Recommended Posts

i've tried uninstalling WMP10, but it still doesn't work. Sometimes the installation will just stop at 16% where it says Currently Installing... Windows Media Format Runtime. The installation bar will just keep moving and moving till no end. :no:

managed to fix the problem, appears that the runtime cannot install due to wmdrmsdk.dll not being able to start, a re-install of itunes solved the problem although i'm not sure why. :pinch:

When using Urge and switching songs, WMP 11 tells me there it is an unrecognized file but WMP can probably still play it, so I select yes for the song to play. Weird bug.

Here is it in full:

There is a problem with the URL or file you are trying to open or play. If you are trying to open a URL, the URL may not be valid. If you are trying to play a file, the file type is not recognized by Windows Media Player, but the player may still be able to play the file. However, you should only play files from a trustworthy source.

Do you want the player to try to play this content?

I guess I don't get Microsofts position on x64...they advertise all this stuff about how x64 is the next wave and all that, but everything they release we have to wait another month for an x64 version. If they want it to catch on then why do they do that? The x64 stuff should be developed side by side with the 32bit. Besides when it's all said and done it will probably just run with 32 bit emulation anyways.

I guess I don't get Microsofts position on x64...they advertise all this stuff about how x64 is the next wave and all that, but everything they release we have to wait another month for an x64 version. If they want it to catch on then why do they do that? The x64 stuff should be developed side by side with the 32bit. Besides when it's all said and done it will probably just run with 32 bit emulation anyways.

I agree. I have x64 installed and it won't let me install this beta ... seriously, if they are trying to push 64-bit technology, why not start developining the software to go along with it? Compiling something in 32 and 64-bit can't be that time consuming ...

I agree. I have x64 installed and it won't let me install this beta ... seriously, if they are trying to push 64-bit technology, why not start developining the software to go along with it? Compiling something in 32 and 64-bit can't be that time consuming ...

Have you checked the labelling of the .exe file ? Somewhere on the line I can read x86 but I see no x64 ... :whistle:

Well just be patient . You got WMP 10 on x64 ? So you'll probably get WMP 11 ! :laugh:

Regards,

nar

Have you checked the labelling of the .exe file ? Somewhere on the line I can read x86 but I see no x64 ... :whistle:

Well just be patient . You got WMP 10 on x64 ? So you'll probably get WMP 11 ! :laugh:

Regards,

nar

there is no wmp 10 for x64. just some parts of it installing via windows update.

Just installed WMP 11 Beta

How do I get the right side pane to show in the Now Playing view? It some how disappeared.

Also how do I get option to search media info to organize my albums? In WMP 10 you could choose Find Album Info and it would go to a page and you could select the album your trying update info for.

Where is this option in WMP 11?

Also where can I get an AAC codec?

Thanks!

Having a bunch of trouble switching from iTunes to WMP11..

It won't add all of my music because of the way that iTunes seperates each artist/album into seperate subfolders. At this rate, I have to go and add every single album folder to the Monitoring Folders list! With 1600+ songs right now... I'm not really up to that.

Anyone else having these problems or know how to fix them? Thanks!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
    • Turbo Pascal was my first real programming experience more than 30 years ago at university. I mostly taught myself from the included examples and help documentation, because the university only taught the basic syntax and philosophy of Pascal, without going deeply into Turbo Pascal’s advanced features. I still remember when I discovered that I could embed assembly language directly into Pascal code, call BIOS functions, manipulate screen memory, use mouse interrupts, and control peripherals from my programs. That opened huge doors for me. Programming back then felt really fun, direct, and close to the machine. What I loved about Pascal was its readability and the almost instant compile time. Turbo Pascal was an amazing environment, but unfortunately Turbo Pascal for Windows 3 did not feel like it fully carried that legacy forward. Later, Delphi got things back on the right track after the messy transition to TP for Windows. Sadly, Delphi suffered from years of uncertainty as it moved from Borland to CodeGear and then to Embarcadero. That instability made many developers lose confidence in it, even though Delphi itself remained a powerful and productive tool. I still work with Delphi from time to time, but I definitely miss the old days of Turbo Pascal.
    • I hope this encodes in to AV1 or AV2 as currently tiktok uses h265 and h264.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      465
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      120
    4. 4
      Michael Scrip
      81
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!