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I avoided this game, mainly because of the ?9 a month fee. Sadly when GuildWars had nothing more to offer me my friend asked me to try the trial. 4 months later I now have a level 80 Paladin, 66 Priest, 64 Priest and a 58 Warlock. Some levels were granted ones. The warlock is really a level 58 running around in crap/non-existing gear.

I plan to play the 64 Priest as my main and Paladin as an alt (dont have enough time to be putting it into any more chatacters). I enjoy healing. If you wonder why I have two priests its because the 66 is a Dwarf and I dislike the size of him so I started a human one. Sad I know:((

the dude across the street from me is always trying to get me to come over and play some character he made for his kid, but the kid never wants to play.

i told him the only way i would play was if it had zombies, and i could be partners with Clair :)

Don't know much about the game, but I do know that Mountain Dew GameFuel is back, tied in with WoW.

http://www.mountaindewgamefuel.com/

Same great drink it was when they ran it two years ago with Halo 3 :D

-Spenser

Yep, I'm really excited about that. I loved the citrus cherry flavor, and now there's a new blue one for Alliance. I wonder what it tastes like...

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever.

Welcome to the Isle of Conquest.

The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island's precious resources.

An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor, and defeat. There is no peace accord here, and it?s an all-out war between the factions.

Once More into the breach...u>

Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.

There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and strategic value. Which one will you claim for your side, and will it be enough to ensure victory?

Capture Locationsu>

Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations (as seen on the map), each granting a unique strategic advantage to your team.

The Oil Derrick:b> Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black gold to run a thousand siege engines. Taking this resource garners precious reinforcements and a continuous flow of honor to the side that controls it.

The Cobalt Mine:b> This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it.

The Docks:b> The western shore's docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within.

The Airship Hangar:b> This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.

The Siege Workshop:b> Situated right between the Alliance base and the Horde base, this siege workshop occupies a strategic hot spot. Seizing it grants the controlling party the ability to utilize an arsenal of siege vehicles perfectly suited to reducing the enemy keep?s walls to dust and ashes.Graveyards: There are five graveyards in the Isle of Conquest that are attached to different points of interest on the map: the Horde base, the Alliance base, an oil spill island in the center of the map (attached to the siege workshop), the northeast corner (attached to the airship hangar), and the southwest corner (attached to the docks).

Main ObjectivesThe Keeps: The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the base of the keep along the back wall. At least, they?re safe as long as they don?t fall into enemy hands. If they do, though, they can be employed to bring the stone walls down from witThe General:ral: Holed up behind the keeps' massive walls, the generals command their forces from a position of relative safety. Should the keep fall and the general be slain, the Isle of Conquest will fall to the vicReinforcements:nts: Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce their reinforcements by one for each kill, Once your faction?s reinforcements reach their limit, so too does your bid for control of the island and the wealth of resources you?ve fought so haAn island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest.onquest.

Will you seize it?

Blue sure is spewing their guts a lot lately.

So the WoW login servers have been having major issues for about 7 hours now. How's everybody coping? :p

12/06 Login unavailable

Due to technical issues the login servers are currently not operating at full capacity. The issues are being addressed and will be resolved as soon as possible.

[edit] Apparently the only way to log in right now is to merge with Battle.net. I smell conspiracy theories.

Edited by martskre

I never really got into that Warlock... I might play him some more later, but for now I'm just going to push my mage to 80. He's about halfway to 79. I'm excited though, as I've never had a caster get past level 30 or something. It's a lot of fun and very different in instances, as I've always been melee DPS or tanking.

So, correct me if I'm wrong.

When you are championing a faction in the Argent Tournament. whatever city you are currently Champion you need to stay champion with until you've purchase all the rewards you want from them? Say I'm currently a champion of Silvermoon. I want the Tabard, Pet, and both mounts. If I start championing Undercity will I still be able to access the quatermaster of Silvermoon? Or is the only way to have access to him is to be a champion of that faction and once you become valiant of another you looose the option of using him?

If that's the case I'm looking at 195 Champion Seals per faction, which if I get none from the Champion's purse that's 39 days......

So, correct me if I'm wrong.

When you are championing a faction in the Argent Tournament. whatever city you are currently Champion you need to stay champion with until you've purchase all the rewards you want from them? Say I'm currently a champion of Silvermoon. I want the Tabard, Pet, and both mounts. If I start championing Undercity will I still be able to access the quatermaster of Silvermoon? Or is the only way to have access to him is to be a champion of that faction and once you become valiant of another you looose the option of using him?

If that's the case I'm looking at 195 Champion Seals per faction, which if I get none from the Champion's purse that's 39 days......

After becoming champion of all the Horde/Alliance factions at the tournament, you can continue to buy as much as you want from any of the NPCs. So don't worry about not being able to access any of them. The only thing you lose after becoming a champion of any of them are the valiant dailies. If you need that certain factions rep, it's best to just destroy the valiant seals and wait until exalted, then continue to the next city. Though for 1 champion's writ each(option from dailies other than purse) you may buy up to 4 badges from a particular faction that gives 250 rep/badge, for a max 1000 rep daily.

The purse's only give 10g, so don't hold your breath for anything else.

Thanks. I've heard Imp. Drain Soul is fantastic for leveling... Anything to get extra mana is great. Is there a specific reason you decided to skip over it?

Mainly because I hardly ever DS, only really when I need a shard or two, I can't stand having more than a couple shards in my bags.

So the WoW login servers have been having major issues for about 7 hours now. How's everybody coping? :p

[edit] Apparently the only way to log in right now is to merge with Battle.net. I smell conspiracy theories.

I've been merged since they released the iphone authenticator in Europe.

After becoming champion of all the Horde/Alliance factions at the tournament, you can continue to buy as much as you want from any of the NPCs. So don't worry about not being able to access any of them. The only thing you lose after becoming a champion of any of them are the valiant dailies. If you need that certain factions rep, it's best to just destroy the valiant seals and wait until exalted, then continue to the next city. Though for 1 champion's writ each(option from dailies other than purse) you may buy up to 4 badges from a particular faction that gives 250 rep/badge, for a max 1000 rep daily.

The purse's only give 10g, so don't hold your breath for anything else.

So since I'm a Silvermoon Champion, the quatermaster will always be avaiable for me, even when I'm a valiant for say Thunderbluff?

Or is it when I'm exalted and championed all factions all quatermaster's are avaiable?

So since I'm a Silvermoon Champion, the quatermaster will always be avaiable for me, even when I'm a valiant for say Thunderbluff?

Or is it when I'm exalted and championed all factions all quatermaster's are avaiable?

Once you unlock the quartermaster with any faction it is always available.

So i logged back into the game (granted I got it the day it came out, quit a year ago, and started up a trial again today) ....tonight, and played for about an hour. The PVP was decent, but after an hour, it began to be the same old GRIND / look at over priced stuff on AH / Grind some more, Raid, more grinding. Not much has changed in this game, unfortunately. Wasted to many days of my life on this game, don't think I'm going to waste any more.........sadly.

Hope the next big MMO brings something more to the table than a grind fest.

Hope the next big MMO brings something more to the table than a grind fest.

Name a MMO that didn't have a grind fest?

Grats Andrew. Fun fight ehh? If your Minifig on Draka, you should look into another trinket other than Red Sphere. Your 4% over hit capped. Mirror of truth or something else would be better suited. (Darkmoon: Greatness Strength would be godly and is still a BiS trinket including Ulduar drops.

So i logged back into the game (granted I got it the day it came out, quit a year ago, and started up a trial again today) ....tonight, and played for about an hour. The PVP was decent, but after an hour, it began to be the same old GRIND / look at over priced stuff on AH / Grind some more, Raid, more grinding. Not much has changed in this game, unfortunately. Wasted to many days of my life on this game, don't think I'm going to waste any more.........sadly.

Hope the next big MMO brings something more to the table than a grind fest.

Most MMO's have grinding that's how they get you to keep subscribing. If you want an MMO without grind check out Guild Wars. The reason this game does not contain much if any grinding is because it does not have a Monthly Subscription. You pay once to obtain the game and then you can play it for free forever. Because of this the developers don't actually want you playing (When you play, you use Bandwidth, Storage and CPU time on their servers) so you level to maximum pretty quickly and the best items in the game can be obtained with medium effort compared to WoW that takes a lot of time to really get anything of merit.

Personally I really enjoy WoW and I'm a casual player I like buying and selling things and making stuff and trading and I also enjoy levelling the different classes in different zones. The end game can be tedious but I find more joy in the journey getting there and experiencing all the other content that Blizz have included.

Grats Andrew. Fun fight ehh? If your Minifig on Draka, you should look into another trinket other than Red Sphere. Your 4% over hit capped. Mirror of truth or something else would be better suited. (Darkmoon: Greatness Strength would be godly and is still a BiS trinket including Ulduar drops.

Hellishly fun fight..

I'm already looking for a Red Sphere replacement.

I'm probably going to go for the DM: Greatness Strength one like you said.

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