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On 23/03/2025 at 13:17, spaceelf said:

I'd love to try it for the environment/exploration but the AC formula doesn't really work for me anymore.  What I've played of Mirage was fun it was just...bleh.

Mirage was a half assed copy game

 

shadows . I don’t give a flying fox about the narrative 

the combat is solid and fun and I love the landscape 

what more do I need? ###### woke shot

all I wanted was a fun game and I finally got it

  • 1 month later...

Indiana Jones and great circle

combat sucks. Stealth is also bad.

but DAMN I am having so much fun with it. Love it.

 

Clair Obscur 33 is downloading - I have a feeling I will stop playing Indiana and Oblivion Remake due to this. And will likely stop me finishing Alan Wake 2 for a while again! Too many good games at the moment on my ps5 - I can keep busy for months - but I could not resist the “33” due to the reviews!

On 24/03/2025 at 03:07, Random Stranger said:

 

AC shadows . I don’t give a flying fox about the narrative 

the combat is solid and fun and I love the landscape 


 

 

What did I expect - I was so happy with Japanese settings and starting combat that I misjudged how good this one is- totally got bored and dropped it almost the same as other AC games - lasted longer then Valhalla that for sure but still - not my style anymore

 

 

 

On 10/05/2025 at 19:03, Random Stranger said:

Indiana Jones and great circle

combat sucks. Stealth is also bad.

but DAMN I am having so much fun with it. Love it.

 

Clair Obscur 33 is downloading - I have a feeling I will stop playing Indiana and Oblivion Remake due to this. And will likely stop me finishing Alan Wake 2 for a while again! Too many good games at the moment on my ps5 - I can keep busy for months - but I could not resist the “33” due to the reviews!

You seem to buy a lot of games Day one it must cost a fortune and then never finish them! Luckily for me I can always wait until there are super cheap sales, so games cost me peanuts and I tend to play one game at a time.

What is your gaming echo system of choice currently?

  • Like 1
On 11/05/2025 at 03:15, SnoopZ said:

You seem to buy a lot of games Day one it must cost a fortune and then never finish them! Luckily for me I can always wait until there are super cheap sales, so games cost me peanuts and I tend to play one game at a time.

What is your gaming echo system of choice currently?

Yeah it’s a bit of an issue to get the latest and the greatest!

And I play at least 3 games simultaneously, switching when I get bored or stuck - to relax and come back later 

I am on ps5 and I am having less fun with some new games then the ones I did not finish

but the Expedition 33 is not one of them - DAMN… I stopped very other game I play including Tetris connected just so I can play this

On 12/05/2025 at 15:09, Random Stranger said:

Yeah it’s a bit of an issue to get the latest and the greatest!

And I play at least 3 games simultaneously, switching when I get bored or stuck - to relax and come back later 

I am on ps5 and I am having less fun with some new games then the ones I did not finish

but the Expedition 33 is not one of them - DAMN… I stopped very other game I play including Tetris connected just so I can play this

Expedition 33 has been a great game so far. Depending on your country, see if there's a video game rental service or library nearby that has the latest and greatest games. This also assumes that you have the disc version of the PS5.

On 12/05/2025 at 17:41, Steffan said:

Expedition 33 has been a great game so far. Depending on your country, see if there's a video game rental service or library nearby that has the latest and greatest games. This also assumes that you have the disc version of the PS5.

Unfortunately I got my disc free version at a time when it was all that was available and been then I was on the waiting list - and since then I am totally digital and honestly I don’t see a reason to switch to disk anymore now

got it almost for free with all my ps4 games and console 

 

looking back maybe I should have waited for disk version a bit but I needed it fast back then due to things and stuff

On 12/05/2025 at 17:41, Steffan said:

Expedition 33 has been a great game so far. Depending on your country, see if there's a video game rental service or library nearby that has the latest and greatest games. This also assumes that you have the disc version of the PS5.

GOTY, mark my words

  • Love 1

Expedition 33

 

This is absolutely the best experience I had with this kind of games and in gaming in general recently - this is at top quality experience while been super friendly too.  The only one similar game that got me into turn based was Yakuza like a dragon where I was forced into it as a huge fan of the series 
 

this makes me have another try at souls games or other soulslike - I gave up on them but this seems to babysit me into some tough stuff while having fun 🤩 in amazing world, that does not go all dark from start - it’s  whimsical instead where you don’t know what to expect  !

Expedition 33 is a game that is in my top 20 experiences ever and certainly game of the year (if not decade!)

 

I can’t stop being impressed with how much fun I am having… they really outshine any other major jrpg for me and actually made me want to play more jrpg - but I am afraid I will be disappointed without their style 

 

and the music - DAMN! No wonder the soundtrack stand on its own as a chart topper.

 

i am in love with this game for sure

Playing Doom: The Dark Ages ... just finished Level 5 .. it's alright I guess. 

Not a fan of the Dragon or Atlan.  So far it is my least favorite of the latest three (2016/Eternal)...but many more levels to go to change my mind.

Just finished Doom the Dark ages, it was good although I also didn't enjoy the Dragon or Atlan levels especially the one near the end, the sheer number of foes it sends at you whilst maintaining frame pacing/Frame rate is seriously impressive and I very much enjoyed the level design.

I'm now replaying Doom 2016 which I think is probably my favourite of the three "recent" Doom games.

On 24/05/2025 at 17:48, SnoopZ said:

Currently playing Prince of Persia the Lost Crown on PS5 Pro with PS+ Extra subscription.

Is it good? I tried it and just gave up. Did like to memorize attacks and all that difficulty 

 

but with expedition 33 making me learn attack combos from enemies -  the gaming mechanic I never liked to use before… maybe I need to go back to the lost crown!

On 24/05/2025 at 23:10, Random Stranger said:

Is it good? I tried it and just gave up. Did like to memorize attacks and all that difficulty 

 

but with expedition 33 making me learn attack combos from enemies -  the gaming mechanic I never liked to use before… maybe I need to go back to the lost crown!

I'm really enjoying it so will likely play it all the way through as I'm not someone who drops games and starts another otherwise I end up not finishing anything. Anyway it's part of my sub so should finish it before they remove it to get my sub values worth.

  • 2 weeks later...

Went on a bit of a Bethesda binge recently after the Oblivion remaster release, although not in a positive way.

I liked the OG Oblivion and completed it nearly 20 years ago, but the remaster didn't resonate with me in the same way - just feels like it hasn't aged well, gameplay-wise - so I moved onto finally giving Skyrim a go after owning it for so many years, and I had what I've been informed was a classic introduction to the game...

It got stuck shortly after that at the point where an NPC's supposed to be thrown on the chopping block and beheaded; everyone just stood in place twiddling their thumbs and not saying their lines (this was the Xbox version too of the 'Special Edition' with no mods enabled).

Did the same every time I reloaded, so took it as a sign that even the game was telling me to just bin it, so I did and moved onto Fallout 4, which is alright so far (touch wood).

On 20/05/2025 at 20:38, Jim K said:

Playing Doom: The Dark Ages ... just finished Level 5 .. it's alright I guess. 

Not a fan of the Dragon or Atlan.  So far it is my least favorite of the latest three (2016/Eternal)...but many more levels to go to change my mind.

Finished Doom...and my opinion remains the same.  Least favorite of the three ... Dragon and Atlan levels, still not a fan of, ... but overall it was worth it 

Now diving back into Fallout 76.  Playing solo and ignoring all that community crap.  Basically just exploring and going through the quests (which are weak).  Will consider it done, I guess, when I've explored the whole map...or get bored of it again.

  • 3 weeks later...
On 11/06/2025 at 20:16, Jim K said:

Playing Doom: The Dark Ages ... just finished Level 5 .. it's alright I guess. 

Not a fan of the Dragon or Atlan.  So far it is my least favorite of the latest three (2016/Eternal)...but many more levels to go to change my mind. 

Finished Doom...and my opinion remains the same.  Least favorite of the three ... Dragon and Atlan levels, still not a fan of, ... but overall it was worth it 

Now diving back into Fallout 76 but here.  Playing solo and ignoring all that community crap.  Basically just exploring and going through the quests (which are weak).  Will consider it done, I guess, when I've explored the whole map...or get bored of it again.

I feel the same way. It's okay, but something's missing compared to the previous two. Maybe Atlan is a bit too much?

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    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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