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Ive looted 3 twink items within 4 levels on my warrior. Sadly none of them were worth much more then 80g. Also after being 70 for over a year and going through a few different raiding guilds I picked up 3 pieces of T4 and some gloves and a back with one guild. All it took was a x-fer to play with my friend who quit the guild lol. Sadly with WotLK I say goodbye to my hunter and hopefuly my warrior will be 70 lol.

Only if you're bad...

Twinking is loads of fun, a gold sink for sure, but fun

So, making a twink, fighting other twinks, with a fraction of the abilities you'll have at 70, hoping to occasionally run into a non-twink that you can maul, is worth all the money and time spent?

From what I've seen, if you suck at 70 pvp...you twink.

From what I've seen, if you suck at 70 pvp...you twink.

My friends and I have low level characters that we sometimes play on weekends because the "end game" is pretty much beaten. High level (read: T6+ or 2000+ rating) characters just run out of stuff to do.

hoping to occasionally run into a non-twink that you can maul, is worth all the money and time spent?

I suspect that for many people playing twinked characters fighting a non-twink is about us unsatifying as you can get. "Oh look, a priest with 350 HP", *ambush*, moving on?

The point is to find other well geared teams or characters because you'll be competing on more-or-less equal grounds. The optimum gear for a level 19, 29, 39, etc character hasn't changed substantially since the game was released. A few pieces have moved up or down but if you had a "perfectly" geared rogue in 2005 you'd still be using all but 5 pieces of gear from then (and you'd only be noticeably disadvantaged if you didn't by a pair of BOE legs). Also worth noting is that low-level talents are reasonably consistent and balanced and abilities haven't really changed. The state of the low-level game is very different from the high end where the constant influx of new gear and the continual class rebalancing causes a shake up every few months.

When you have an immutable set of parameters to work within the game becomes beatable. There's something rewarding about knowing that you're done and twinking is a very accessible way to achieve that.

For what it's worth, this is a rough break down of how I made a twink rogue

  1. 1 hour: think up a suitable offensive or clever name. (it seems that this is a requirement)
  2. 6 hours: Quest your way to level 12
  3. 3 hours: run down to deadmines and have a friend clear the place until you have Blackend Defias Armor and Cruel Barb
  4. 2 hours: run over to Wailing caverns to farm up Serpent's shoulders, Footpads of the fang and belt of the fang.
  5. 20 minutes: A trip out to SFK to complete Arugal Must Die for a ring
  6. ~900g: Hit the auction house to buy up Sentry Cloak (100g), Gloves of the fang (20g), Shadow Fang(400g), Assassin's blade (300g), Forest Leather Bracers (10g), and Scouting Trousers of the Monkey (10g)
  7. 2 hours: Grind your way to level 19.
  8. 60g Power Level engineering to make make Green Tinted Goggles
  9. ~800g Buy up materials to enchant all of the above.

At that point you're ready to hit WSG to collect a necklace, ring, trinket, and maybe a couple of alternate-enchant weapons. The whole reason your rolled the twink is to play WSG so at this point you're pretty much finished.

If you want to go the extra mile you can have a friend help you collect an Arena Grand Master (4 hours - infinity) and try your luck at the fishing contest (20 minutes - infinity) for Lucky Fishing hat and Nat Pagle's Extreme Anglin' Boots but they certainly aren't nessecary: you trade agility and expertise which in short supply for stamina which you already have in spades.

So all totaled you're out around 12 hours and 1500g-2000g (give or take). Any competent level 70 character can supply that gold in a long weekend, and the time to level is basically non existent.

The pants on my priest would cost more to replace:3x Crimson Spinel ~= 1200g, Golden Spell Thread ~= 600g, and say 3 raid days (12 hours) to earn the DKP to get them.

I've only been 70 on my hunter for about 4 months, already 2/5 t5 and 3 pieces of gear from t6 raids (not the t6 set).

We've had resto-shaman join the guild and go from welfare epics to 7/8 Tier 6 in less than a month.

I don't mind twinks. I've never had one, but they're just trying to have fun their own way and that's cool with me. What does annoy me is when I'm simply trying to play some WSG or something and a random twink gets on my case for not being a twink. I actually had somebody tell me to get out because I wasn't. I don't mind them having fun the way they do, so why should they get on my case for not doing it? But that's not really because they're twinks, it's just because they're jerks being twinks, and you can have jerks in all the different areas of the game (notably the 70s that are currently making my questing in STV not very fun :()

Unfortunately, welfare epics and the grind for honor have made pvp at 70 boring and redundant. Everyone is doing w/e for the most honor possible. Most of them are bad, and no one cooperates.

Usually twinks are at least somewhat devoted to have put in the time and gold. They also generally know their class very very well.

Obviously these are generalizations, but you get the point.

Edited by artex

Nah twinks aint for me if I want a break from endgame and all the lvl70 crap, espec the parts where I stand in IF for 2-3hrs and do nothing. I just log on an alt, but I dont allow myself 19/29 lvls and stop.

Plus twinks are the main cause of low lvl AH nastiness. going to buy a blue for your lvl18toon and its 200g cause its assumed a "twink" item. Yeh thanks for that.

Over a year of raiding and only a couple t4 pieces? Damn.

I've only been 70 on my hunter for about 4 months, already 2/5 t5 and 3 pieces of gear from t6 raids (not the t6 set).

Ive had a lot of bad luck with raiding guilds. I haven't been able to get on recently because of a computer problem but it appears that my guild is still having problems in T5 content. Our dps is as geared as it should be and so our fights are long. Our healers and tanks are geared to the teeth for awhile almost every boss that drop more then 1 token droped 2 of the pally/priest/warr ones and almost as often one of the rogue/shaman/druid ones. Our range dps is missing out on gear lol. And I would be full T4 but I lost to a mage with w/e the tailor set i which I know is better the roll was 97 to 95..... and I come in past curator a lot.

My wife and I just recently deleted my 70 Warrior and 62 Lock, her 62 mage, 62 lock and 70 priest, and a handful of other toons, and canceled our accounts. WoW isn't worth playing past 70 unless you raid. At least on our realm, there were Kara guilds aplenty. . but seeing as how Kara is the new BRS, that's nothing special. The time requirements (especially nightly raiding) necessary to see all of the content in this game are not worth it. We've seen MC, ZG, AQ, and BWL. We aren't exactly strangers to raiding.

This is made worse by the upcoming expansion. The new 10 level grind, new reputation grinds, raid grinds to get geared. . get your guildies geared. Lets not forget that Blizzard will throw in at least one cockblock fight in a dungeon, necessitating a new resist gear set. And of course the boss will be set up in such a way as to prevent you from going on unless you gear specifically for that fight. . and so on. I'm tired of collecting furbolg feathers, killing Etherium, and raiding the same instances over and over. . and over.

We've spent too much time and money on this game. At least I can sit down with a non MMO and see the end of a game in 40 hours of playtime, and move on to something else for a change of pace. WoW. . you're looking at several hundred hours of constant play time to even look at the zone in portal for an end game instance, and then to move on to the next dungeon, I think probably about 100 hours of time in one instance, repeatedly, to gear everyone up and move on to the next instance.

It's not hardcore. . it's time wasting bull****.

My wife and I just recently deleted my 70 Warrior and 62 Lock, her 62 mage, 62 lock and 70 priest, and a handful of other toons, and canceled our accounts. WoW isn't worth playing past 70 unless you raid. At least on our realm, there were Kara guilds aplenty. . but seeing as how Kara is the new BRS, that's nothing special. The time requirements (especially nightly raiding) necessary to see all of the content in this game are not worth it. We've seen MC, ZG, AQ, and BWL. We aren't exactly strangers to raiding.

This is made worse by the upcoming expansion. The new 10 level grind, new reputation grinds, raid grinds to get geared. . get your guildies geared. Lets not forget that Blizzard will throw in at least one cockblock fight in a dungeon, necessitating a new resist gear set. And of course the boss will be set up in such a way as to prevent you from going on unless you gear specifically for that fight. . and so on. I'm tired of collecting furbolg feathers, killing Etherium, and raiding the same instances over and over. . and over.

We've spent too much time and money on this game. At least I can sit down with a non MMO and see the end of a game in 40 hours of playtime, and move on to something else for a change of pace. WoW. . you're looking at several hundred hours of constant play time to even look at the zone in portal for an end game instance, and then to move on to the next dungeon, I think probably about 100 hours of time in one instance, repeatedly, to gear everyone up and move on to the next instance.

It's not hardcore. . it's time wasting bull****.

You could just pvp. That's my plan at least. Make characters to pvp with friends or just mess around in BGs. I find raiding boring, but there are lots of other options out there.

I had a nice long post to point out **** in David's post, but I realized the only thing that's good is to ignore him and let him be. He can't/doesn't want to meet the time requirements a MMO needs (WoW honestly doesn't need much). So farewell David, maybe a Wii or 360 will better suit you, those games don't need time to beat and is probally better suited for you.

Nah twinks aint for me if I want a break from endgame and all the lvl70 crap, espec the parts where I stand in IF for 2-3hrs and do nothing. I just log on an alt, but I dont allow myself 19/29 lvls and stop.

Plus twinks are the main cause of low lvl AH nastiness. going to buy a blue for your lvl18toon and its 200g cause its assumed a "twink" item. Yeh thanks for that.

Re-rolls are also the cause of low-level characters making obscene cash. When you see random "of the monkey" or "of <xxx> wrath" on the AH for 10-200g that's an item that some low-level?possibly an alt?character across stumbled across: level 70s aren't out there farming that stuff to sell.

Plus, it's not like you need to buy low-level gear or armor. You can level naked, and if you're actively leveling those twink items are replaced in hours. The only reason they're are worth anything is because of the bracketing of battlegrounds. Can't afford the level 18 blue sword? Grab the worthless level 20 one and spend an hour leveling so you can equip it.

I had a nice long post to point out **** in David's post, but I realized the only thing that's good is to ignore him and let him be. He can't/doesn't want to meet the time requirements a MMO needs (WoW honestly doesn't need much). So farewell David, maybe a Wii or 360 will better suit you, those games don't need time to beat and is probally better suited for you.

Agreed. You can have every bit as much fun playing another game - but it's hard to replace the social aspect that you get from a game like Warcraft.

You were the one to make the grind to 70, one thing that seperates the people who heard it is a fun game from those who actually enjoy it. You actually enjoyed it. You actually enjoyed it so much you made a few alts. You see, you complain now how it's boring after 70 ( and some alts).. yet, if your constant play of the game wasn't so demanding, you wouldn't have killed the game for yourself. Regardless of his current level he enjoys the game, and knows all of the bad sides to it. You however seem unhappy that you don't share the same feeling anymore. It's alright though because I'm sure as you were leveling your first 70, or maybe some of your alts, you wouldn't take a word of negativity to heart and kept chuggin along.

Let people enjoy the game, keep the crying for yourself.

Edited by Triliaeris

not gonna say anything, but just because somebody leveled a character to 70 doesn't mean that they are good at playign their character. I've done instances with many people who have no clue how to play their character. My old guild had 2 people who were a couple, neither of which knew how to play their charcter when they hit 70. They both got VERY offended when people tried to offer advice. My girlfriend's brother just hit 65 and we've been running him through some instances and he just doesn't know how to play his rogue in a group environment, but he's fine soloing.

I'm in no way saying the person who said they deleted all their characters doesn't know how to play them. Although I think deleting your characters is pretty stupid, even if you want some time off, or don't plan on ever coming back, you still COULD come back without too much trouble. I took 8 months off. I just got bored of it. Then one day I said to myself "you know, I kinda feel like playing WoW, so I did.

Alright, keep it on topic guys. There's no reason to diss people for liking a game that you don't, and there's no reason to diss people for not liking a game that you do. Opinions are opinions and everybody is entitled to them.

Although I think deleting your characters is pretty stupid, even if you want some time off, or don't plan on ever coming back, you still COULD come back without too much trouble. I took 8 months off. I just got bored of it. Then one day I said to myself "you know, I kinda feel like playing WoW, so I did.

I agree. I was gone for quite a while and decided to play again and I'm doing quite well right now.

Looks like we're headed to Gorefiend tonight!

After being in BT for a couple weeks now and getting some loot I've come to realize these first couple of boss encounters are the funnest yet. Requiring the entire raid to play a role (pulling spines (najentus) kiting supremus properly) makes for a some times stressful, but overall better experience. And obviously burning down akama and coming out on top of the DPS list is always fun!

:D

I'm.. really proud of my current UI..

<snip>

I don't mean to be rude, but your UI has not changed from the last 5 times you have posted it. Just because you move a bar or add a description of the picture in picture doesn't justify you posting your UI continuously. We get it.

Maybe we should limit people from constantly posting their UIs. If you want to know what addons they are using, either PM them or go back several pages where they have listed their addons several times (this is specifically regarding people constantly asking for Adam's addons). Search through some of the pages, bandwidth is cheap, and don't post your UI unless there is a significant update. We don't want to create this into the 'Post your UI for the month' thread, do we?

I'm sure Twink v Twink organised matches are fun. Trying to play BGs on an alt that I'm levelling against twinks isn't fun.

Agreed. Twinks ruin the lowbie BGs for those that are just leveling and/or playing for fun. But I can see how a twink vs twink match could be amusing.

My wife and I just recently deleted my 70 Warrior and 62 Lock, her 62 mage, 62 lock and 70 priest, and a handful of other toons, and canceled our accounts. WoW isn't worth playing past 70 unless you raid. At least on our realm, there were Kara guilds aplenty. . but seeing as how Kara is the new BRS, that's nothing special. The time requirements (especially nightly raiding) necessary to see all of the content in this game are not worth it. We've seen MC, ZG, AQ, and BWL. We aren't exactly strangers to raiding.

This is made worse by the upcoming expansion. The new 10 level grind, new reputation grinds, raid grinds to get geared. . get your guildies geared. Lets not forget that Blizzard will throw in at least one cockblock fight in a dungeon, necessitating a new resist gear set. And of course the boss will be set up in such a way as to prevent you from going on unless you gear specifically for that fight. . and so on. I'm tired of collecting furbolg feathers, killing Etherium, and raiding the same instances over and over. . and over.

We've spent too much time and money on this game. At least I can sit down with a non MMO and see the end of a game in 40 hours of playtime, and move on to something else for a change of pace. WoW. . you're looking at several hundred hours of constant play time to even look at the zone in portal for an end game instance, and then to move on to the next dungeon, I think probably about 100 hours of time in one instance, repeatedly, to gear everyone up and move on to the next instance.

It's not hardcore. . it's time wasting bull****.

You have some valid points, a couple of which have contributed to my leaving the game for a while... but I come back to it as well. I just can't see why you would delete your characters, even if you had NO plans of coming back. It doesn't cost you anything if they sit and rot for the rest of the game's existence. You could attempt to sell the account or something rather than wasting it like that. Oh well, perhaps it was something symbolic of your never going back to the game.

I had a nice long post to point out **** in David's post, but I realized the only thing that's good is to ignore him and let him be. He can't/doesn't want to meet the time requirements a MMO needs (WoW honestly doesn't need much). So farewell David, maybe a Wii or 360 will better suit you, those games don't need time to beat and is probally better suited for you.

What ****? The only **** I see in his post is the little insult he insisted on throwing in at the end of his post. MMOs are entirely different beasts than a "standard" game. They really aren't fully understood by everyone. How many times have you heard players speculating and/or pretending to "know" what the devs intend the game to be? Even the devs don't know what the game is supposed to be. That's part of the reason why they release expansions and content patches. The game is constantly changing, and sometimes the direction of said game changes too. Compare WoW from before the implementation of the Honor system to now, where welfare epics, BGs, and Arena matches amount to a very large portion of the game's end game content.

MMOs also have a nasty tendency to have wildly different expectations from different players. Some expect a grind, some expect socialization, some expect massive raid PvE, some expect a simpler PvE, some expect PvP, some expect involving solo content, and yet others expect a game that they should be able to pick up and put down at random. Players set themselves up for disappointment by having these set expectations of what they think the game should be, rather than playing the game for what it is. If you don't like the game for what it is, move on, find another that closer matches what interests you.

After all, games are a hobby for amusement purposes.

I'm.. really proud of my current UI..

11i3kwk.png

The only things you can't see:

My cool-down timer bars, auctioneer, WoWIM (which makes private messages like AIM.. etc):

Hey Andrew what font are you using? Looks really nice.

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The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
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