Xbox or Gamecube - Game wise


Recommended Posts

I'm really liking the GameCube so far and happy with my decision though I do have enough money to buy an Xbox but I'm not much a hardcore gamer so don't see the reason to. I currently own four games: Paper Mario 2: The Thousand-Year Door, Donkey Konga, The Legend of Zelda: The Wind Waker and Pikmin 2. I think I'm currently happy with the games I have chosen and they are all varied in genre though I do find Wind Waker less fun than the rest, then again, I haven't played it much.

I also bought a third-party universal s-video cable for the GameCube. I know it wasn't a good choice to choose a third-party over first and now I know why. The thing doesn't even work with the GameCube, the screen is blank yet I tried it on my PlayStation 2 and it works perfectly. I e-mailed Mad Catz and now I'm waiting for a reply back.

Now all I need to buy is the Nintendo Wavebird controller so I don't need to sit on the ground. Only thing keeping me from buying it at the moment is the fact it doesn't have a rumble feature which I love as it notifies me when things are happening.

I'm really liking the GameCube so far and happy with my decision though I do have enough money to buy an Xbox but I'm not much a hardcore gamer so don't see the reason to. I currently own four games: Paper Mario 2: The Thousand-Year Door, Donkey Konga, The Legend of Zelda: The Wind Waker and Pikmin 2. I think I'm currently happy with the games I have chosen and they are all varied in genre though I do find Wind Waker less fun than the rest, then again, I haven't played it much.

I also bought a third-party universal s-video cable for the GameCube. I know it wasn't a good choice to choose a third-party over first and now I know why. The thing doesn't even work with the GameCube, the screen is blank yet I tried it on my PlayStation 2 and it works perfectly. I e-mailed Mad Catz and now I'm waiting for a reply back.

Now all I need to buy is the Nintendo Wavebird controller so I don't need to sit on the ground. Only thing keeping me from buying it at the moment is the fact it doesn't have a rumble feature which I love as it notifies me when things are happening.

585394317[/snapback]

Yeah, Logitech didn't release a Cube version of theirs. They're also very good controllers, I guess they figure it's tough competition going up against a first party product like that.

I think I'm currently happy with the games I have chosen and they are all varied in genre though I do find Wind Waker less fun than the rest, then again, I haven't played it much.

585394317[/snapback]

You need to get the three jewels or whatever you are collecting first. There is a huge plot twist and then things start to really pick up from that point on.
You need to get the three jewels or whatever you are collecting first.  There is a huge plot twist and then things start to really pick up from that point on.

585396109[/snapback]

And then it comes to a halt again later when you have to look for 8 more things, and none of these will be in dungeons (well, a couple are in mini dungeons, but most are just unlocked by one puzzle)

I liked the game, but it has it's problems. Pacing is the main issue, very uneven.

xbx- platformers look better on xbx-

ex: sphinx.

the character looks faded n' washed out on gamecube- while on xbx they're crystal clear.

the gc runs blur's to mask graphical shortcomings- which tends to b hard on the eyes.

(i also noticed this in starfox, although starfox by rare was such an awesome game- it's the reason to buy a gc)

- o, and don't get a gc for fps- should b common knowledge.

i got die hard: vendetta n' the control sukd so freakin much- stupid c button stick going clunk clunkity clunk- headshots my arse.

585223246[/snapback]

HAHAHAH!! Whatever!

The Gamecube's shortcomings as you say are not shortcomings. The Cube is a very powerful console. Sure, not quite as powerful overall as the Xbox, but still very much so. The BLUR you are talking about, is actually a hardware feature called DEPTH OF FIELD. Put your hand in front of your right eye about 10 cm away, and look past it. Notice how your hand appears blurred while the object you are focusing on in the room is sharp?

That's Depth Of Field. It's when your eye focuses on one distance and therefore the objects in other distances are blurred.

Watch a movie. See how the camera lens replicates this effect.

Oh yeah, and get out a few Xbox games, because quite often you'll see it in these games too.

The Gamecube can draw enough polygons, and has just as many colors, and runs at the same screen res and refresh as the Xbox. The ONLY reason the Gamecube version of a game might not look as 'clear' or be more 'washed out' is that the developer in question caused that.

I am a games artist and have plenty of experience with all the above. So rest assured, the Gamecube has NO problem displaying almost anything an Xbox does.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Turbo Pascal was my first real programming experience more than 30 years ago at university. I mostly taught myself from the included examples and help documentation, because the university only taught the basic syntax and philosophy of Pascal, without going deeply into Turbo Pascal’s advanced features. I still remember when I discovered that I could embed assembly language directly into Pascal code, call BIOS functions, manipulate screen memory, use mouse interrupts, and control peripherals from my programs. That opened huge doors for me. Programming back then felt really fun, direct, and close to the machine. What I loved about Pascal was its readability and the almost instant compile time. Turbo Pascal was an amazing environment, but unfortunately Turbo Pascal for Windows 3 did not feel like it fully carried that legacy forward. Later, Delphi got things back on the right track after the messy transition to TP for Windows. Sadly, Delphi suffered from years of uncertainty as it moved from Borland to CodeGear and then to Embarcadero. That instability made many developers lose confidence in it, even though Delphi itself remained a powerful and productive tool. I still work with Delphi from time to time, but I definitely miss the old days of Turbo Pascal.
    • I hope this encodes in to AV1 or AV2 as currently tiktok uses h265 and h264.
    • Qualcomm reportedly in talks to build custom video chips for TikTok parent ByteDance by Karthik Mudaliar Qualcomm is reportedly in advanced discussions to provide custom chip-design services to Chinese tech giant ByteDance, the same company behind TikTok. According to a report from Reuters, Qualcomm could be involved in designing custom silicon tailored for ByteDance's massive data-center workloads. If it goes through, the deal would make ByteDance one of Qualcomm's early anchor customers for its fastly growing custom chip-design division, For years, Qualcomm was the king of making smartphone processors and modems. The company has also been moving into the PC ecosystem and other formats such as on-device AI for Android XR headsets. However, this particular deal is about Qualcomm's custom Application-Specific Integrated Circuits (ASICs). For a platform like TikTok, ByteDance needs hardware that can help it ingest, process, and serve billions of short-form videos daily. Generalised hardware is no longer the most cost-effective and efficient route, which is why ByteDance is trying to develop custom Video Processing Units (VPUs). VPUs designed specifically for ByteDance’s algorithmic needs could drastically reduce data-center power consumption and improve encoding speeds at an unprecedented scale. The underlying tech behind these processors is actually from Qualcomm's recent acquisition of AlphaWave Semi, a high-speed connectivity specialist company. By combining AlphaWave’s high-bandwidth IP with Qualcomm’s architectural expertise, the company could begin mass production by the end of 2026, if the talks go through. All this also comes at a time when U.S.-China tech relations have dwindled. Escalating trade frictions between Washington and Beijing have severely impacted the export of high-end AI chips from U.S. firms like Nvidia, AMD, and Lam Research. Yet, the Qualcomm-ByteDance discussions show that U.S. tech companies are still actively seeking growth avenues and are open to doing business with China, where regulators still permit. Reuters notes that the outcome of this deal could be uncertain, and ByteDance might also seek partners other than Qualcomm. via Reuters | Image via DepositPhotos.com
  • Recent Achievements

    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      456
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      117
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      69
  • Tell a friend

    Love Neowin? Tell a friend!