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wish i could say that, guild is stil reliably 1/7 normal ( even After FL Nerfs ), been that way since begining of last month. guild still has problems with chogal and nef.

I'm not really sure what to say. On my server the typical trade pug is doing at least 7/7 normal and many are doing 1 or 2 heroic bosses along the way.

I seriously doubt your guild mates are incapable of doing the encounters, maybe you just don't have a viable strategy?

Related: I'm looking for a mage/moomkin for PTR raiding. Join us, farm 7/7h while you wait for 4.3 -- then do it again on your alt, and your other alt, and your other alt. What else are you doing for the next 2 months?

I'm not really sure what to say. On my server the typical trade pug is doing at least 7/7 normal and many are doing 1 or 2 heroic bosses along the way.

I seriously doubt your guild mates are incapable of doing the encounters, maybe you just don't have a viable strategy?

Related: I'm looking for a mage/moomkin for PTR raiding. Join us, farm 7/7h while you wait for 4.3 -- then do it again on your alt, and your other alt, and your other alt. What else are you doing for the next 2 months?

Im not in control of the strats, GL is, but as far as me downed him last night with mostly random guildies and a couple pugs, only diffrence other then that was the GL/Co-lead wasnt there, so i was doing strats

  • 2 weeks later...

It seems they are slowly putting the new dungeons live. I believe they put out a preset dungeon, and then tune it from the feedback gathered. The PTR has been up for a few weeks and only End Time and Hour of Twilight is running. End Time still needs some fine tuning, but it's looking to be a fun dungeon to run. I haven't been able to complete a full run of Hour of Twilight yet, but it looks promising.

I can't wait until the Raid Finder and Dragon Soul are opened up for testing.

Finally killed Rag last night. Won the T12 shoulders off domo but gave them up. An officer had offered me 40K at the time but I said I didn't need the gold thinking the vial of the sands was still 50-60K and I didn't want to dip into my 15K of gem and enchanting reserves(its all I spend my gold on). Found out how cheap i could get one and so took up the 40K after wards. Really like the new mount.

It's been a while for me in this thread. I started playing again maybe two months ago when 4.2 was well under way and some friends started a guild of their own which I joined. Since then we're at 1/7H in Firelands. Ragnaros is a really cool fight. I still yearn for Ulduar-type heroics though. My guild has geared me up quite nicely too. Alt runs have become a good pass-time gearing up my Death Knight. I have videos if anyone is interested:

http://www.youtube.com/user/xenodubs

My server (horde side) is utter crap though. We only have one guild solidly running Heroic FL then our guild which got a very late start in FL.

Aside from current content, I have had some amazing luck farming for some legendaries. I always ran Molten Core weekly. Since I've come back I have gotten two Eye of Sulfuras one of which I used to craft the Sulfuron, Hand of Ragnaros on my Paladin. With my Death Knight I have seen two times the right binding off Garr drop and just yesterday got the other left binding off Baron Geddon. So I will have the the Thunderfury on my Death Knight. All within about a month. Unfortunate though that I will still have to farm the bindings for my Paladin.

I still yearn for Ulduar-type heroics though. My guild has geared me up quite nicely too. Alt runs have become a good pass-time gearing up my Death Knight.

What exactly about Ulduar heroics was "fun" that you don't get form the current hard mode raids?

Surely you're not talking about Hodir or Vezax but probably No lights, 3 tree, or firefighter. Those encounters most closely match the current model of hardmodes: "Do X before you start, the fight is now harder" rather than "do the fight wrong, or do the fight with some stupid gimmick and now it's harder".

I think the reason people remember certain ulduar hard modes favourably is because they were legitimately good encounters where playing better lead to success. No lights yogg wouldn't have been less fun if you selected "25m heroic" from the drop down rather than just leaving off all the Keepers: the fun was in the nature of the encounter. The same is true of Firefighter (which literally was 'push the button before you start to make the fight harder').

Maybe it's that I'm playing a different game than most people that post here, but I don't think the hard mode Ulduar encounters were any better than lich king, al'akir, sinestra, robot council, putricide, etc. There was some good stuff in ulduar but that's true of nearly every tier.

What exactly about Ulduar heroics was "fun" that you don't get form the current hard mode raids?

Surely you're not talking about Hodir or Vezax but probably No lights, 3 tree, or firefighter. Those encounters most closely match the current model of hardmodes: "Do X before you start, the fight is now harder" rather than "do the fight wrong, or do the fight with some stupid gimmick and now it's harder".

I think the reason people remember certain ulduar hard modes favourably is because they were legitimately good encounters where playing better lead to success. No lights yogg wouldn't have been less fun if you selected "25m heroic" from the drop down rather than just leaving off all the Keepers: the fun was in the nature of the encounter. The same is true of Firefighter (which literally was 'push the button before you start to make the fight harder').

Maybe it's that I'm playing a different game than most people that post here, but I don't think the hard mode Ulduar encounters were any better than lich king, al'akir, sinestra, robot council, putricide, etc. There was some good stuff in ulduar but that's true of nearly every tier.

Don't get me wrong, I enjoy the encounters still. But you already pointed out the difference that caused me to like Ulduar hard modes more in your second paragraph. I don't like the idea that the raid leader right-clicks his unitframe and selects Heroic to make a fight harder. I much prefer Heroic modes to be a more natural and achievable reward. The key words being achievable and reward because in an encounter like XT, you had to achieve the hard mode. Whereas now, you simply beat the last boss and go back click the button to make it harder then pull. With Freya, you had to make the conscious decision to not kill the mini-bosses and deal with the extra abilities as with Yogg Saron.

It's not that I don't like the non-Ulduar heroics (Lich King was amazing), it's just a lack of user-to-game interaction that I miss.

I much prefer Heroic modes to be a more natural and achievable reward. The key words being achievable and reward because in an encounter like XT, you had to achieve the hard mode. Whereas now, you simply beat the last boss and go back click the button to make it harder then pull. With Freya, you had to make the conscious decision to not kill the mini-bosses and deal with the extra abilities as with Yogg Saron.

I guess I just don't see the difference between talking to an NPC and choosing option 1 and clicking a menu and choosing option 4. I don't think anybody ever found the DPS check for heartbreaker a big deal (nor thorim or hodir) but that could just be a function of the sorts of groups I play in. I generally like blizzard's reason for ditching that style: it's clunky, non-obvious, and error prone. It also makes the new "hard from the start" hard modes much more difficult to execute (or obnoxious to learn).

Imagine heroic al'akir where p1 was activated by something you did in combat: it'd be even more obnoxious than it is now. Rag would be unbearable, and I'm not just complaining because doing it twice in one week was a bad idea.

So last night we got down Heroic Lord Rhyolith which slightly separates us now from the 95% of people who have killed Ragnaros Normal and subsequently Shannox Heroic. On to bigger and better bosses now.

I guess I just don't see the difference between talking to an NPC and choosing option 1 and clicking a menu and choosing option 4. I don't think anybody ever found the DPS check for heartbreaker a big deal (nor thorim or hodir) but that could just be a function of the sorts of groups I play in. I generally like blizzard's reason for ditching that style: it's clunky, non-obvious, and error prone. It also makes the new "hard from the start" hard modes much more difficult to execute (or obnoxious to learn).

Imagine heroic al'akir where p1 was activated by something you did in combat: it'd be even more obnoxious than it is now. Rag would be unbearable, and I'm not just complaining because doing it twice in one week was a bad idea.

It may be unrealistic and problematic to have hard modes in place of heroic modes, I understand. I guess I just had a good experience in Ulduar and it's stuck with me.

We got down Majordomo and Alysrazor now in Heroic. Feeling pretty good about it :). Only have Baleroc and Beth-tilac left. We probably won't be killing Ragnaros Heroic while it's current.

Majordomo is by far the easiest heroic we've done. Lord Rhyolith has proven the most difficult probably due to the RNG nature of the fight.

Finally managed to get Raggy down in normal a month after our first attempt. Quite a big acheivement for our guild as it is the first end game boss we have downed before the new content patch hits.

Taken from GM's view.

Finally managed to get Raggy down in normal a month after our first attempt. Quite a big acheivement for our guild as it is the first end game boss we have downed before the new content patch hits.

It's always nice to "beat" warcraft, however it is you define 'beating' a game like this.

Your druid has some cringe-inducing mistakes (back peddle into engulfing fire, standing in lava waves, etc) but then the next moment he's got an awesome cat form-sprint when somebody knocks a meteor onto him. I suspect 'good' and 'bad' players have similar average levels of skill, but the good player has a much smaller standard deviation. Good players are 75±5%, bad players are 70±20% as opposed to the popular notion that 'good' players are say 80±1% and bad players are 50±1%. That changes the way you complain from 'how do you raise the average skill level' to 'how do you make players more consistent'?

I should probably upload a rag video too - people on youtube have been asking but I'm incredibly lazy.

Only have Baleroc and Beth-tilac left.

IMO beth is down there with shannox now that she's been nerfed twice. If you can handle baelroc you'll get her in short order.

It's always nice to "beat" warcraft, however it is you define 'beating' a game like this.

Your druid has some cringe-inducing mistakes (back peddle into engulfing fire, standing in lava waves, etc) but then the next moment he's got an awesome cat form-sprint when somebody knocks a meteor onto him. I suspect 'good' and 'bad' players have similar average levels of skill, but the good player has a much smaller standard deviation. Good players are 75±5%, bad players are 70±20% as opposed to the popular notion that 'good' players are say 80±1% and bad players are 50±1%. That changes the way you complain from 'how do you raise the average skill level' to 'how do you make players more consistent'?

I should probably upload a rag video too - people on youtube have been asking but I'm incredibly lazy.

IMO beth is down there with shannox now that she's been nerfed twice. If you can handle baelroc you'll get her in short order.

I'd like to know your channel.

Here is our Ragnaros kill. Embedded for convenience.

Channel

A new class and race is cool and all but I want to know what lore content they will be developing with the next expansion pack. Many possibilities... but what would go best with this new race and class?

Edit:

The new expansion will not have a main vilain, it will focus on the Horde vs Alliance war!

Really really lame if you ask me... I know it's really soon to jump to any conclusion but... no main antagonist?

Pandas look cool. New expansion looks cool. God forbid they add something lighthearted and fun for a change. You've had THREE "serious evil bad guy 'gunna blow everyone up oh noes!" expansions, now it's time to kick back and have a laugh.

Or, you know, you could cancel your subscription, not post about it to garner attention and just go play that new Star Wars MMO. Guaranteed serious faces 24/7 in that game. Bye.

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  • Posts

    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. 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