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that kind of sucks, i was hoping to just gain the normal rep from normal modes until i decided which faction to grind rep for(probably in heroics after the nerf).

What nerf are you talking about? According to blue posts, Blizzard is happy with the difficulty of heroics right now and rightfully so.

the inevitable nerf to content that happens with all new content in wow a few weeks or so after it is released after the hardcores have cleared it all. seems like a lot of qq over just how hard heroic 5 mans are right now, and raiding seems prohibitively expensive for the average raid player.

anyways thanks for the link smeltn.

the inevitable nerf to content that happens with all new content in wow a few weeks or so after it is released after the hardcores have cleared it all. seems like a lot of qq over just how hard heroic 5 mans are right now, and raiding seems prohibitively expensive for the average raid player.

That is assuming Blizzard hasn't learned from what it has admitted to be mistakes. There were many bad decisions made in Wrath, which is what I'm guessing you have experience in.

I honestly don't think they will nerf it though. Blizzard is extremely happy with the current contents difficulty as am I. Its back like Vanilla wow, nothing is free anymore it requires work. Once people stop trying to blow through something without crowd control, like shaman's spamming chain lightning, it will be ok. As far as costing a lot in raids.. its not NEARLY as bad now as it was in Vanilla wow. Gold is SO easy to make now and TONS of it, I mean I can make 1k a day just from doing dailies.

I am loving the difficulty. Sure I find myself frustrated at times depending on the group you get in, but again Blizzard is pushing more towards guilds now, with perks, and bonus' for doing guild runs, etc, so it really makes it worth wile to get with a guild and do dungeons with them so you stop getting the randoms who have no idea what they are doing.

Yeah if you read the official forums they keep saying that they are ok with the new difficulty because they are trying to make the game more difficult, make heroics exactly that heroic, and make epic drops something to work hard for. I am very happy with the change.

meh i don';t plan on doing much pve myself, i'm just seeing lots of qq everywhere about it. from what i hear the hardest thing about vanilla raids was getting 40 ppl together for them on a regular basis that were semi competent.although i do agree it's alot easier to make gold now, i'm just referring to evn's post about how much he is spending per run or week or w/e it was. iirc he is going through more per week then i made getting to 85 from 80.

as for the empahsis on guild stuff, i think there are pros and cons and wow players are also going to have to go through a paradigm shift. wotlk seemed to be all about hte PUG and many people are going to have to get used to doing something with a guild, which isn't for everyone. i'm still seeing lfm for lk pugs in ./2 on my server.

i think even if less casual raiders are happy with the current dificulty(and they tend to be happier with higher dificulties of any content) and even if there have been blue posts saying blizz is happy with current dificulty, i think they will look at the stats on % of raiders completing content vs raiders still banging their heads on it and do a nerf, depending on those stats. i don't think it they will be nerfed to wotlk levels by any means, but to some degree that makes them more accessible to players outside of the top 5%. it might not be until the next content patch.

i mean i'm happy for the hardcore raiders that are happy they no longer one shot supposedly hardmode content on their first attempt at it like i hear was happening in wotlk, but as far as heroics go, which probably represents a broader chunk of the wow end game pve playerbase, there's very little reason that after a paradigm shift back to somethign similar to tbc playstyles with marking and ccing trash among players is widespread, there can't be nerfs to makes it more accessible while retaining a degree of dificulty even with the proper gear.

i mean i'm just looking at blizz actions in teh context of the last 4 or so years in which nerfs have been fairly predictable and a part of the game. hardcore guilds do content before the nerf, normal mode guilds do content after the nerf. this was true of tbc as well, though i don't recall nerfs in vanilla(which is before i played/paid attention at all)

if there isn't a nerf i think a lot of players who did endgame pve in wotlk for example are going to get frustrated with the paradigm shift needed to do them, and go to a more pvp or non gear progression focus, and if that happens i think blizz wil react to get more players into endgame pve again.

i'm pretty sure i wasn't th onyl player who got sick of incompetent players in their own guild wiping them on bosses in normal mode 5mans in tbc and more or less quitting end game pve while those incompetents kept baning their heads on the wall in raid content until their classes were buffed and the content nerfed. i had self professed pro pve tanks in my guild and PUGs who couldn't do something as run out of the GD bad stuff that killed you in 2 seconds in normal mode 5 mans, and saw many guilds bang their heads against karazhan while other guilds were running killing kael thas in outlands raid(not he second appearance of him) and BT.

which bring sup another point, i think zerg raid guilds will be more powerful than ever as per hte guild leveling perks and harder content goes. incompetent raiders will flock to them to be carried liek was ramapant in my experience in tbc and the old stereotypes will come back stronger than ever. while casual raiding and casual raid guilds will suffer as a result. because quite franklyi think any guild who is planning on doing casual raiding is not being honest in terms of what it takes to do even heroics let alone raids right now.

i don't know where you class yourself int eh casual-hardcore spectrum smeltn, but i'm pretty sure evn is a hardmode hardcore raider somewhere in the top percentile, and he seems to admit that the current content is pretty difcult even for his guild.

soo all that combined, plus the word on the street, tells me that regardless of the blue posts, as usual a nerf is inevitable, even if it might take longer than in the past.

There is a much higher percentile of people progressing through this first tier of content than 5%. It's not like Sunwell.. Further, the players not being able to clear the content will still be able to progress via grinding heroics and acquiring Valor Points and therefore epic gear. Albeit, this is much slower than just being "pro" to begin with. That's the point, though; there should be a penalty for not being motivated to do the right things, and not being a better player. That is the difference between Wrath and Cata.

Also, it does not take a hardcore player to be able to clear content. All it takes is a good group of people. If you're goal is to clear it first, then yes, but being hardcore (raiding every day as if a full time job) is not required to clear this content.

That is assuming Blizzard hasn't learned from what it has admitted to be mistakes. There were many bad decisions made in Wrath, which is what I'm guessing you have experience in.

naw i have more experience in tbc. and there were plenty of nerfs to content back then too.

from word of mouth of people i played with in tbc in pvp and less pve because they were frustrated by having to rely on other players who just didn;t even do the bare minimum to take down content, then changed to pve in wotlk, is wmroe of what i know of wotlk.

the only thing i personally know of wotlk is after 4.03a when wotlk content was trivial at best. and even then there were players who were getting themsleves killed on trash pulls and so on.

what i am seeing on my own server right now for qq tends to be people who go into heroics with the bare minimum gear to get in to them in their inventories and not even equipped, when it seems like you really need to farm for the best rep gear BEFORE going into heroics if you're going to PUG them.

i mean i'm hearing about tanks with like 68k hp in heroics or something(maybe i mis read that one because honestly i had like 91k hp as mage before i bought the craft gear last night), and healer qqing about going oom healing only the tank on bosses.

There is a much higher percentile of people progressing through this first tier of content than 5%. It's not like Sunwell.. Further, the players not being able to clear the content will still be able to progress via grinding heroics and acquiring Valor Points and therefore epic gear. Albeit, this is much slower than just being "pro" to begin with. That's the point, though; there should be a penalty for not being motivated to do the right things, and not being a better player. That is the difference between Wrath and Cata.

well unless you can link to a source for the higher than 5% progressing through content figure i'll have to go with what i see in /2 and my own guild and gaming sites. i doubt even 5% have gotten to actual raiding yet.

generally i agree on the concept that the best gear should go to the best player/most motivated/(no lifers) players first.

i just think that just because blizz is happy with the difficulty right now, doesn't mean there won't be a nerf in some manner down the road for current content, maybe not before new content is released but after.

just because everyone as able to progress quickly in wotlk compared to tbc doesn't mean that it will go back to tbc and before like where only the top 5% of raid groups got past the first tier or two of progression.

all that being said, i welcome pve washouts to pvp progression. sometimes people who are bad at pve are much beter at pvp, and it tends to decrease queue times when there's lots of players filling up matches(or so it seems)

^ just a correction from "what you hear" Vanilla was much much much harder than TBC and WOTLK. I quit when 25 man raids began because the sense of a guild and community around it depleted, as a hardcore vanilla raider (MC-NAXX) it took a lot more time and effort to down bosses and obtain "epic" loot, having all epics was... epic. I think what did it for me what that it needed 40 very skilled players in order to be on the edge of content (everything was eventually nerfed, now it is just released nerfed); in that those 40 people inevitably formed bonds and for me my guild had a very good sense of family among us. That more than anything kept me playing and enjoying raiding, 25 man raids, at least for me, ruined that.

I just started playing again lastnight (I hardly played wotlk), and instead of leveling my 80 warrior to 85 I've chosen to level my 66 mage to 85, it seems a lot of the changes have made the game much easier to play and understand (UI-stuff), im not sure how I feel about the spec limitations but we'll see....

yeah well time spent in a raid doesn't necessarily equal hard to me. from what i recall the world top raiding guild in vanilla got banned for trying to cut down on time spent on trash by haxing walls in raid dungeons because there was just so much trash to deal with. effort wise, really depends on the effort. if effor tmeans spending 16 hours a day 7 days a week farming between raids for consumables and repair costs, then that's not the kind of effort i appreciate personally, and i've never added that to a criteria for content to be hard in any way in any mmo prior to wow.

anyways http://wow.guildprogress.com/Cataclysm on normal modes runs out of guilds that have done all raid progress on normal modes on the first page. hardmode list is even shorter.

now these are the top guilds in world. so obviously they are loving this. i couldn't find stats for content like 5 man heroics. maybe my search terms suck.

^ just a correction from "what you hear" Vanilla was much much much harder than TBC and WOTLK. I quit when 25 man raids began because the sense of a guild and community around it depleted, as a hardcore vanilla raider (MC-NAXX) it took a lot more time and effort to down bosses and obtain "epic" loot, having all epics was... epic. I think what did it for me what that it needed 40 very skilled players in order to be on the edge of content (everything was eventually nerfed, now it is just released nerfed); in that those 40 people inevitably formed bonds and for me my guild had a very good sense of family among us. That more than anything kept me playing and enjoying raiding, 25 man raids, at least for me, ruined that.

I just started playing again lastnight (I hardly played wotlk), and instead of leveling my 80 warrior to 85 I've chosen to level my 66 mage to 85, it seems a lot of the changes have made the game much easier to play and understand (UI-stuff), im not sure how I feel about the spec limitations but we'll see....

I don't know what you remember about vanilla 40-mans, but my experience was very different. It wasn't hard to carry bad players in a 40-man, and most of the fights had pretty simple mechanics. Being in full Naxxramas gear was certainly an achievement. BWL and MC were not really hard, though. In my experience, individual lack of skill tended to show up more in ZG?because it was a smaller raid.

Well, now i'm at another dilemma. I want an alt, and for some reason the thought of playing a melee attracts me since i've never played a high level one. But at the same time i'm not sure if i would enjoy it, so i'm debating between making my warrior a PvP char, making a warlock, or making a rogue. Rogue's seem UP atm, so i'm honestly not sure.

Well, now i'm at another dilemma. I want an alt, and for some reason the thought of playing a melee attracts me since i've never played a high level one. But at the same time i'm not sure if i would enjoy it, so i'm debating between making my warrior a PvP char, making a warlock, or making a rogue. Rogue's seem UP atm, so i'm honestly not sure.

warriors seem stronger than ever in pvp right now. i fought a few last night and they were definitely the toughest fights out of the 14 i had. very hard to kite a pvp warrior as a mage now(although i was doing it wrong), and they kinda reminded me of how rogues used to be in terms of locking people down with stuns and such. probably doesn't play like that until at least 70 or 80, but it definitely was an intersting class to fight.

the two rogues we fought last night were cake walk. maybe it was the players and/or the gear they had, idk. but we also had gimpy gear so.

idk about warlocks right now. my latest experience of them in 4.03a was in wotlk heroics where one was tanking trash and pushign the group forward. although i heard just before that they were nerfed. in my previous experience they tend to be a more dificult class to play well, as they have both a pet to manage and lots of different kinds of spells with various utility(dunno if the latter has changed or not, my mage seems to have less spells to manage now), but when played well they were extremely powerful.

well unless you can link to a source for the higher than 5% progressing through content figure i'll have to go with what i see in /2 and my own guild and gaming sites. i doubt even 5% have gotten to actual raiding yet.

That is anecdotal evidence. The opinions of a few people in trade and guild hardly hold any relevance to actual statistics.

anyways http://wow.guildprogress.com/Cataclysm on normal modes runs out of guilds that have done all raid progress on normal modes on the first page. hardmode list is even shorter.

There are far more guilds to have successfully killed 12/12 than 24. Unless I am not understanding what you said, that site is clearly wrong. WoW Progress is the de facto progression statistics site.

i'm just referring to evn's post about how much he is spending per run or week or w/e it was. iirc he is going through more per week then i made getting to 85 from 80.

Evn also in a guild that competes for the top spot on his server (feel free to correct me Evn). And he's also raiding while prices are sky high. If you start raiding in January/Feb prices will already be on a slow steady decline, not to mention you can farm mats/gold to help get ya ready for raiding.

That is anecdotal evidence. The opinions of a few people in trade and guild hardly hold any relevance to actual statistics.

There are far more guilds to have successfully killed 12/12 than 24. Unless I am not understanding what you said, that site is clearly wrong. WoW Progress is the de facto progression statistics site.

you or slane said more than 5% were making good progress on current content. both your link which seems to only show hardmodes and my link which also show normal modes say otherwise. WAIT i just looked at this chart:

Blackwing Descent

Magmaw: 5676 (68.39%)

Omnotron Defense System: 6315 (76.09%)

Maloriak: 2555 (30.79%)

Atramedes: 1664 (20.05%)

Chimaeron: 1147 (13.82%)

Nefarian: 124 (1.49%)

The Bastion of Twilight

Halfus Wyrmbreaker: 5868 (70.71%)

Valiona and Theralion: 3703 (44.62%)

Ascendant Council: 1103 (13.29%)

Cho'gall: 509 (6.13%)

Throne of the Four Winds

Conclave of Wind: 3793 (45.70%)

Al'Akir: 549 (6.62%)

except i have doubt that 60% or more of guilds are actually even riading normal modes at this point. especially when the link i gave seems to give the same heroic info as your link but on normal modes runs out of 12/12 progression guilds pretty quickly.

Evn also in a guild that competes for the top spot on his server (feel free to correct me Evn). And he's also raiding while prices are sky high. If you start raiding in January/Feb prices will already be on a slow steady decline, not to mention you can farm mats/gold to help get ya ready for raiding.

that's my point. Evn has been doing a good job at giving us his progress and so far his top (on his server) guild is making slow progress. which they probably love comapred to wotlk one shots on the first night.

but it still says to me that it's silly to say current content will no be nerfed eventually. maybe not as fast in the past, but just because blizz is happy with dificulty right now, doesn't mean that at some point, maybe in a month or two or more, either before or soon after new content is released, current content won't be nerfed to allow slow pokes and lower skilled raid guilds to see cata content,a dn get prepared for new content for when it too is nerfed.

nvm that back in tbc blizz nerfed hard content so more people could see it and i seem toget the impression that people are saying current cata content is about on par in dificulty with tbc content. so why this would change(keeping in mind that iirc wotlk content was released nerfed and iirc in some cases actually made harder later).

i don't expect cata content to ever be as easy as wotlk content, just that there will be a nerf to it at some point allowing more people to see it and get gear from it.

oh anyway, if evn reads this i just want to confirm the steps for copying over wow to an ssd.

i'm thinking basically

copy wow to ssd

point shortcut to new location

verify install

make sure the game runs

delete wow from old location

does that sound right?

Everything WoW needs is in the Program Files directory. Simply pointing the shortcut to the new location will work. The registry keys created when following proper installation, however, will be incorrect. This will affect uninstallation of the game in the future and proper integration with Windows Vista/7 Game Explorer. You could just do a search of the registry and fix all appearances of it.

like a lot of qq over just how hard heroic 5 mans are right now, and raiding seems prohibitively expensive for the average raid player.

The solution to the 'cost' of consumables isn't to nerf the raid encounters because we'd still be chain-chugging them in Naxx 2.0 difficulty raids. Make the materials more plentiful or increase the yield for a given amount of materials. If we weren't trying to skip the 'intended' progression of normal -> heroic -> raid we could have done without consumables. This week we did 7/12 without the new expensive potions and did just fine. A little more gear goes a long way.

i think zerg raid guilds will be more powerful than ever as per hte guild leveling perks and harder content goes.

The rate that my guild obtains the rewards is no better than a 5-man casual guild will: if you have 5 people that play for an hour a day you will reach the guild level cap some time in late April just as every other guild does. The rewards are minor niceties - not something that makes or breaks your game play.

There is a much higher percentile of people progressing through this first tier of content than 5%. It's not like Sunwell..

That'll be true eventually, but right now the only people making serious attempts at the end-game raids is going to be the top few percent. Again, that's not because the content is impossibly hard, just that this expansion hasn't been out long enough. Eventually more people will get into the end game content but right now they're still leveling and gearing up. There's been at-most 2 'real' raid lock outs since the expansion shipped: most guilds weren't killing yogg or arthas on week one either. I think we'll have a better idea of how things are shaping up in mid January.

when it seems like you really need to farm for the best rep gear BEFORE going into heroics if you're going to PUG them.

Heroics are intended to be a 'tier above' normal mode dungeons - blue posts indicated that you're supposed to have spent some time farming 333/346 gear before you go there. It's "progression" for people who don't raid. Some players will power through content below the intended gear level but that doesn't mean you have to.

There are far more guilds to have successfully killed 12/12 than 24. Unless I am not understanding what you said, that site is clearly wrong.

As of right now there are 134 guilds that are 12/12 normal mode. Just prior to patch 4.0 there were around 3500 guilds that had killed heroic Halion and Arthas on either mode. Those made up the top 3% of all raid guilds. The number of people making progress in Bastion of Twilight or Blackwing Descent is probably throttled by people not trying yet, not by the content being too difficult.

Evn also in a guild that competes for the top spot on his server (feel free to correct me Evn).

The top guild on the server is 10/12 (one ahead of us) and has spent roughly twice as many hours raiding.

Our wipes can be blamed on:

  • 30% having the wrong strategy. We don't understand how a certain mechanic works and we just have the wrong idea about how to counter it - it causes us to wipe. We spend around 5 minutes reading over boss abilities before we go in, but don't watch videos or read guides because we suspect that most of them are 'questionable' this early in the expansion.
  • 30% disconnects. We've had major issues with people getting disconnected during combat. Critical errors, huge lag, etc. When they log back in their usually in a different instance too. There's also been some strange things with combat res not working, etc. Chalk this up to general bugginess of new content.
  • 20% playing badly. IE: for throne of the four winds our "wind guy" tank getting knocked off. People standing in fire (or out of fire), missing interrupts, hitting the wrong cool down, and generally just making mistakes playing their class.
  • 10% RNG. Sometimes a really bad combination of events happens and it feels like there's just nothing you can do about it. A change in strategy might help but usually it's a rare enough event that you just ignore it and try again.For example: a tornado spawn on a tank during elemental council and then knock him into grounding-zone right before Quake is cast.
  • 10% enrage timer. Usually when we're learning an encounter we prioritize "don't die" over "kill boss" which tends to mean lower DPS because we're focusing on learning mechanics. After we hit enrage we can usually tighten up our execution, take a few more risks, and scape out a kill in short order. I guess that could count as 'bad play' too - if you want to be less charitable.

If you ignore hardware/software bugs our failures are caused by playing badly most of the time and that seems pretty fair to me. If we played more we'd progress more but right now Christmas and final exams > video games. I suspect many of the other people not focusing on world first feel the same way. We've had 2 weeks, there's no looming content, and there are good reasons to be doing something other than playing video games right now. In the new year people will start trying end-game content and we'll see how things shape up.

If it takes 40 hours to clear all of normal mode content that's not to bad: probably on par with what it took to clear Ulduar. We've spent around 15 hours raiding so far, but I expect Neferian/Chogal/Alakir will take a fair bit of learning.

oh anyway, if evn reads this i just want to confirm the steps for copying over wow to an ssd.

Those are exactly right.

It's not unlikely that I am overestimating the number of guilds progressing as fast as we and other progression-focused guilds are.

What I genuinely find to be the most successful and positive change in this expansion is the apparent progression you describe from regular 5-mans to heroic 5-mans and then to 10- and 25-man raiding. You briefly touched on it, but what this does is create/force a more thorough experience through all of the content. In Wrath, they went to an extreme to make sure all players could experience most content. If a new player joined the scene mid-ToC, this resulted in blasting through all tiers of content by merely running heroics and jumping into the current tier.

This was in great contrast to Vanilla and BC end-game content where only the truly top players ever even stepped foot; Blizzard spent time and money on content that no one even experienced. Wrath was a huge change in concept, which resulted in an ironic shift where then most players joining mid-ToC, mid-ICC, did not experience the earlier content Blizzard spent time and money on, although not to the extreme of Vanilla/BC. In effect then, it was mildly successful.

Jump to Cataclysm, now and I think they have reached a nice medium where each jump in tier (5-man Reg -> 5-man Heroic -> Tier11, etc) mean a whole hell of a lot more while still making it perfectly doable given time to farm Valor Points for truly casual players. The real question to be answered is what will they do to allow players progression from 5-mans to raids when the next content patch hits. Will they make T11 purchasable using Justice Points and T12 Valor? That would be disappointing given what I described as the problem in Wrath.

It's not unlikely that I am overestimating the number of guilds progressing as fast as we and other progression-focused guilds are.

What I genuinely find to be the most successful and positive change in this expansion is the apparent progression you describe from regular 5-mans to heroic 5-mans and then to 10- and 25-man raiding. You briefly touched on it, but what this does is create/force a more thorough experience through all of the content. In Wrath, they went to an extreme to make sure all players could experience most content. If a new player joined the scene mid-ToC, this resulted in blasting through all tiers of content by merely running heroics and jumping into the current tier.

This was in great contrast to Vanilla and BC end-game content where only the truly top players ever even stepped foot; Blizzard spent time and money on content that no one even experienced. Wrath was a huge change in concept, which resulted in an ironic shift where then most players joining mid-ToC, mid-ICC, did not experience the earlier content Blizzard spent time and money on, although not to the extreme of Vanilla/BC. In effect then, it was mildly successful.

Jump to Cataclysm, now and I think they have reached a nice medium where each jump in tier (5-man Reg -> 5-man Heroic -> Tier11, etc) mean a whole hell of a lot more while still making it perfectly doable given time to farm Valor Points for truly casual players. The real question to be answered is what will they do to allow players progression from 5-mans to raids when the next content patch hits. Will they make T11 purchasable using Justice Points and T12 Valor? That would be disappointing given what I described as the problem in Wrath.

All current Valor Points equipment becomes purchasable with Justice points when the next tier is released. Blizzard has already stated that. While on one hand I'm fine with it, people should be focusing on current content because you don't want to end up in a guild that was working on Hydross and A'lar while other guilds were working on Illidian. At the same time, you end up feeling jipped because of all the work you put into the game. I'm more than fine with people being able to run heroics and use JP to jump into new content as long as making encounters overly easy isn't the comprise.

Looking forward to starting raiding. Looks like normal content stuff will provide a challenge to everyone, the extent of that challenge would be factor to skill and preparation and heroics look like they'll be real challenging and require A games for everyone. Still a tad bit earlier to tell, but that's what I'm hoping.

Finally got my Last heroic upgrade to notch my average item level to 346. As a sv hunter I do find my Damage/DPS leaps and bounds above other classes, in certain randoms I am doing 52% of overall damage (not aoe!) Even with like minded players with similar gear I am edging them out by arond 10-15% in damage done.

Enjoying the difficulty however not liking the Tank and Healer shortage in the guild at the moment, progression its non existent at the moment, we have players that can easily kill a few bosses off I would assume we were even over geared for some of the encounters, the only problem is we can never assemble a full team to Raid :(

Finally got my Last heroic upgrade to notch my average item level to 346. As a sv hunter I do find my Damage/DPS leaps and bounds above other classes, in certain randoms I am doing 52% of overall damage (not aoe!) Even with like minded players with similar gear I am edging them out by arond 10-15% in damage done.

Enjoying the difficulty however not liking the Tank and Healer shortage in the guild at the moment, progression its non existent at the moment, we have players that can easily kill a few bosses off I would assume we were even over geared for some of the encounters, the only problem is we can never assemble a full team to Raid :(

:(

We have our first one scheduled for the 27th of December, I gave up raiding when ToC came out and I told my guild I was only a backup once cata came out but it turns out most of their healers don't want to heal because of the difficulty so I've been asked to go. I really don't understand it to be honest, me and a group of 4 friends are getting the heroics done now in about the same time the wrath ones took us and healing is just as easy when you get some decent gear.

Oh well Blackwing Descent here I come.

Tanked last 2 boss's of Heroic Tolvir last night, the tank we had didnt want to move the shadow phoenix, so melee rance shadows ended up causing a wipe,,, so i put on my tank gear ( ALOT better quality then my dps gear ) beat it first attempt, as well as final boss.

I hate tanking pugs, Due to the other players attitudes, but love tanking in general, and will always volunteer for guildies

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    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. You can grab it on the F-Droid store and the Google Play Store. For iPhone users, there are other .kdbx-supporting apps, but I haven’t tried any of them, so have a look around and use what suits you. Once you have that done, you will want to install Syncthing on your computer and find a third-party app for your mobile device. On Android, I use an app called BasicSync; there are also options for iOS, but again, I’ve not tried these. Once you’ve got SyncThing, you’ll want to set it up and connect all of your devices together and share a folder between your gadgets. PCWorld has a good tutorial on setting up a synchronized file between your devices using SyncThing. Once you’ve set it up, congrats, you’ll never have to touch that stuff again except for adding or removing devices. I’ll be honest, I didn’t particularly like setting up Syncthing. It didn’t take me a massive amount of time, but I think I had to check online because I found it a bit confusing. That said, I’ve had it running for several weeks now and never need to touch the Syncthing settings, so that’s very nice. I also mentioned a conflicting file. I’m not sure why this is appearing, but the main .kdbx file seems to be updating and syncing just fine. What’s nice is that both KeePassXC and Syncthing are free software, so they won’t just vanish one day; you can take the code and fork the project or use a range of alternative implementations that others have made. It’s also nice that it works over LAN, so even if your ISP is having problems, your passwords will still sync. One area where you will want to be a bit more careful with this setup is if you only have one device. I am OK because I have a computer and two phones, all synced up. If you just have one device, you will probably want to store a backup of your .kdbx file somewhere else. Obviously, you’ll also want to remember your password really well, too. If you get locked out, it's game over. Overall, if you want to take back control of your computing from big tech, taking control of your passwords is an important part of this. You don’t need to immediately clear out your browser’s password manager; try running KeePassXC and the password manager concurrently for a while to see if you run into any problems. If you do try this out, let us know some other creative ways to use Syncthing. I haven’t really come up with a solution about what to do with my bookmarks, for example.
    • If the price was a dollar, someone would complain "Why isn't it free?" If it was free, someone would complain they weren't being paid to play it.
    • That lens of history will burn if you hold it at the right angle... Warn users too late: Shame, Microsoft! That extremely minor update to an obscure Control Panel widget required 2 years of warning. Warn users too early: Shame, Microsoft! We've got better things to do. Pipeline and process be damned, we'll just always be disappointed, eh?
    • Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good by Usama Jawad I have been using Windows since the early 2000s, when I was around 10 years old or so. I vaguely remember playing around with Windows 98 and Windows 2000, but that may have been on school PCs which had old operating systems installed. My main OS on the home PC, and the one I recall spending most time with, was Windows XP. At that time, I used the home PC to create Word and PowerPoint documents for school, but a lot of the time, I simply used it to play games. My dad would bring game discs which we would try and install on the PC, sometimes unsuccessfully, and sometimes, we would rely on flash games in the browser, like Bubble Trouble on Miniclip. However, the problem with the latter approach was the internet speed. On a good day, our dial-up internet would offer us speeds of 56 kbps, but on most days, it was closer to 33 kbps. This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
    • 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD drops to its lowest price in over three months by Fiza Ali Amazon is currently offering the 2TB WD_Black SN7100 internal solid-state drive at its lowest price in over three months, so you may want to check it out, if you have been considering a storage upgrade, before the deal dries up (purchase link is toward the end of the article). Featuring a PCIe Gen 4.0 interface and M.2 2280 form factor, the SN7100 promises to deliver sequential read speeds of up to 7,250MB/s and sequential write speeds reaching 6,900MB/s, offering as much as a 35% improvement in performance compared with the previous generation. It also achieves random read speeds of 1,000,000 IOPS and random write speeds of 1,400,000 IOPS. The drive uses Western Digital’s TLC 3D NAND technology for reliable performance and is further supported by a five-year limited warranty. It also offers strong endurance, rated at up to 1,200TBW, making it suitable for demanding workloads such as gaming, content creation, and high-speed recording. Moreover, its DRAM-less architecture claims to improve power efficiency (the SSD relies on system memory for caching via HMB), while the WD_Black Dashboard software enables users to monitor drive health, install firmware updates, and activate Game Mode for potentially better performance. Finally, it operates within an operating temperature range of 0°C to 85°C, and can withstand storage temperatures from -40°C to 85°C. 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD: $242.96 (Amazon US) Check this deal out if you want a 4TB option. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
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