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Mine:

Processor: Intel P4 3.0 with HT tech.

Mother Board: Asus P4C800- E Deluxe

RAM: Kingston 1gb

Video: ATi All-In Wonder 9800 Pro

Sound Card: Creative Sound Blaster Pro Audigy 2 Platnium

Storage: Western Digital 200gb

Case:Thermaltake Modern Life Style XaserV Series- Damier V5000A Black Series

Optical Drives:Sony DRU-700A DVD-RW with Double Layer

                    Sony DVD-ROM

Monitor: "15 Impresstion 5VX (geting a new monitor Sony "19 :rofl: )

Power Supply: Thermaltake 500W

Cooling: (2)Thermaltake 90mm. Neon Fans

            (1)Thermaltake 90mm. Fan

            (2) Thermaltake 80mm. Fans

Audio: Logitech Z-5300 5.1 Spekers

Operating System: Microsoft Windows XP Pro. v.2002 with SP2

585310248[/snapback]

thats not 64 bit :rolleyes:

In the signature..

I have Longhorn 408x 64bit ready to go, and plan on getting the latest XP64bit build when i can find it...

It has to wait till i get the other HDD in there though (the maxtor drive listed in my signature is in my draw until i get the cables to hook it up). I have my main install with tons of stuff on this drive and i cant risk partitioning up and killing my Raid performance and maybe causing some other probs...

Mine:

Processor: Intel P4 3.0 with HT tech.

Mother Board: Asus P4C800- E Deluxe

RAM: Kingston 1gb

Video: ATi All-In Wonder 9800 Pro

Sound Card: Creative Sound Blaster Pro Audigy 2 Platnium

Storage: Western Digital 200gb

Case:Thermaltake Modern Life Style XaserV Series- Damier V5000A Black Series

Optical Drives:Sony DRU-700A DVD-RW with Double Layer

                    Sony DVD-ROM

Monitor: "15 Impresstion 5VX (geting a new monitor Sony "19 :rofl: )

Power Supply: Thermaltake 500W

Cooling: (2)Thermaltake 90mm. Neon Fans

            (1)Thermaltake 90mm. Fan

            (2) Thermaltake 80mm. Fans

Audio: Logitech Z-5300 5.1 Spekers

Operating System: Microsoft Windows XP Pro. v.2002 with SP2

585310248[/snapback]

Can we say "32 bit"? :whistle: :rolleyes:

Nice systems around... :) (Y)

Mine:

- AMD Athlon64 3200+ (S.939, Winchester)

- Gigabyte GA-K8NXP-9 (must be here at TUE, 25th) :cry:

- 1024MB Corsair XMS Memory (2x512, 2.2.2.5 - 1)

- Leadtek PX6600GT Extreme (Overclocked GF6600GT (550/1120))

- Western Digital 80GB (8MB Cache, from my old comp)

- be quiet! 470W PSU (450W combo, +PCIE, +EPS connectors)

All other is the starndard stuff, like DVD, CD-RW, etc.

See my Athlon64 sig ;) :cool:

athlon64 rig [athlon64 "newcastle" s754 3200 @ 2.20ghz std] [asus k8v se deluxe rev.2] [1024mb kingston ddr pc3200 3-3-3-6] [powercolor radeon 9600pro 128mb] [200gb wd sata] [2x 80gb wd] [zalman cnps7000b-alcu] [antec truepower 480w psu] [vl system l.i.s 2 system display indicator] [pioneer 108 8x dvd burner] [lite-on 48x24x48x cd burner] [sb live!]

Well, just like everyone ...its in the sig ...

Am changing mobo and Vid card to go SLI (current 6800 is AGP)

Personally, I was happier with my old setup which was:

AMD64 3200

6800 GT

and some cash in my wallet ;(

Martog, I see you already have SLI rig, comments ??

and did I see someone claiming to have (3) 36 Gig Raptors on RAID 0 ????

Is RAID 0 possible with 3 HDs ??

i wish 2 c a face of intel owner now :angry: :p :p :p

i got a 3200+ newcastel

ddr 512 400 ocz started with a 2.5 latency :woot:

abit kv8 pro vergion 1.1

ati 9800 pro 128 256 bit

nec flat black screen 19"

antec true power 430

thermaltake silent chell(gaving me a 26 c)

4.1 speckers logetic..

did i mention this things in my signature :rofl: :rofl: :rofl: :devil:

i wish 2 c a face of intel owner now?:angry::?:p:p:p :p:p :p

thermaltake silent chell(gaving me a 26 c)

did i mention this things in my signatu:rofl:rof:rofl:rofl:? ::devil: :devil:

585314405[/snapback]

26 c - thats great !

Intel peeps are gonna be like Mac people, kind of an occult talking about how "their machines excel at this or that..." and everyone else (us AMD men) kinda laughing pitifully at them; smirking in a "...yeah, whatever..."

Well, its at least funny to think about.

Word is Intel will be/is picking-up nforce chipset, and ATI has SLI in the future (Im sure this has already been brought up, though)

My Counter Strike: Source name is: "fx55 6800 Ultra H20" - and so many newbs always say, "dude my dell is better than yours...whatever an fx55 is anyway!"

ROFL ....newbs:laugh::l:laugh::laugh:

Hello there guys, this is my first post, so bear with me...

My box is as follows:

Aspire Dreamer-X II, with side window, and a total of 9 fans, ranging from 40mm to a 120mm in the back.

AMD64 3000 (754 pin, I'm cheap)

1gig of PC2100 RAM (from the old box, haven't gotten the money yet to replace it with PC3200 yet)

ATI 9200, 128meg

ASUS KV8 Deluxe mobo

WD 160gig and a Samsung 80gig (again, from the old box)

Total invested, less than $600 or so, since I scavanged from the old box... give me another couple of hundred and it will definatly rock, lol.

Quite a few threads have been closed because they were "post your..." If a mod starts them I guess they are allowed :shifty: Anyway my baby :D

AMD 3500+

MSI K8N Neo2 Platinum

1GB OCZ Platinum Rev2

74gb Raptor (OS)

36gb Raptor (Games)

120gb Seagate (Files)

BFG 6800GT @ 411 and 1100

SB Audigy 2 ZS

Antec true550

lots of fans tongue.gif

OS: XP sp2

Soon to be overclocked just have a bios thing to fix :pinch:

Heres my system - slowly upgrading

A64 3200+ @ 2.2

1Gb corsair xms pro 400 @ 2-3-3-6

Asus K8V SE Deluxe

40/60 GB Western Digitals

Sapphire x800pro vivo @ 550/570 (just got it, but do have memory to flash to XT)

Audigy gamer

450W PSU

Sony DVD Burner

Logitech MX 510

Samsung 15in monitor

XP pro SP2

XP x64

Fedora core 3

Kinda off topic, but it looks like Athlon 64's can be overclocked fairly alright, Stezo2k's sig says he's got a 3000+ running at 3700, that sounds pretty rad. Anyways, how big of an issue would heat be if someone overclocked an Athlon 64 3400+ or so and had one of those small form factor cases? Would it be stupid or are there better cooling systems that will actually fit in one? lol just curious.

I dunno... I'm running a stock clock, and running at 35c most of the time. I'm perfectly happy with this temp, so I may sometime soon trying stepping up the voltage a tad on my mobo, just for grins. I have tried messing with the clock speed directly from the bus, but it sure as hell doesn't seem to like it. But, I will tell you what... I LOVE this mobo. When I have tried the above... and I boot, it just pops up with a screen with basically saying "that was an unstable setting. Resetting all BIOS settings to default. Hit DELETE to enter BIOS"... gotta love a screw up proof mobo, lol.

26 c - thats great !

Intel peeps are gonna be like Mac people, kind of an occult talking about how "their machines excel at this or that..."? and everyone else (us AMD men)? kinda laughing pitifully at them; smirking in a "...yeah, whatever..."

Well, its at least funny to think about.

Word is Intel will be/is picking-up nforce chipset, and ATI has SLI in the future (Im sure this has already been brought up, though)

My Counter Strike: Source name is: "fx55 6800 Ultra H20" - and so many newbs always say, "dude my dell is better than yours...whatever an fx55 is anyway!"

ROFL ....newbs !:laugh:h::laugh:gh:

585315578[/snapback]

LOL. Sure mate. I look at Windows users in general, the same way you look at Intel and Mac users...

Some of you lot need to sort those internals out, what a mess:wacko:ko:

System -Dual 2Ghz G5/b>

1.5Gb RAM

...Meh, specs in sig.

post-1665-1106127998_thumb.jpg

LOL. Sure mate. I look at Windows users in general, the same way you look at Intel and Mac users...

Some of you lot need to sort those internals out, what a mess! :wacko:

System -

Dual 2Ghz G5

1.5Gb RAM

...Meh, specs in sig.

585319841[/snapback]

That has to be the most unorganized hardware I have ever seen! :p

LOL. Sure mate. I look at Windows users in general, the same way you look at Intel and Mac users...

Some of you lot need to sort those internals out, what a mess! :wacko:

System -

Dual 2Ghz G5

1.5Gb RAM

...Meh, specs in sig.

585319841[/snapback]

Steve -

OK, You busted me... I dont have it in my sig anymore but I have a G5 (bought it for my girlfriend) - and just like your picture shows, I haven't seen a better piece of engineering than those things - I remember when I took it out of the box and took the cover off, staring at the insides - I was "Oh my God, This thing is Beautiful !!" and looking at your pic just reminded me of how I felt then --

So-

You busted me - im actually a G5 owner well kinda at least ... From a technical standpoint it seems all backwards to me - so therefore I stay away from it - :yes:

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My chosen fighters were throwing random attacks, no matter what combination the game was trying to teach me. Win streaks were happening, and I was already getting bored out of my mind just a few matches in. Turning off this mode and switching to 'Authentic' controls fixed everything right up. I was now able to control my fighter with more precision than I expected. I could control each arm and leg, which body part my attacks would aim at, and the fully customizable controls for setting up unorthodox moves were a cherry on top. None of these made me an expert at the game, but at least I was being beaten up fairly. This is not a point against UFC 6, though. Giving the option for anyone to enjoy the game is always a good thing in my eyes. There is a lot of customizability in the difficulty, with everything from slow-motion reactions to specific assists being offered as toggles. If I had a friend coming over and wanted to try a quick 1v1, the streamlined controls option is one I’d consider to make it a light and fun fight. The one part of the fighting that did not click with me was the grappling. Being taken to the ground brings in an entirely new control mechanism involving mounts and submissions that feel more like quick-time events than the heavy, tactical fighting I had seen so far while standing. The game wants me to hold sticks in certain directions to change the position or pull off submissions, trying to do the opposite actions of the opponent. Even though I tried to get used to this gameplay, it just felt like a momentum killer, and I eventually just wanted to get back on my feet to get back into the action. Legacy and Career It was UFC 6’s career mode that I wanted to play the most when I started it up. I grew up with EA Sports games, and taking my team from the ground to the top has always been my favorite task. UFC 6 has that same option but also offers a more cinematic entrance to the career experience than I expected with ‘The Legacy’ mode. This mini-campaign follows an up-and-coming fighter, Chris Carter, who is attempting to reach the heights his father had reached in the sport. Starting with a small-time gym and coach, the story follows both his growth in the space as well as the growing rivalry with a friend and fighter, Danny Lopez. The fights in this mode are very good at introducing a newcomer like me to the sport and its varying techniques. Cinematics land between the major fights, showing the growing tension between the two fighters as the years go by, feeling the pressure to not miss out on the hard-earned chances. The dialogue can be a little corny at times, especially when the bar fights kick off, but I largely enjoyed the storyline. At the end of it, I was pretty much familiar with all the mechanics of the career mode, unlocking new skills and moves, and how I needed to approach fights, both outside and inside the ring. This story mode isn’t a very lengthy one, so don’t expect an hour-long campaign. Once the conclusion is reached, Carter’s journey continues as if it’s a normal career playthrough, though I decided to start over from scratch now that I have some know-how about the basics. The career mode is very streamlined, which is to be expected considering there isn’t a team to manage like in other EA Sports games. It’s the journey of one fighter. When a fight comes up in the calendar, I could choose how many weeks I dedicate to preparing for it at the gym. A longer prep time gives the opportunity to get my fighter’s fitness up (giving a bonus during fights), earn more money and points for unlocking new skills, and gain more fans to fast-track the rise to stardom. While that sounds like a lot of things to manage, it’s more like a few clicks. There is a social media menu that sometimes pops up with canned replies I can send to fans, and the sponsors are once again a single click away from being assigned as finished. It’s the training aspect that adds a gameplay angle. Using the money from winnings and sponsorships, I was hiring different types of trainers and learning fancier moves to use in the ring. One small thing I appreciated was that it was possible to injure each other during these training sessions. If a trainer goes down in a bad way while sparring, they won’t be available for the remainder of training. If my fighter is injured, it takes valuable time and resources to heal and recuperate. Just like in real life, it makes sense not to go so hard during training sessions and save that energy for the main event. Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
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