard and mouse, or admiring the scenery...

Well, the sentries were probably one of the harder battles, city 17 in the when alyx was trying to hack...

I didn't die too often in normal mode (the only i played in..) there but i died there quite a bit. I eventually figured out that its easiest to concentrate fire of the two of them on 1 place. i can handle the others myself.

It'll run on pretty much any machine, it scales quite impressively, but you'll gain/loose effects. Luckily your cpu is pretty beefy. That's a big limiting factor in this engine. The graphics card isn't critical all of the time. In fact since its a lot of cpu limiting then turning on AA, or aniso, or scaling up the res has no effect. Turning down textures does though, because there's an amazing fill rate going on. With your card, you might need to use med textures but it'll definently purr along at those settings

I have

athlonxp 1800

radeon 8500

512 ram

and the cpu is holding me up a lot, but so is the graphics card sometimes. Mostly cpu though.

I think I died alot in Novaprospek and this was Normal Mode. I just couldnt get the right position for the sentries. And I constantly ran out of ammo. I think I died a minimum 15 times in that one...

585211936[/snapback]

I actually found that for the second round, the best way to do it is to activate them, turn them around and stick them back in where they come from, and put one of the ones in the middle in the empty one. Then you just stay in the middle empty one with a shotgun or something powerful and wait. They cant knock the turrets over, and if you run out of ammo, ALL the bodies are right in front of you!

Then you can just carry one of them down to the final room and have 4 there to make it a bit easier as well.

Sneaky :ninja:

It'll run on pretty much any machine, it scales quite impressively, but you'll gain/loose effects. Luckily your cpu is pretty beefy. That's a big limiting factor in this engine. The graphics card isn't critical all of the time. In fact since its a lot of cpu limiting then turning on AA, or aniso, or scaling up the res has no effect. Turning down textures does though, because there's an amazing fill rate going on. With your card, you might need to use med textures but it'll definently purr along at those settings

I have

athlonxp 1800

radeon 8500

512 ram

and the cpu is holding me up a lot, but so is the graphics card sometimes. Mostly cpu though.

585219949[/snapback]

Ok great im installing as i speak now :)

I actually found that for the second round,  the best way to do it is to activate them, turn them around and stick them back in where they come from, and put one of the ones in the middle in the empty one. Then you just stay in the middle empty one with a shotgun or something powerful and wait. They cant knock the turrets over, and if you run out of ammo, ALL the bodies are right in front of you!

Then you can just carry one of them down to the final room and have 4 there to make it a bit easier as well.

Sneaky  :ninja:

585225887[/snapback]

I have got to give that a go that was the hardest part of the game imo

I actually found that for the second round,  the best way to do it is to activate them, turn them around and stick them back in where they come from, and put one of the ones in the middle in the empty one. Then you just stay in the middle empty one with a shotgun or something powerful and wait. They cant knock the turrets over, and if you run out of ammo, ALL the bodies are right in front of you!

Then you can just carry one of them down to the final room and have 4 there to make it a bit easier as well.

Sneaky  :ninja:

585225887[/snapback]

why dont you just block the other entrances with boxes and barrels. those guys dont know how to get in.

Half Life 2 = Good , but to easy , and why did valve deleted this enemy? :(

http://www.gamesmarket.com.au/images/miscp...l3d11072003.jpg

585244568[/snapback]

I was impossible to fight against it. Everytime the Hydra attacked the only visible thing was a big blue blurb doing strange movements in front of you.

Half Life 2 = Good , but to easy , and why did valve deleted this enemy? :(

http://www.gamesmarket.com.au/images/miscp...l3d11072003.jpg

585244568[/snapback]

There were a lot of things that were deleted because they didn't work or weren't up to par.

I'm disappointed they took the OICW (the gun in that picture) out more than the monster. lol

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • OpenAI is now rolling out Lockdown Mode to more ChatGPT users by Pradeep Viswanathan Back in February, OpenAI first announced Lockdown Mode for users who want the most comprehensive protection from potential attacks. At the time of the announcement, the company mentioned that this feature was available to a small set of highly security-conscious users, including executives or security teams at leading organizations. Today, OpenAI announced that Lockdown Mode is now rolling out to all personal ChatGPT accounts, including Free, Go, Plus, and Pro, and also self-serve ChatGPT Business accounts. Users can enable the feature from ChatGPT Settings > Security when it is available for their account. When Lockdown Mode is enabled, ChatGPT limits or disables several features that connect to the web or external services. These include live web browsing, Deep Research, Agent Mode, and more. Here is the complete list of services that will be disabled in Lockdown Mode: Live web browsing: Web browsing is limited to accessing only cached content. Search results may be limited, unavailable, or stale. Image support: ChatGPT may not display images in regular responses or retrieve images from the web. Users can still upload image files, and image generation remains available where it is otherwise available. Deep research: Deep research is disabled. Agent mode: Agent mode is disabled. Canvas networking: Users cannot approve Canvas-generated code to access the network. File downloads: ChatGPT cannot download files for data analysis. ChatGPT can still operate on your manually uploaded files. It is important to note that Lockdown Mode does not completely block prompt injections from appearing in content that ChatGPT processes. For example, a malicious instruction could still be present in an uploaded file or cached web content. However, the mode is designed to reduce the ways such an attack could send sensitive information outside the conversation. Along with Lockdown Mode, OpenAI today also announced that the Active sessions feature is now available across ChatGPT accounts and workspace types. This feature allows users to review where their account is signed in across devices and end sessions if required. A session will have the following information displayed: Device or browser information. First-party app context, such as ChatGPT, Codex, or API Platform. Approximate location. Sign-in date and time. Whether the device is a trusted device. Whether it is your current session. OpenAI highlighted that the Active sessions feature will not be available for accounts linked to an organization’s single sign-on setup, including SAML or OIDC.
    • with LSTC and ESU, moving to w11 or linux because w10 suddenly will not work when in reality it works and its a better choice, of course there are also developers that only test in 11 or force you to have TPM and Secure boot for the sake of "better security" in games. or most likely people is buying new PC that only ship with 11
    • with LTSC and ESU there are still viable as a stable platform not that they care and let people deal with w11 crashing and burning every month support mean shet if the platform is trash
    • Most boring game ever. Repetitive, empty, predictable, and full of cliches. Total waste of time and money, IMO.
    • Mafia: The Old Country expansion Man of Honor announced, brings back Salieri from original by Pulasthi Ariyasinghe During Summer Game Fest, 2K and Hanger 13 brought out a new Mafia: The Old Country trailer, revealing the game's first expansion. Named Man of Honor, this is slated to add two new chapters to the Enzo storyline that the game follows. There is an iconic character returning to the series with this expansion, with players set to run into Ennio Salieri, the future Don of the Salieri crime family. Fans of the original Mafia, or its Definitive Edition remake, may remember that name as one of the biggest characters in the storyline. This expansion is set prior to his rise to being the kingpin in the City of Lost Heaven. "Set in Sicily during the winter of 1905, Enzo Favara has proven himself a reliable soldier of the Torrisi crime family in the months since his initiation," says the studio about the new chapters. "Now, the Don entrusts him and Cesare with a delicate assignment of assisting Ennio Salieri, a man of honor recently released from prison and intent on reclaiming what is his." Working at Salieri's side, players will be heading into fresh environments as they return to the role of Enzo as a high-ranking soldato. The studio also promises brand-new weapons, fresh vehicles, and charms to collect in this expansion. Moreover, the expansion will add new content to the updated Free Ride mode. Alongside new collectibles and locations, this will add more challenges to beat alongside Salieri, which are described as runs that will "test the skills of even the most elite mafiosi." The Mafia: The Old Country Man of Honor story expansion will release on August 14, 2026, across PC, Xbox Series X|S, and PlayStation 5. It will cost $10 for owners of the base game to jump into.
  • Recent Achievements

    • Rookie
      moog19 went up a rank
      Rookie
    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      488
    2. 2
      PsYcHoKiLLa
      270
    3. 3
      Skyfrog
      76
    4. 4
      Steven P.
      68
    5. 5
      FloatingFatMan
      63
  • Tell a friend

    Love Neowin? Tell a friend!