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We're playing a completely different game and if you're levelling slowly (ie: it took you more than a week to hit level 55) then there's a really good chance you're not going to have to worry about playing it because all the rules are changing in the next expansion anyway. If you can play 3 hours per week you can beat the game (on normal mode, and maybe even on hard mode) if you try. The important part isn't how many hours you play but how you spend them and who you spend them with.

i'm leveling very slowly. infact it took me months to get my lvl55, i was maybe getting in 5+hours a week, i was new to the game so it took longer, i believe i could level much faster now. Then i stopped playing but am going back to it next week as i have 6 weeks off work so i can spend a lot of time on it.

What do you mean by, the rules are changing?

Personally ICC was a big upset to me, i thought it was going to be more of a challenge then anything but with this stupid buff increase it really kills the instance as for raid difficulty and doesn't off the challenge it did before the ICC buff started.

If your entire raid group feels this way, you can always turn it off...

i'm leveling very slowly. infact it took me months to get my lvl55, i was maybe getting in 5+hours a week, i was new to the game so it took longer, i believe i could level much faster now. Then i stopped playing but am going back to it next week as i have 6 weeks off work so i can spend a lot of time on it.

What do you mean by, the rules are changing?

He is referring to the drastic changes that Cataclysm is bringing. Stats are getting a total overhaul, new talents and talent tree rearrangement, classes like Hunter are getting a new mechanic (going from mana to focus), the entire world is going to look different (even if you don't have the expansion), and more.

However, don't let this discourage you. If you enjoy playing WoW, you should continue to enjoy it. It doesn't matter if you're leveling slowly, as long as you're enjoying playing the game while you do it. If speed is your goal though and you're itching to get to 80, I encourage you to look around for some leveling guides, and/or ask people some questions about leveling. In my experience, it's best to do a combination of questing and dungeon running. If you're unable to do dungeons for whatever reason (by this I mean real life concerns), there are quest-leveling guides as well, like this one.

About Hunters, by the name alone, it's an old mechanic, I don't know what will they be doing this time around, but the last time Hunters had Focus it was terribad.

I found it much easier to level as Alliance than Horde.. I have 3 Horde characters and the only one I didn't "struggle" with it the DK, since it's almost immediately Outland for him.

I really like Alliance's leveling :)

About Hunters, by the name alone, it's an old mechanic, I don't know what will they be doing this time around, but the last time Hunters had Focus it was terribad.

Focus was in once on the original vanilla WoW beta, but I don't think they ever bothered to tune it properly. They know a lot more about making classes work and balance out this time around.

I found it much easier to level as Alliance than Horde.. I have 3 Horde characters and the only one I didn't "struggle" with it the DK, since it's almost immediately Outland for him.

I really like Alliance's leveling :)

I agree. I've been leveling my first Horde character (a Belf Paladin) and it hasn't been as easy as leveling my Alliance characters. It's possible that I'm just not used to it so it takes more time, but it's definitely been an annoyance. Oh well, I'm also level 58 and off to Outland. :p

So I'm considering starting up again, just very casually by levelling a new class and do a few dungeons etc.

Now I've always wanted to either level a Mage or a Priest, as I always flocked to ... every other class. Two questions I have to ask;

1) The dungeon finder, is it still harder for a DPS class to find a spot ( levelling wise, don't care about end-game status right now )

2) Starting a priest and levelling the guy, I'd be inclined to pick the shadow tree but is that a viable healing build as in, will it do the job in dungeons as I level

or will I be severely gimped?

3) Any experience on levelling a Mage and a Priest, which class is more fun for levelling?

1. It's hard for DPS to find get a group even with the "random dungeon thingy", it takes around 15 minutes on average to find a group. I'm of course talking about the classic dungeons, not Outland or Northrend.

2. During the lower levels (I'd say, up to around 30ish) it hardly matters what spec you are, you can heal perfectly fine as Shadow, same goes for Tanking. You just need to use the right equipment, it's slightly irrelevant, but a Shammy with an Ele. build had Ench. gear on him, he was doing 35 DPS as compared to my 80 DPS, I don't know if he was truly bad, but his gear/spec combination had a major part in this..

3. Don't know about a Mage.. but a Priest is a tad bit difficult, it's ALWAYS nice to be able to heal yourself, but your offensive options are quite limited, you can't really kite like a Hunter, and you can't take a beating, you have no pet and you can't regain MP quickly, but on the bright side, once you make your way to Shadowform, it "should" be smooth sailing from there on.. but my Priest is still 25 and I don't see myself playing him any time soon, a Hunter is much more leveling-friendly :)

Appreciate the reply (Y)

I'm still on the edge as I'm not that keen on healing and definitely not tanking, such an ungrateful job. I do however want to level as much as possible through dungeons, so I'd like to be one of the 'quick queue' classes, which is

a tank / healer. I will get sick of the game if I have to wait in 15-20 minute queues all the time, that's for sure. I have a 60 / 70 or 80 of pretty much every class except the Mage and the Priest so they are basically my runner-ups

for class picks.

So I'll give it some more thought but it looks like the priest is the class to choose, now I just have to make sure I want to do it, get back into the jaws of WoW again :laugh:

So I'm considering starting up again, just very casually by levelling a new class and do a few dungeons etc.

Now I've always wanted to either level a Mage or a Priest, as I always flocked to ... every other class. Two questions I have to ask;

1) The dungeon finder, is it still harder for a DPS class to find a spot ( levelling wise, don't care about end-game status right now )

2) Starting a priest and levelling the guy, I'd be inclined to pick the shadow tree but is that a viable healing build as in, will it do the job in dungeons as I level

or will I be severely gimped?

3) Any experience on levelling a Mage and a Priest, which class is more fun for levelling?

I have no mages or priests, but I can confirm #1. If I take a tank or healer into the queue I get a slot within 5-30 seconds, a minute tops. DPS is generally 12+ minutes unless you get lucky and hit a group that kicked a DPS mid-dungeon or was abandoned by one. Dumb druids can gum up the works pretty good. "Look! I's teh boomkin tank!" *proceeds to get party wiped then leaves*

Also, if you have all 3 sets it's almost pointless to try to level with dungeons. They XP rewards are broken and you get about 1/10th of the XP you're supposed to. If you only have vanilla you get full XP in vanilla, if you have TBC you get full XP only in TBC dungeons. I was getting like 1300 XP for a dungeon in Outlands while a single quest was worth 20K.

Also, if you have all 3 sets it's almost pointless to try to level with dungeons. They XP rewards are broken and you get about 1/10th of the XP you're supposed to. If you only have vanilla you get full XP in vanilla, if you have TBC you get full XP only in TBC dungeons. I was getting like 1300 XP for a dungeon in Outlands while a single quest was worth 20K.

Really? I won't bother then, to be honest :/

Thanks for the warning (Y)

Consider the Paladin, or the Druid - the latter is VERY fun to play and the most versatile of all classes.

You can simply change your talent points and do what you feel, you'd need the appropriate gear, but the options are there, unlike with a Mage, for example.

I can't say anything about Healing, but Tanking is NOT hard, it requires some training, and you will need to master some "techniques", but it's far from hard, they made is SO easy with every patch it's ridiculous.

Not to mention that the whole CC scene is gone, and you have nothing to worry about which mobs to pick up, you simply take them all, and all Tanks have equal AOE threat - more or less.

Yeah, thanks but as I said in the previous post, I have a plethora of characters and I've tried 'em all ( almost ) by now. Tanking is the worst thing I have ever done in WoW, I hate it with a passion so I'll never do that again, it's easy yes but

I hate it. Doesn't matter though, as Wolf said, the gimped quests is a bit of a joke - Think I'll reconsider returning in a few months.

So I'm considering starting up again, just very casually by levelling a new class and do a few dungeons etc.

Now I've always wanted to either level a Mage or a Priest, as I always flocked to ... every other class. Two questions I have to ask;

1) The dungeon finder, is it still harder for a DPS class to find a spot ( levelling wise, don't care about end-game status right now )

2) Starting a priest and levelling the guy, I'd be inclined to pick the shadow tree but is that a viable healing build as in, will it do the job in dungeons as I level

or will I be severely gimped?

3) Any experience on levelling a Mage and a Priest, which class is more fun for levelling?

I've got both of those classes at 80.

I levelled a priest to 60 twice in classic in dungeons as a healer. It was viable then, it's viable now.

There's no reason to spec holy or disc to heal dungeons: you have always been able to heal as a shadow priest just fine.

Going holy when you have dual spec might make it easier on your mana pool but it's not terribly important. Disc doesn't really

become viable until you can start picking up the really good talents at the end of the tree (level 60+)

DPS as a priest sucks until you can get mindflay and shadowform. After that you're basically an unstoppable killing machine.

In either case you don't kill mobs one at a time when questing because you're not well suited for it. Shield yourself, start

putting DOTs on mobs until you have 3 or 4 running towards you. When they get to you: fear refesh any DOTs that have fallen

off and then run to find more mobs. Wash Rinse Repeat. It's a lot like playing an affliction warlock. Vampiric Embrace and

shields will keep you from needing to heal yourself and once you get shadow fiend/dispersion you'll never have to stop for mana.

Priests are extremely powerful in low-level battlegrounds provided you spend some time collecting good quality dungeon

gear before you queue up.

Mages end up being a more enjoyable class to play solo because they travel well: portals, teleport, blink, evocation, gems,

bread+water. They don't handle accidental multi-mob pulls as well as a priest but you gain the ability to tear though single

mobs extremely fast (if you're getting hit: you're doing it wrong). I found them annoying to play in 5-man dungeons until you

can spec arcane: the very slow fireball / frost bolt cast time just gets in the way. Not that it matters when low-level DPS queues

are 20+ minutes. It also sucks to lose the flexibility of healing groups: health bars that only go one way in combat can be a

liability when you want to solo group escort quests.

If I was going to play mostly solo: I'd do it on a mage. If I wanted to play mostly in groups I'd do it on a priest.

Also, if you have all 3 sets it's almost pointless to try to level with dungeons. They XP rewards are broken and you get about 1/10th of the XP you're supposed to. If you only have vanilla you get full XP in vanilla, if you have TBC you get full XP only in TBC dungeons. I was getting like 1300 XP for a dungeon in Outlands while a single quest was worth 20K.

I'm not sure what this means.

The random dungeon finder rewards a small amount of experience for completing a dungeon but the total reward for clearing one is fairly high (For example, a single trash mob in a TBC dungeons should reward about 1300 experience if rested).

Cash to help pay for vent/website?

Guild on my old server did same thing.

just /rolling for gold in an alt run. If you don't have the gold to cover your losses you can paypal your debts away at $3 per 1000g.

I had the gold to cover it but it sucks all the same: I always feel super poor when I'm under 100k.

I'll be streaming live here , not sure how long, but I started a new shaman just for laughs because I've never played one.. but, it should be interesting. I've already gotten her upto 8. Oh btw, it will be slightly laggy. It takes a lot of bandwidth to do this.

just /rolling for gold in an alt run. If you don't have the gold to cover your losses you can paypal your debts away at $3 per 1000g.

I had the gold to cover it but it sucks all the same: I always feel super poor when I'm under 100k.

Really ? I'm over the moon with just 5k...

My Alliance toon has 600g and I'm ecstatic xD

just /rolling for gold in an alt run. If you don't have the gold to cover your losses you can paypal your debts away at $3 per 1000g.

I had the gold to cover it but it sucks all the same: I always feel super poor when I'm under 100k.

Holy... do you always have more than 100k gold in your char? How?

Holy... do you always have more than 100k gold in your char? How?

Well now I'm down to about 50k but I've had a fair amount of gold for months. I set the goal of cracking 6 figures a few

months ago and just casually worked towards that. I started with around 10 or 15k and after 3 months or so of spending an extra

15 minutes per day I made it. I absolutely hate daily quests and haven't bothered with them since TBC and the netherwing grind. The

250g you can make doing those is tiny compared to the amount you can make spending the same time doing something else.

My general advice (and this is no different from any other "how to make gold" guide):

  • Cut your expenses. You don't need to buy a mammoth, you don't need to buy BOE gear, you can farm your own herbs, gems, and enchanting materials.
  • Don't avoid buying goods when the cost to produce them is higher than the sale price. IE: If I see flasks selling for 13g I'll snatch them up because making my own from herbs
    that can sell for 50g a stack is pointless. (2 stacks of herbs x 50g + 4 lotus x 40g = 8 flasks [plus maybe 1 or 2 extra from procs] for 140g. vs 130g for 10 flasks from the AH). Buy
    your flasks and sell the materials in that case.
  • People will pay for your experience. For a while I was able to round up 7 friends + 2 random trade chat people who were willing to pay 10k for Kingslayer. Its easy enough to
    find an 11/12 instance and so you can make 2.5k for 10 minutes of effort. If you have motivated friends you might try selling mounts or hard-mode gear. ICC10 hard modes are
    fairly easy but people are still willing to pay 5k+ for set tokens.
  • Sell everything you can. You don't need that BOE ring you just won. When was the last time your ret paladin healed anything: do you really need 3 sets of tier 10?
  • Stop being in a hurry. Most of the gold I make is taking advantage of people who want something NOW (be that buying materials or wanting gold from sales).
  • Prepare weeks in advance. If you see somebody selling a flask or potion you use cheap: buy it up and hold on to it. You don't want to be hitting the auction house 5 minutes
    before a raid and paying my insane markup. I try to keep 5-10 stacks of each of my major consumables in the bank. There are 6 more pieces of gear I'm going to get this expansion
    so I've already got the enchants and gems sitting in the bank waiting for them.
    • If you see items that have a big gap between buy-out price and bid: place the bid instead of buying it.
    • If you see items that are drastically underpriced (ie: stack of cardinal rubies for 1500g) buy it out and plan to make your profit over the next 2 weeks
    • Buy cheap herbs, potions, flasks, and feasts during the week. Sell them whenever you see there are none on the auction house. Don't feel compelled to sell anything when the auction house price is drastically below normal.

    [*] Sometimes it makes sense to clean out the low bids and relist them at a higher price. Mostly on items that have very low volume.

    [*] Don't "make" things (like titansteel) unless the value of the end product is substantially higher than the value of the materials going in. 10% profit after AH cut is the absolute minimum IMO.

    [*] Buy very cheap materials - turn them into 'high demand' items. Profit. For me those tend to be:

    • Gems. Uncut gems sell for around 100g each. Some cut gems sell for 150-250g. I like to buy half a dozen cheap gems (sometimes just using badges, sometimes from the AH) cut them,
      list them, and collect profit. Once the profit drops under 20% I find a new cut to work with. Anything that hasn't sold can stay in the bank until the market gets back to normal.
    • Old world enchants. If I see the materials for crusader or 30 spellpower going for < 250g I'll buy them up and post a scroll for 400g. As they sell I list more, and can typically move 10 a week if I'm willing to babysit the AH. Usually I just check every couple of days and list one or two.
    • Glyphs. The cost to produce any given glyph is < 5g and they sell for 20-50g in some cases.

I've found once you get past 10k and you have all the major character expenses covered (dual spec, epic flying, professions) there's really nothing to do with your gold. I like to gamble mine because it makes plowing through farm content much more enjoyable: these days raiding is more an excuse to chat with distant friends for a couple of hours a week than it is to actually kill internet monsters. Having gold now isn't nearly as valuable as knowing how to make more so I'm not really concerned about losing a bunch. It's more just that 'icky' feeling knowing that I couldn't afford another Tabard of the Lightbringer if I was so inclined.

By my guild standards I'm "average" wealthy. Most people seem to have between 20k and 50k on their account with a couple on the very poor end (2k). I'd guess

about 30% of the guild has over 100k to their name with 3 or 4 people sitting well past gold cap.

Holy... do you always have more than 100k gold in your char? How?

I have two chopper mounts, they were about 65k a piece.. that's about 130,000 gold.

Shame I used one of them on my DK because I hate the character.

I'll be saving the other for my Worgen Druid's main mount.

You overpayed like so much then. This shouldn't cost ya more than 30k. You economy must blow or you totally overpayed for the mats you could farm for.

This was back when they were first around, and hard to come by and they were expensive.

Now that the cool downs on titansteel are like, non-existent, they've gotten a lot.. lot cheaper.

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This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
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