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Looks good (Y)

I just have addons installed now that work with the default UI. It's working out pretty well so far.

I've swapped OneBag and OneBank for Combuctor, installed SCT & SCTD, OmniCC, and AutoBar. I don't think I'lll be changing anything else.

If you enjoy resource hogs, absolutly. And then AtlasLoot only covers bosses and not everything in-game. And then you just mean on of the other correct, AtlasLoot is no longer maintain since the orignial creator doesn't work on it anymore. Some other guy took over and named it AtlasLoot Enhanced to show the difference, and you only need to run either or not both.

Sorry to say, but you couldn't be more completely wrong.

AtlasLoot is a module that provides maps of all instances and boss locations, along with some other plugins like transportation and etc.

AtlasLoot Enhanced provides information on location and price of all non-quest, non-green items. Reputation, tier, world drops, pvp, crafting, etc is all provided by AtlasLoot Enhanced. AtlasLoot Enhanced is the interactive database for basically all items that aren't green and aren't quest rewards. AtlasLoot Enhanced is also what supplies the information to AtlasLoot.

Also, AtlasLoot Enhanced is regularly updated. mendeleev was last updated 2 months ago while AtlasLoot Enhanced two weeks ago.

Edited by Xilo
Sorry to say, but you couldn't be more completely wrong.

Glad I don't have to type that out for you.

From WoWWiki:

"AtlasLoot was originally created by Pernicius as a plugin for Atlas and contained a handful of raid loot tables to browse. The original version is still up for download here: http://wow.curse-gaming.com/en/files/details/2828/atlasloot/ . Unfortunately, Pernicius was unable to maintain the mod, so Daviesh took over and renamed it to AtlasLoot Enhanced to provide a distinction between the two versions. Since that time, AtlasLoot has grown to cover every loot table for every boss, every item set, PvP Items and items for every reputation faction."

From Curse:

History

"AtlasLoot was originally created by Pernicius as a plugin for Atlas and contained a handful of raid loot tables to browse. Unfortunately, Pernicius was unable to maintain the mod, so Daviesh took over and renamed it to AtlasLoot Enhanced to provide a distinction between the two versions. Since that time, AtlasLoot has grown to cover every loot table for every boss, every item set, PvP Items and items for every reputation faction."

You should know I research before I explain anything. If you were referring to the map/minimap addon Atlas, then yes you are correct, but you weren't.

However both use Atlas (the map addon) as another function. If you were implying that and typing the wrong thing, then you would be right. Gotta get facts right.

Glad I don't have to type that out for you.

From WoWWiki:

"AtlasLoot was originally created by Pernicius as a plugin for Atlas and contained a handful of raid loot tables to browse. The original version is still up for download here: http://wow.curse-gaming.com/en/files/details/2828/atlasloot/ . Unfortunately, Pernicius was unable to maintain the mod, so Daviesh took over and renamed it to AtlasLoot Enhanced to provide a distinction between the two versions. Since that time, AtlasLoot has grown to cover every loot table for every boss, every item set, PvP Items and items for every reputation faction."

From Curse:

History

"AtlasLoot was originally created by Pernicius as a plugin for Atlas and contained a handful of raid loot tables to browse. Unfortunately, Pernicius was unable to maintain the mod, so Daviesh took over and renamed it to AtlasLoot Enhanced to provide a distinction between the two versions. Since that time, AtlasLoot has grown to cover every loot table for every boss, every item set, PvP Items and items for every reputation faction."

You should know I research before I explain anything. If you were referring to the map/minimap addon Atlas, then yes you are correct, but you weren't.

However both use Atlas (the map addon) as another function. If you were implying that and typing the wrong thing, then you would be right. Gotta get facts right.

Okay. I got them mixed up. By AtlasLoot I meant Atlas. I get names mixed up quite easily.

Anyrate, ATLAS and AtlasLoot Enhanced are both must have to use... :p

Here's an annoying thing. When downloading/installing the game, everytime I stop it and come back to it later, it has to restart. Why? I already installed that part, why start at 1% when I stopped it at 70%?

This is for the online installer.

Are you sure it's downloading from the very start after you resume it? I know on mine it checks what has already been downloaded (which starts at 0%) then when that is complete, it will continue to download from where I stopped it.

Well, I'm not sure it's redownloading the content, but it is starting at 0%. There's a light blue line in the background, which I think is the content, and the dark blue on top is what can be installed. But still, it started from the beginning when installing twice. I stopped it at 70%, why re-install it?

Anhd God Almighty, how many updates are ther? 3.0.2 to 3.0.3, then to 3.0.8, then some patches, then some insatlling. Why don't they make the first initial download the final version?

Smelten - Caith UI does look fantastic huh? BTW - don't update your kgpanels, instead of the black action middle bar you have, you loose artwork called 'ruben' then it just ends up being a grey bar with buttons.

WoWScrnShot_011809_124036.jpg

You can see what I mean here, not really annoying or anything, but it does become noticable when the action bar changes to a pet bar or something.

Well, I'm not sure it's redownloading the content, but it is starting at 0%. There's a light blue line in the background, which I think is the content, and the dark blue on top is what can be installed. But still, it started from the beginning when installing twice. I stopped it at 70%, why re-install it?

Anhd God Almighty, how many updates are ther? 3.0.2 to 3.0.3, then to 3.0.8, then some patches, then some insatlling. Why don't they make the first initial download the final version?

You don't have to redownload anything you already did, but it's "reinstalling" what you already downloaded first. Just like if you stop the installation process for any other game. You gotta restart it if you stop.

but neither of those actually put the loot information in the tooltip.. Which is what I am looking for. Btw update showing my UI.

I was searching Google and I found your post on the official WoW forums. Somebody replied with Mendeleev... Does that not work like you want it? Looking at the addon on WoWInterface, it seems to be exactly the one you were hoping for.

I was searching Google and I found your post on the official WoW forums. Somebody replied with Mendeleev... Does that not work like you want it? Looking at the addon on WoWInterface, it seems to be exactly the one you were hoping for.

Ya he posted that's what he ended up using. :p

And my attempts to find a decent raiding guild continue to fail. All guilds that need a tank aren't in the least bit prepared for 25 mans. And the ones who are do not need tanks.

Edited by Slane

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  • Posts

    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
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