Recommended Posts

Yea because a Mexican mum getting 25 years for starving her child is totally Warcraft related!

It is...

LAS CRUCES, N.M. (AP) ? A New Mexico woman has been sentenced to 25 years in prison for the death of her young daughter, who withered away from malnutrition and dehydration while the mother spent hours chatting and playing World of Warcraft online.
I know you personally hated attuning. But there could be some form of attunement that is either attainable via 5man content or by doing raids. They could make dungeons/5man content a lot more tedious to go through, and raiding be the cleanest shot.

I quite liked the onyxia attunement apart from the "Where's Rexar" portion and "anybody have the UBRS key?" bits. I thought the Karazhan and Scholomance key quests were also pretty well done. I like the sort of attunement that you can do mostly solo and where group components aren't at odds with the goals of the other people you're doing things with.

The group components for horde onyxia were 3x3-man "kill some random world mobs" (annoying) and "clear UBRS twice" which are things you'd probably want to do before you started raiding anyway. Karazhan attunement was to clear a handful of normal mode dungeons, something you'd want to do while leveling up anyway.

The problems start to show when you require 55 minute Shattered Halls: something beyond the reach of people in my 25-man raid due to class imbalances and certainly not anything you'd want to pug. Killing raid bosses and obnoxious side quests (jailbreak for alliance onyxia) also don't work IMO.

They could make dungeons/5man content a lot more tedious to go through, and raiding be the cleanest shot.

Let's assume it takes 35 minutes for ZA or ZG: that's 4 hours to cap out your valor points at 980. Our alt run can clears tier 11 normal mode in 2.5 hours and earns full valor point cap (1250) plus gear that's half a tier higher than 5-man loot.

Assuming a flask or stack of fish costs 150g, a raid shouldn't cost more than 1000g a night (divided by 10 players) thanks to cauldrons and feasts. You make that much by killing 4 raid bosses from the cash drops alone. Not that you need consumables - they're an optional boost but certainly not required the way the were in 1.13 Naxx, 2.0 Gruul or 2.4 Sunwell.

To me it looks like your suggestions are already in the game.

I could be ina casual guild that does a couple hours a day, however there is little progression, and if there was a way I could feel like I progressed,

If you can forgive the small sample size, using my server as an example and counting only guilds with at least 1 heroic end boss down, the average raid schedule is 12 hours a week. The real average is 10 hours per week but one guild has a 20 hour schedule and that's inflating things.

The idea for heroics was nice having iLevel requirements, but you would still get people who just kept gear in their bags to trick the system, and really weren't ready at all.

The iLevel requirement isn't for the dungeon, any level 85 character can zone in. The iLevel requirement is only to use the RDF to queue up/pug others.

I quite liked the onyxia attunement apart from the "Where's Rexar" portion and "anybody have the UBRS key?" bits. I thought the Karazhan and Scholomance key quests were also pretty well done. I like the sort of attunement that you can do mostly solo and where group components aren't at odds with the goals of the other people you're doing things with.

The group components for horde onyxia were 3x3-man "kill some random world mobs" (annoying) and "clear UBRS twice" which are things you'd probably want to do before you started raiding anyway. Karazhan attunement was to clear a handful of normal mode dungeons, something you'd want to do while leveling up anyway.

The problems start to show when you require 55 minute Shattered Halls: something beyond the reach of people in my 25-man raid due to class imbalances and certainly not anything you'd want to pug. Killing raid bosses and obnoxious side quests (jailbreak for alliance onyxia) also don't work IMO.

See, what I am talking about is less Solo and more group based. I guess what I am thinking is kinda like Guild Wars, where you have to move through X place to get to Y place. If they had something like that while staying with the whole you can do what you want when you want, essentially you would unlock the endgame content (If you chose to go that path).

Let's assume it takes 35 minutes for ZA or ZG: that's 4 hours to cap out your valor points at 980. Our alt run can clears tier 11 normal mode in 2.5 hours and earns full valor point cap (1250) plus gear that's half a tier higher than 5-man loot.

Right, however you have to remember that a 2.5 hour clear with Alts took far far far longer when learning it with your mains. So that 4 hours to cap my points is far less than the far larger number of hours spent learning the raid.

Assuming a flask or stack of fish costs 150g, a raid shouldn't cost more than 1000g a night (divided by 10 players) thanks to cauldrons and feasts. You make that much by killing 4 raid bosses from the cash drops alone. Not that you need consumables - they're an optional boost but certainly not required the way the were in 1.13 Naxx, 2.0 Gruul or 2.4 Sunwell.

To me it looks like your suggestions are already in the game.

As I say I do have a lack of raid exp with Cata, only did TBC and Wrath raiding. So I can't comment on this, however I wasn't saying anything about flasks and such. I was just say that in previous expansions, I would spend quite a long time each day preparing for a raid.

If you can forgive the small sample size, using my server as an example and counting only guilds with at least 1 heroic end boss down, the average raid schedule is 12 hours a week. The real average is 10 hours per week but one guild has a 20 hour schedule and that's inflating things.

How many hours are spent learning and wiping and not getting anything? I know that's part of the game, and I actually enjoy that, however it is time consuming, and there a raids I have been in where the only cash gain is minimal and it's because of trash. Cost of repairs, flasks, etc to not down a boss can stack up.

The iLevel requirement isn't for the dungeon, any level 85 character can zone in. The iLevel requirement is only to use the RDF to queue up/pug others.

Right, understood. However, it would be nice to see an iLevel requirement for getting into endgame heroics overall.

Right, however you have to remember that a 2.5 hour clear with Alts took far far far longer when learning it with your mains. So that 4 hours to cap my points is far less than the far larger number of hours spent learning the raid.

I looked up our old kills: 21 hours to go from first setting foot in a raid to killing our first end boss. Two hours of work to kill al'akir and then 7 hours to kill nefarian (we re-cleared 10/12 before those two). After you've learned an encounter it's pretty easy to repeat it because this tier stresses mechanics and situational awareness.

It seems unfair to say that the ~30 hours I spent learning normal mode raids counts against me but the time it takes someone to learn ZA/ZG to the point they can clear it in half an hour, and all of the 5-man content before it, doesn't factor in.

How many hours are spent learning and wiping and not getting anything? I know that's part of the game, and I actually enjoy that, however it is time consuming, and there a raids I have been in where the only cash gain is minimal and it's because of trash. Cost of repairs, flasks, etc to not down a boss can stack up.

There shouldn't be any. The expansion came out on a Tuesday, by Monday we'd leveled to 85 and killed 5 raid bosses. The next week we were earning more valor points (and gold/gear) per hour from raiding than is possible today with 5-man content.

Assume every 2 hours of raiding 'costs' a stack of feasts (450g) a cauldron (600g) and a full repair of blue gear (100g x 10 people). Total cost to learn normal mode raids for us would be 3000g per person. Selling one BOE epic would cover the whole guilds expenses for normal mode. Again you're counting raiding expenses as if it were impossible to use a flask in a 5-man dungeon (or mandatory to use them in raids) or like you don't take durability damage in a heroic dungeon.

Right, understood. However, it would be nice to see an iLevel requirement for getting into endgame heroics overall.

I don't understand what a mandatory gear grind does to make something more fun. If my friends and I can kill Sinestra (or any 5-man bosses) wearing our Tier 6 sets why shouldn't we be allowed to? IMO gear checks should be part of the encounter and we already have those in the form of hard/soft enrages and mechanics that require certain levels of health to survive.

I was just say that in previous expansions, I would spend quite a long time each day preparing for a raid.

I understand that you're not familiar with the current state of the raid game but I don't think it's reasonable to point to flaws from years ago to criticize today's reality.

Man, I love the GMs in this game, I accidentally sold an item I didn't mean to, and wrote a GM ticket up..

Later today this arrived in my email: ..

Greetings Minifig,

Account Name: -XXXX-

Realm: Draka

Character Name: Minifig

Item(s) Restored: Tia's Grace

Thank you for taking the time to contact us. We appreciate your feedback and apologize for being unable to address your issue while you were still online.

Please keep in mind that each account is permitted a limited number of instances in which the GM staff may assist with the recovery of items or characters that have been lost. Although we understand that the occasional mistake can be made, we encourage players to exercise caution and minimize such situations to avoid future need of restorations and GM assistance. Restoration of any kind is not guaranteed. While we will make every effort to verify and restore your loss, the decision to go forward with a restoration is entirely at Blizzard's discretion.

If you do accidentally sell an item, often you can get the item back without GM assistance. At the bottom right of every vendor window is a "Buyback slot". The last 12 items sold to a vendor will remain available for repurchase as long as the character does not leave the game or zone to a different area. If this happens the list of items will be cleared. If you have accidentally sold an item, always attempt to repurchase it immediately.

You will find the item(s) already in your character's inventory or in the mailbox as an attachment. If the item(s) was lost due to an accidental sale, the appropriate amount of money will be charged. If you do not pay the COD to retrieve the item from the mail, and the mail expires, unfortunately your restoration will be forfeit.

:happy:

I looked up our old kills: 21 hours to go from first setting foot in a raid to killing our first end boss. Two hours of work to kill al'akir and then 7 hours to kill nefarian (we re-cleared 10/12 before those two). After you've learned an encounter it's pretty easy to repeat it because this tier stresses mechanics and situational awareness.

It seems unfair to say that the ~30 hours I spent learning normal mode raids counts against me but the time it takes someone to learn ZA/ZG to the point they can clear it in half an hour, and all of the 5-man content before it, doesn't factor in.

I am just saying, that I can spend ~2 hours to learn all the fights in ZA/ZG then the rest is just rinse and repeat. So 4 hours total (Giving an hour and a half per instance) is far less than even say 21. Now I am not saying Instancing is better than raids, nor am I knocking them. All I am saying is it would be nice to have some harder instances, or scaling instances to run along side raiding. (Unlocked?)

Assume every 2 hours of raiding 'costs' a stack of feasts (450g) a cauldron (600g) and a full repair of blue gear (100g x 10 people). Total cost to learn normal mode raids for us would be 3000g per person. Selling one BOE epic would cover the whole guilds expenses for normal mode. Again you're counting raiding expenses as if it were impossible to use a flask in a 5-man dungeon (or mandatory to use them in raids) or like you don't take durability damage in a heroic dungeon.

I wasn't complaining about costs, I was saying it CAN happen, granted it can happen in an instance too, but if you need to repair more than once there are issues.

I don't understand what a mandatory gear grind does to make something more fun. If my friends and I can kill Sinestra (or any 5-man bosses) wearing our Tier 6 sets why shouldn't we be allowed to? IMO gear checks should be part of the encounter and we already have those in the form of hard/soft enrages and mechanics that require certain levels of health to survive.

That is where it can become an issue, but it would be nice to not run with people in the wrong gear, or lower gear than they should. I don't know if it's because I am a healer or what, but when DPS is Low, or the tank's avoidance/damage loss isn't great (due to either gear or skill), it does annoy me. I have to work harder to make up for other peoples weakness. I know I picked a support position, and I know that's what I have to take. It would be nice though to be sure that the players I am running with know their classes, and have taken the time to actually attain the gear, and have been through the content a fair few times themselves.

I understand that you're not familiar with the current state of the raid game but I don't think it's reasonable to point to flaws from years ago to criticize today's reality.

I don't believe I was pointing out flaws. I was trying to say that I wish there was something between raiding and instances that is harder than an instance, however requires less prep time than a raid. And less time spent on the same boss (You state 7 hours was spent on a single boss). I know what you mean by a 10 main raid being in the middle, however to get to the 2-3 hours to clear (which is fine by me) you need to know the fights inside and out. It would be nice if there was say a 10 man that took 2 hours (4 at the longest) that had a difficulty between 10 man raids and instances, where less time was spent wiping/learning the fights, but still took time to go through.

I am just saying, that I can spend ~2 hours to learn all the fights in ZA/ZG then the rest is just rinse and repeat. So 4 hours total (Giving an hour and a half per instance) is far less than even say 21.

Given that ZA and ZG are not any longer than any other 5-man dungeon, and using your 2 hour estimate to learn a dungeon your total learning time (including VC, SFK, HOO, LC, VP, SC, GB, BRC, and TT) is actually longer than my 21 hours to get to Cho'gall. Then you need to include the time you spent farming to hit ilevel 346 just to set foot in ZA/ZG.

You may try to argue that I had similar farming before I could raid but you'd be wrong. Check my achievements and you'll see I hadn't seen half of the heroics until after I'd made it to Cho'gall and that I didn't get the "get level 85 blues" achievement until then either. I couldn't actually RDF queue my way into heroics until after I'd cleared most of the normal mode raid content (and that was true for other members of my guild as well). We got in by running out to the instance and jumping through the portals.

So I logged on a few days ago, and was approched by a buddy about joining a guild and tanking 25's. Told him I'd give it a shot, so he shot me an invite. Tanked tonight for the first time since end of February, and while I completely sucked on the first few Nef pulls I still managed to do a near perfect kite on Nef's adds, which finally got me Defender of Shattered Worlds (last time I fought him was a 50k wipe). Moved on to BoT, where I did Heroic Halfus (lol).

By the time we got to twin dragons I felt comfortable in remembering all my keybinds and was enjoying it. Not quite 100% sure I want to do 25's as I prefer 10's, but I'm having fun and it's nice to slay some pixelated baddies.

Given that ZA and ZG are not any longer than any other 5-man dungeon, and using your 2 hour estimate to learn a dungeon your total learning time (including VC, SFK, HOO, LC, VP, SC, GB, BRC, and TT) is actually longer than my 21 hours to get to Cho'gall. Then you need to include the time you spent farming to hit ilevel 346 just to set foot in ZA/ZG.

I was already high enough for ZA/ZG as soon as they were released, so I got there by running instances while I was bored. Keeping in mind, I also have archaeology at max, and an alt I decided to level. So I didn't sit there grinding instances. I also haven't done GB or BRC on heroic.

You may try to argue that I had similar farming before I could raid but you'd be wrong. Check my achievements and you'll see I hadn't seen half of the heroics until after I'd made it to Cho'gall and that I didn't get the "get level 85 blues" achievement until then either. I couldn't actually RDF queue my way into heroics until after I'd cleared most of the normal mode raid content (and that was true for other members of my guild as well). We got in by running out to the instance and jumping through the portals.

You seem to think that I am saying instances are the one and only way to go. That raids should be gone and not exist. If you read what I said, if there was a way in which Instances/Raids could be used to unlock new content.. Instances should be the more tedious of the two, the only difference being, I can do one in say 45 minutes and that's that. Do I like raiding? Yes, am I in a position gear wise to raid? Yes. Am I in a position based on real life and such? No.

What works for you doesn't work for everyone else. I would rather know I am fully geared enough for a raid, then run in and hope for the best. It's great you and your guild could run in and do the stuff, but that has nothing at all to do with what I am talking about, and things I personally would like to see.

I was already high enough for ZA/ZG as soon as they were released, so I got there by running instances while I was bored.

You have this strange desire to hand wave away the fact that 5-man instance grinding isn't the quickest way to earn gear/currency/etc. You weren't high enough ilevel/experience to run ZA due to some magic reprieve: you worked at it for several days/weeks/months.

Instances should be the more tedious of the two, the only difference being, I can do one in say 45 minutes and that's that.

I'm saying that's already the case.

So I logged on a few days ago, and was approched by a buddy about joining a guild and tanking 25's. Told him I'd give it a shot, so he shot me an invite. Tanked tonight for the first time since end of February, and while I completely sucked on the first few Nef pulls I still managed to do a near perfect kite on Nef's adds, which finally got me Defender of Shattered Worlds (last time I fought him was a 50k wipe). Moved on to BoT, where I did Heroic Halfus (lol).

I tanked the instances on 25-man on saturday and really didn't have any fun with it. A fair chunk was the fact that my friends weren't there but I also just don't like the way encounters play out now. At least you made it back in time for firelands. Much easier to go into a new zone with people you already know that to try and make new friends while they're learning encounters.

Tonight we're trailing a new DK applicant. I was generally positive about his application save for his stupid name "?n??fth?s?n?m?s" which he acknowledged when he applied and said he change. When he got to the server what do I see: same stupid name with all it's accented characters. Not cool. Taking him to twilight council tonight so if he's not raping the DPS meter tonight we'll be looking for another melee to replace in short order.

I tanked the instances on 25-man on saturday and really didn't have any fun with it. A fair chunk was the fact that my friends weren't there but I also just don't like the way encounters play out now. At least you made it back in time for firelands. Much easier to go into a new zone with people you already know that to try and make new friends while they're learning encounters.

The encounters I did last night I prefer on 10 over 25. I think I'd rather raid 10's than 25's, but at least on my server 10's are made up of people who just don't care about progression and all the progression oriented people do 25's. I so prefer the atmosphere 10's provide as to 25's, but what can I do. Not looking to shell out money to go to a new server knowing nobody with a 50/50 chance it'll work. Probably shouldn't have ever left. :p

Possible to have a horse mount under level 20? Travelling on foot sux.

Kind of: Level 20 is the minimum level required to have a horse that moves faster than walking speed.

If you've got about $150 to blow on vanity items then you can buy a riding turtle card from ebay. The riding turtle doesn't move any quicker than walking on foot, but you can mount it at any level. It's looks neat but has has no other useful purpose.

Unrelated:

After weighing it all I think it's probably the hardest encounter of the expansion. IMO the 'hard part' of al'akir is harder than the 'hard part' of Council, but al'akir is a down hill ramp that gets easier as you go until the final free loot phase. Council starts off reasonably hard and ramps up the difficulty - there's no real 'free loot' phase and there are far more ways to kill yourself or everyone around you. Sinestra is "learn these mechanics and execute them properly". Al'akir / Sinestra felt like the bosses were testing you: "What if I try this, will they kill themselves?" Council feels more like he's trying to kill you, it's a controlled wipe kind of like phase 2 m'uru was.

Feels good to beat the expansion again, even if there's only a week or two left.

Can someone send me a scroll of resurrection please?

US Realm

Realm: Trollbane

Character: Avram

An error has occurred.

Your friend has already used a Scroll of Resurrection in the past and thus is not eligible.

An error has occurred.

Your friend has already used a Scroll of Resurrection in the past and thus is not eligible.

That's odd, my account has been inactive since 1/12/11. Oh well, thanks for trying.

EDIT: I used a scroll 2 years ago, maybe you can only use one per lifetime..

What's better to use for a hunter, two daggers that do 8.8 dmg per second or a staff that does 17 dmg per second but is slow to swing?

Well considering you're a hunter, and correct me if I am wrong - I quit at Wrath's end; it matters more about the stats of the weapons, since you're not melee'ing often anyways.

Well considering you're a hunter, and correct me if I am wrong - I quit at Wrath's end; it matters more about the stats of the weapons, since you're not melee'ing often anyways.

Correct. Melee weapons you want whatever gives you best the stats. At low levels. You want Stamina and Agility. In that order (for me at least). More stamina you have longer it takes you to die and agility helps ya kill ****.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Helium Browser 0.13.4.1 by Razvan Serea Helium is a private, fast, and honest Chromium-based web browser — built for people, with love. It offers the best privacy by default, unbiased ad-blocking, and a clean experience free from bloat and noise. Proudly based on Ungoogled-Chromium, Helium removes Google’s clutter while keeping a fast, efficient development pipeline. With thoughtful touches like native !bangs and split view, Helium is a people-first, fully open-source browser that puts control back in your hands. Privacy, security, and control come first. Ads, trackers, and third-party cookies are blocked automatically, HTTPS is enforced everywhere, and all Chromium extensions work seamlessly — while Google can’t track your activity. Helium’s 13,000+ offline-ready !bangs let you jump straight to sites or AI tools like ChatGPT instantly. Open-source, people-first, and unbiased, Helium delivers a browsing experience that’s fast, secure, and free from noise, ads, and compromises. Helium Browser key features: Performance Fast, efficient, and lightweight — built on Chromium’s optimized engine. Energy-saving and consistent — stays fast over time without slowing down. No bloat — stripped of unnecessary components for maximum speed. Minimalist interface — compact, clean, and distraction-free. Customizable toolbar — hide elements you don’t need. Smooth and stable — no flicker, lag, or animation glitches. Comfort-focused experience — intuitive and unobtrusive. Privacy & Security Best privacy by default — blocks ads, trackers, phishing, and third-party cookies. Unbiased ad-blocking — powered by community filters and uBlock Origin. No telemetry or analytics — zero background web requests on first launch. Strict HTTPS enforcement — warns for insecure sites. Passkeys supported — modern authentication made simple. No built-in password manager or cloud sync — your data stays yours. Extension Compatibility Full Chromium extension support — including MV2 extensions. Anonymized Chrome Web Store requests — Google can’t track extension installs. Extended MV2 support — maintained for as long as possible. Smart Features Native !bangs — browse faster using 13,000+ offline-ready shortcuts. AI integration — use !chatgpt and others directly from the address bar. Offline functionality — bangs work without an Internet connection. Philosophy People-first design — open source, transparent, and community-driven. No ads, no noise, no bias — privacy and honesty over profit. Helium Browser 0.13.4.1 changelog: 0a4f1149 revision: bump to 4 (#1969) 4848de1f helium/core: enable the chromium screenshot feature (#1968) e0dec3f5 onboarding: integrate strings to i18n system (#1948) 417fa5bc i18n: fix newline parsing for onboarding 7a339b39 i18n: add foraged translations for onboarding 4f090cff i18n/generate: add handling for onboarding strings bfe48d58 i18n_apply: manually override parent grd logic for onboarding strings ab214e3c onboarding: bump in deps, wire up grdp afa6a059 helium/core: disable pdf infobar feature (#1965) eba585e7 helium/ui/vertical: fix new tab button alignment and icon size (#1964) 6ecfc9e0 helium/ui/tabs: fix horizontal tab hover background color (#1963) 3db87dc0 helium/ui/tabs: fix new tab button hover/press colors (#1962) 6bbdcc3e helium/ui: improve tab group UI in all layouts (#1961) 53deb314 helium/ui/tabs: enable tab group hover cards e93aece7 helium/ui/vertical: fix tab group appearance, prevent line overlap 629f5495 helium/ui/tabs: restore solid group header colors, enable new colors 961c962e helium/ui/tabs: move horiz tab group underline to bottom, make it thick c96deab6 merge: update to chromium 149.0.7827.155 (#1959) 36db56b4 i18n: update source.gen.json 5ce006ae patches: refresh for chromium 149.0.7827.155 b4c1ea62 merge: update ungoogled-chromium to 149.0.7827.155 4e5e8671 Update to Chromium 149.0.7827.155 08a3e7da helium/ui/layout: disable mute on collapsed vertical tabs (#1778) a0a5bbaf helium/core: simplify context menu and prevent huge widths (#1951) c4732aac devutils/i18n: add forage command (#1944) 11d16986 devutils/i18n: add an option to translate using local CLI tools (#1942) d820c3a2 i18n/prompt: tighten translation rules to prevent common errors (#1940) cf827007 Update to Chromium 149.0.7827.114 6e3d5164 Update to Chromium 149.0.7827.102 Download: Helium 64-bit | Portable 64-bit |~100.0 MB (Open Source) Download: Helium ARM64 | Portable ARM64 Links: Helium Home Page | macOS | Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Glow 26.10 by Razvan Serea Glow provides detailed reporting on every hardware component in your computer, saving you valuable time typically spent searching for CPU, motherboard, RAM, graphics card, and other stats. With Glow, all the information is conveniently presented in one clean interface, allowing you to easily access and review the comprehensive hardware details of your system. Glow provides detailed information on various system aspects, including OS, motherboard, processor, memory, graphics card, storage, network, battery, drivers, and services. The well-organized format ensures easy access to the required information. You can export all the gathered data to a plain text file, facilitating sharing with others for troubleshooting purposes. No installation needed. Just decompress the archive, launch the executable, and access computer-related information. Glow runs on Windows 11 and Windows 10 64-bit versions. Glow 26.10 changelog: New Features The bootstrapping algorithm has been completely redesigned. The software can now launch directly without requiring TS Preloader. As part of this change, the startup splash screen displayed during initialization has been removed. In addition, spikes in CPU usage have been eliminated, resulting in a more stable architecture with significantly lower memory consumption. The Microsoft Office detection infrastructure within the Operating System section has been enhanced. Additional detection support has been added for Office C2R (Click-to-Run) installations. Furthermore, the license status evaluation system has been improved, and the priority order has been revised as follows: Licensed > Grace Period > Other (NOTIFICATIONS, EVALUATION, etc.). Glow now includes preliminary support for Wi-Fi 8 technology, allowing more detailed information to be displayed for Wi-Fi 8-compatible network adapters. Glow now provides full support for Bluetooth 6.2. Adapters supporting Bluetooth 6.2 can be analyzed in greater detail and with improved accuracy. The disk distribution view in the Disk section has been modernized, replacing the traditional table layout with a new 2×2 card-based design. The TS Custom Controls module has been updated to v26.7. Thanks to the new custom controls, all Türkaysoft applications now offer a more modern and consistent user interface aligned with Windows 11 design standards. Bug Fixes Potential line-ending handling issues in the Office detection code within the Operating System section have been resolved. Additionally, the output format has been standardized to UTF-8 to prevent character encoding issues and ensure consistent data processing. Several stability and file management issues within the Debugging infrastructure have been addressed. Problems that prevented new log files from being created after Debugging was disabled, as well as issues causing debug records to be lost, have been fixed. File deletion and reaccess issues that occurred after file locks were released have also been resolved. In addition, a bug that caused newly recreated log files to remain locked after deletion has been eliminated. Unnecessary blank lines within debug logs and the extra empty line that could appear at the end of log files have also been corrected. A shortcut key conflict caused by assigning identical hotkeys to both the DNS Test Tool and the Donation page has been fixed. The DNS Test Tool can now be accessed using CTRL + Shift + D, while the Donation page is available via CTRL + Alt + D. Changes The service responsible for providing the Public IP Address and Internet Service Provider information in the Network section has been updated to use the ipinfo.io infrastructure. This change improves the accuracy and consistency of the displayed data. (No external requests are made while Hiding Mode is enabled.) Some terms in the Dutch and Korean language files have been updated to make them clearer and more user-friendly. [TS Updater] Before the update process begins, users are now prompted to choose whether they would like to view the release notes. Note: Always unzip the program before using it. Otherwise you may get an error. Download: Glow 26.10 | 1.8 MB (Open Source) Links: Glow Homepage | Screenshot | Github Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Maradona if hydration breaks had existed in Mexico 86.
    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
  • Recent Achievements

    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      581
    2. 2
      +Edouard
      183
    3. 3
      PsYcHoKiLLa
      75
    4. 4
      Michael Scrip
      73
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!