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Sorry if this seems like a stupid question but what is the Death Knight?

I know it can tank, do some DPS and throw some diseases but what is the primary reason you'd bring a Death Knight to say a raid, to tank or to DPS?

Same reason you would bring a feral druid to help tank. Or any other class to help heal or dps.

Sorry if this seems like a stupid question but what is the Death Knight?

I know it can tank, do some DPS and throw some diseases but what is the primary reason you'd bring a Death Knight to say a raid, to tank or to DPS?

Boka kind of summed it up. Just another plate wearing dps/tank added to the game. There designed to be able to tank spell encounters more efficently than other tank classes. But pallies, druids, warriors, death knights are all the same with some unique abilities and a different name/way to play. All can be MT and tank it all just like the others.

Personally for my guild I'll still seeing the warriors (myself and 1-2 others) being the MT for all bosses and "hard' trash. Are lone pally tank the AoE tank/boss healer. And the two feral druids we currently have just tanking trash/boss that requires/makes it easy a fourth tank. And I see DK's being the same as Feral druids.

I have a question for people who are playing the beta: Is it challenging at all? I'm a little disappointed with how easy they have made the end-game content of BC post 3.0 patch. I was in a Black Temple PUG and we just blasted through it. Someone tried to explain the different fights, but it wasn't like it made any difference. It was the first run for most people in the raid. Afterwards, I kinda lost interest in playing my level 70's.

I want more 10-man raid content that is challenging. I thought that ZA before the patch was the ****. It was adequately challenging, and gave rewards for all level of groups. The 25-man stuff is nice, but it can be a head ache to organize IMO.

Woohoo! I just quit WoW! :D

I'm highly considering doing the same.

All of the friendships I was a part of have disintegrated just like the interest I once had in the game. I don't feel like shelling out for the expansion or racing to see new content. The whole NEVER END thing was cool while I enjoyed it but now it's just the opposite. Perhaps I'll just cancel the account for now and come back to it when I have some more time/money.

have a question for people who are playing the beta: Is it challenging at all?

tldr

If your guild was deep in Sunwell before patch 3.0 then you'll find Tier 7 easy. If you were scheduling ZA runs as guild events and getting 2-3 chests you'll probably have to spend a few weeks learning the place.

long version

That depends on who you are and who you play with. I've been accused of being an elitist prick here a few times and so my take will be very different from somebody that wasn't as progressed.

Naxx feels tuned somewhere around the level of Karazhan at patch 2.1. After nerfs, before rampant gear inflation, but epics were actually 'good'. Patchwerk as a 10-man felt a lot like when I first learned Prince, possibly overtuned, possibly not: most of the people I did it with 50%+ Tier 6/sunwell geared so some more level 80 heroic gear would have helped.

Malygos left me feeling undergeared: If you can handle a fight like Bloodboil, Felmyst, or Kil'jaeden then you'll probably learn this encounter very quickly. You might need to do some gear farming to make him an easy kill every week but the mechanics aren't terribly hard. I really like movement fights and this one delivers. I had to cheese him by staying in the bubble phase because apparently you can't actually kill him with the drakes in 10-man mode (too much health to meet the enrage).

The chamber of aspects (easy mode: killing all the drakes) feels a lot like Onyxia in dungeon set 1 in terms of difficulty. If your guild learned netherspite quickly then you'll do very well here.

I did the Wintergrasp raid drunk so it's kinda fuzzy. It's mostly a tank and spank: he reminded me of Doomwalker or voidreaver. He's got a charge that doesn't drop agro but puts a cave-in AOE on the ground, a move similar to dark barage, and a pounding-style AOE.

Guilds that were deep into Sunwell will have everything farmed by early December at the latest. Guilds that would spread ZA over 2 days will probably find the raid content to be a lot of fun and appropriately challenging (especially if they didn't do Naxx at 60). Guilds that never really progressed past Kara/Gruul/Mag will have to work at the new content and will probably not have cleared everything by the time the Tier 8 raids come out.

Overall I think it's pretty well done: an average-skilled raid will have plenty of good content to do and shouldn't be stuck at any one boss for a long time. Technical requirements for raid content range between Attunemen and Magtheridon in 2.3. DPS requirements feel more tightly tuned than karazhan: let's say ZA in Tier 4/5/Season 2 but no IQD, Tier 6, Sunwell, or Season 3/4 gear. Eventually gear inflation will make all of this content obsolete but I think it's good for launch day.

I'm a little disappointed with how easy they have made the end-game content of BC post 3.0 patch. I was in a Black Temple PUG and we just blasted through it.

Tier 6 was always under-tuned, but if you weren't running it before October 15 then you didn't see it.

Judging the difficulty of anything based on how it is in 3.0 is pointless because it's all just a glorified loot vendor.

tldr

If your guild was deep in Sunwell before patch 3.0 then you'll find Tier 7 easy. If you were scheduling ZA runs as guild events and getting 2-3 chests you'll probably have to spend a few weeks learning the place.

My guild was still in Hjyal/BT come patch 3.0, but I doubt we will have much a trouble with Naxx. At least I hope not, watched a friend played beta and he did fine with mix of T6/Sunwell/80 heroic/badge gear. I defeintly see us clearing Naxx mid-december with Chamber and Malcogoy by mid-January latest. Plenty of time to farm the content off for max main/alt set (dual-spec going to be sweet) and gear us all up.

long version

That depends on who you are and who you play with. I've been accused of being an elitist prick here a few times and so my take will be very different from somebody that wasn't as progressed.

Naxx feels tuned somewhere around the level of Karazhan at patch 2.1. After nerfs, before rampant gear inflation, but epics were actually 'good'. Patchwerk as a 10-man felt a lot like when I first learned Prince, possibly overtuned, possibly not: most of the people I did it with 50%+ Tier 6/sunwell geared so some more level 80 heroic gear would have helped.

Malygos left me feeling undergeared: If you can handle a fight like Bloodboil, Felmyst, or Kil'jaeden then you'll probably learn this encounter very quickly. You might need to do some gear farming to make him an easy kill every week but the mechanics aren't terribly hard. I really like movement fights and this one delivers. I had to cheese him by staying in the bubble phase because apparently you can't actually kill him with the drakes in 10-man mode (too much health to meet the enrage).

The chamber of aspects (easy mode: killing all the drakes) feels a lot like Onyxia in dungeon set 1 in terms of difficulty. If your guild learned netherspite quickly then you'll do very well here.

I did the Wintergrasp raid drunk so it's kinda fuzzy. It's mostly a tank and spank: he reminded me of Doomwalker or voidreaver. He's got a charge that doesn't drop agro but puts a cave-in AOE on the ground, a move similar to dark barage, and a pounding-style AOE.

Guilds that were deep into Sunwell will have everything farmed by early December at the latest. Guilds that would spread ZA over 2 days will probably find the raid content to be a lot of fun and appropriately challenging (especially if they didn't do Naxx at 60). Guilds that never really progressed past Kara/Gruul/Mag will have to work at the new content and will probably not have cleared everything by the time the Tier 8 raids come out.

Overall I think it's pretty well done: an average-skilled raid will have plenty of good content to do and shouldn't be stuck at any one boss for a long time. Technical requirements for raid content range between Attunemen and Magtheridon in 2.3. DPS requirements feel more tightly tuned than karazhan: let's say ZA in Tier 4/5/Season 2 but no IQD, Tier 6, Sunwell, or Season 3/4 gear. Eventually gear inflation will make all of this content obsolete but I think it's good for launch day.

Sounds good, a little challenge even for top guilds (even if it's an easy challenege) and a more difficult challenge for the "casual" or slower-progressed guilds. King sounds better and better day by day.

Tier 6 was always under-tuned, but if you weren't running it before October 15 then you didn't see it.

Judging the difficulty of anything based on how it is in 3.0 is pointless because it's all just a glorified loot vendor.

Gotta agree about he glorified loot vendor. And gotta agree about T6. Clearing 4/5 Hyjal was a joke, Azgalore (4th guy) gave us problems due to under-geared tanks (i was, not anymore due to patch but I was), and we only saw up to RoS in BT weekly but it was a all breeze. Even bloodboil which was are freshest kill wasnt' to difficult, some nights we sucked at it but for the most part it was fine.

So basically the changes with the patch are just to allow "the rest of us" to see the end game BC content before the expansion. It isn't a sign of how easy the expansion will be. The expansion will be challenging enough to be interesting.

I've been a long time casual WoW player since its release. I just got into raiding this past spring. The whole guild thing is what gets so complicated about it. I was in a guild that was basically "stuck" on Kara/Mags/Gruuls. We split up, and I'm in 2 guilds now (between my two characters). One thing I like about my server is there is a channel called l8raid run by a larger guild on my server (order of the chicken). Its a slightly higher quality of raid pug.

One thing I like about my server is there is a channel called l8raid run by a larger guild on my server (order of the chicken). Its a slightly higher quality of raid pug.

Thats a pretty good idea, Blizz should encourage more servers to take up that kinda approach.

I'm so on the edge, do I level my main or do I start a Death Knight on day one ...

Anyone else have the same dilemma :p ?

I think alot of ppl will have the same dilemma Seth, I think I will do DK until all the ebonhold/PL specific DK quests are finished and then take the main to NR. My fear is that the first cpl days the DK area is gonna be so jam packed it wont be funny....

I'm so on the edge, do I level my main or do I start a Death Knight on day one ...

Anyone else have the same dilemma :p ?

Everyone is going DK. Eventually people will realize they aren't as great as everyone is hoping. Or we will have a bunch of bad DK's who don't know how to play the class running around (instead of being one of the other classes). Most guild are only going to have 2-3 tops (raiding guilds). Mine's letting anyone re-roll DK, but were planning one tank, one dps DK tops for are raids. And with dual specs going to be added, it might be cut down to one, if its one of are more prestigous raiders.

For me personally, leveling warrior to 80, got a few guildies going to be saving certain mats I need for the BS/Engineering gun to craft and have a tanking set to start tanking heroics/Naxx 10 ASAP and get geared for 25 mans. Going to be the unofficial MT, I guess.

wow superb games so far that is the key factor keeping by warcraft.Kids and young can enjoy maximum as long as they can. Really amazing.They always keeping a high level.

-----------------------------

Dewi

<bad url is bad>

I C WUT U DID THUR

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