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Ding.. 69.. today.. and continuing the path of loremaster.. I ran into a bit of a snafu.. I can't complete Terrokar Forest until I'm 70 (three quests there require you to be level 70!), and as I'm 69, I'm a level below it.. so I have to wait. :(

BUUUT...

The good news: I got my corehound today:

sdM8j.jpg

:happy:

Very nice!!!

I transferred my alliance hunter back to the server that I play most on and I have him at 73 now, I did not play him very much at all during WOLTK. My warrior is now at level 43 and so far I am very much enjoying playing that class....more fun then I thought I would. Now to just learn to tank lol

Grr. I HATE guild recruitment spam..

Thought I'd think of a simple fix for it..

That's not a solution. The reason trade is used is because it's the most populated place to advertise. You wouldn't advertise a new car in a "journal of boring stamp collection" if nobody reads it, you put it up where the eyes are: football games, prime-time TV, etc. Any proposed solution must have this property as a minimum: it must reach at least as many people as trade chat does.

It must also have some additional benefit that /trade lacks. To get people to change it has to not just be equally good, it has to be better (ie: available even in raid/dungeons, or cross-realm). I suspect it would also have to be automatically joined the same way that trade is. A global channel that requires an individual to opt-in it isn't enough (we already have those, they don't work for this purpose).

If ever a channel becomes better than trade for these purposes, all trade chat will simply migrate to the new & better channel because ultimately everyone values the same thing: maximum reach for minimum effort.

Opting out if you're in a guild might be fine but it couldn't be the default behavior as people already in a guild are still attractive recruitment prospects (ie: if you're a progressed hard-mode raiding guild, you probably want to steal people from "bad" 7/12 guilds because they're more likely to be geared and experienced than somebody without a guild.

If anything I think your approach would just double-up the spam. Once in your revamped channel, and then again in trade or general chat. Just aggressively filter chat: add words like "Recruit", "join", "www", "pve guild", "pvp guild", etc. to your black list. You might miss some 'real trade chat' but that seems like a small price to pay if you really hate recruitment spam.

Regarding the OS X instaler.

Why is it whenever I do any sort of changes to the settings (disable p2p for example), the launcher will say everything is finished downloading even if I have 9GB left to download? This also does this after I wake my computer up from sleep.

This happens on my iMac and my latest Mac Pro. Is anybody else having the same issue on OS X?

Regarding the OS X instaler.

Why is it whenever I do any sort of changes to the settings (disable p2p for example), the launcher will say everything is finished downloading even if I have 9GB left to download? This also does this after I wake my computer up from sleep.

This happens on my iMac and my latest Mac Pro. Is anybody else having the same issue on OS X?

Sometimes the Launcher thinks it has things to download when it really doesn't. Don't ask me why, because I don't know, but the game ends up working just fine.

I suppose the opposite could be possible, but I've never seen it happen.

So, I decided to stick with Disc. It's tough at times, though it's becoming more and more about the gear. My skill itself is still relatively the same, I have rotations down a bit better, but that's it. I am at a 342 iLevel score based on how wow figures it out, I have like 95k mana, and sick SP which ultimately makes it far easier. So, I guess from personal experience.. healing in basic quest items = PITA, but once you get into dungeon and heroic gear, it becomes pretty easy again.

Since I am new to this game, can you rate how well my DK is doing in terms of DPS?

The maximum I am able to get him up to at the moment is 7,140 DPS. I am also able to solo "The Shattered Halls" dungeon on Heroic difficulty. It seems about 12 guys attacking me at once is the maximum I can handle. I am level 83. Does my guy seem to be okay, or should he be doing a lot more DPS?

Since I am new to this game, can you rate how well my DK is doing in terms of DPS?

DPS before level 85 is more-or-less irrelevant. It varies so much with fight length, gear, party buffs, number of adds, etc. that it's almost impossible to make meaningful comment.

A respectable DK (unholy) with quest greens and blues (or wotlk Tier 10.75 raid gear) should be putting up around 10,000 DPS in a 5-man dungeon. Going into Cataclsym that was about what you'd get from a typical DPS with good gear, and that's about what you expect from a typical class with 'bad gear' at 85. While leveling your damage should remain relatively constant. Your hit/crit/haste/expertise drop and your stamina/mastery increase, and weapon DPS jumps pretty substantially but leveling offsets the gear gain due to changes in stat conversion.

I am also able to solo "The Shattered Halls" dungeon on Heroic difficulty.

That's not terribly useful metric, any level 80 class is be able to do that, by level 83 it should be no more difficult that rage fire chasm or stockades.

Unrelated: heroic Chimaeron is garbage, beating it isn't fun. The first trip through the mechanics were neat to learn and I generally liked it. The heroic one is more of the same but with some RNG tossed in to determine whether you're wiping at 40% or getting an easy trip to the kill. This seems like a fight we'll be wiping on for a few more weeks in spite of perfect play, the only up side is that more gear will trivialize it.

Well I do not do any raids or anything so I cannot get the best gear out there.

The gear you have access to at 83 from quests and 5-man content is better than the best end-game loot from Tier 10 25-man heroic content. If you've been leveling by anything but mining and herbalism you should have the gear capable of supporting 10,000 DPS give or take (depending on content) provided you couple that with an appropriate spec.

I am a blood DK, is that also why my DPS is a little lower?

Blood isn't a DPS spec. It's sort of like asking how much healing you should be doing as a ret paladin or what you can do to hold threat better as a rogue. Given that roughly 9k is what you'd expect from a blue-geared DK tank in entry level raid or 5-man heroic content I'd guess that roughly 7k is probably what I'd expect to see from someone tanking a 5-man dungeon below level cap.

For a tank DPS needs to be "good enough" that your party doesn't pull off of you. How much you'll do varies depending on the number of mobs, how much vengeance you've stacked up, and the nature of the fight. There's no appropriate answer for that. If you're holding threat then the appropriate question is "how can I take less damage" or "how can I heal myself more effectively".

Thats what I did, and I followed their usage guide (priority-based playstyle). It doesnt seem to do any good. I have respec'ed my guy to what they say.

Which presence are you using? got a link to you're armory? I'd like to see a fraps to see if you are unconsciously doing something wrong, If you can provide that?

I mostly use unholy presence due to faster attack rate and faster cooldowns. I switch it to frost occasionally.

http://us.battle.net/wow/en/character/auchindoun/nighthawked/simple

Like I said, I do not raid and I have not done any dungeons since I went to the cata zones. I have just been getting the gear from quests.

Right now your gear is all over the map: crit/haste/master/expertise/dodge/parry. Focusing on one spec and choosing / reforging gear to make that spec perform better is always the way to go.

If you're leveling then your focus should be on leveling speed. Some talents are useful while leveling because they increase movement speed, resource regeneration, or health recovery at the expense of a raid damage. When you hit level cap and start playing with other people you'll probably respec into a "cookie cutter" DPS spec for regular use, occasionally respecing for specific PVE or PVP needs.

With that in mind, I'd level my DK as frost (I have an excellent 2-handed axe and comparatively bad 1-handed weapons so I'd go 2H frost) almost entirely because of the "on a pale horse" talent. 50% of your time leveling is spent traveling either between mobs or to different quest hubs: faster movement speed = faster leveling. I'd start with something like this but if you went dual wield you'd want to move a couple of the obvious talents around. You get the "move faster", "more runic power when you kill stuff", "interrupt caster mobs cheaply", and "deathgrip is always up" talents that should help you tear through mobs more quickly.

I'd also stop using plague strike and basically just go with howling blast / icy touch, frost strike, and obliterate. The majority of your damage will be frost strikes which is why you snag all the "more runic power" talents. Pull with glyphed howling blast or death grip, spam runestrike whenever it's available, fill holes with obliterates or death strikes if you're losing health. Self-healing is also available via lichborn -> deathcoil or ghoul -> dark pact.

For gear I'd be stacking strength, and then reforging to haste where I can, and mastery where I can't. I'd be looking for the highest DPS 2H weapon, and not worrying too much about hit or expertise gear until the level cap.

Slogging through Uldum will get you to 84 in around 8 hours of /played time if you follow the quest chains, about the same amount of time in twilight highlands should have you at 85. At that point you can spec for end-game content. If you're going to raid as DPS you'll be one of two specs:

  • frost for utility -- kiting adds and ranged AOE can be very valuable.
  • unholy -- you'll babysit your pet which does all of the damage for you.

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