Neowin's Official UEFA Champions League 2005/06


Who do you think will triumph this time?  

244 members have voted

  1. 1. Who do you think will triumph this time?

    • Chelsea
      35
    • Arsenal
      27
    • Manchester United
      30
    • Liverpool
      32
    • Milan
      13
    • Juventus
      17
    • Internazionale
      2
    • Barcelona
      51
    • Real Madrid
      20
    • Other
      17


Recommended Posts

Wow what a great draw, some crackin matches there. Well happy for Rangers, they've done well to get this far especially with their dismal domestic campaign, and there's no reason why they can't get by Villarreal. And Bayern Munich v Milan should be a classic. A couple of the big teams gotta go after this round.

Roll on february!

The best will win it, Chelsea.

chelsea can be the best... in england if you like the king of all-time-defense football they make but the best playing right now in the Bar?a and they will kick mourinho & co. ass :DD ;))

I like Chelsea but i think Barcelona will beat them and as much as i hate Arsenal i hope they beat Real then get knocked out in the next round. Hopefully Liverpool and Rangers will lose as well.

Easy i seem to have a soft spot for thier rivals altho they are sort of results i look for every week rather than the mad obession (sp) i have for Wolves :D Besides its annoying listening to all the glory hunters go on about that nite in Istanbul.

Besides its annoying listening to all the glory hunters go on about that nite in Istanbul.

That is because it was one of the greatest football games of all time.

How can you hate Liverpool? They were the deffinition of football in the seventies and eighties.

  • 2 weeks later...

hu is robert?

Laurent Robert

He used to play for Newcastle but fell out with Sourness and went to Portsmouth on loan, now Benfica have taken over his loan and will be likely to sign him permanately at the end of the season.

He is a left winger, a good one as well, but he doesnt have a good attitute to go with it.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • "77ee94b helium/windows: winsparkle updater (built-in auto-update support on Windows" If that's what I think it is, that is about the only thing that's been missing from this excellent browser. I guess I'll find out the next time I'm on a Windows machine.
    • Alphabet Raises $84.75 Billion To Feed Its AI Compute Hunger https://www.techtimes.com/articles/317953/20260607/alphabet-raises-8475-billion-feed-its-ai-compute-hunger-warren-buffetts-berkshire-buying.htm
    • Good point Anti-spoofing protection for cloud mailboxes Anti-spoofing technology in Microsoft 365 specifically examines forgery of the From header field (also known as the 5322.From address, From address, or P2 sender), because email clients show the From header value as the message sender. When Microsoft 365 has high confidence the From header is forged, the message is identified as spoofed. https://learn.microsoft.com/en...g-protection-spoofing-about
    • I sort of agree with you on that. I had a telescope - a real hefty thing, although only around 500CHF - that got me so fascinated about the stars and planets. I would stare for hours, amazed that I could see the craters of the moon or the rings of Saturn in "realtime" (quotations because, y'know, speed of light and whatnot). A friend of mine has a telescope like the one mentioned in the review, and the pictures are amazing to look at. But there is something missing for me. I may as well just go to NASA's website and look through their gallery.
    • As opposed to catching bad press because it's the engine's fault? The engine has all the tools a dev needs to optimize their game, Epic isn't gonna hold their hand to make sure they use them. Also, Epic isn't forcing anyone to use Lumen, Nanite or super high resolution meshes and textures. Just because Nanite can render meshes with millions of polygons doesn't mean you should use it like that, in fact, Epic recommends you avoid doing that. Most of the stuttering can easily be fixed by cutting down on unique materials by using master materials, using instanced meshes or combining meshes, generating a thorough PSO cache to allow shader pre-compilation and also managing what must be loaded and unloaded at runtime. It's up to the developer to set all that up properly and no the engine can't do all that for you that's not how any of this works.
  • Recent Achievements

    • One Month Later
      DJC50PLUS earned a badge
      One Month Later
    • Week One Done
      DJC50PLUS earned a badge
      Week One Done
    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      493
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      neufuse
      68
  • Tell a friend

    Love Neowin? Tell a friend!