Recommended Posts

Well, if you are looking for a warrior or a paladin I'll offer my experiences with a pally. And the "needed" classes are all based on what server you play on, so it's really a factor.

I have never rolled a warrior so I'm not even going to comment on it. I know the class, but I'll share my personal experience with my pally.

I am Horde, and used this guide here: http://<< spam >>/yutv8d for my builds, leveling, etc. (It's for a Prot spec pally) I thought it was really fun to level with. It's not 1-button fighting, that's for sure.

I could take down mobs with 8 people beating the crap outta my pally while I laughed and took them all down, having more than 1/2 my life available at the end of the fight. Now, starting off, you really have to get into a pattern and know the seals, judgements, auras, etc. in order to be effective. But man, I thought it was really fun being prot spec. And it never gets old having an audience of people (alliance in my case) look at you and start to laugh until they realize that you pulled 8 people to fight on purpose and beat all of them to the ground without bubbling.

Then I got to Outlands and I couldn't stand it. Since most people on my server hate prot pallies (since none of them seemt o be able to tank worth a damn) I specced to more of a shockadin build. That was ok, but only if you had the gear for it.

I grouped more in Outlands than anywhere else because I would basically stalemate fights unless I was fighting undead or demons, where pallies have a nice dps advantage. The dps isn't high enough to take people down quick, so if you can't beat a healer down in time, he'll continously heal the other enemy that is beating on you while you are trying to kill the caster. Then he'll heal himself, rinse and repeat. You won't lose any life, but you can't burn them down quick enough with that spec. That was my findings anyway.

I'm now the main healer for my guild and only need help when in Kara or something larger than a 5 man heroic. Then I grab our druid healer and we own!

But I really thought the paladin was fun to play with. I'd honestly roll another one and do it again with the same build spec. I had that much fun doing it. BUT, you have to be ok with not having high dps...and funny looking ears. This is a build that makes you very hard to kill, so you have to give and take with the build.

Are mages easy to pvp with though? They seem to break at any damage.

If you know your mages they are absolutely phenomenal. We get nailed at Tarren Mill all the time. About 8 alliance 70's think it's fun to come runnin' on in to destroy the place.

I get on with my healadin, another in my guild (shadow priest in blues) and this mage

Fae Victus is a fantastic guild on my server. In my opinion, one of the best I've seen or had the pleasure of playing with.

We can take on all their 70's with Sunfire doing so much damage it's absolutely incredible. I laugh until I cry at the amazement when we have done it in the past. Now, you can blame the other alliance characters as being n00bs or whatever you want. Point is, he absolutely owns, whether they bring in shamans, druids, warriors, etc.

He absolutely obliterates them. He has the gear for it, but man - just like a good shadow priest...they can really beat you down. Most of the clothies that I play with (that are very good with their characters) get whispers from warriors and other plate-wearing classes in amazement when they get owned in duels or PvP like "I'm dead already!? WTF?!" Glass cannons, but gear definitely helps out.

Both Mages and Rogues are arguably the best DPS classes in the game. I had Tmoney shred me to pieces in oh....10 seconds maybe? Yeah, I'm not geared like him, but the damage is incredible.

I rolled a Warrior, he's progressed 3/6 SSC, 1/4 TK. If you roll a warrior you'll be asked to tank. Warriors are the primary tanking class no matter what anyone says. I leveled my toon via the arms tree which is PvP. Was he a pain to level? Yes, it was a nightmare. You die alot and you cant heal yourself. However the leveling pays off at 70 when you have the most HP(I stand at around 15.2K unbuffed), your OPed in PvP and it requires a 10 man raid to take you down.

I am currently playing a with the Horde on a Level 64 Enhancement Shammy. . . as I near 70 I was looking for information on how people feel about 70 Shamans in PVP and if Enhancement is the way to continue.

Additionally any other websites with information regarding PVP and Shamans would be well received.

Ty,

Phunk

I rolled a Warrior, he's progressed 3/6 SSC, 1/4 TK. If you roll a warrior you'll be asked to tank. Warriors are the primary tanking class no matter what anyone says. I leveled my toon via the arms tree which is PvP. Was he a pain to level? Yes, it was a nightmare. You die alot and you cant heal yourself. However the leveling pays off at 70 when you have the most HP(I stand at around 15.2K unbuffed), your OPed in PvP and it requires a 10 man raid to take you down.

true but pallys are taking over the warriors class even if you disagree and say its warriors not be takening over. Truth is pallys are becoming more and more popular even though I agree with you that warriors are the main tanks and should be.

I notice a lot of talk about "the way things are". Class X must spec Y. Nobody wants to do Z with class/spec A, B, or C.

Some classes/specs are more desirable than others but In the raid game you can justify just about any class with a PVE spec: the only thing that can really hamper your success is access to gear that make your spec choice viable.

For the record:

  • Frost puts up competitive DPS when you have access to Tier 6.
  • An ideal raid will at most 1 holy priest, the others should be shadow.

guys what do you think of the deathknight class and what deathknight class do you want?

What do you mean by what deathknight class we want? Deathknight is the class, do you mean what race of Deathknight?

Deathknight itself will probably be alot of fun, since its a warrior/pally/warlock combo. Will probably be extremely overpowered at first and have to be nerfed like most classes, but I am interested to see how it will play out.

I am kinda iffy on the "everyone can be one" though. I think it needs to be a special unlock for a warrior/pally/lock myself, like a higher Tier level of the exsisting class, since thats what Archmages are, etc.

Wow, thanks for all the superb info. Ya, I think warrior is out of the picture, now my choices are Mage or Paladin. I am leaning towards paladin because I can do more than DPS while with mage I have a feeling it will be a 1 button class (frostbolt or fireball with fireshock).

Thanks for all your help.

What do you mean by what deathknight class we want? Deathknight is the class, do you mean what race of Deathknight?

Deathknight itself will probably be alot of fun, since its a warrior/pally/warlock combo. Will probably be extremely overpowered at first and have to be nerfed like most classes, but I am interested to see how it will play out.

I am kinda iffy on the "everyone can be one" though. I think it needs to be a special unlock for a warrior/pally/lock myself, like a higher Tier level of the exsisting class, since thats what Archmages are, etc.

While I do agree with you on the lore aspect, I don't think it's fair if some people cannot get access to a brand new class, with new skills and everything. It would make more sense if all classes got "epic" or higher tier versions.

all classes WILL be getting higher tier versions.. This is just the first in the Heroic Class, blizz said long ago they want to add a a ton of heroic classes to the game, and if someone wants to be a deathknight, then go level one of the classes it takes to unlock it.

I mean come on you seriously want the main tank Deathknight in your end game guild to be some random mage that doesn't know the FIRST thing about tanking, or aggro or anything else? I mean when you unlock deathknight they start at level 40 NOT level 1, so you don't get the full idea of leveling the toon and learning it.

So? You do realize a new full class, with over 100 skills is kind of unfair to only a group of people. I mean c'mon, what makes you special just because a few of you decided to roll a warrior on the first day. If you expect blizzard to do what you are saying, they better release a higher tier version for all the other classes as well. I am not waiting 3-4 years while few of you are on another tier.

I mean come on you seriously want the main tank Deathknight in your end game guild to be some random mage that doesn't know the FIRST thing about tanking, or aggro or anything else?

No, but I wouldn't want a warrior, druid or paladin that can't play to be the main-tank either.

There was a time when I didn't know a damn thing about even basic group play. I took notes when I first started playing, I'll try to find them so you can see how laughably wrong some of my observations were.

mean when you unlock deathknight they start at level 40 NOT level 1, so you don't get the full idea of leveling the toon and learning it.

I think most of the content between the starter zone and outland can safely be skipped. You don't really learn a hell of a lot between the two: it's mostly practice of the things you learn in the first 10-20 hours of play.

The only thing that you don't really learn is how to raid (vs 5-man party). Molten Core used to serve as the 'welcome to end-game' instance but there's no reason to go there any more. With Naxx being re-released as the intro to raiding zone the major gap for new-character progression will finally be plugged.

NINJA EDIT:

I finally scraped together enough to get a flying mount for my mage. It took a while but my girl's all grown up.

LF9M: kara.

Edited by the evn show

yes what deathknight race and class warrior or hunter or lock or etc.I know it unlocks at 58 and think it starts off for the locks first or pallys or warriors not all races and class will have the deathknight class open to all. I think there slowly do one class and race at a time per a patch or etc.

yes what deathknight race and class warrior or hunter or lock or etc.I know it unlocks at 58 and think it starts off for the locks first or pallys or warriors not all races and class will have the deathknight class open to all. I think there slowly do one class and race at a time per a patch or etc.

That's incorrect. The ability to create a deathknight will be unlocked for your account after completing a quest at level cap. Details were provided at

.

They plan to offer additional 'hero classes' in the future but haven't said anything with respect to their future plans, dates, names, abilities, etc.

im playing it on Windows and wondering how it would perform on a mac (if I get one) without DirectX?

It runs flawlessly on the current generation iMac/Macbook pro/Macbook Pro with all options maxed. Playable—barely—on macbooks/mac mini/macbook air. Raiding on the low-end machines isn't really an option on one the framerate drops to the single digits, but you can solo-quest and run 5-man content easily enough.

evn, what are your main characters and how much do you enjoy them? Also I assume you are mainly into PvE over PvP?

I don't want to say too much, but my main is a priest (COH) and my alt is a mage (Arc/forst).

I focus on PVE now, prior to 60 I did the honor grind to 99% through rank 10 - I quit because I couldn't really dedicate 30-60 hours a week to getting high warlord. After that I started casual progrsesion PvEing and made it into nax/aq before expansion.

My priest logs in almost exclusively to raid or do daily quests to pay for raiding (I'm writting this post between trash-pulls in BT now). I really dislike pvp on him now because I have neither the spec nor gear to be competitive, and I don't have the time to farm it either. I spend 90% of my time playing this character.

My mage is currently pugging battlegrounds for 'welfare epics' and it's fun. I prefer pvp on her for a number of reasons, not the least of which is not being expected to babysit badly-geared warriors that think they're gods gift to pvp.I enjoy playing on her but I'll probably never raid on her (unless you count karazhan) for the same reason I don't pvp on my priest: no time.

If I was retired and had nothing else to do I'd play both characters in PVE and PVP, both are fun in their own right. I prefer PVE on the priest and PVP on the mage but that might just be a function of gear/spec.

  • Frost puts up competitive DPS when you have access to Tier 6.
  • An ideal raid will at most 1 holy priest, the others should be shadow.

- Oh right only tier 6? ;/

- While I prefer druid and pally healers, most guilds starting out won't get the choice of having loads of shadow priests.

- Oh right only tier 6? ;/

For some reason I was specifically thinking of how 2/5 T5 + MSD + LC made arcane worthwhile. With changes to the frost talents a PVE spec should be competitive with fire (?3-5%).

- While I prefer druid and pally healers, most guilds starting out won't get the choice of having loads of shadow priests.

Maybe this has to do with when we started raiding? Our priests mostly went shadow before patch 2.1 (between being out classed by paladins, stupid-easy access to best-in-slot items, and the awesomeness of VT+VE it was an easy choice). Most of them have stayed and those that don't typically work out a roll-swap with one of the holy priests that wants to take a break from healing.

It's also much easier to find a geared shadow priest: Tailoring + AH + badge + welfare epics = tier 6 ready (more or less). A holy priest still requires raid loot (IMO) to be competitive in tier 6 content.

Edited by the evn show

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • I grew up a Star Trek fan and never watched Star Wars movies. To this days I've not watched most Star Wras movies. As a result I rarely get these references, I have no idea what this post means. Given the popular reactions these get I have to accept I missed out.  
    • Spotify really have turned in to a butthole of a company. Assuming this isn't a bug then this is a low act for Premium users. Honestly, YT Premium which includes YT Music is a genuine alternative. In any event, the internet enshitification continues unabated...next up, the banning of VPN's.
    • This is why science is the only path to truth. It isn't rigid in its beliefs, rather it changes its views based on scientific discoveries.
    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      92
    4. 4
      Steven P.
      76
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!