Windows Vista Build 5456 Released


Recommended Posts

Nicely noticed ;-)

You will be able to use the update function from XP (there is talk of the last RC being updatable, but I'm not sure, have to ask John next time I see him) in October. This is a download of the final product as is going to enterprise :)

Chris

Is it just me, or do the new cursors kind of look like Ubuntu's default cursors?

cursors.png

(Windows on the left, Ubuntu's on the right)

Please, don't flame me. It's just something I noticed. I'm not saying Windows ripped off Ubuntu (I think a lot of Linux distros use this cursor set, actually).

I moved my cursor over the Windows one and it completely covered it, pixel by pixel. The Vista ones seem to have a more faint border though. I think that makes them look a lot less smooth...

I've already mentioned this! :p

Nicely noticed ;-)

You will be able to use the update function from XP (there is talk of the last RC being updatable, but I'm not sure, have to ask John next time I see him) in October. This is a download of the final product as is going to enterprise :)

Chris

Sorry, can you clarify? Do you mean 5456 or RC1 or RTM is going to be the one released to corporate clients as a download?

Has anyone heard of any type of security testing?

Like purposely attempting to infect the system?

I haven't seen any, however if you're interested in finding out more about Vista's security then checkout http://www.microsoft.com/technet/windowsvi...ty/default.mspx :)

First, I didn't read all 13 pages, so some of this may already be in here, sorry for duplicating it.

Contrary to what is on the first page, you can upgrade from Beta 2 to 5456, it's just painfully slow to a clean install. Next, screenshots can be found over here if you are really interested in them.

First, I didn't read all 13 pages, so some of this may already be in here, sorry for duplicating it.

Contrary to what is on the first page, you can upgrade from Beta 2 to 5456, it's just painfully slow to a clean install. Next, screenshots can be found over here if you are really interested in them.

I think your situation is just unique.... since every other review on the net for build 5456 indicates that it's faster than ever taking around 20-30 minutes to install.

I think your situation is just unique.... since every other review on the net for build 5456 indicates that it's faster than ever taking around 20-30 minutes to install.

Yeah.. as evolution said... 5456 is typically taking about 20-30 mins to install and it was the case on both my laptop and my desktop.

I think your situation is just unique.... since every other review on the net for build 5456 indicates that it's faster than ever taking around 20-30 minutes to install.

I think he meant that the upgrade was slow in comparison to a clean install. If that's true then it's no different than XP to vista upgrade in Beta 2...that was just ridiculously slow.

Performance has improved alot in this build, but also alot of new bugs so it crashes quite frequently. This is quite unusable as main OS so I went back to Beta 2.

That's not the way to do it. File your bugs about the crashes, but continue to fight the storm. If every tester did that when they had showstopper bugs, then not alot of the would get fixed; not would they?

Installed and using it right now. Gotta say that is seems pretty damn good, good enough to keep as my main OS from now on, but I'm dual booting so can always go back to TinyXP.

My system specs are:

OS: Windows Vista Professional 6.0 SP0 v. (Build #5456)

CPU: AMD Athlon XP 2000+, 1.67 GHz

Video: Radeon 9700 PRO

Memory: Used: 470/1023MB <---- with a few progs running

HD: Free: 626.12 GB/763.85 GB

My current installation is taking up around 11GB and thats with a few extra progs installed.

this build is awesome... first one to really give me a great feeling. glass is alot nicer in this build - alot more see-through, but aero basic is still ugly as can be. there is a ton of polish all over the place. the logon screen has a vista logo on it now too!

is the vista logo 24 bit color now or still using that 8 bit in XP

is the vista logo 24 bit color now or still using that 8 bit in XP

Can someone kindly tell me where i can get this build (64bit version) I have been searching and cannot find anything. The public beta is giving me too much trouble...I cannot get MS messenger installed and my Nvidia drivers are not working properly. Any help will be greatly appreciated.

Can someone kindly tell me where i can get this build (64bit version) I have been searching and cannot find anything. The public beta is giving me too much trouble...I cannot get MS messenger installed and my Nvidia drivers are not working properly. Any help will be greatly appreciated.

this bulid isn't plubic. i know, it should have been. a lot of talk is around saying this new bulid should have been the plubic bulid.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      469
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!