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A new class and race is cool and all but I want to know what lore content they will be developing with the next expansion pack. Many possibilities... but what would go best with this new race and class?

Edit:

Really really lame if you ask me... I know it's really soon to jump to any conclusion but... no main antagonist?

O yeah putting the focus on war in WARcraft could be a bad thing. I think that is what they have been lacking. The two factions have felt weak as fighting factions.

Pandas look cool. New expansion looks cool. God forbid they add something lighthearted and fun for a change. You've had THREE "serious evil bad guy 'gunna blow everyone up oh noes!" expansions, now it's time to kick back and have a laugh.

Or, you know, you could cancel your subscription, not post about it to garner attention and just go play that new Star Wars MMO. Guaranteed serious faces 24/7 in that game. Bye.

I think every version of Wow had a "bad guy" of some sort, Not putting one in this Expansion In my opinion is fail. Kicking back and having a laugh is only going to last so long before its boring. My wow account is already cancelled. This confirmed my not coming back. Have fun with your pokemon. Starting to sound like they're adding mini games into wow that my kids would love to play.

I don't see why people are in a big uproar over the Pandas. Would you have quit in TBC if they were the race over the Dranaei like Metzen said they almost were? I doubt it. I am more excited for this expansion that I was for Cata. I am totally looking forward to the new continent, and playing a monk! I like the idea of Panda Shamans, but their racials do not provide any DPS increase, except the food buff, so I guess my Shaman will be stuck a Troll :p

I'm really excited about the new expansion. The game is finally getting a much-needed change of pace for a little while, and Panderia looks awesome, and challenge mode dungeons and PvE Scenarios look like a lot of fun. The new talent system looks pretty awesome, too - I can't even tell you what talents I have because I had to look up a cookie cutter build to optimise my DPS. Can't wait to get rid of that!

Also, when Blizzard announced free Diablo 3 for signing up for a World of Warcraft annual pass, I couldn't run to my computer fast enough!

I think every version of Wow had a "bad guy" of some sort, Not putting one in this Expansion In my opinion is fail. Kicking back and having a laugh is only going to last so long before its boring.

Just liking farming Illidan/Arthas can only last so long? I don't see how it's "fail" when they are still going to add endgame content, just of a different nature. It's all about adding the same things players have come to expect while also expanding on what's available. Why is that such a bad thing?

Have fun with your pokemon.

I will. It looks like an awesome new feature that helps break things up, giving users more ways to enjoy the game the way they want to. Now, if I don't want to raid I can run a dungeon, earn some achievements, work on my professions, play battlegrounds, do daily quests or play pokemans with my friends. What's not to like? Oh, sorry, it's not more high end content aimed at the hardcore guilds? So sorry, your highness. Just remember they ARE still adding that.

Starting to sound like they're adding mini games into wow that my kids would love to play.

Somones opposed to fun! Tell you what, as your kids seem to prefer fun games, let them use your subscription? ;)

O yeah putting the focus on war in WARcraft could be a bad thing. I think that is what they have been lacking. The two factions have felt weak as fighting factions.

As I stated, it is indeed way to soon to judge. After watching Blizzcon and hearing what they have to say about this expansion, I feel much better about it. There isn't one main kill-everything-end-life-on-Azeroth antagonist but there are more, smaller "bad guys" that we will fight in dungeons and raids.

Am going to fire my account back up I think next month. I,ll give all this a chance but after 5yrs and what not if there really going to make the game more fun and last then why the heck not create heroic versions of every dungeon the game thru and adding challenge modes etc instead off the pet combat.

The Monk I dont like I think it cheapens the game a bit. I liked the almost discworld feel of the new continent, however I dont like this super comedy lets all have fun, but without the cheese maybe? Cant we appeal to the vast playerbase of no doubt maturer gamers who may have played in there teens / twentys and grown up with wow.

Tho in saying that this will be a great addition to the many wow familys out there. But er yeh can we have the bad guy back and more consistency in whats there.

Theres also so much that could of been done for the old world, Id of played it more if we were enjoying a wind down across the 3 contintents with dungeons raids and new zones spread across each.

Lastly the oriental feel makes me think a bit of tacky free mmos and some of the guff asian market ones that get re-done for western gamers. Seems a bit deathsong of wow in many ways. I,ll no doubt grab a CE when its out as Ive got 3/4 so far and ofc will be playing it for some time, but I think is gonna be the very last hurrah before Titans or something :/

A lot of people I know are laughing at the expansion, and have pretty much confirmed that this will be the cement wall to keep them from ever looking back at the game.

Now, my personal opinion though is that it won't be so bad, as there will be new content and more ways to get more out of the content with challenge modes, raid finder, and such. The pet battle system looks dumb to me, but if it means more people will be out in the world, then I guess I don't have too much of a problem with it.

No flying in the new continent til max level? No auto-attack for the monk? PvE scenarios? "Wanting to give players a menu of options to level up"? Seems like they're taking note from other MMO's, which is nice. But will it be enough?

By the time this is released, I'm sure I'll already be playing Guild Wars 2 which will have these features on a full scale, not just in part or running as sort of an experiment. :p

I don't see why people are in a big uproar over the Pandas. Would you have quit in TBC if they were the race over the Dranaei like Metzen said they almost were? I doubt it. I am more excited for this expansion that I was for Cata. I am totally looking forward to the new continent, and playing a monk! I like the idea of Panda Shamans, but their racials do not provide any DPS increase, except the food buff, so I guess my Shaman will be stuck a Troll :p

The food buff is better than the 1% hit increase I currently have as a Draenei shaman (since I'm Resto), so I'll probably swap over to Pandaren.

A lot of people I know are laughing at the expansion, and have pretty much confirmed that this will be the cement wall to keep them from ever looking back at the game.

And here's something all you are forgetting;

All EU and US players can quit and they can make all those players up in China. Think about that and laugh it up :p

I was gonna get the annual sub but I then I read more about the changes and I'm done. I'll buy the CE as long as it's on par with the other CEs and I'll play long enough to hit 90 and play the new starting zone but then it will be back to SWTOR.

I can't find anything i like about the next xpac.. if they're changing that much that you have to re-learn new specs again, may as well try a new game that already has the scenarios and other features already in it.

I love the changes. "Talents 2.0" finally feel like something that can make me unique from another Resto Shaman.

Murderball, DOTA variants for WOW PVP

Blizzard has unveiled a broad ranged of new battleground game styles planned for next World of Warcraft expansion Mists of Pandaria.

Although none are final, maps offering WOW spins on Mudreball, Payload and Defense of the Ancients gametypes were discussed at BlizzCon.

Stranglethorn Diamond Mines is the Payload-style map. Here, players will need to escort mine carts to a depot to win. There will be multiple tracks to choose from, and points where players can change the direction of the cart.

Valley of Power is a Murderball variant. Here teams will need to hold onto an ancient artefact of the Mogu - one of the indigenous races of Pandaria - which does damage to the holder, and earns more points per tick the more exposed they are on the simple, open map.

Azshara Crater will be a riff on the the DOTA game type which began life as a mod for Warcraft 3, with teams of heroes attacking and defending autonomous towers. Blizzard is also preparing an official DOTA mod for Starcraft 2.

There will also be a new arena in Mists of Pandaria. Tol'vir Proving Grounds, based in the Cataclysm region of Uldum, will be very closely modelled on the popular Nagrand arena.

Interesting to see a DOTA inspired battleground. I've never had much interest in PvP, but that's got me interested.

The direction they are taking... Is... Indeed very...

Erm...

"Different" and is going to push away A LOT of old school players, I guess dev team C have finally given up on the oldschoolers? Might as well try to cater to a different crowd when a game is showing signs of decay.

Thank goodness for private servers.

I love the changes. "Talents 2.0" finally feel like something that can make me unique from another Resto Shaman.

So Blizzard takes the original talents that helped classes and specs stand apart, streamlined it into some bull****, and then revert back to something like the original but now market it as "Talents 2.0"...

Gotta love Blizzard... :rolleyes:

I like it so far, well not really but it seems like a breath of fresh air. But I will not be going anywhere near it if, yet again, they fail to give the 'cata' treatment to Outlands and Northrend like they did with Classic. Those two areas are the weak link in this game.

I like it so far, well not really but it seems like a breath of fresh air. But I will not be going anywhere near it if, yet again, they fail to give the 'cata' treatment to Outlands and Northrend like they did with Classic. Those two areas are the weak link in this game.

Northrend was "new hotness" content less than a year ago - how is it due for "cataclysm treatment" already?

Much of the current game design philosophy is clearly visible in northrend: viable quest rewards, single cohesive "on rails" story line with phasing, hub-to-hub questing that are constrained to one zone, plentiful transport hubs, dungeons intended for 30-minute sessions, no group content required to level, etc.

Northrend simply isn't "broken" the same way the 1-60 game was.

Figured I'd give this one last go: I'm looking for a prot paladin to raid in 4.3. We're 7/7 heroic and were 13/13 heroic last tier too. On PTR we're 6/8 normal and haven't had a chance to test 2 of the bosses. If I can't find somebody I'll probably just switch mains and do it myself.

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