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I got to like 75 arch and I couldn't do it anymore, too much flying, too much random, just got bored of it.

Not speaking to you directly or anything, but I'm seeing lots of posts about how many people really don't like Archaeology. Yet, they keep doing it as if they're forced to. I don't get it! :wacko:

Hit 85 last Friday, and loving heroics! Screw the haters, I'm more of a casual (work full time) and I'm having tons of fun with my guild! Did all the zones as they were tons of fun, minus Vashj'ir (I hate water levels, even with the seahorse) and Uldum (cat quests fun, Jones not so much). Twilight Highlands also felt pretty mediocre on the first half (Horde-side).

The dragon quests were fun, but the cutscenes were terrible considering it consisted of two aspects fighting it out. Looks like poor animating on their part, which really made me sad.

Bitching aside though, I'm enjoying this expansion very much, in just about every aspect. Hell, I can't say I've ever completed all the zones just because I was having fun! :happy:

did the best quest ever in uldum tonight. i knew it was going to be super awesome when i read what the quest objective is so i fired up fraps to get the quest on video.

if you don't want any spoilers then i suggest not watching. otherwise enjoy in 720p if you like.

in case you are wondering about the lag, yeah we were getting lag all night. never seen it like this from recording alone, though i was recording at 60fps so...

hit 84 the other night and then finished up in uldum last night.

i now have a new favourite zone, replacing nagrand, which replaced stv. the quests and cut scenes were just awesome, it felt like one part the scorpian king, one part indiana jones, with the awesome gnome sidequests thrown in for good measure.

the lead up quests to twilight were kind of annoying overall, but built up to something epic. the ride to twilight was pretty awesome, and the bit where you wait for the blimp was hilarious, but a let down when the blimp actually gets there.

i'm getting kind of annoyed that quest rewards i can use no longer give even small stat increases, but simply swap out some combination of haste, crit and mastery. i guess i could've stacked those stats if i had thought about it, but i don't tend to worry too much about gear stats until at least i start getting max level blues.

I Bolded the part you should really be paying attention to.


  • Deep Freeze (Magic)
    Stunned and Frozen.
    5 seconds remaining

Can you see what is awesome about that and why you should be using that damn near on cool down unless you have a good reason not to?

Have you ever considered making a video? You're claiming to dominate world+dog and you barely understand how the class plays. I'm not saying such a thing is impossible, but what you're saying could make for a good sequel to world of roguecraft.

Raiding is costing me about 1,000g per hour. Capping my professions cost me almost 70,000 gold.

1,000g an hour i doubt that

1,000g an hour i doubt that

Flask of spirit is 300g, flask of int is around 250g

Pots are ~ 20g each (2 per pull, one before combat, one during combat) 1 food at ~10g per.

5 minutes per pull is about 12 pulls per hour.

600g (pots + food x 12) + 300g (flask) + 100g (at least one full repair) = ~1000g.

Finally went to conclave of wind and killed the first boss: pretty fun once you get the tank swap thing sorted.

Went spent an hour working on twilight council making it to around 40% (second set of mobs) and then gave

up. It's just plane obnoxious and I don't look foward to it every week.

Never thought I'd say this but I'm actually kind of enjoying the levelling grind with my frost mage. He's now lvl 39 and currently working through the western plaguelands. I did a couple of runs through the scarlet monastary too, the dungeon finder is a very useful tool. :)

Most people in my guild changed mains for cata and we really wanted rusted drakes on the new toons (at least) so we decided to go in and do the hardmodes for 10 man with 5-6 people. I would suggest it if anyone ever fancied getting the drake and even starcaller, it's a walk in the park and you can steamroller it with very little trouble. Just be sure to use freya on yogg + 1 if you're pugging or people will go insane :laugh:

If you're going for no lights in the darkness, well I wouldn't suggest pugs :p

Trying to decide on my alt. I had a fun time with my DK pre-4.0 (he was around level 70), but now for some reason i find him plain boring to play. I'm trying to decide between mage, rogue, paladin, and warlock. Anyone have any suggestions?

Trying to decide on my alt. I had a fun time with my DK pre-4.0 (he was around level 70), but now for some reason i find him plain boring to play. I'm trying to decide between mage, rogue, paladin, and warlock. Anyone have any suggestions?

I would say go with a Pally, Im rolling one atm and Im absolutely loving it :)

Tank, Spank and Heal? Yes please! :D

Let the camping begin, i was not able to get a Time lost protodrake during LK However, now there is a new mount to camp. Aeonaxx in Deepholme will drop Reins of the Phosphorescent Stone Drake.

Just a quick question for anyone that might know... what is the usually accepted order of attack when we are using markers?

i.e. Yesterday the tank was marking Cross, Skull and Blue Square (with the blue square being hunter's trap). I guessed Skull would be first... but both cross and skull seemed to be taking equal damage (i.e. no mob went down quicker than the other).

However, I am guessing the point of marking is obviously for order... so yeah what marker is which? (As in first mob to attack, second etc etc).

Cheers guys!

Depends on the guild and group. For pugs I always make SURE we agree on an order. Our Guild's standard is:

Skull

Cross

Square

Circle

Diamond

Triangle

Star

Moon

Hunter #1 always traps square, and the rest get trapped, sheeped, ect. depending on who else is in the group. Tank always tanks skull and cross for us

Just a quick question for anyone that might know... what is the usually accepted order of attack when we are using markers?

In 5-man content its generally accepted that "skull = kill", "x = kill second", "moon = sheep", "square = 'other cc' (killed before sheep)"

We went back to Elemental council in Bastion of Twilight, it felt way less annoying this time around. Maybe we were just better at phase 2

and it didn't last as long, or maybe we were just more organized about making sure we stood in tornado/void zone but it just sucked less.

We had a few wipes (half a dozen or so) due to disconnects. That lead to a lot of downtime as people would take some time to get back

on, and when they did they'd be in another instance and have to zone out, zone back in and run to us (summoning didn't work either).

Went over to BWD and killed Artramedes. The RP before the event made Maloriak the coolest boss in the zone because he sounds like

Starcream. You don't really get that during his encounter (or maybe I just play with game sounds too low) but he was awesome during

his chat with Deathwing.

Our first pull of Artramedes went really well: 30% until we wiped due to two healers and a tank getting disconnected. Pretty good considering

we were just feeling out the fight mechanics before we went to bed. Our second was a messy kill: lost three people in the first half of the fight

to 're-re' stuff, most of us played like face-rollers, but we still got him. He's a pretty fun fight even if it's trivially easy. If the make they took away

half the gongs and tripled the damage he does then he'd be one of the best in the game.

i'm thinking of hopping guilds yet again.

so far i do like that there are people actively talking in guild chat but...

out of like a 200 man roster there's only handful that are regularly active.

no one gets in vent except for a few during raids, not even for heroics even though they always complain about wiping.

the motd is "get ready for raiding next week" and all i can think is, who are these raiders? there are like 10 regular people online each night and half of them are less than 80, and it seems everyone int eh guild is constantly wiping in heroics.

there seems to be better social guild who are more focused on pvp than this guild advertising in /2 nightly. they also claim to have active vents which is a big plus for me. and they're all teh same guild level as my current one.

planned events are set for 9pm server time, so around 10pm my time, which is fairly late even for my bro who is on mst(near west coast). so far the participation from teh guild has been low, and the start up time seems to take a really long time instead of being prepared in advance to get actually started at the planned time.

there seems to be only a single member that seems interested in pvp progression at all. and he doesn't have a mic.

in all honesty it's a little too slack even for a slack player like me. i mean i go afk for 5 minutes between 5mans runs and bg's for a smoke and take my time doing stuff, but at least i try to be prepared for stuff i do and get in vent when ever i'm playing to hang out.

Depends on the guild and group. For pugs I always make SURE we agree on an order. Our Guild's standard is:

Skull

Cross

Square

Circle

Diamond

Triangle

Star

Moon

Hunter #1 always traps square, and the rest get trapped, sheeped, ect. depending on who else is in the group. Tank always tanks skull and cross for us

This is True for our Guild except for the exception that Circle gets Banished Generally unless stated otherwise before pull.

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
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