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I got an 20 tauren warrior there that I play when I don't fell like playing my 60 dwarf warrior.

I have a little problem with my warrior dilemma. I am thinking of rolling one because they look so fun and I want to raid/pvp/do everything :D. Anyways, I find a lot of guilds require at least tier 2 or tier 3 to raid. Also, there are so many warriors so it might be hard to find a guild. No idea what to do now :s

Priest stuff was released today. Wow, that mass clense thing is awsome!

Oh, and personally, I have a:

60 human rogue, 12 epics on Eredar

51 gnome warrior on Eredar

45 NE druid on Eredar

33 gnome mage on Eredar

22 and rising fast Troll hunter on Windrunner

So 3 guilds have downed Kel'Thuzad which is the boss of Naxx. Better badass if you ask me. Alot of good loot is dropping so far which is real nice. I realize I'll probally never get there and all, life is too busy but it's cool to know.

I have a little problem with my warrior dilemma. I am thinking of rolling one because they look so fun and I want to raid/pvp/do everything . Anyways, I find a lot of guilds require at least tier 2 or tier 3 to raid. Also, there are so many warriors so it might be hard to find a guild. No idea what to do now

There is alot of warriors out there but on my main server (Khaz'GoRoth) alot of them aren't that good at there class. If they are a tank (proc) they are crappy at keeping aggro and if they are MS (arms) that aren't too good, if they are DPS (fury) they aren't to good. They just don't know how to play there class.

Personally I my 60 warr is a MS (Mortal Strike) and I do a good amount of damage (usually top 5 beating out mages occansily) and in PvP I do damn good. And I tanked UBRS as a MS 2h warrior. Had a warrior in group that was proc speced and couldn't keep aggro for **** I did better than him. I just studied (lame ain't it?) and learned differnt ways to play (and having a cousing that played a 60 warrior for a year all specs that gave me tips didn't hurt either :)). Go ahead and play a warrior and just learn the class inside and out and find a guild that's just starting off raids if you want Tier armor and work up with them. A MT is the most important thing to a guild and if your good they will keep you and make sure you stay happy. :)

My personal view on warriors maybe someone out there who knows more could correct me if I'm wrong in either way.

I play when I feel like it.

Sometimes, I feel like browsing the net, sometimes I feel like raiding or leveling one of my alts. I used to play A LOT, but now my time is split with other things.

When you first start, you want to play a lot, because well, there are tons of fun things to do. However, once you start doing all those things, its still fun, but then there are other fun things outside of WoW to do too. (however, you still enjoy those times when you stay up waaaay late raiding) :)

So 3 guilds have downed Kel'Thuzad which is the boss of Naxx. Better badass if you ask me. Alot of good loot is dropping so far which is real nice. I realize I'll probally never get there and all, life is too busy but it's cool to know.

There is alot of warriors out there but on my main server (Khaz'GoRoth) alot of them aren't that good at there class. If they are a tank (proc) they are crappy at keeping aggro and if they are MS (arms) that aren't too good, if they are DPS (fury) they aren't to good. They just don't know how to play there class.

Personally I my 60 warr is a MS (Mortal Strike) and I do a good amount of damage (usually top 5 beating out mages occansily) and in PvP I do damn good. And I tanked UBRS as a MS 2h warrior. Had a warrior in group that was proc speced and couldn't keep aggro for **** I did better than him. I just studied (lame ain't it?) and learned differnt ways to play (and having a cousing that played a 60 warrior for a year all specs that gave me tips didn't hurt either :)). Go ahead and play a warrior and just learn the class inside and out and find a guild that's just starting off raids if you want Tier armor and work up with them. A MT is the most important thing to a guild and if your good they will keep you and make sure you stay happy. :)

My personal view on warriors maybe someone out there who knows more could correct me if I'm wrong in either way.

I have a 51 gnome warrior, and I have to say, being a warrior isnt as easy as being a rogue. My main is a lvl 60 rogue with 12 epics. Basically as a rogue, I spam buttons as fast as I can. I still can't believe that I havnt worn my 2 key to dust yet. (Thats my backstab key). However, they still are kinda hard because you have to stay alert 100% of the time to keep your dps up, however you can't overdo it or you will pull aggro.

However, warriors are much harder because you have to deal with the dumb rogues and other DPS classes that like to pull. IMO, it is probally the hardest class in the game. You have to carry around different sets of armor, pay crazy repair bills when raiding, and be 110% focused at all times. I highly sugguest being a warrior only if you are willing to be devoted during instance runs and like to take it hard. :p

Overall though, just choose what you want to do. I know that I've been trying to find the perfect alt. I got a druid to lvl 45 before realizing that I can't stand to heal or go feral. I got to 51 before I learned that I just can't be that devoted as a warrior. I'm still messing around, but I guess once your a rogue, your always a rogue.

Priest talents and spells are at best underwhelming.

Mass dispel is just a gimmick that will be almost non existent in raiding situations and in pvp you'd burn too much mana if you used it often.

Discipline tree is now just a dmg reduction tree without anything that's super cool. It'll be for pvp only, and even then its nothing huge.

Holy got a few nice little talents, but nothing that's gonna be WOAH when you get it.

Overall, very disappointed. They left Lightwell, which is the dumbest talent ever, and made shadow more powerful.

I hope they review and tweak it alot before releasing.

Warriors are easy if you're not an idiot. Once you learn how to get that initial aggro, it pretty simple from there on out.

Warriors are easy if you're not an idiot. Once you learn how to get that initial aggro, it pretty simple from there on out.

very simple. sunder, sunder, sunder, shield block, revenge, sunder, sunder, shield block, revenge, heroic strike, heroic strike, shield block, revenge, sunder, heroic strike, etc etc over and over.

lol blasts me up to (and keeps me at) the top of the threat meters pretty darn fast let me tell you.

I was thinking of getting WOW but I am curious to know of how they handle idle accounts over a period of time?

Lets say I create an account and dont play for two months. Do they delete the account?

No, you can remove payment and they will freeze the account up to 6 months i believe.

I was thinking of getting WOW but I am curious to know of how they handle idle accounts over a period of time?

Lets say I create an account and dont play for two months. Do they delete the account?

Blizzard said they will try never to delete an account, even if its left unpayed for months, however i belive there is a small clause which gives them the right to delete an idle account if they really need to (disk space?)

how ever you should be safe for a good few months of idle (without payment)

if you keep paying they will never delete your account ofc :)

Well, i read it was 6 months.

they dont delete guild buddy left for over a year and came back his account was just fine

http://www.worldofwarcraft.com/burningcrus...and-spells.html

new priest talents and spells

all i can say is there nice if your a shadow priest

these compared to the warlock -mage skills are a joke and the dev over the priest really need to kicked in the head

I go through stages of playing 24/7 then not. At the moment Im not, and i wont for a few months. then Ill jump right back into it.

Yeah im exactly the same. Currently i'm playing again.

In all I have 8 characters, all but 1 is Alliance. I played through with 2 of em to thier 50s but I keep wanting to try other characters. I usually end up playing em till about 20ish, then I use my friend's 60 Rogue to dual log and twink myself to 40 cause the whole Redridge, Wetlands, Duskwood, Stranglethorn Vale, Ahari Highlands, Alterac Vally & Hillbard foothills quests get boring after doin em twice, especially with all the running around back and forth. Plus I play mostly when theres low population so getting groups is very difficult.

I play on Perenold server.

56 Female NE Rogue

52 Female NE Hunter

40 Female NE Druid (Feral)

40 Female NE Warrior

40 Female NE Priest (Shadow)

35 Female Gnome Mage (Frost Tree) --- My current Twink

16 Female Human Paladin (going to reroll a Blood Elf Paladin in expansion instead of playing this one)

24 Male Tauren Shaman

Edited by Ash

So last night, after the 3 hours of downloading (230 kbps) the 2.84 gig file decides to tell me that I need to insert Disk 3, and that one of the 5 files was corrupted. Now, to me, this seems like a problem that Blizzard should know about, rather than having tons of trial users download it, and be ticked off before they even begin the game, :[

Blizzard has failed me before with Diablo II LOD server downtimes with no response, I would think having the biggest and most active mmorpg they would be ontop of things.

So last night, after the 3 hours of downloading (230 kbps) the 2.84 gig file decides to tell me that I need to insert Disk 3, and that one of the 5 files was corrupted. Now, to me, this seems like a problem that Blizzard should know about, rather than having tons of trial users download it, and be ticked off before they even begin the game, :[

Blizzard has failed me before with Diablo II LOD server downtimes with no response, I would think having the biggest and most active mmorpg they would be ontop of things.

Who says it isn't your Anti-Virus, Firewall or perhaps your own connection screwing up the download?

The download location is rarely the one to blame ...

Who says it isn't your Anti-Virus, Firewall or perhaps your own connection screwing up the download?

I say it isn't.

I didn't have trouble with the actual DOWNLOAD. It was when I tried to install it that it said it needed Disk 3.

I took some screens for you.

WoWerror.jpg

WOWerror2.jpg

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  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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