Recommended Posts

So the search to find a guild isn't working out so well.

Anyone know any guilds on there server that start raiding between 12:30AM-1AM EST which is 9:30PM-10PM PST? Getting tired of shifting through forums and appearing on random servers. Anyone?

man thats some tough times to raid. Might be better off trying a Euro server with those time frames.

[/b]We choked on Heigen though, rest of the bosses are dead. :)

Lol how do you beat the 4horsemen and not kill heigen? Naxx was definitely the best instance to date :). We made it to Kel'thuzad and killed him 3 days before the release of TBC to craft our 2 Atieshes :D

As for the quote above, about the druid with 21k hp not in bear...well thats simply impossible.

Agreed. It's almost worthwhile going to the shops and buying the $2 trial DVD (assuming they're mostly patched and up to date).

lol the first copy of wow I bought was 4 cd's. I went to buy another copy a while back and it was up to 6 cds :s.... At least they are putting out patches on the game cds as we move along :}

Anybody on a west-coast or central time US PVP server looking for an attuned holy priest with passable gear?

What raid times you looking for? I mean we play on Stonemaul which is a Pacific Server, but most guilds on it are Central or East Coast based raiding times.

btw. Patch 2.3.2 Out

General

* /timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shutdown during the test.

* Effects triggered from being critically hit: Many abilities and talents were changed in 2.3.0 to allow them to trigger from critical strikes that occurred while the player benefiting from them was sitting.

* Quest givers with blue question marks no longer show up on the minimap.

* NPC's who you have completed a quest for will display a question mark on mouseover rather than an exclamation point.

* The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.

* A "Withdraw-Repair Only" button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.

* You will now automatically stand up when attacked, even if the attack doesn't land.

* Boat and zeppelin vendors and NPCs are back on duty.

* Reduced network latency by disabling the Nagle algorithm.

PvP

* Warmasters/marshals in Alterac Valley now increase each other's maximum health and damage by 20%. This is a stacking effect.

Druids

* Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.

* Ravage (All Ranks) - Damage changed from 350% to 385%

Hunters

* Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.

* Aspect of the Viper effect increased

* Freezing Trap is no longer limited to one target at a time.

* Pet leveling speed has been increased.

Mages

* Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.

* Conjure Mana Gem mana restore variance substantially reduced, (Rank 5 - Emerald) now restores 2340 to 2460 mana and has three charges.

* Ice Block (Frost) is now available on the trainer to all mages at level 30.

* Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.

Paladins

* Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.

* Righteous Fury: This spell will no longer cost twice the listed mana to cast.

* Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.

Rogues

* Ambush: The damage multiplier on this ability has been increased from 250% to 275%.

* Cheat Death: When multiple attacks land simultaneously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.

* Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.

* Hemorrhage: Weapon damage reduced from 125% to 110%, but the damage debuff has been increased.

* Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.

* Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.

* Shadowstep now adds a 3 second, 70% movement speed increase.

* Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.

Shaman

* Lightning Shield mana cost reduced.

* Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.

Warlock

* The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.

Warrior

* Defiance: weapon expertise will now work in all stances.

* Warriors no longer lose rage when using a macro to enter a stance they're already in.

Professions

Cooking

* [Goldthorn Tea] was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Neutral Henry Stern in Razorfen Downs at no cost.

Enchanting

* [Enchant Shield - Resilience] now requires a [Runed Fel Iron Rod] instead of a [Runed Adamantite Rod].

Leatherworking

* Increased the range of leatherworking drums to 40 yards. [Drums of Panic] remains unchanged at 8 yards.

Items

* [Amani Charm of the Witch Doctor]: Tooltip typo corrected.

* [Hearthstone]: The cast time on this item is no longer affected by spell haste.

* [Hex Shrunken Head]: This item now has a 20 second shared cooldown with other similar trinkets.

* [icy Chill] Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.

* [idol of the Unseen Moon]: This item now has a 30 second cooldown on being triggered.

* [idol of Terror]: The triggered agility buff from this item no longer overwrites other agility buffs.

* The [Netherscale Ammo Pouch] is no longer a Unique item.

* The [Knothide Quiver] is no longer unique.

* The [Vengeful Gladiator's Grimoire] is now available on vendors.

Dungeons and Raids

Heroic Coilfang Resevoir - Steamvaults

* Combat Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed.

Tempest Keep - The Eye

* The number of Blood Elves guarding Combat Prince Kael'Thas' room has been reduced.

Zul'Aman

* The Combat Amani'shi Warrior's Charge ability now has a minimum range.

* The melee haste provided by Combat Halazzi's Frenzy has been reduced to 100%.

* Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.

Quests

* Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateaus will no longer cause other players in the region to stand up.

User Interface

* There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.

* You can sell stacks by dropping them on the merchant window again.

* Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.

* You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.

* You can now shift click names while the petition window is open to paste them into the petition.

* Fixed various problems with /castsequence getting stuck.

* /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

Bug Fixes

* Characters may now possess up to five [Paper Flying Machines] in a single stack.

* Fixed "Spell/Ability is not ready yet" message when clicking quickly at the beginning of a cast.

* Fixed a server disconnect when moving the mouse over recipes in the guild bank.

* [Gnomish Universal Remote] will now work properly with the Combat Fel Cannon.

* Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.

* [Clockwork Rocket Bots] will no longer attack each other in Shattrath City.

* Channel changes will now appear properly in the chat log after zoning in or out of instances.

* Unplugging headphones/speakers then plugging them back in while in WoW no longer disables all sound in WoW

* If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.

* The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.

* Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.

* Fixed an issue that was not allowing all charges of a [Field Repair Bot] to be used.

* Creatures with random player targeting crowd control abilities such as fear, charm, or sleep will now properly choose a random eligible target rather than just choosing the nearest eligible target.

* The various Hallow's End broom mounts now have their proper real-time (rather than game-time) duration of 14 days.

* Tricky Treats now have their proper real-time (rather than game-time) duration of 24 hours.

WoWJuju is happy to bring a brand new tool which, we hope, will help you a little bit on your WoW life.

So, what does this tool do? It is a Reputation Calculator! It will tell you, according to your current reputation level, how many quests or instances or mobs you have to kill till you hit the next reputation level. It also displays only the tasks/quests you can complete at your given reputation level.

You can access the tool from here:

http://www.wowjuju.com/index.php?page=6

Also you'll always have the tool link on the www.WoWJuju.com website.

We have decided to make this Reputation Calculator because most of the older ones are either not working either their author stopped updating them. For start (note this is only the first version) we decided to go for Burning Crusade Factions only, but the older ones could be added according to people's feedback.

Also, if you like this tool, if you found something wrong or if you have any ideas/suggestions for further development, please go ahead and post your thoughts on the forums.

Source: http://forums.wow-europe.com/thread.html?t...66552&sid=1

This thread can't die yet. There's still pretend internet dragons to kill!

Anybody on a west-coast or central time US PVP server looking for an attuned holy priest with passable gear?

Any chance of you zipping your addons folder up and Pming me :D looks hot!

so what's the deal with all of this exploit talk then is it such an issue really? I don't give a monkeys either way but why do so many people seem to have an problem with someone having a pop at mobs in this way? is it purely because it's not as the game is intended to be played or is there more to it?

I recently got back into Wow after a 6 month de-tox.

The 1 add on i seriously miss is popbar, seems they didn't make it since patch 2.02 , and were on 2.3.x now, is there a good replacement that does the same thing but is maintained ?

Thanks

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      569
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!