Zelda:TP (Playing Around in Toaru Village Video)


Recommended Posts

So a light world and dark world are nu64?

True horseback fights with lots of enemies .

Being able to steal the enemies rides.

Fighting as a wolf

a lot bigger land and adventure wise.

improoved graphics

That does not seem to be the same as oot to me.

http://www.planetgamecube.com/media.cfm?ac...&id=2129&seq=13

that does not seem like oot to me.

also thats a very poor quality video . Go to planetgamecube and look at some of the pics from there. they look a lot better.

You cant call someones opinion about something wrong - if I said it was a FACT you could say it was wrong, but thats it. I couldnt care less, to be truthful, as to how you see it.

It does look like the N64 games, the mechanics of the engine are remarkably similar to OoT from the video. Whether it plays differently remains to be seen.

Im not saying the N64 mechanics were bad - dont get me wrong - they were great and extremely functional, no point in fixing something that isnt broken, but I would have hoped to have seen more advances from the video rather than run around, talk to randon person doing idle animation, random task, reward.

Its a time proven formula, it works, but I was hoping for more.

The TP engine is so much better then the OoT version. List of things you can do in TP but can't do in OoT -

Use items on the horse

Use the sword on the horse

If a weapon hits your shield it gets deflected, if it doesn't hit your shield, you get hurt (In OoT, it doesn't matter where it it if your shield was on your back)

Combination of Weapons

Modelled Tunic (as opposed to textured)

Multiple Animals

Run across the water with animals

Motion Capture Animation (as opposed to manually developed animation via modelling tools)

Downward stab for the finish

Horse Manouverability, able to pull the horse back and turn around while on it's hind legs

Camera Manouverability

Those are just engine improvements (bar the tunic bit).

Nevermind the fact that this game has new weapons like the Gale Boomerang, the Latern and the Bomb Arrow (all 3 exclusive to 3D zeldas). The engine (both graphically and generally) has gone through so many improvements to even say that it looks like then N64 version is harsh.

EDIT: and a great example of the awesome music is the Marauder Boss Battle in Hyrule Field. I've actually played the Demo, to hear it and play it live is absolutely amazing. IMO, the music will be one of those memorable pieces.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Payday TWO!! Is 13 years old man I feel old - I remember trying it out and if I did not know I would say 5-6 years ago or something
    • Payday 2 engine upgrade adds 64-bit and DX11 support, drastically shrinks install size by Pulasthi Ariyasinghe Payday 2, the most popular entry in the heisting game franchise, is getting a surprising update after all these years. This is slated to be a complete engine upgrade that will enhance almost every aspect of the 13-year-old title, targeting performance, loading times, file size, rendering backend, and more. Developer Sidetrack Games is planning a beta to test out the new version ahead of the full public launch. The development team today revealed that the long-awaited upgrade to the 64-bit architecture is happening with this Diesel 3.0 engine update. By letting the game use more ram than 4GB, it is said to improve stability and compatibility on most hardware. It should also help modders in the long term with implementing larger changes too. "While many of the changes are made on the backend and not everything will be visible to you guys because it is a massive rewrite of the entire codebase, there will be a lot of things that you can look forward to," Sidetrack explained. Payday 2 will also hop over from DirectX 9 to 11. Instead of visual improvements, this is slated to reduce the amount of VRAM used by the title, letting more lower-end hardware access the title and run it better. Since these changes would require a complete redownload of the game anyway, Sidetrack says it has revamped "the game's packaging and bundling system." This should reduce the installation size from 86GB to 32GB. "So, now it's time to finally move the game to your SSDs," added the studio. The Payday 2 Diesel Engine 3.0 update is entering open beta on June 30 for Steam users. No console release plans were announced today. Sidetrack Games says it has been working on this complete rewrite of the codebase for the last nine months. While these changes should break most mods, the studio encouraged modders to use the beta period to repair their creations with support from the development team.
  • Recent Achievements

    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
    • First Post
      Kolakid60 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      440
    2. 2
      +Edouard
      194
    3. 3
      PsYcHoKiLLa
      157
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      68
  • Tell a friend

    Love Neowin? Tell a friend!