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It's so damned hard to level, so many people fighting for mobs and in the event not many people are fighting for the mobs the spawn rates are absurd. I was stuck in combat for nearly 10 minutes on my shaman becuase as soon as i was able to kill the mob he would instantly respawn next to me, and to run away would put me into even more mobs.

I also dropped my priest as my main, as did 2 other priests in my guild, they have so many problems with mana and HPS that it's insane. I am now leveling my shaman as my main and loving it.

It's so damned hard to level, so many people fighting for mobs and in the event not many people are fighting for the mobs the spawn rates are absurd. I was stuck in combat for nearly 10 minutes on my shaman becuase as soon as i was able to kill the mob he would instantly respawn next to me, and to run away would put me into even more mobs.

I also dropped my priest as my main, as did 2 other priests in my guild, they have so many problems with mana and HPS that it's insane. I am now leveling my shaman as my main and loving it.

Im rockin' my priest, doin shadow right now for leveling, I go OOM a lot but Im not very conservative, but I must say I can plow through mobs pretty quickly. Im level 82.

Made it to 83 tonight just taking my time, I have started to notice that the gear sets for each zone look exactly the same and it is rather annoying that I replace gear with something that looks the same as what I just had on, same color and everything. Do not get me wrong I think that the gear looks good however perhaps they could have made them different colors or something.

I haven't even played my 2 mains yet since Cataclysm launched. I've just been leveling a Worgen Druid. Took Herbalism and Alchemy. I'm lvl 28 with it now. So far there's a few things I can say: The worgen starting zone feels very rushed at first. Thankfully toward the end that tapers off to a nice flow. How you become a worgen is VERY underwhelming. I honestly don't think they did enough with the phasing. I guess I keep comparing it to Warhammer Online (since they did this phasing since the get-go). In WAR if you do something to change the environment, it is CHANGED. This doesn't really happen in WoW. You kill somebody, they are dead, again, not so in WoW. This is disappointing to me really, as it was such a heavily anticipated feature. Playing a druid (I went Balance) is pretty fun. I'm enjoying it so far. The Worgen mount is not nearly as cool as I was hoping for (I never watched the videos before hand). Herbalism is easy to level, while alchemy is not. I still can't figure out where in Ashelvale I'm supposed to be able to get the firefin snapper.

Jesus.. So hard to hit 329 gear!! I am at 327 now and trying to get my ass to 329

We just ignored that requirement and ran to the portals for our first set of heroics. Any blue that drops that you can equip will work so don't shard them. I was able to get into the queue just by having a mastery/parry trinkets, some agility rings, and a strength cape in my bags. A couple clears just collecting ilevel gear will let you get into the queue.

Related: we had 2 groups running heroics yesterday so we decided to merge up and give Black Rock Descent a shot. It's probably not such a good idea to try the place when you're still wearing greens: the tanks were just getting destroyed and we made no progress in half an hour. We'll give it another go in 2 days.

I also dropped my priest as my main, as did 2 other priests in my guild, they have so many problems with mana and HPS that it's insane. I am now leveling my shaman as my main and loving it.

I was complaining about damage for a few dungeons until I realized the reason it was so low: I wasn't in shadow form.

Eve is healing for us. Our choices are "crowd control but take longer to kill everything" or "play like its wotlk and end up waiting for her to drink after every single pull." She's surviving but frustrated if we play the first way and pretty up-beat if we play the second so that's how we try to go. We actually enjoy CC: doing double shackles in SFK (where you don't really need them) was fun - it brought us back to week 1 Karazhan. Next week we're going to work on the drake achievements: should be fun.

I haven't touched any of the new dungeons, I'm enjoying the quest content. Though, I find in some cases it to be all over the place/strange.

I have been doing the questing in the ruins (under water) soley because of the quest I got when the Exp came out. Now I thoroughly enjoy it, however the part I don't get and it could just be me.. but you do all these quests and stories with all the same npc's (makes sense) but then they throw in stuff like the surfacing quest. I was all excited because I thought that I was done with under water, however it just sent me right back down except into a different cave than the 10 I had been in before. And it's all the same npc's giving quests it's like you think you are near the end, or going to go to a new zone and they trick ya, or they add in things that I don't think tie in with other things.

Anyways, here is my main, the one reason I am not sure if I want to run any dungeons yet is because I don't know what I'd run as, I've been questing and leveling as Shadow, but I have a Disc Offspec and the gear is relatively the same.

Epiclol <- Yes, it's my name.

epiclol looks like they are getting mugged in their picture.

Nah, not mugged arrested :( I was "using murlocs inappropriately infront of someone who doesn't like to see murlocs be used in such a way." Or atleast thats what the "Wanted: Epiclol" poster said.

yeah i;'ve noticed the quest giver npc's seem to follow you from cave to cave(i've only gotten to like the second cave so far)

i like the swmming combat. especially in pvp. although we were low key and just focused on banging out some quests and giving the alliance a day off last night. i pretty much just got past the shark riding quest, which was ok i guess as far as special mount quests go.

as for tying in idk, not sure. i don't really read the quest text so... i just know i rescued some girl who went to some cave then i went to another cave to save an orc and the npc's followed me there. then i rode a shark around and now i haave some quest to colelct 50 cannon balls which i hope isn't as tedious as it sounds and do some other stuff.

i did go outside vashjir looking for the first cave, but it was just empty water.

anyways if you decide to come back to your level 7 i should have some netherweave bags to make questingleveling a bit easier for you. no pressure though. we're going to give anyone who rerolls with us a set of bags as an incentive to stay with us. dunno if it will work, but when i first rolled my mage my guild di that and it made the leveling grind so much easier compared to previous rerolls where i had those awful small starter bags.

anyways i've been thinking about guild leveling. seems they removed guild achievement giving guild exp, which could be used to go over the daily limit. there was a lot of qq about that as they also rolled back exp of guild's who had used that to hit level 2 on teh first day. apaprently if you max out your daily guild exp you will hit level 25 sometime in april or something. some people are saying they are able to max out daily guild exp with only 2 players playing casually, but my guild has yet to hit the daily limit once with 2 players duoing for at least 4 hours per night since launch. we have already hit our max guild rep for the week with 500 into friendly, and showing us as recruits of our guild.

it seems like the guild leveling will help slow down guild hoppers and guilds resetting server aggro by reforming under a new name, which i feel are mostly positive. but it also hurts small and new guilds like mine as players lfg will look for guild with the highest level and most rewards unlocked and so on. someone also pointed out tha player unhappy with their guild are prone to casuing drama instead of moving guilds, but will be more reluctant to do so since they won't want to lose their guild perks and rewards.

idk i'm kinda on the fence about this. some of the perks are really great, and i can't wait to get them from my guild. but i also know i won't be able to compete for recruits with other higher level guilds who can max out the daily limit of exp. especially since it seem the only other 80+ who has cata in my guild seems to be ultra casual at around 2 hours per night(which is cool by me)

ould have some netherweave bags to make questingleveling a bit easier for you. no pressure though. we're going to give anyone who rerolls with us a set of bags as an incentive to stay with us. dunno if it will work, but when i first rolled my mage my guild di that and it made the leveling grind so much easier compared to previous rerolls where i had those awful small starter bags.

Yea, Im sure I'll come back, but for now I wanna play my priest as it is my main, and who knows? In the end I may end up faction/realm changing over. Right now andorhal is DEAD theres very little activity which makes questing nice as theres always drops and spawns.

Yea, Im sure I'll come back, but for now I wanna play my priest as it is my main, and who knows? In the end I may end up faction/realm changing over. Right now andorhal is DEAD theres very little activity which makes questing nice as theres always drops and spawns.

yeah it's all good man. :)

I started archaeology, dear god what a horrible time consuming profession... I considered that it was meant to be a bit fun, a bit of flavour and lore. So far it's just been a lot of flying and not a lot of anything else. It feels like vanilla fishing, I hope they do some refinements to it.

Anyone else tried it at all?

I started archaeology, dear god what a horrible time consuming profession... I considered that it was meant to be a bit fun, a bit of flavour and lore. So far it's just been a lot of flying and not a lot of anything else. It feels like vanilla fishing, I hope they do some refinements to it.

Anyone else tried it at all?

Nope, is it a proffession that is "Worth it"? like is there any cool gains from it? My priest is Herb and Inscription.. but Im always up for changing if I can gain.

It's secondary so it's all about if you really want to put the time in to it, blizzard hinted they're going to do more with it and to be honest I doubt they will. Right now it's mostly vanity items (pets, mounts) and some BOA epic pieces. (about 370+ ilevel). I started it to see how it was and well eugh...

It's secondary so it's all about if you really want to put the time in to it, blizzard hinted they're going to do more with it and to be honest I doubt they will. Right now it's mostly vanity items (pets, mounts) and some BOA epic pieces. (about 370+ ilevel). I started it to see how it was and well eugh...

Ahh, hmm I may look into it, is it generally easy? Fly around, dig **** up hope for the best?

Yeah, I've been gearing for haste and regen at the moment. If the dps is too low and a boss fight drags it can get so very very taxing on mana, we're coordinating CDs really well though and we're getting through heroics okay. We've hit a few snags and we'll come back to those, but after hitting up heroics for the first time tonight we had some awesome fun having to learn fights, mark targets and CC again.

I missed you BC style dungeons <3

Brandstone <- my priest atm (ignore the retarded meta gem, I have to fix that tomorrow)

After doing the worgen and goblin starting areas and getting my warrior to 84, I uninstalled the game and cancelled my account. It's boring me to tears. I think I'm just getting old and losing interest in gaming in general.

Anyone playing on the Hyjal server?

Or anyone know of a guild recruiting a prot warrior with raiding times Tuesday/Thursday/Sunday starting earliest at 9:30PM EST.

My current situation is a bust, and no guild on my server has raid times I can make.

My general take on heroics:

  • They're taking about an hour and change to clear: we're pulling more carefully now and waiting for patrols rather than zering everything. We're getting to the point where we can recover from pretty careless play. Getting gear into the upper 330s/lower 340s has helped a bit but mostly I think it's due to learning what mobs do what. We're starting to identify the dangerous ones and to take them out quickly. I expect we'll be chain'pulling in Tier 11 but probably not much sooner
  • DK tanks are getting trucked. Warriors and paladins are easy-mode. Druids are somewhere in the middle: you can tell who's got skill and who is a re-roll or main-switch based on how much damage they're taking. Threat is a non-issue for the most part.
  • We don't stack our 5-man groups at all, we just run with whoever's free and people jump in and out as real life calls. Shaman are particularly powerful healers because hex is viable crowd control but we've had no issue with disc or holy priests, resto druids, or paladins as the healer. We're able to do about 3-4 pulls non-stop before eve is running out of mana which is a pretty big step up from Wednesday when it was a drink after every pull.
  • Boss fights are appropriately difficult for 5-man entry level content. If you ignore the mechanics you'll fail, if you play like you've got a reasonable idea of what you're supposed to do then you should be successful. Some combinations make things much easier (ie: having someone to dispel poison) but so far we've never felt the need to stack groups like we did in TBC. It's the right balance of difficult and fun.
  • The trash gets old fast: there's just not enough variety in the pulls to be entertaining.
  • So far the achievements we've tried haven't required any class stacking. Our approach so far has been to pull the boss with the achievement in mind but if it goes wrong just kill them anyway. We've snagged a couple and missed half a dozen just due to minor issues - again no group stacking needed.
  • Spell steal is very strong, but purge is also good. Mind control has yet to turn up anything cool.

On the whole they're pretty well done. I'm not big on the huge amount of trash and some of the dungeons seem painfully long but for the most part they're pretty much exactly where I think they should be. They could be harder but I don't think that 5-man content should only exist for the upper 1% of players. These seem like the sort of thing that the upper-half of the player base will be capable of once they're in a full set of 5-man blues+crafted items+justice points gear.

Horde got Tol'Barad for the first time today so we had a go at Brutallus. The robot trash to him has a frontal cone that works like saber-lash (or meteor for those that remember AQ). Just stack the whole raid on your tanks. There's no parry haste or cleave to worry about. Hopefully that saves someone a couple of deaths when others get around to going there.

  • First pull: "Use the brutallus strat: two boxes of 4, 90 degrees apart melee at the back, burn spot to his left. Stacked 'slash' three times: lost some people in the soak got a good look at the ability timers up to 75%, figured out taunt rotations, learned burn doesn't spread.
  • Try two: Oh, there's fire to avoid. We can dispel burn, there's no stomp. Let's see if he has an 10% enrage…oh crap!
  • Try three: killed.

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