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Based on completion rates: Sinestra 10m was the hardest encounter of Tier 11 on any difficulty (of all the guilds capable of pulling her, fewer succeeded than on any other including 25m heroic al'akir). At current gear levels it's harder than 6/7 heroic 10m T12 and 7/7 normal T12 25 (i haven't done heroic T12 25, but I'm guessing it's harder than that too - because T12 is a joke compared to T11).

We went back last night bringing our small collection of heroic T12 gear (ilevel 380-385) to bare on her because we need Shards of Woe and her tanking ring: they're best in slot even if you have access to every piece of loot in Firelands.

It's such a joke now it's kinda sad, our first kill back in may (2 healers, 6 DPS, 2 tanks) I topped the damage meter going "all out" at 32k DPS: pretty respectable for the time, it was a top-100 shadow priest parse, but probably only because there were so few kills of her. Last night I was half-assing it and pulled 45k DPS. Realistically I could probably squeeze out an extra 5-7k if we went back to 2-healing it, actually used potions and shadow word death, tunneled AOE a little harder, and got luckier with orbs. A 50% DPS increase is pretty substantial on that encounter.

If you're wearing a full set of T12 normal mode gear then you can bring 3 healers and still laugh at the Phase 3 soft enrage. Everyone has enough HP to take an extra tick of wrack during flame breath so your healers can suck a little more, and if you wanted to, you could just use your BH trinket to trivialize that part. I know "old content in new gear" is supposed to be easy, but if you're in a guild grinding through Firelands, you might want to consider killing heroic chogall and saving the lockout on an alt so you can kill her each week.

Shard of Woe is a huge DPS boost for your arcane mages, but giving it to healers means cutting one back for heroic rag is less punishing: they'll have the extra mana they need to heal through the seed damage (assuming you're not using Paragons "just aoe it all down" strategy) and you'll gain a DPS for phase 2.5-3 where you really need it. Seed phase is still really rough for us but we're getting closer to the P2-3 transition. We're spending 1 day a week on it right now and probably won't "really try" for another couple of weeks. We know there's a hard DPS check coming and that we probably don't have enough gear to do it yet so there's no point in grinding out 500 attempts right now.

I had to quit today because I don't enjoy getting stunlocked and feared again and again.

lol there are better reasons to quit imo. But yeah, the game has grown quite stale. This thread alone seems to be updated much much less often than it used to. :(

Not that I play anymore either, but it's still saddening.

I'm not surprised WoW is beginning to show signs of slowing down. The game has been out 6 years, and it's running on an old modified version of the WC3 engine. I would not say it's really Blizzard's fault, as they are in quite a pickle. If they change the game too much, in order to get a "shot in the arm", they could lose a lot of subscribers as a big change would be a big gamble. Thus they are forced to mostly stick to the game and formula they've used for the past 6 years which does not leave much room in the way of innovation or the such; Not to mention they are limited by their engine all the while. Thankfully, I believe we will be hearing some about Blizzard's new MMO here in the future, but I wonder if it will be like WoW, or will we see a radical new direction?

I'm not surprised WoW is beginning to show signs of slowing down. The game has been out 6 years, and it's running on an old modified version of the WC3 engine. I would not say it's really Blizzard's fault, as they are in quite a pickle. If they change the game too much, in order to get a "shot in the arm", they could lose a lot of subscribers as a big change would be a big gamble. Thus they are forced to mostly stick to the game and formula they've used for the past 6 years which does not leave much room in the way of innovation or the such; Not to mention they are limited by their engine all the while. Thankfully, I believe we will be hearing some about Blizzard's new MMO here in the future, but I wonder if it will be like WoW, or will we see a radical new direction?

From what I've been reading it seems like it'll be quiet a radical new direction. Plus SWTOR is looking pretty good IMO, so it might be the next big MMO.

From what I've been reading it seems like it'll be quiet a radical new direction. Plus SWTOR is looking pretty good IMO, so it might be the next big MMO.

Lets be honest when it does come out SWTOR. World of warcraft fans will get in the beta or the 30 days free and ditch SWTOR saying how bad it is by saying no end game pvp bad etc.Well World of warcraft was not perfect nor did it have all its end game or zero bugs when it launch.It will happen and wont be suprise if they come on the forums on different websites saying SWTOR is bad and world of warcraft is number one and nothing cna replace it etc etc.World of warcraft fans did this to other mmos. One mmo company had to stop the world of warcraft fans on there forums to stop making customers leave the game.

From what I've been reading it seems like it'll be quiet a radical new direction. Plus SWTOR is looking pretty good IMO, so it might be the next big MMO.

I doubt it. TOR doesn't look like it's even close to being wow-killer material.

From what I've been reading it seems like it'll be quiet a radical new direction. Plus SWTOR is looking pretty good IMO, so it might be the next big MMO.

Every new MMO is the next big MMO.

Every MMO that has released since WoW has come out is pretty much dead playerbase wise. The only ones that aren't, are the "free" ones.

I'm kind of hoping Blizzard releases a decent patch / expansion soon, i'm bored ****less playing these other crappy MMOs. Rift is completely mind numbing now. FFXIV is beyond... Well, it's FFXIV we all know the story there, XIV is only fun every 2 months when new things are released to mess around with for a day or two then log out again for 2 months.

weren't there rumors a while back on wow going f2p?

Nope, they made a mention about the F2P model but it had no bearing on their goals. Remember, Blizzard nearly dropped a bomb on the community by bringing up talks of another subscription on TOP of their current subscription model for Real ID grouping. And they've already got the Remote WoW subscription too, though I think that's more fair given that it exists outside the game.

They're making money still no doubt, but the game's growing old, and while I'm not a Star Wars fan, I do recognize ToR as being a big deal. Guild Wars 2 is also going to be a really big deal. I'm actually interested to see how Blizzard is going to combat these two behemoths, in terms of enticing old players back as well as new. Maybe actually drop the prices of those expansions for a change? Or a new battlechest? Or maybe some new sort of promotion? They can't be keeping their prices up for too much longer...

weren't there rumors a while back on wow going f2p?

I mean they make sht-tons on selling mounts alone. let alone realm xfers and sex-changes or whatever the hell they're doing these days. (i quit 3 yrs ago)

yes right now wow is doing free up to level 20 but is the game free to play model all the way to 85 no but they will it just a matter of when.Alos people like I said will ditch SWTOR no matter what because they are die hard fans of world of warcraft get this through guys no one ever said swtor was going to out beat wow so stop comparing the two.SWTIOR is only going to win in one part and that is STORY LORE that part they win over blizzard.

World of warcraft was not perfect nor did it have all its end game or zero bugs when it launch.

The thing is: nobody is competing with warcraft of 7 years ago. It's like saying "cars in the 60s only get 15 miles per gallon so it's okay the new Honda does" or "It's okay if you release a cellphone without the ability to applications, copy/paste, tether, or stream music" because 7 years ago there was no iPhone to do all that with.

Warcraft might have been absolute crap 5 years ago, but it's pretty damn good by MMO standards these days. If you want to draw blizzard customers from Blizzard you're going to need something competitive with Warcraft as it exists today.

One mmo company had to stop the world of warcraft fans on there forums to stop making customers leave the game.

It's not like warcraft fans are mind-controlling super villans. I think a far better explanation is that people try <new game x> and either decide the whole genre isn't fun, or they realize that warcraft (or some other game) is better.

It's not like banning all the Gears of War fans from the Duke Nukem Forever fan sites would have made that game suck any less.

Alos people like I said will ditch SWTOR no matter what because they are die hard fans of world of warcraft get this through guys no one ever said swtor was going to out beat wow so stop comparing the two.SWTIOR is only going to win in one part and that is STORY LORE that part they win over blizzard.

I thought that was the case with Lord of The Rings Online. and Anarchy Online, and Warhammer online, or DC Universe, or Age of Conan, or ?

Hello Kitty Online has about as much lore as any of these games and it executes it roughly as well (given the different audiences). The issue isn't "have a cool story to tell" but "it's damn hard (expensive) to tell a good story in a game"

It's sad, but I really don't were going to get a jump like Quake -> Halflife from MMOs until blizzard releases whatever they've been working on since TBC. I think blizzard is using Warcraft as a test bed for their next mmo. They're getting things like allowing millions of players to play together on a single realm sorted, load balancing, streaming content patches, security, "real money stuffs", etc. sorted. They're experimenting with group sizes, different methods of story telling (phasing, cinematics, etc). They might be spotty in warcraft, but the lessons are going to pay off in a big way for their next MMO. That puts the industry in a bad place: they're all chasing World of Warcraft now - not "World of Starcraft" (or whatever it ends up being).

Blizzard has an automatic 5-million subscribers for their next mmo and I expect it to lack many of the faults Warcraft has. The rest of the industry is starting several steps back. The only group that seems to be doing anything interesting is guild wars 2 (killing the 'holy trinity') and if that works: blizzard will just bite that wholesale. It's sort of like Apple and the iPod: the Ipod is hard to beat, if you come up with something novel, Apple will steal it and then do it better because Apple is bloody good at consumer electronics. No matter what Apple releases they can count on about half a million sales right out of the gate becuase they've got wealthy fans and a reputation for excellent products. Samsung might make a good phone, but they don't get that same initial launch day sales rush and that puts them behind the curve the entire fight.

The thing is: nobody is competing with warcraft of 7 years ago. It's like saying "cars in the 60s only get 15 miles per gallon so it's okay the new Honda does" or "It's okay if you release a cellphone without the ability to applications, copy/paste, tether, or stream music" because 7 years ago there was no iPhone to do all that with.

Warcraft might have been absolute crap 5 years ago, but it's pretty damn good by MMO standards these days. If you want to draw blizzard customers from Blizzard you're going to need something competitive with Warcraft as it exists today.

It's not like warcraft fans are mind-controlling super villans. I think a far better explanation is that people try <new game x> and either decide the whole genre isn't fun, or they realize that warcraft (or some other game) is better.

It's not like banning all the Gears of War fans from the Duke Nukem Forever fan sites would have made that game suck any less.

I thought that was the case with Lord of The Rings Online. and Anarchy Online, and Warhammer online, or DC Universe, or Age of Conan, or ?

Hello Kitty Online has about as much lore as any of these games and it executes it roughly as well (given the different audiences). The issue isn't "have a cool story to tell" but "it's damn hard (expensive) to tell a good story in a game"

It's sad, but I really don't were going to get a jump like Quake -> Halflife from MMOs until blizzard releases whatever they've been working on since TBC. I think blizzard is using Warcraft as a test bed for their next mmo. They're getting things like allowing millions of players to play together on a single realm sorted, load balancing, streaming content patches, security, "real money stuffs", etc. sorted. They're experimenting with group sizes, different methods of story telling (phasing, cinematics, etc). They might be spotty in warcraft, but the lessons are going to pay off in a big way for their next MMO. That puts the industry in a bad place: they're all chasing World of Warcraft now - not "World of Starcraft" (or whatever it ends up being).

Blizzard has an automatic 5-million subscribers for their next mmo and I expect it to lack many of the faults Warcraft has. The rest of the industry is starting several steps back. The only group that seems to be doing anything interesting is guild wars 2 (killing the 'holy trinity') and if that works: blizzard will just bite that wholesale. It's sort of like Apple and the iPod: the Ipod is hard to beat, if you come up with something novel, Apple will steal it and then do it better because Apple is bloody good at consumer electronics. No matter what Apple releases they can count on about half a million sales right out of the gate becuase they've got wealthy fans and a reputation for excellent products. Samsung might make a good phone, but they don't get that same initial launch day sales rush and that puts them behind the curve the entire fight.

Great post. I think another issue is that, unlike toppling a very popular FPS, MMOs are constantly evolving. When individuals pick up an MMO they are going to compare it to WoW, it's just how the consumer mind works. World of Warcraft is the defining concept of an MMO for many individuals. So when something like AoC, Rift, _____ comes out, they are going to do a mental comparison. They expect this new MMO to have an equal amount of features, a ton of content, polish, etc. The problem is that while they are designing their game they are competing with what WoW was at the time, and Blizzard is constantly adding new features that are now being considered the standard. It's very difficult to compete with an ever evolving industry leading product, because you will likely not start on even ground, and even if you do it will remain very difficult to stay ahead/toe-to-toe.

Evn.'s post is true! I for one have not played WoW for many months but I really do (sadly) think about it sometimes (rarely, but still admittedly) and want to play but refuse to re-activate my account. I quit right before Cataclysm. I was content with my "omg full 25man heroic gear" all the achievements and maxed skills etc when I left. But I do miss it and WoW does a great job in MANY aspects of an MMO that are mimicked in the newer MMOs (from what I have seen/heard etc).

  • 2 weeks later...

Ultranerf inc. MMO champion is posting details about 4.3 and the eventual end of expansion.

I'm kinda hoping the "piecewise" nerf firelands over the next 7 weeks. Week 1 is Shannox, Week 2 is Rhyolith, Week 3 is Alysrazor, etc. until finally in Week 7 we get Ragnaros. The first 6 bosses are already cleared in a few hours so I really don't care how easy they make them now. We're into Rag phase 4 but haven't managed to scrape out a kill. I'll be disappointed if they take away the option tonight. We might not be Paragon, but I think being tied for US #30 isn't all together horrible and losing the chance to do something difficult (even after the HP nerf) feels really crappy.

While the HP nerf made the fight easier it mostly just hit with the little soft enrages. You could get through P1 without a third trap, P2 in 3 seeds instead of 4, P3 was a bit more relaxed. We were able to hit the marks pre-nerf reasonably well (about 50% of the time) but it was a lot more stressful. Eventually we'd have just farmed enough best-in-slot gear to make it feel like it does now. If they go through and nerf mechanics like slowing down world in flames, making molten elementals lose the stacking buff, slowing down meteors, making dreadflame lazy about spreading, then the encounter just won't feel the same.

Looks like casual ICC style easy raiding is making a comeback but if you're interested in 'zomg heroic raids', we're looking for moonkin/elemental shaman, maybe a healer, and a prot paladin wouldn't be bad

Id like to be able to see that stuff, unfortunatly alot of guild would have trouble on a 2phase fight involving a paperbag. So far we can usually down shannox, and rarely ryolith because of it. Have to sometimes take random guildies/under geared because of it.

Im 370 DK Tank, sometimes bringing in people under 359...... Not alot of places i can go as people usally only want a shield tank. Although i have been called by alot of guilds to be one of the best tanks on server

We made steady progress before the nerfs hit and thankfully took down Domo beforehand. We did have a couple tries at Raggy but were found wanting quite a bit. We have now managed to get in to phase 3 so hoping that this weekend we should be looking to finish him off.

Draba - Azjol-Nerub (EU)

Just curious as to how many people will be jumping on the PTR to try the new 4.3 changes before they go live. My subscription has expired, for the moment, and the PTR will be the only way I can play for now. I am interested in the new dungeons and the end-game raid they have proposed, as well as the raid finder implementation.

I'll be on PTR to test the new raid content but otherwise it's all RP nonsense as far as I'm concerned.

I might let my subscription lapse until 4.3 as there's no content right now (we made a raid of bank Alts wearing cata blues and icc epics and still cleared Firelands).

You can literally grab any 10 idiots and clear Firelands (we might try 10-manning 25m normal mode soon, it's that trivial)

I played a while back but then started to play less and less because I was too busy, on Saturday night I went to my friends and he was playing so I got him to recruit me back. I deleted all my chars and started again since it's changed so much and now I have a level 48 Human Hunter and I'm loving it, always used to play Horde but thought I'd play Alliance for a change :p

You can literally grab any 10 idiots and clear Firelands (we might try 10-manning 25m normal mode soon, it's that trivial)

wish i could say that, guild is stil reliably 1/7 normal ( even After FL Nerfs ), been that way since begining of last month. guild still has problems with chogal and nef.

so my laptop fried pre nerfs and I missed my guilds kills of the stupid bird and domo. Had no idea about the nerfs till after an hour and half we were 6/7 last night. It just doesn't even feel good to get kills and gear like that. I might keep my sub till SWTOR or I might just drop after I kill rag.

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  • Posts

    • On the topic of being locked out of a service. Recently two different friends of mine got locked out of their Google accounts. Both were hack attempts and one of them is waiting 30 days before he can get back in. He had backup codes and MFA but not a passkey. It was a browser token hack. Anyhow he has to wait 30 days for the dispute or whatever to end. The other person only had a password and is screwed losing all of the email, docs and years of photos. Google won’t help her at all. Her fault because she had no backup/recovery setup. Enable passkeys if possible. Also do NOT use browser based password managers. If using a cloud service make sure it is one you can fully sync to one of your devices so you can back it up. Like a PC or Mac with some backup drive plugged into it. Google is the worst to use IMHO. You can’t sync your photos at all. You have to use the “Take Out” service which is manual and takes days. That service strips the meta data from your photos. Also Google Docs synced to a device are useless without a Google accounts. MS Office/Libre Office is not going to open a link to a Google doc to a dead account.
    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. 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This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
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