XBOX 360 Specs fully leaked!


Recommended Posts

/me PRAYING for backwards compatability.

I don't have an xbox and I've considered getting one just to play Halo 2, because it's never coming to PC :( if this thing plays the old games, I don't care how, I will be in line, taking the day off, foaming at the mouth, with fists full of bills in my hands.

how does it compare with the first? i can't wait to see this thing in action :)

585896552[/snapback]

It totally owns the first one lol.

First one has a 733Mhz (Custom, i think..) P3, somthing based on a nVidia GF3 - 64MB Ram.

I think the 360's a little better in that department ;)

From Engadget:

These could be completely fake, but TeamXbox posted and then quickly pulled some semi-plausible specs for the new Xbox 360, as well as some details about Xbox Live. The part about it having a 20GB detachable hard drive seems a little sketch, since we'd heard something about it being a 40GB drive, but the rest of it seems to make sense. You have exactly 77 hours to argue over whether or not these are for real.

Now if that doesn't make you wanna save your pennies for a system

I don't know what will!

This system will decimate All

I'd like to see the PS3 do that

So long PS3 hello X360

Wonder what the Price tag will be for the whole unit? $299 $399

with or w/o a hard drive is the question also hell maybe $499

but then that harkens back to the Atari Jaguar and we all know what happened to that POS.

While this is cool, a grand total of 9.6 GHz across 3 128-bit CPUs for a GAME system seems a little excessive.  Or is it just me?  Have these specs really been confirmed?  THAT much power and only 512 RAM?  It just doesn't make sense.

585896677[/snapback]

You have to understand how much ram is needed for consoles and PCs. The original Xbox only had a 700mhz P3 and 64mb of ram and it still handles quite well (take a look at halo 2, doom3, etc).

For consoles 512mb is plenty as it doesnt have to utilize all the background resources, OS, and other programs as a PC does.

Probs ?300-400 range at launch, after a few months it will drop like everything:))

You pay for having technology first:))

585896687[/snapback]

Heh, seems kinda scary actually, you pay a small amount of money for a console, that can do it all. Yet people pay for pc's that cant even match the specs of this console, and they cost sometimes triple that price. It's just.... criminal.

You have to understand how much ram is needed for consoles and PCs. The original Xbox only had a 700mhz P3 and 64mb of ram and it still handles quite well (take a look at halo 2, doom3, etc).

For consoles 512mb is plenty as it doesnt have to utilize all the background resources, OS, and other programs as a PC does.

585896699[/snapback]

Yeah, true, good point. But that still doesn't explain the overkill of 9.6 GHz. That's just nuts. Actually, I believe the XBox is 733 MHz. If that's the case, that makes the XBox 360 13 times more powerful than the original. You have to admit that that seems a little excessive.

While this is cool, a grand total of 9.6 GHz across 3 128-bit CPUs for a GAME system seems a little excessive.  Or is it just me?  Have these specs really been confirmed?  THAT much power and only 512 RAM?  It just doesn't make sense.

585896677[/snapback]

That is more than enough RAM for a video game console with these specs, and the 10MB eDRAM is what's really going to make it rock.

However, it doesn't have three "128-bit" CPUs. They're Power5-based, and so they support 64-bit addressing. They may well be using 32-bit mode, though.

Of course, it supports 128-bit vector processing, just like the Xbox and PS2.

Granted, this machine is going to be a monster. But the "32-bit vs 64-bit vs 128-bit" thing is getting really old.

That is more than enough RAM for a video game console with these specs, and the 10MB eDRAM is what's really going to make it rock.

However, it doesn't have three "128-bit" CPUs.  They're Power5-based, and so they support 64-bit addressing.  They may well be using 32-bit mode, though.

Of course, it supports 128-bit vector processing, just like the Xbox and PS2.

Granted, this machine is going to be a monster.  But the "32-bit vs 64-bit vs 128-bit" thing is getting really old.

585896715[/snapback]

See my last post. Oh, and nice Shih-tzu.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Exactly. They won't go 100 because current gen consoles are simply too old for any groundbreaking graphics or gaming experience otherwise. They will go with standard (console) price 70 or go with 80 if they really want to go premium. Of course they will have more expensive options too with some useless cosmetics as always.
    • Doesn’t surprise me at all. God is light & He gave us life so it sounds almost logical that we would therefore emit a certain amount of light.
    • This is what I want. Hey Gemini, how do I remove you from all my google products permanently?
    • I would never install install this build before rtm process. only 3 months to go. never install on your daily devices. just wait 3 months.
    • Motrix Next 3.9.6 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.6 changelog: New Features Clipboard management — App-owned copy actions no longer trigger the Add Task auto-detect popup. aria2 input compatibility — Multi-line aria2-style task input is supported for URLs with per-task options such as out=. BitTorrent IPv6 DHT — Added IPv6 DHT support and related configuration. File category URL patterns — File category rules can match URL patterns with validation and localized hints. Task status tags — Added clearer waiting and sharing states for task cards. Download event bridge — Added an aria2 WebSocket event bridge for faster download notifications. Improvements Improved task list transitions and preserved task state during tab switches. Kept RPC origin access enabled for local integrations. Restored AppImage stripping in release builds after beta validation. Added localized preference guidance across supported languages. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      508
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      75
  • Tell a friend

    Love Neowin? Tell a friend!