Recommended Posts

  • 3 weeks later...

I know most people hate the way WoW has evolved but I just got back into WoW (my last toon was before TBC :laugh: ) but I am really enjoying it so far. Lvl 20 ret pally, and having a good time with some of my friends working through the game. My goal is to make my character ready for MoP, and I really want to try out the Monk.

If anyone else is realtively new to the game, would love to hear your experiences as well and maybe hook up for some runs.

Man, not that its difficult or anything but I wish I would have jumped back to WoW sooner. Trying to find people to level with is pretty sparse at this point (going through 20s right now). Thank goodness for LFD but being in a guild is almost impossible. Ah well.

Honestly.. If wanting to play with others while questing and leveling is what you want, then WoW and games like it aren't really where you should look. As for guilds, what was so impossible about them? I didn't have any problems with guilds, even when leveling my priest alt earlier this year before i quit again(and for good this time).

  • 4 weeks later...

This thread has been dead for a month, This shows the state of the game atm.

Sure that has something to do with it, but it's also the end of the expansion. I'm sure once cata hits, or people (who are still playing??) start doing the events leading to cata there will be more posts and more activity.

Sure that has something to do with it, but it's also the end of the expansion. I'm sure once cata hits, or people (who are still playing??) start doing the events leading to cata there will be more posts and more activity.

Yeah, I can't wait for cata to hit too! :woot:

Nah, theres some good stuff in this thread. I like go back in this thread and see how much of a noob I was when I first started playing. :)

Ain't that the truth? Just a few weeks ago I found my posts when I started progressing in BT/Hyjal. Good times. Though I still can't fathom how I managed 840~ posts in this one thread.

I remember when I thought this game looked so stupid. Then I mined a copper vein and was hooked. Simpler times back then.

Well, you can tell how much I'm paying attention to wow. Getting the expansions mixed up. :rofl:

lol! It's all good. Actually made me think of the times I stood in line for Wrath and Cataclysm (digital release? pffft **** that). Good times.. :(

I plonked down my $40 for mists today. The expansion is over - here's a summary so we can look back in a few years and compare:

  • Leveling was excellent fun?the first time. Story driven zones were engaging and I made it through all of them at least twice on live (in addition to 3 or 4 times on beta).
  • The early days of heroic dungeons were excellent fun. I leveled my first toon almost exclusively in instances. I was doing heroics in ilevel ~300 by running out to the portals to bipass the ilevel check on queing. They were a ton of fun. Trash heavy, but about as close to early TBC heroics as we've seen.
  • Guild leveling was garbage. "Nice work on sinestra. Everyone remember to go do a couple of 5-man dungeons for guild xp tonight". That's just not good content. Our solution was to invite random baddies into the guild, give them a rank that couldn't talk in /g, and pay them for accomplishing certain things (ie: run 5 dungeons as a guild group and you each get , you get 1000g, farm up 10,000 fish: we'll pay you 20,000g). That can't be what blizzard had in mind.
  • Tier 11 raiding was excellent. Sure it was hard, yes it was broken (especially 10m), yes it had class requirements and it was unforgiving: it was still good content. If you subtract "kill the adds" from Tier 11 bosses there are still mechanics you can name. The same isn't true for Tier 13. By the time Tier 11 was 'done' they'd got it pretty well balanced - it's one of their better raid tiers. I prefered 10m to 25m for damn near every encounter - the main issue was 'carrying capacity'. on 10m I couldn't screw up and there was almost always something 'important' for me to do. On 25m i was an easily replaced cog in a machine, even as the main tank.
  • Tier 12 Blizzard mostly got their 10m/25m balance right. The launch was the smoothest one I can remember. The encounters were reasonably memorable though a couple were boring. They complete ballsed-up pacing though. 6 disposable bosses followed by a brick wall: that's just bad design. On the whole I though 10m and 25m were pretty equal. I liked some encounters on 25m more (baleroc, domo, rag) some on 10m (alysrazor, beth) but on the whole they felt like they had the "fun" pretty well balanced and I was happy to swap sizes. Once the 30% nerf rolled in the place became horribly boring. It was all trivial pre-nerf in ilevel 380 (save for rag - it felt like we needed to hit 385 before we were ready to hit the DPS check in p3). Months of farming that could have been okay if T13 was good but?
  • Tier 13 was just plane crumby. The bosses were disposable, they had no personality (see: putricide, maloriak), their mechanics required absolutely no real skill. Gunship was pretty good for a trash fight but the rest was pretty lame. Spine as a gear check was good - it's a shame that they built it around burst DPS (rewarding legendaries+class stacking). Madness on 10m was pretty rewarding I guess - it's not a bad encounter at 0% in Firelands gear. IMO 25m needs to have about 25% more health on all the mobs: You shouldn't go from 6 weeks of spine wiping to killing the final boss on your 12th pull ever. Illidan was the last "end of content" boss that fell over that easily and it was pretty disappointing after the awesome council fight before him. I'd argue this was among their worst tiers ever and 50+ heroic madness kills hasn't made me like the place any more.

I really hope normal mode content is about as hard as T11 was. IMO normal mode should be what 70% of the raid population works through - they shouldn't feel compelled to grind on heroic mode. If they do it's because they're being robbed of content appropriate for their skill level. If normal mode is so easy that everyone considers heroic the only 'valid' tier then there's not really 3 levels of difficulty, there's only 1.

Challenge mode content seems like it'll be fun. I'm curious how tightly tuned it'll be. I suspect I'll be able to make some really good coin selling the gear/mounts during the first few months. This is probably the content I'm most looking forward to: small group stuff is extremely fun.

Black Market AH looks fun - I've been trying to shed gold as fast as possible but I'm still sitting on hundreds of thousands (people on illidan have given me ~75k as "thank-you" presents for my youtube videos: so weird). I'll likely buy a set of T3 for my priest because I'm "infinitely rich" if all I ever do is buy materials to make potions/gems/flasks/etc. Having gold was pointless in Cataclysm - MOP doesn't look like that'll change but at least I can buy vanity items.

The whole "pvp is back" thing is a joke and we all know it. I don't mind though, I haven't really enjoyed PVP since patch 2.0 came out. I'm still not sure what I'll be playing next tier. Priests are pretty good but there might be a spot to tank in my guild - if so I'll probably end up filing that.

We'll still be doing the ~8 hours/week raid thing and our roster looks pretty solid for the new stuff.

  • Like 2
  • Leveling was excellent fun?the first time. Story driven zones were engaging and I made it through all of them at least twice on live (in addition to 3 or 4 times on beta).

I disagree with this to a degree. I enjoyed Northrend leveling better. During Lich King I managed to level 6 level 80's. Only 3 of them made the trek to 85 in Cataclysm. Vash'jir is beautiful and worth a run through but after that there is no point in doing it, it's slower than Hyjal. I was never a fan of Deepholm, Uldum is meh, and I dislike Twilight Highlands in general. Too much RP to get through to begin questing in the zone. Cataclysm leveling was merely okay, nothing great.

The early days of heroic dungeons were excellent fun. I leveled my first toon almost exclusively in instances. I was doing heroics in ilevel ~300 by running out to the portals to bipass the ilevel check on queing. They were a ton of fun. Trash heavy, but about as close to early TBC heroics as we've seen.

No disagreement there. I enjoyed them quite a bit.

  • Guild leveling was garbage. "Nice work on sinestra. Everyone remember to go do a couple of 5-man dungeons for guild xp tonight". That's just not good content. Our solution was to invite random baddies into the guild, give them a rank that couldn't talk in /g, and pay them for accomplishing certain things (ie: run 5 dungeons as a guild group and you each get , you get 1000g, farm up 10,000 fish: we'll pay you 20,000g). That can't be what blizzard had in mind.

I dislike how guild leveling transformed guilds. As a result of guild leveling, players won't join a guild unless it's level 25.

Tier 11 raiding was excellent. Sure it was hard, yes it was broken (especially 10m), yes it had class requirements and it was unforgiving: it was still good content. If you subtract "kill the adds" from Tier 11 bosses there are still mechanics you can name. The same isn't true for Tier 13. By the time Tier 11 was 'done' they'd got it pretty well balanced - it's one of their better raid tiers. I prefered 10m to 25m for damn near every encounter - the main issue was 'carrying capacity'. on 10m I couldn't screw up and there was almost always something 'important' for me to do. On 25m i was an easily replaced cog in a machine, even as the main tank.

The T11 tier was a turbulent time in my WoW career. I had been in 3 guilds during T11 but I felt the content was pretty good. It was certainly difficult enough and to this day with T13 here some T11 encounters remain quite difficult (Sinestra). I didn't like a few bosses though. Heroic Atremedes was pretty boring, was never a fan of heroic maloriak either. Hated heroic Al'akir.

Tier 12 Blizzard mostly got their 10m/25m balance right. The launch was the smoothest one I can remember. The encounters were reasonably memorable though a couple were boring. They complete ballsed-up pacing though. 6 disposable bosses followed by a brick wall: that's just bad design. On the whole I though 10m and 25m were pretty equal. I liked some encounters on 25m more (baleroc, domo, rag) some on 10m (alysrazor, beth) but on the whole they felt like they had the "fun" pretty well balanced and I was happy to swap sizes. Once the 30% nerf rolled in the place became horribly boring. It was all trivial pre-nerf in ilevel 380 (save for rag - it felt like we needed to hit 385 before we were ready to hit the DPS check in p3). Months of farming that could have been okay if T13 was good but?

I thought T12 was the best tier this expansion and have relatively few problems with it besides the rick wall that is heroic Rag. They started nerfing this place way too soon however.

Tier 13 was just plane crumby. The bosses were disposable, they had no personality (see: putricide, maloriak), their mechanics required absolutely no real skill. Gunship was pretty good for a trash fight but the rest was pretty lame. Spine as a gear check was good - it's a shame that they built it around burst DPS (rewarding legendaries+class stacking). Madness on 10m was pretty rewarding I guess - it's not a bad encounter at 0% in Firelands gear. IMO 25m needs to have about 25% more health on all the mobs: You shouldn't go from 6 weeks of spine wiping to killing the final boss on your 12th pull ever. Illidan was the last "end of content" boss that fell over that easily and it was pretty disappointing after the awesome council fight before him. I'd argue this was among their worst tiers ever and 50+ heroic madness kills hasn't made me like the place any more.

T13 is awful. The worst yet for an end of expansion tier. The Deathwing fight is not as epic as it should be, I'm going to argue making it 2 fights was a bad idea. Heroic Spine has to be one of the worst encounters Blizzard ever designed. It's boring, and not fun. It's probobly my most disliked encounter in WoW. Madness was dissappointing as well. Heroic madness is enjoyable after pushing DW into P2 which is more than I can say for heroic spine, but otherwise it's killing a tentacle and wing 4 times. The fight lacks the excitement that Kil'Jaeden and to an extent the LK had.

I really hope normal mode content is about as hard as T11 was. IMO normal mode should be what 70% of the raid population works through - they shouldn't feel compelled to grind on heroic mode. If they do it's because they're being robbed of content appropriate for their skill level. If normal mode is so easy that everyone considers heroic the only 'valid' tier then there's not really 3 levels of difficulty, there's only 1.

Blizzard said T14 will be about the same difficulty as T13.

The whole "pvp is back" thing is a joke and we all know it. I don't mind though, I haven't really enjoyed PVP since patch 2.0 came out.

On a server like Illidan, pvp definately won't be back, it'll be the same old.

I dislike how guild leveling transformed guilds. As a result of guild leveling, players won't join a guild unless it's level 25.

When there's so many perks to speed up/improve so many things you can't really blame people for not wanting to bother with lowbie guilds. After all, why would you want to deliberately make things slower/worse for yourself?

I'll be buying the lowest price edition (digital?) for my account. Debated buying one or two sealed collector editions to sit on for a few months and try fleaBaying for like 1.5-2x the cost like people have done with previous CE's.

When there's so many perks to speed up/improve so many things you can't really blame people for not wanting to bother with lowbie guilds. After all, why would you want to deliberately make things slower/worse for yourself?

Well yeah, but it makes starting a guild harder. Why would I want to join your guild when I could join this one that is level 25 with all the perks?

I'll be buying the lowest price edition (digital?) for my account. Debated buying one or two sealed collector editions to sit on for a few months and try fleaBaying for like 1.5-2x the cost like people have done with previous CE's.

I wouldn't bother. Cata boxes sat around long to get cut in half at major retailers(6-7 months).

Damn I would run 5 mans and fish to get paid lol. Though I've had around 18k for the lasy year since I bought the sandstone drake and I just have nothing to spend it on lol.

I'll be buying the lowest price edition (digital?) for my account. Debated buying one or two sealed collector editions to sit on for a few months and try fleaBaying for like 1.5-2x the cost like people have done with previous CE's.

Don't. I can't move the 2 Catas I have left, and with a Digital CE this time, it will only be worse.

After cata i just cannot bring myself to pay for wow again, I have tried using Diablo 3 real money auction house to pay for a wow subscription but people just arent buying commodities yet. If wow did not cost so much i would have kept my sub. I just cannot justify the cost of the game.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Apple has clarified Series 9 was left off the watchOS 27 compatibility list by mistake.
    • Signal accuses UK government of using child safety as cover for mass surveillance by David Uzondu Recently, the UK's Home Office announced a sweeping set of proposals to make Britain the "first country in the world" where children cannot share or view nude photos on their smart devices, an initiative that authorities claim will protect children from online predators and combat pornography. In response, Signal believes that while the government must keep children "safe" and "protected," it should do so through social services and education, not by "surveillance, funding cuts, and cover-ups." The company called the plan "dystopian" and warned that it violates everyone's fundamental right to privacy, arguing that scanning on the presumption of nudity will only strengthen the market dominance and data control of giant corporations like Apple and Google. The statement continues by accusing the government of hiding its true intentions under the guise of child safety. Signal argues that the Home Office is building an invisible surveillance infrastructure that remains ripe for exploitation by future administrations and authoritarian regimes. According to the company, this aggressive approach completely ignores the actual needs of young people, such as properly funded schools and mental health services. Tech companies like Apple and Google have a three-month window to implement these mandatory device-level filters across the United Kingdom. If these tech firms refuse to comply with the mandate, the government will pass emergency legislation to force them to comply, threatening massive fines and even going after the CEOs of these companies with criminal charges. The technology will work by blocking explicit images directly on the operating system of all smartphones and tablets by default. This system monitors the device camera and third-party apps to intercept nudity before anyone can upload or send the image. Adults can still view explicit content, but only after completing a strict age verification check to unlock their devices. Several bodies like the NSPCC and Barnardo's praised the Home Office's decision, arguing that device-level intervention stops the cycle of grooming before it starts. The Internet Watch Foundation (IWF) also supported the policy, claiming that tech companies can implement on-device checks "without threatening privacy or collecting any data."
    • Did you watch the keynote? It is way beyond what is described in this article. Looks interesting. Now it is time for them to deliver unlike what happened in 24.
    • It pretty much has to be compatible with MS Office or it is going nowhere. The rest of the world runs office including Europe. If it is not compatible it will not survive.
    • Incredible deal gets you free NVMe 512GB SSD with AMD AM5 B850 motherboard for only $150 by Sayan Sen Earlier this week we covered the story of an interesting PC case wherein you can build two full-size computers inside it as in it can house and run an AMD and an Intel system simultaneously. Speaking of building PCs, these are hard times to make one for sure as prices are often very high except during flash sales or discounts. If you are in the market for a 1080p gaming PC then Nvidia's 8GB RTX 5060 Ti is currently on sale for just $330 and you get the latest James Bond game too, for free. Speaking of which, right now there is another incredible sale going on as we can get a free 512 GB NVMe SSD from TeamGroup in the form of the G50 alongside the purchase of an AMD B850 socket AM5 motherboard for only $150 (purchase link under the specs table down below). Getting an AM5 motherboard now in 2026 will be a wise investment for sure, especially since AMD confirmed its commitment to support the socket till at least 2029. The MSI PRO B850M-P WIFI is a micro-ATX motherboard that is compatible with AMD Ryzen 9000 series processors. Since it is AM5, the motherboard works with DDR5 memory and includes MSI’s Memory Boost technology, along with EXPO and XMP support. Connectivity features include built-in Wi-Fi 7 paired with a 5G LAN solution. The board offers a PCIe 5.0 M.2 slot with MSI’s EZ M.2 Shield Frozr II thermal solution, that is said to help maintain SSD performance by providing ample cooling against overheating. The technical specifications of the MSI PRO B850M-P WIFI motherboard are given in the table below: Specification Value Form Factor Micro-ATX (mATX), 243.84 × 243.84 mm Chipset AMD B850 Socket AM5 Supported Processors AMD Ryzen 9000, 8000, and 7000 Series Desktop Processors Memory Slots 4 × DDR5 UDIMM Max Memory 256 GB Memory Speed DDR5 8200–5600 MT/s (OC), DDR5 5600–4800 MT/s (JEDEC) Display Outputs 1 × HDMI 2.1 (up to 4K 60Hz) 1 × DisplayPort 1.4 (up to 4K 60Hz) PCIe Slots 1 × PCIe 5.0 x16 (CPU) 3 × PCIe 3.0 x1 (Chipset) Audio Codec Realtek ALC897 Audio Channels 7.1-Channel High Definition Audio M.2 Slots 3 × M.2 slots M.2_1: PCIe 5.0 x4 (CPU) M.2_2: PCIe 4.0 x4 (CPU) M.2_3: PCIe 4.0 x2 (Chipset) M.2 Device Sizes M.2_1: 2280/2260 M.2_2: 2280/2260 M.2_3: 2280 SATA Ports 4 × SATA 6Gb/s RAID Support SATA: RAID 0, 1, 10 NVMe: RAID 0, 1, 5, 10 Rear USB Ports 4 × USB 2.0 2 × USB 5Gbps Type-A 1 × USB 10Gbps Type-A 1 × USB 10Gbps Type-C Front USB Headers 4 × USB 2.0 4 × USB 5Gbps Type-A 1 × USB 10Gbps Type-C LAN Realtek 8126VB 5Gb Ethernet Wireless Networking Wi-Fi 7 (802.11 a/b/g/n/ac/ax/be) Tri-band 2.4GHz / 5GHz / 6GHz MU-MIMO, MLO, 4KQAM Up to 2.9Gbps Bluetooth Bluetooth 5.4 Internal Power Connectors 1 × 24-pin ATX Power 1 × CPU Power 1 × PCIe Power (8-pin) Cooling Headers 1 × CPU Fan 1 × Combo Fan/Pump 3 × System Fan RGB Headers 3 × Addressable RGB Gen2 (JARGB_V2) 1 × RGB LED (JRGB) Additional Internal Headers 2 × Front Panel (JFP) 1 × Chassis Intrusion (JCI) 1 × Front Audio (JAUD) 1 × COM Port (JCOM) 1 × JDASH Tuning Controller 1 × TPM 2.0 Header The free TeamGroup T-FORCE G50 NVMe SSD is a PCIe Gen4 and as such it promises to deliver sequential read speeds of up to 5,000 MB/s, helping accelerate game loading, file transfers, and everyday computing tasks. The SSD features an InnoGrit controller and SLC caching technology to support consistent performance. An ultra-thin, patented graphene heatsink is included to aid in heat dissipation. The NAND flash is based on TLC which means it has plenty of endurance up its sleeve. The random performance may not be as amazing as other drives with DRAM though. Still it should be very good since it can access system memory via HMB to use it as its DRAM cache. The technical specifications of the TeamGroup 512GB G50 NVMe SSD are given in the table below: Specification Value Model / Part Number TM8FFE512G0C129 Form Factor M.2 2280 Interface PCIe Gen4x4 with NVMe Sequential Read Speed Up to 5,000 MB/s Sequential Write Speed Up to 2,500 MB/s Endurance (TBW) 325 TBW DRAM Cache No Cache Technology SLC Cache Controller InnoGrit Controller Solution Operating Temperature 0°C to 70°C Storage Temperature -40°C to 85°C Weight 7 g Dimensions 80.0 × 22.0 × 3.7 mm Vibration Resistance 80 Hz ~ 2,000 Hz / 20G Shock Resistance 1,500G / 0.5 ms MTBF 3,000,000 hours Get it at the link below: MSI PRO B850M-P WIFI AM5 AMD motherboard + Team Group T-FORCE G50 TM8FFE512G0C129 512GB SSD (free gift): $149.99 (Sold and Shipped by Newegg US) This Newegg deal is US-specific and not available in other regions unless specified. This is a first-party seller link (at the time of article publishing); ensure that you also purchase from a first-party seller link only. If you don't like it or want to look at more options, check out the previous deals that we have covered, OR you can also visit Amazon US deals page. Get Prime (SNAP), Prime Video, Audible Plus or Kindle / Music Unlimited. Free for 30 days. As an Amazon Associate, we earn from qualifying purchases.
  • Recent Achievements

    • Very Popular
      Captain_Eric earned a badge
      Very Popular
    • One Month Later
      amusc earned a badge
      One Month Later
    • One Month Later
      DJC50PLUS earned a badge
      One Month Later
    • Week One Done
      DJC50PLUS earned a badge
      Week One Done
    • Proficient
      Eric Biran went up a rank
      Proficient
  • Popular Contributors

    1. 1
      +primortal
      503
    2. 2
      PsYcHoKiLLa
      224
    3. 3
      ATLien_0
      87
    4. 4
      Steven P.
      80
    5. 5
      +Edouard
      80
  • Tell a friend

    Love Neowin? Tell a friend!