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I think he says 6. Try to say it at the same time as he does it... with "ten" you wouldn't "put" your upper and lower teeth together twice, but with six you would (one for "sss" and another one for "iks"), if that makes any sense.

Besides, the cop says "six", then he mouths "six". It makes sense. The way he asks how many of his friends he had killed suggest that he doesnt GIVE A DAMN about how many. The joker doesnt strike me as one who keeps a count, let alone someone who would know out of nowhere how many of his victims are related to the person he's talking to. How can the joker know better than the cop how many of the people he's killed were the cop's friends? The joker didnt ask how many cops have I killed, he asks how many of your friends have I killed.

It's more effective and antagonising for the Joker to say friends than cops. The Joker isn't talking about cops in general as this could be faaaaar more, he's talking about the deaths of cops around that guard. Furthermore he doesn't know how many of his associates he has killed, this is why he asks. When he finds that it is six he gives a look of thought and mouths ten as in "well it's about to become ten". The Joker needs the guard to come over and fight him in order to gain a hostage and get out of the holding cell. As you can imagine it would be far harder to take the guard by surprise if the Joker were to stand up and come towards him as the guard would be able to prepare himself for the attack. So the Joker must antagonise the guard in every way he can so that the guard comes over to the Joker and the Joker can have more of a surprise attack on him.

I'm not arguing the 'ten' case for nothing, simply because I believe it is ten and I can't see how so many people can be so adamant that it's six and DEFINATELY NOT ten when there's no confirmation so far what-so-ever. I'm fully prepared for it to be six and accept that it could be. I just don't understand how people can't even accept it could be ten when the two words look so similar when mouthed, especially with the Joker's exaggerated and crazy expression.

I'm not arguing the 'ten' case for nothing, simply because I believe it is ten and I can't see how so many people can be so adamant that it's six and DEFINATELY NOT ten when there's no confirmation so far what-so-ever.

I can be so adamant about it because he clearly says six. Look at the way his teeth are when he finishes say the number. There's no n there. There is an x though.

What I fail to understand is why this is so important. How does this effect the storyline one bit?

I can be so adamant about it because he clearly says six. Look at the way his teeth are when he finishes say the number. There's no n there. There is an x though.

What I fail to understand is why this is so important. How does this effect the storyline one bit?

It doesn't Affect the storyline, but we are discussing it in here because some people are bothered about it. If you're not, don't comment on it in your posts. I thought this was a general Dark Knight discussion thread and this is such a small point it need not have it's own thread.

I say there is clearly a n at the end as he says ten then closes his lips. If you say ten to yourself normally you open and close your mouth and that's pretty much it, but if you try to exaggerate the word to make it clear to someone who cannot hear you then it can be misinterpretted as a six as well.

The Joker could not have known how many friends of that particular cop he killed, or was about to kill. There was no way for the Joker to know that six of his friends were killed and that he was about to kill four, not three, nor six, more. Just leave it at six for crying out loud.

I just don't understand how people can't even accept it could be ten when the two words look so similar when mouthed, especially with the Joker's exaggerated and crazy expression.

Jokers expression is surprise or shock to go along with mouthing what the officers answers(which is six). It's supposed to be funny.

I would gladly bet all my belongings on that.

The Joker could not have known how many friends of that particular cop he killed

Why he asked.

or was about to kill.

He was in the holding cell where there are four guards / or he made a good duess as to how many qwould eb killed by the cell phones explosion to antagonise the guard for reasons I have already detailed.

Just leave it at six for crying out loud.

Just accept it could be ten as it easily could be.

See, that's the thing. It is more likely 6 considering 6 is actually stated in the film. There's no other evidence to suggest 10 other than what you think you're seeing.

I'm afraid I fail to see your logic. The way you say that is like you expect to be spoonfed all the information in a film and not look into it at all, sorry, that's not a personal insult or anything I just think, along with many others, that it COULD be ten. I'm not so stupid as to think it could be fifteen or one or dog or one hundered. Many think it could be ten.

I'm afraid I fail to see your logic. The way you say that is like you expect to be spoonfed all the information in a film and not look into it at all, sorry, that's not a personal insult or anything I just think, along with many others, that it COULD be ten. I'm not so stupid as to think it could be fifteen or one or dog or one hundered. Many think it could be ten.

OK, not sure how someone can fail to see that logic. The logic is simple, there's nothing in the film to suggest he stated 10 other than what you and few other people saw, but how about this...

According to people from around the internet, in other countries where subtitles were added, it states six during that scene. Why would Warner Brothers have six dubbed there if he stated 10?

If it adds nothing to the storyline and nothing else suggests anything other than six, why would he mouth 10? It makes no sense. I'm failing to see your logic.

OK, not sure how someone can fail to see that logic. The logic is simple, there's nothing in the film to suggest he stated 10 other than what you and few other people saw, but how about this...

According to people from around the internet, in other countries where subtitles were added, it states six during that scene. Why would Warner Brothers have six dubbed there if he stated 10?

If it adds nothing to the storyline and nothing else suggests anything other than six, why would he mouth 10? It makes no sense. I'm failing to see your logic.

That's not a logical explanation of what could have been happening in the film, that's proof that it is ten - nothing to do with what we were talking about which is what if it was ten, it would still have worked in the story.

If it is true about foreign prints being subtitled with six then that's cool. An end to this argument. But ten would still have logically worked.

That's not a logical explanation of what could have been happening in the film, that's proof that it is ten - nothing to do with what we were talking about which is what if it was ten, it would still have worked in the story.

If it is true about foreign prints being subtitled with six then that's cool. An end to this argument. But ten would still have logically worked.

So would have 15 or 20, or 100. Or 60. Any number would have made sense with your logic.

Am I the only one who thought Batman's voice was just fine in the movie? He's constantly fighting and moving around and being Batman; he's going to sound a little breathless when he speaks. Plus, although Christian Bale is an actor, Bruce Wayne is not. At times he's going to mess up on his voice acting. It's more real that way. I understood every word he said, and I watched it at an IMAX theatre too, where the sound can get really loud.

Am I the only one who thought Batman's voice was just fine in the movie? He's constantly fighting and moving around and being Batman; he's going to sound a little breathless when he speaks. Plus, although Christian Bale is an actor, Bruce Wayne is not. At times he's going to mess up on his voice acting. It's more real that way. I understood every word he said, and I watched it at an IMAX theatre too, where the sound can get really loud.

I would imagine as a wildy successful and influential person, Bruce Wayne's voice would be pretty well known. I always thought of it as his way of helping to protect his identity. Think of how easy it is to spot someone's voice, when they do voice overs for commercials and stuff.

Just my opinion though

I would imagine as a wildy successful and influential person, Bruce Wayne's voice would be pretty well known. I always thought of it as his way of helping to protect his identity. Think of how easy it is to spot someone's voice, when they do voice overs for commercials and stuff.

Just my opinion though

Its not the change of voice people is complaining. After all, in batman begins it was just fine (and hadnt that been used in previous batman movies?). The thing is, it was kinda difficult to understand him and he always sounded kinda breathless.

I see it as this: The Joker just mouths six to fake concern, is as easy as that.

Read my mind. He says "six" to sarcastically give his concern, like "wow, six."

I have no idea why he would say 10. I highly doubt that he knows the officer he's talking to and who he was friends with, so how on earth would he know he's killed 10 of his friends? If you mean 10 officers, I think the Joker killed more than that.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
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