Definitive Home Theatre setup thread


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hehe, well yeah, it's not done just yet... That's the next thing i was gonna post about. I am looking for bigger dvd storage units now to put on the other side of the tv..

http://www.bestbuy.com/site/olspage.jsp?j=...d=1051384056640

is one i saw but i dunno if i like it..

http://www.bestbuy.com/site/olspage.jsp?sk...d=1051384082936

is another one but i'm already up to 143 DVDs here.. about 190 totalled with all that's borrowed included. So i'd already be maxed out. I'd like a metal, gray color or black and silver about 46"s high and maybe 25"s wide... looks like i might have to get it custom built.

What do you guys use?

Oh and here's a more updated picture with my component rack i just bought...

post-698-1112708556.jpg

I'd post mine but I don't have access to a digital camera now.

I am in a dorm room...

Infocus X1 projector

Fusion HDTV III gold qam tv tuner in my computer

creative 5.1 speakers

Actually only cost about $5000 for the whole setup(computer included)

Just upgraded mine today... and boy... is it beautiful!

Sanyo 30" HDTV with built in HD Tuner (new.... droooool)

Motorola Dual Tuner DVR / HDTV Capable Cable Box from Comcast (Component to TV, Optical Audio to Receiver)

Pioneer A/V 5.1 Receiver (No 5.1 yet, just 2.0 :( )

XBOX with High Definition Pack (Component to TV, Composite Audio to TV (for now))

Sony Progressive Scan DVD Player (also new today... S-Video to TV, Digital Audio to Receiver)

Sirius Receiver (Composite Audio to Receiver)

I'm so proud... but my checkbook feels it...

And my god, 6 remotes.. :no:

That's my next thing, to get one of those Logitech universal remotes or something.

post-12815-1113161535_thumb.jpg

My next, and unfortunately last post.

Due to the feedback on topics I have seen

(Not referring to the ones I have posted in earlier)

As well as the fact that that there is over 550 Syntax errors on the front page alone increasing CPU load among other things.

And the fact that the coding for the Submit Post page is so bad that it spikes my browsers CPU Usage to 100% with nothing else open (No other forum I have seen does this).

I have decided that it is a waste to post here any more.

For forum admins/mods, try making a better first impression, they really are important.

Goodbye

And for some of you, try being nice for once. :no:

As for my home theatre... Here..

Go to this site for higher quality pictures

http://home.earthlink.net/~n45800/data/Home%20Theatre.html

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  • 3 weeks later...
  • 3 weeks later...
I'd post mine but I don't have access to a digital camera now.

I am in a dorm room...

Infocus X1 projector

Fusion HDTV III gold qam tv tuner in my computer

creative 5.1 speakers

Actually only cost about $5000 for the whole setup(computer included)

585729652[/snapback]

aw that sucks, i wanted to see what a picture of the x1s picture output looked like

im interested in the X1 and found it for very cheap online, any problems? hows the bulb life, its one of the big things im worried about, i would jump but yikes... any info you can provide? ive looked at reviews and everything online but none really compare to real life situations, id like to hear it from neonian. lol thanks.

i actually just went back and saw lots of people have the infocus, post your pics people!

Edited by eminem213486
  • 1 month later...
  • 1 month later...
  • 1 month later...

This is the LCD I purchased in my other post, This LCD is amazing in person, and the upside is that it was very cheap. ?500 in fact. I got the best shots I could but its just so vibrant and great in person. The model is a VideoSeven 27".

MCE is looking so great on this machine.

post-58977-1128184977.jpg

post-58977-1128184993.jpg

  • 2 weeks later...
  • 4 weeks later...
My nearly finished setup. Just got to sort out the back window, add media center pc, get wife to get rid of her cat things  :crazy:

Setup:

Samsung 43" Plasma

Bose Lifestyle 48 Home entertainment system

Sky+ 160

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586791728[/snapback]

B3AN, please tell me where you got that entertainment armoire where you plasma is attached. I NEED EXACTLY THE SAME THING. Can it fit 67" TV in that area where your plasma is? How high does it go? My ceiling in the house is at 9'.

Thanks! Btw, nice setup, you have similar taste as me.

My current setup in the living room of my temporary apartment:

- Sony 36" CRT

- Onkyo sound system 1000W 5+1 Dolby Digital/DTS

P1070003.jpg

Since they just finish building my custom house, the whole house will be wired with audio/video goodies with complete surround sound throughout the house for ambiental music with individual setups throughout the rooms.

Setup that will be installed in 2 weeks:

- Living room: Samsung 6Gen 67" 1920x1080 Samsung top-of-the-line 1080p DLP + Onkyo latest 7.1 DTS receiver + Polk Audio floorstanding speakers 5+1 + Harman Kardon DVD player

- Loft/Office area: 42" Panasonic plasma + 1000W DTS Onkyo 5+1 setup / Pioneer DVD Player

- Master bedroom: Samsung or Panasonic 32" LCD HDTV wallmounted (still not decided)

- Current TV in that photo goes to the 2nd guest bedroom.

- HDTV digital cable throughout the house with individual HDTV decoders in appropriate places and additional satellite TV for maximum selection of HDTV channels and euro TV.

B3AN, please tell me where you got that entertainment armoire where you plasma is attached. I NEED EXACTLY THE SAME THING. Can it fit 67" TV in that area where your plasma is? How high does it go? My ceiling in the house is at 9'.

Thanks! Btw, nice setup, you have similar taste as me.

586824874[/snapback]

Thanks.

I got it from a shop called La Galleria (at Lakeside, UK). They don't have a website I'm affaird, and items from them are made to order and take quite awhile to ship from Italy. They are quite expensive but well worth it.

Iv got a 68" on order, it will fit fine. Same with the height. There were no mounts that came with the unit so I had to drill the needed holes for wall mounts and cables myself.

  • 1 month later...
  • 3 weeks later...

My nearly finished setup. Just got to sort out the back window, add media center pc, get wife to get rid of her cat things :crazy:

Setup:

Samsung 43" Plasma

Bose Lifestyle 48 Home entertainment system

Sky+ 160

images snipped

oh MY god, thats a really nice setup man, nice crib aswell!

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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