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Guild wars updated yesterday!

Patch notes

Update ? Wednesday, June 15

This week we made the first of several steps towards improving the process of gaining skills and skill points after ascension. In coming weeks, we will continue on this path, and will work to address the difficulty of unlocking items and runes for use in PvP.

Changed the XP requirements per skill point for advanced characters. Previously, the required XP kept increasing with each successive skill point, making it very difficult to continue earning skill points after taking on a new secondary profession. Now, the required XP caps out at 20,000 per skill point.

 

Doubled the XP gained from killing boss monsters.

 

Introduced rare scrolls which, when used, grant the entire party double or triple XP for a limited duration. We also added traders for these new scrolls.

 

Changed the XP reward for ascension. Previously, when a character ascended, he was automatically advanced to level 20, regardless of his current level. This meant that characters who had already advanced to level 20 prior to ascension received no reward for ascending. Now, ascension gives a fixed reward of 50,000 XP.

 

Updated secondary profession quests so that when a player accepts a new secondary profession, he now gets the starter skills for that profession.

 

Improved salvage kits so that they always successfully salvage runes from monster-dropped armor. There is still a chance of destroying a rune when using a salvage kit to try to retrieve it from your own armor.

 

Added confirmation prompt when dragging an item to the ground during a trading session or just after a trading session, to prevent scammers from closing the trading window in the middle of a trade to try to trick their trading partners into dropping an item.

 

New quests: "The Ascalon Settlement" in North Kryta Province; "The Price of Steel" in Silverwood; and "The False Gods" in Temple of the Ages.

 

Added unique artwork for the ascended version of the Monk's Saintly Armor.

 

Updated the descriptions for skills Fertile Season, Balthazar's Spirit, Chimera of Intensity, Irresistible Blow, Mind Freeze, Ice Spikes, Deep Freeze, and Glyph of Energy to more accurately match the actual skill effect.

 

Updated mission victory conditions in Thunderhead Keep and Iron Mines of Moladune, and monster spawns in The Dragon?s Lair and Ice Caves of Sorrow, to allow players to capture skills from boss monsters before completing the mission.

 

Updated monster and loot spawns in Sage Lands, Watchtower Coast, Frozen Forest, The Scar, Vulture Drifts, Snake Dance, and Ettin?s Back, and for quests Iron Horse War Machine, The Monk?s Path, and Seeking the Seer.

 

Fixed issues with last week's update that could cause loot drops to completely stop for some players after repeated map entries, and substantially improved the loot system so that only the most extreme forms of farming will cause monsters to start to run low on loot.

 

Updated boss monster spawns in various explorable areas to fix issues with boss monster distribution and balance.

 

Made numerous changes to the "Undead Horde" quest to add more to the storyline and environment of the quest.

 

Changed the "Behind Enemy Lines" quest so that Aidan uses the correct model and players have a little more time to follow him.

 

Increased the gold reward for completing the secondary mission in Divinity Coast.

 

Increased the energy increment on some Druid Leggings, so that all Druid Leggings now provide 2 additional energy.

 

Updated henchmen in Marhan?s Grotto to use infused armor.

 

Updated positions and paths for NPCs in various towns and outposts to prevent NPCs from getting stuck.

 

Updated the Hall of Heroes so that the defender?s Ghostly Hero starts on the altar.

 

Fixed the Sacred Temples tournament map so that it is no longer possible to pass a relic through the gate.

 

Fixed elemental damage in the Domain of Elements in the Dragon?s Lair so that it does not damage monsters.

 

Fixed Forgotten Cursebearer and Forgotten Necromancer bosses so that they use their skills properly.

 

Fixed problem with quest "The Ambassador?s Quandary."

 

Fixed Oink in "Gates of Kryta" so that he recognizes his owner even if another player has already completed the quest.

 

Made text fixes for quests "Tower of Courage," "The Elementalist?s Path," and "Unsettling Rumors."

 

Fixed the damage ranges on Raven Staves and Ghostly Staves.

 

Rebalanced Blessed Griffons and Phantoms to better reflect their level.

 

Renamed the version of Defender?s Scalp Design which provides a bonus to Smiting to Zealot?s Scalp Design.

 

Renamed Mirror Self to Doppelganger.

 

Fixed teleporter effects in the Crystal Desert explorable areas.

 

Fixed various animation and scripting issues in cinematics.

 

Fixed environmental effects in The Crag.

 

Fixed teleporter in Vulture Drifts.

 

Fixed icon for Dwarven Ale so that it no longer appears as "under construction."

 

Fixed various icon issues in vendor windows so that icons do not appear as "under construction."

 

Fixed a bug that sometimes caused Error #95 to be displayed when trying to arrange a guild battle.

 

Fixed a trade bug which prevented trade between two players when both tried to initiate trade at the same time.

 

Added a cursor for item identification.

 

Updated the layout of the login screen.

 

Enabled clicking names in whisper text.

 

Updated European and Korean translations.

 

Fixed miscellaneous rare crash bugs.

holy fixes batman!!  it's like a whole new game now.  i really need to start a new character!!  any suggestions? ;)  Im' currently a Me/N

Can I actually go back and change my second profession?  Is this possible? o_O

586074025[/snapback]

Yes, you can..

I'm not sure if its during or after ascension. but yes you get the chance to..

holy fixes batman!!  it's like a whole new game now.  i really need to start a new character!!  any suggestions? ;)  Im' currently a Me/N

Can I actually go back and change my second profession?  Is this possible? o_O

586074025[/snapback]

I love the auto-updater in this game since it requires ZERO work. Steam is the same way, but the only thing I don't like about Steam is that it lets you go into the game while it is updating and you wonder why you are lagging. Then you back out and see that Steam is updating using 100% of your bandwidth.

As a Ranger, I can tell you i'm "peeved". The update giving 2 energy for Druid Leggings doesn't affect those already in your inventory!!

What this means is buying another pair & infusing it....not to mention risking salvaging my Superior Expertise Rune from my current pair!!

Seems like they are making this game easier and easier through every update.. More XP points for this, more XP points for that. Higher lvl Henchmen.

Rare Items dropping more often.

586074248[/snapback]

The main goal in the last two patches is to discourage farming and make the game the most fun to play by playing it right. This works out nice for me; I have two level 15s and my wife has a level 16. When it comes time to PvP, I'll have a nice arrangement of classes for each fight.

As to new characters, I like a Mo/Me or Me/Mo. You can heal, dish out good smiting damage, and screw casters at the same time.

i just got GW today :D and i was wondering if all of u read book 1 & book 2, and would i need to read it ?

thanks!

586074618[/snapback]

If you want to get a sense of whats going on, then I suggest you read it..

Its not imperritive (sp?), but read it in your own time.. If you don't read it, you don't lose anything..

Quick question from someone new to it : Do I need to run every quest pre-searing? There seem to be a crapload of them.. and I'm kinda eager to move on to the high-end content....

Admittedly, its pretty engrossing though :)

586079079[/snapback]

You don't need to go through pre-seering, but if you do not get all the skills for your two classes you will have to pay the skill trainer for them by giving up a skill point + money per skill. Also it is nice to be at a higher level when getting to post-seer, it makes it easier.
You don't need to go through pre-seering, but if you do not get all the skills for your two classes you will have to pay the skill trainer for them by giving up a skill point + money per skill.  Also it is nice to be at a higher level when getting to post-seer, it makes it easier.

586079109[/snapback]

That's not true, you can still get those starter skills from completing only 1 or 2 quests in post-seering.

That's not true, you can still get those starter skills from completing only 1 or 2 quests in post-seering.

586079214[/snapback]

I am pretty sure that all the starter skills that you can get in pre-seering are only available by getting them from the skill trainer in Ascalon in post-seering. I don't remember getting starter skills from quests in post.

Couple of questions for the vets here:

(a) Is there anyway to auto-acquire your next hostile enemy? It seems that after I drop each creature, I have to manually select the next one even though they're standing right in front beating on me, which quite frankly is kinda irritating.

(b) Anyway to see if you've been acquired by any monsters? At present, if I run through an area with auto-acquiring hostiles, the only way I can tell is if I see multiple red blips forming up on the radar a constant distance behind me.

© Where can I find gargoyles in the Catacombs pre-searing? I seem to have walked the entire area, but found only spiders, skeletons and crypt fiends.. Can't seem to get any gargoyle skulls.

a) no

b) no. just try not to let them get in your aggro zone (the circle around you on the mini-map) and they'll leave you alone.

c) they certainly are there, loads of them. I think they're down on the left near the start, but it's been a while...

? Where can I find gargoyles in the Catacombs pre-searing? I seem to have walked the entire area, but found only spiders, skeletons and crypt fiends.. Can't seem to get any gargoyle skulls.

586082308[/snapback]

Pre-searing, turn IMMEDIATELY to the right as you enter from Ashford Abbey, walk behind the enclave that the collector is in. You'll see a narrow passageway behind it.

Man, just got to Sanctum Cay, got new armor in that instance outside the mission area, and went into the mission. Got to the end where that Vizien or whatever his name is summons the ship, I got totally nuked. :|

Damn White Mantle Savants!

586083861[/snapback]

Bah, yet another example of your n00bness LOC. ;) (Actually I got nuked there as well, but just managed to dive onto the ship before I died :D)

Just about to finish the map with my first character (Lvl 20 E/W) and my second character (Lvl 15 Me/Mo) is progressing nicely. Been doing a lot of PvP as of late, makes the game a whole lot better.

Alright guys, I'm going to the shop to buy the game now.

Gonna return, and finally play this baby :D

This is gonna be my first original game I bough, ever :D

edit: If I'm already here. Maybe you guys can recommend me what character to create when I'll install the game?

I want to be warrior, any suggestion what the second power (Or whats the name) to pick?

Alright guys, I'm going to the shop to buy the game now.

Gonna return, and finally play this baby :D

This is gonna be my first original game I bough, ever :D

edit: If I'm already here. Maybe you guys can recommend me what character to create when I'll install the game?

I want to be warrior, any suggestion what the second power (Or whats the name) to pick?

586087558[/snapback]

edit:2 (Couldn't edit the first message :( )

Just returned from the PC shop at the mall, and all the copies sold out :(

I drive there for nothing

First time in PC shop, and just my bad luck :no:

edit: If I'm already here. Maybe you guys can recommend me what character to create when I'll install the game?

I want to be warrior, any suggestion what the second power (Or whats the name) to pick?

586087558[/snapback]

If you're going to be a warrior, pick a secondary that suits your playing style. If you like to be self-reliant, pick monk. If you're confident depending on others for healing, having ranger or necro as your secondary has some devastating potential. Necros can summon little buddies from the corpses of dead friends and enemies, too.

Couple of questions for the vets here:

(a) Is there anyway to auto-acquire your next hostile enemy? It seems that after I drop each creature, I have to manually select the next one even though they're standing right in front beating on me, which quite frankly is kinda irritating.

(b) Anyway to see if you've been acquired by any monsters? At present, if I run through an area with auto-acquiring hostiles, the only way I can tell is if I see multiple red blips forming up on the radar a constant distance behind me.

? Where can I find gargoyles in the Catacombs pre-searing? I seem to have walked the entire area, but found only spiders, skeletons and crypt fiends.. Can't seem to get any gargoyle skulls.

586082308[/snapback]

a. Do you mean something more automatic then pressing the hotkey for target closest enemy? That's what I usually use the most.

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