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Best put some serious loot in that **********er since only guilds would be doing it :laugh

I realize the reaction some people have to it, but I truly enjoyed the coordination and skill it required. Note: I say skill not gear. Reminiscing back, my main was a warlock and sometimes I would have to bust out my ol' Succubus CC macro. Now that is what I miss and will probably never see again.

I realize the reaction some people have to it, but I truly enjoyed the coordination and skill it required. Note: I say skill not gear. Reminiscing back, my main was a warlock and sometimes I would have to bust out my ol' Succubus CC macro. Now that is what I miss and will probably never see again.

I have to say, and I think most WoW players would feel the same, that I don't miss that at all. :laugh: Being shunned for a 5-man because your class didn't have much CC is just ridiculous. In fact, I mostly ignored BC content (after being an avid vanilla player) because they just took a lot of the fun out of groups and introduced a ton of head-meet-wall ridiculousness.

I have to say, and I think most WoW players would feel the same, that I don't miss that at all. :laugh: Being shunned for a 5-man because your class didn't have much CC is just ridiculous.

That's easy to fix; Homogenization seems to be the cool word nowadays. But even without additional changes, they have already added CC abilities since TBC. See here. I would find it hard to believe you would have no CC in a randomly generated group.

In fact, I mostly ignored BC content (after being an avid vanilla player) because they just took a lot of the fun out of groups and introduced a ton of head-meet-wall ridiculousness.

Honestly, I don't know what BC dungeon is more difficult than Stratholme or Scholomance played at lvl 60. Those can really be wipe fests. There are a ton of mechanics in those dungeons ie. The the first room in Scholo with how easy it is to pull the whole damn room, the whole group better be good to properly LoS. And the skeleton room where you better move the hell out of the poison and the ones without green only melee can damage all the while not pulling more.

:heart: MobileMe galleries. I'm getting this in Safari, on a Mac. :laugh:

I'll see about trying it with youtube later.

The song in the background is Mr. Hurricane from Beast's self-titled album.

Honestly, I don't know what BC dungeon is more difficult than Stratholme or Scholomance played at lvl 60. Those can really be wipe fests.

In the very early days Strat and Scholo were 10-man raids where the main difficultly of those places was the ungodly amount of trash on fairly short respawn timers.

Done at the correct level, gear level, and time I'd say 45-minute baron was on par with 90-minute shattered halls. Scholomance never really stood out as a difficult

dungeon, it was just long and tedious. For the most part TBC heroics had their difficulty in the trash too, but there were some very difficult boss encounters for their time. I don't have memories of H MgT being difficult but I was in an Illidan farming guild when it came out: Tier 6 trivialized just about everything. Even then, I don't think it comes close to some patch 2.0 heroics: those were brutal even if you had full best-in-slot gear at the time.

I think it's too early to talk about heroic dungeons just now, but based on leveling content being tuned to be challenging in iLevel 277 it seems like they're trying to

jack up the difficulty a notch or two. We'll see how things shape up in a month or two when we can level to 85 and start trying out the 'end game'.

In the very early days Strat and Scholo were 10-man raids where the main difficultly of those places was the ungodly amount of trash on fairly short respawn timers.

Done at the correct level, gear level, and time I'd say 45-minute baron was on par with 90-minute shattered halls. Scholomance never really stood out as a difficult

dungeon, it was just long and tedious. For the most part TBC heroics had their difficulty in the trash too, but there were some very difficult boss encounters for their time. I don't have memories of H MgT being difficult but I was in an Illidan farming guild when it came out: Tier 6 trivialized just about everything. Even then, I don't think it comes close to some patch 2.0 heroics: those were brutal even if you had full best-in-slot gear at the time.

I think it's too early to talk about heroic dungeons just now, but based on leveling content being tuned to be challenging in iLevel 277 it seems like they're trying to

jack up the difficulty a notch or two. We'll see how things shape up in a month or two when we can level to 85 and start trying out the 'end game'.

These perceptions are going to vary greatly from person to person due to you and I having played at different stages of experience and times. I do think, though, it is indisputable that WotLK has brought some of the most farmy content to date. I wait anxiously to see what Blizzard has learned.

Honestly, I don't know what BC dungeon is more difficult than Stratholme or Scholomance played at lvl 60. Those can really be wipe fests. There are a ton of mechanics in those dungeons ie. The the first room in Scholo with how easy it is to pull the whole damn room, the whole group better be good to properly LoS. And the skeleton room where you better move the hell out of the poison and the ones without green only melee can damage all the while not pulling more.

I realize all that, but for some reason, that was just more fun to me. I really loved Strat, and that was not an easy place, but it just had something (I can't place my finger on it) that BC didn't have.

Sethos, btw your advice worked great ! I did a few AVs yesterday, went from 72 to 74 in no time, got a lotta honor points, more than 500 honorable kills, achievements and it was very fun kicking some horde a** :D I'm even considering building a Resilience set and being more serious about PvP. Thanks :)

Sethos, btw your advice worked great ! I did a few AVs yesterday, went from 72 to 74 in no time, got a lotta honor points, more than 500 honorable kills, achievements and it was very fun kicking some horde a** :D I'm even considering building a Resilience set and being more serious about PvP. Thanks :)

No problem :)

I know what you meant at first, I had / have the same attitude towards PvP in general but AV is on such a large scale and it feels a bit more chaotic

and takes the individual player out of focus - So you can just enjoy the battles and the atmosphere of it all, plus you get some decent XP and honourable kills.

I always stop by AV when I'm bored and / or need those last 30-40% to ding. Even got my War Raptor from there in a matter of hours :D

Yay ^^ 10-man Kingslayer!

http://eu.wowarmory.com/character-sheet.xml?r=Frostmane&cn=theralas

Did 11/12 with the same guys on friday (none was a Kingslayer), called it after 2 LK tries. This evening I logged on, got a whisper if I wanted to join for LK and apparantly it was a last spot :p Completely same group but with vent now, got him down on 5th try.

I love my new spec <3 . Everyone thinks it's weird, but it seems to work great! Anyone else has his thoughts about the Holy Pala Flash of Light spec and gemming?

Copied my priest to the PVP server to level there. A couple of guild mates have transferred characters there too so hopefully it'll go pretty smooth.

If anybody else is bored Look me up (Touchy) if you want an instance buddy; dungeon finder doesn't work unless you're grouped with somebody.

On a sad note: shadow apparitions have been nerfed into oblivion, but it was fun while it lasted.

I hit 83 again last night. This time around I did Hyjal which you can complete now and then I went to Deepholm which I'd avoided the first time I levelled because it was extremely buggy. Deepholm brought me 99% through level 82 and then I had to run over to Vashj'ir (which isn't fun) to get the last 300k XP (about half a bar or 8 quests). These two are excellent story driven zones that you actually want to quest through. There are no group quests but there are "boss" fights a handful of times where you'll get NPCs that help out by healing you, buffing your damage, or some other mechanic. Deepholm ends in a wrathgate style encounter that's far more engaging.

I briefly joined a guild for the +5% movement speed/+5% experience buffs but quit within an hour. The whole thing was filled with "ubergamers" (or more accruately, people who pretended to be in 'top 10' guilds and 2700 rated -- yet strangely they've opted to use a premade warrior instead of their real one with a 6800 gear score and last seasons arena mount). I left within an hour: if that's what other guilds are like on live I'm amazed anybody plays this game.

By the end of deepholm I'd swapped out 4 pieces of heroic ICC25 loot and I'd probably have swapped my mainhand too if staffs weren't bugged.

since you installed everyquest and finally decided to go for it, how many hours you think it took to finish?

Probobly about a day /played give or take. I was only 162 quests or so from the achievement when I started.

I swear if one more person sends me a tell about my crappy trinket I'm going to faction transfer and corpse camp them until the expansion comes out.

I can't control the RNG and I can only equip gear that drops. Leave me alone.

Anybody want some videos of exploring Cata zones? I'm all capped out with nothing to do.

I swear if one more person sends me a tell about my crappy trinket I'm going to faction transfer and corpse camp them until the expansion comes out.

I can't control the RNG and I can only equip gear that drops. Leave me alone.

Anybody want some videos of exploring Cata zones? I'm all capped out with nothing to do.

The rune? And as much as I would love to see the zones, trying to avoid all visual from Cata that I can. I want it all to be new on release day.

I swear if one more person sends me a tell about my crappy trinket I'm going to faction transfer and corpse camp them until the expansion comes out.

I can't control the RNG and I can only equip gear that drops. Leave me alone.

Anybody want some videos of exploring Cata zones? I'm all capped out with nothing to do.

Could you fly over to Trial of the Crusader and tell me if there is anything for the Worgen to do?

Wow.. I just got out of a random RFK run where we saw all three rares in it, including the ultra rare "Blind Hunter" which in six years playing, including today, I've seen a grand total of twice.

The only bad thing is during that run a rogue somehow won the Wind Spirit Staff and wouldn't trade it to me because "It's worth 30 silver," even though I could have used it on my Shaman, which I was playing at the time. :|

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