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Well, our guild rolled through Uld last night for a drake run. We decided to down Algalon too since many people had not seen him. Sadly, the achievement for the drake where you have to kill both arms bugged out and we did not get it. So we will have to go back in next week, but at least i got the Starcaller title for my shaman!

Mages hands have had that since Vengeful Gladiator back in BC.

Hit cap's are the same as LK (percentage wise). You still need 5% (i believe that's right for PvP).

blink cd time reduction was a set bonus in bc, gloves gave improved fireblast.i just vendored my bc gear like 3 weeks ago.

any idea how many points in hit i need? i didn't play much at all in wotlk so...

blink cd time reduction was a set bonus in bc, gloves gave improved fireblast.i just vendored my bc gear like 3 weeks ago.

At one time it decreased the chance of Poly being interrupted. It used to give a increased range on fireblast, then they changed it to polymorph and presumably it was changed to this Blink part.

http://www.wowhead.com/spell=44301

It's how I figured out which pieces have had it.

At level 85 you will need 102.45 hit rating for each 1%.

oh i c. they must've changed it during tbc. i only played during the first year of tbc or so.

so i need roughly 500 point in hit to get near 100% hit chance? or ummm well iirc my miss chance against 85(mobs?) is ~2% so maybe just ~200 points?

anyways what i'm more interested in what to stack through reforging, crit or haste. i'm thinking mastery isn't as useful as either of the other two.

oh and about the gcd reduction on blink would that be useful for something like refreshing ice barrier after blinking out of cc when it's likely been broken or if not turning ~45 degrees and strafing into instants spam?

Just received the following email from blizzard, It did not ask for any passwords or anything (and I did not click the linik) So i replied hoping it was real.

Congratulations!

You have been randomly chosen as a winner for the Blizzard CS Twitter? Authenticator Sweepstakes. In order to claim your prize, please respond to this email within two weeks containing the following information:

Twitter Account Name:

Battle.net Account Name:

Verify that your address on your Battle.net is up to date and accurate by responding with CONFIRMED below:

If you need to modify your shipping address, please visit the official us.battle.net website under account details.

Once all information had been verified, a Blizzard Authenticator will be shipped to your registered Battle.net shipping address.

If you have any questions in regards to claiming the prize, please send an email to **************************** with subject, ?Authenticator Sweepstakes Question.?

Blizzard CS Twitter Team

did it have your original wow account name anywhere in the email? if not it's probably fake. although it does seem different than your usual phsihing spam if it has no links or not asking for a pwd.

do you have twitter and following blizzard or wow?

Yes I have a twitter account, yes i am following blizzardcs (their official customer support twitter) and Yes I entered the contest via twitter last week. It seams rather legit and as stated I did NOT click the link on the page just in case however, they did not ask for a pwd so i did as asked to see if it was real :D I will post again with pics if i receive it also if i get hacked I will let you know as well. However, I already use an authenticator (Android one) just wanted a physical one :D

Yes I have a twitter account, yes i am following blizzardcs (their official customer support twitter) and Yes I entered the contest via twitter last week. It seams rather legit and as stated I did NOT click the link on the page just in case however, they did not ask for a pwd so i did as asked to see if it was real :D I will post again with pics if i receive it also if i get hacked I will let you know as well. However, I already use an authenticator (Android one) just wanted a physical one :D

sounds less and less like phishing spam scams but nonetheless keep us updated. chances are if thi sis your bnet account email they already have the information requested if they are sending you spam and that's what this is, so it seems unlikely that it is phishing spam.

all that aside, if you did win an authenticator, gratz man! thinking of getting one myself. if they're giving them away that must mean they have them in stock(been hearing from probably bad sources they're always out of stock)

sounds less and less like phishing spam scams but nonetheless keep us updated. chances are if thi sis your bnet account email they already have the information requested if they are sending you spam and that's what this is, so it seems unlikely that it is phishing spam.

all that aside, if you did win an authenticator, gratz man! thinking of getting one myself. if they're giving them away that must mean they have them in stock(been hearing from probably bad sources they're always out of stock)

I have only once seen them out of stock however, since Cata was released they have been back ordered however they are still shipping them out rather quickly and for only $6.50 and no shipping to protect your account they are worth it.

And if you have an Android or iOS device you can download the authenticator app for FREE

Not to mention you get the Corehound pup for having one on your account :D

I have only once seen them out of stock however, since Cata was released they have been back ordered however they are still shipping them out rather quickly and for only $6.50 and no shipping to protect your account they are worth it.

And if you have an Android or iOS device you can download the authenticator app for FREE

Not to mention you get the Corehound pup for having one on your account :D

eyah i don't have a smart phone and all and if i did get one it would be a black berry. care less about hte free pet and more about security, since i've been hacked once already.

Been playing wow for 2 years. love it!

gratz on teh whale shark.

how do you get the camel? i go the achievement for ~105(?) quests in uldum. never saw the option to get a camel.

gratz on teh whale shark.

how do you get the camel? i go the achievement for ~105(?) quests in uldum. never saw the option to get a camel.

TY, must have exalt rep with Ramkahen to be able to buy two different camels from QM for 60g ea. Theres also rare npc that drops a camel mount, you may look for /target Mysterious Camel Figurine.

.

Been playing wow for 2 years. love it!

grats on the mount. I've been playing for about 2 years as well. After playing cata i lost all interest and sold my account for $550. I thought i would miss playing but i havent even thought about it. I guess cata just killed my want to play it ever again.

So we've got some incoming class changes

Some clearly aren't a surprise (feral druids in PVP are very strong, Hunters are ridiculous in PVP, dual-wield unholy DKs are over the top).

For my class:

  • Shadow priest AOE has been horrible since the start of expansion for exactly the reason they said: Mind Sear is garbage. Right now I'm undecided on whether or not it's worth casting at all, even on fights.
  • I disagree that shadow priest single target has the issues they say. The problem is not that it's "low": on the majority of (raid) fights I'm only tailing the hunters, the real issue is ramp up time. I need a good 10 seconds: dot, dot dot, mind flay mind flay, mind blast, archangel: Now I'm ready to start. For trash that lives 30 seconds you blow half the fight just getting started.

We assembled a raid last night now that everyone's back from Christmas obligations. Had some really good attempts on Cho'gal but an under-performing ret paladin who isn't a regular member of our group held us back (my opinion, he'd disagree). Given our progress so far I think there's a pretty good chance we'll be getting mounts and titles this lock-out.

I'm uploading our Chimaeron kill. We lucked out and had a regular healer come home earlier than expected. That let me go DPS (with healing during the stacked AOE) and got us through to a kill. It's a pretty boring fight to watch, pretty intense to heal, and it forces you to be on top of your "don't die now" buttons as a DPS. Overall it's a pretty solid encounter: the first 80% is fun and not the sort of thing you can rely on healers to fix all the time, the last 20% should continue to be fun for a few weeks. The boss enrages, becomes immune to taunt, all healing stops working (he hits for 300k on tanks) and he just works his way down the threat list eating your tanks, top DPS, Lower DPS, and eventually finds his way to the healers. You have to kill him before he eats everyone in your raid.

thanks for hte link evn. i liked the love for mages early in the article, but noticed a distinct lack of mage talk for the rest of it. i find it interesting in teh context of after 4.03a was released before cata everyone was saying how OP we were and how we needed to get nerfed. now it turns out that we're still kinda gimpy at endgame. but at least we're getting some attention in the right direction instead of either getting nerfed or totally ignored.

i've been noticing alot of what it talks about otherwise in regards to other classes in pvp in the last week or so. nothing i really disagree with at all.

druids are a huge pita to pvp against, as they are completely un cc able. i think it's absolutely insane that a class that can switch between dps tanking and healing itself within seconds can also anti cc everything. making fear stronger against them only helps teams with locks or preists on them, and locks are already strong with fear in pvp compared to other cc. i think if they're going to get so much anti cc other classe's anti cc should be buffed somewhat, for example letting blink escape more cc's.

most hunters i've seen in pvp have been easy to roll over quickly and without getting hurt much. idk if it's the players the class or their gear(keeping in mind i'm not even in the full crafted pvp mage set- and this tarted before i geared up) but i did get totally owned by a hunter one on one the other night in a bg, with nothing i could do.

locks seem to be able to fear and dot spam in pvp, and unlike my cc's their fear takes huge amounts of damage before breaking. they also seem to get some ice lance spammable instant now i've been seeing some use, which is just totally lame considering how much more powerful their pets are than ours in any of their specs.

warriors are really strong in pvp right now and are incredibly hard to kite or stay out of their stuns.

dk's wise i've seen good ones and bad ones, but they are innately strong in pvp with their ranged pull thing and a mix of ranged and melee dps skills. some of them seem to be able to do outrageous burst that i could only dream of, and considering how early it is in the expansion in terms of gear. while others seem to be played just terribly and are easy to kite around without taking too much damage.

it's hard to say about preists because i haven't fought many, but my bro plays one and we seem to do alright in pvp together. he seems to be doing well in 5mans in terms of dps overall, and beat my arcane spec(with quest gear) in average dps throughout the dungeon.

i'm glad they addressed the thing about people getting into heroics with min i level and finding it to be a bit too hard. i've mentioned this a few times when it comes up elsewhere and blizz seems to back me up on it.

i sold my 5 year old account as well.. just felt cataclysm destroyed what was familiar to me already and i didn't feel like re-doing anything anymore.. TBC is where my heart was :)

Off to play lord of the rings online.. at least only playing 2-4 hours a week doesn't make me feel guilty since it is 14.95/month

YAY for arcane damage going to be buffed again!!! haha on the frostnova/ring of frost nerf, that worries me, because we use it as a oh crap move in instances all the time. I don't pvp so can't give you that side of things, but for PVE both are used A LOT. I honestly would have rather seen them nerf the amount of time a target is sheeped, then nerfing the time frostnova/ring of frost lasts.

YAY for arcane damage going to be buffed again!!! haha on the frostnova/ring of frost nerf, that worries me, because we use it as a oh crap move in instances all the time. I don't pvp so can't give you that side of things, but for PVE both are used A LOT. I honestly would have rather seen them nerf the amount of time a target is sheeped, then nerfing the time frostnova/ring of frost lasts.

honestly frozen state from these spells is so ****ing quick and break on damage almost instantly. i don't know why they would nerf them. especially compared ot other classe's cc.

unless i'm solo pvping if someone is dpsing my target the frozen state is broken before the gcd from w/e spell froze the target is up and i can icelance them just once. for icelance usage i pretty much have to rely on fof in 2 man arenas alone. that's after speccing into the talent that allows frozen targets to take more damage befor ebreaking. it's pretty much useless at 85.

where as a lock can fear me and put all his dots on me and spam that instant thing and it last longer than my polymorph in pvp. and seems to cast faster too. never mind lock version of counterspell or his pet that stuns or other ****.

other classes seemm to get tonnes of stuns now which are way strong than my frostbolt snares and even my spells that freeze players, since they can still do ranged attacks from it, and almost everything escapes from it. and our only stun is our iltimate frost tree talent and the target has to be frozen first unlike other class's stuns that are a component of damaging attacks.

edit: thinking about it really kind of annoys me. while mages ahve gotten some much needed love in cata compared to previous years, we're still on teh gimpy end of hte class balance scale, and really do not need any nerfs when compared to other classes which have much stronger cc's and burst that's far more consistent and easier to use.

while the number of buttons we need to have has been cut down, we still are utilizing more than 20 buttons to be effective in pvp. and our pet is relatively gimp.

sure i once in while get a 12-16k cirt on icelance, but it so inconsistent really, more often i get normal 6k hits on fof or frozen targets. and even 16k crits are relatively small in terms of players with 100k+ hp.

our bubbles are also relatively weak compared to other classes who have bubbles in addition to high armour and great sustained and burst dps combined with stuns.

anytime a player targets me i am pretty much reduced to instant spells as i try to out position and outrun them. my bubble almost always breaks instantly and even with the frozen effect on ice barrier breaking i still have a hard time putting distance between myself and any melee player.

and as frost any class that can heal can outheal my sustained dps even with good crit rate and good use of improved cs in their dps specs. and god forbid they have any instant heals they can use on the go, in which case they can easily get out of my hardcast time nukes range while healing themselves or los me or reduce me to chasing them with ice lance spam without fof procs.

it seems my initial feeling that blizz no longer hates mages is somewhat wrong. we may not be hte red headed ****** child among wow classes but we're still on the low end of the gimp list.

So, I've begun playing again a bit more seriously. Been trying to do dungeons, but with a low player base I find I wait and wait (as a healer). I've done a couple with a good group and I made out fine healing, 1-2 deaths per run (not bad if I say so myself), however.. there seems to be a large number of players that don't care about CC, and don't understand why they are dieing. They don't grasp that my heals heal for 6-15k (if I smite to get Evangelism up It heals 6-7k, same with normal heal, Pennance gives me 3 (3-5k) heals), and in the time it takes me to get those heals off they have taken double that in damage.

If I am lucky I can keep everyone alive in the non CC'd pulls using barrier and my group heals, but that drains my mana and they get upset when we gotta sit and let me mana up due to their inability to play WoW.

So, I've begun playing again a bit more seriously. Been trying to do dungeons, but with a low player base I find I wait and wait (as a healer). I've done a couple with a good group and I made out fine healing, 1-2 deaths per run (not bad if I say so myself), however.. there seems to be a large number of players that don't care about CC, and don't understand why they are dieing. They don't grasp that my heals heal for 6-15k (if I smite to get Evangelism up It heals 6-7k, same with normal heal, Pennance gives me 3 (3-5k) heals), and in the time it takes me to get those heals off they have taken double that in damage.

If I am lucky I can keep everyone alive in the non CC'd pulls using barrier and my group heals, but that drains my mana and they get upset when we gotta sit and let me mana up due to their inability to play WoW.

Honestly thats my biggest complaint, is heals haven't really scaled at all with the HUGE health pools now. I mean I know its a tough balancing act between, do we make it so healers do nothing again but hots or do we make it so they are spam heals the entire instance, but I think it can be better than what it is.

Honestly thats my biggest complaint, is heals haven't really scaled at all with the HUGE health pools now. I mean I know its a tough balancing act between, do we make it so healers do nothing again but hots or do we make it so they are spam heals the entire instance, but I think it can be better than what it is.

Yea, it's like the health has jumped to double. But my heals increased by 10 - 20% not the 100% that health did. I mean, it's kinda strange to sit there and cast smite to heal players.. don't really get that whole DPS to Heal Better thing. I wish it was something like the holy tree where if ya cast heal 5x you get the speed and mana bonus.

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  • Posts

    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
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