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There's not much point in saying anything more than "He says ten".

I have my sources for this but I can't currently reveal them.

I CALL bull****!

Why would you not be able to reveal such information? It's not like it's a spoiler, it's not like there's anything to hide or whatever, the film has been released and it's in the wild, there's nothing to gain by not revealing such a thing.

Oh sure, just like the Queen is going to Gay pride this year...I have my sources, but I can't reveal them...
I CALL bull****!

Why would you not be able to reveal such information? It's not like it's a spoiler, it's not like there's anything to hide or whatever, the film has been released and it's in the wild, there's nothing to gain by not revealing such a thing.

Haha, sorry.

I just wanted to cause some controversy.

Although it is ten.

So this article confirms that Catwomen will be in the 3rd movie?

No, it's not confirmation.

I'm pretty sure the Joker wont return as a main villain anytime soon. If Nolan doesn't want to rehash villains who have already made it onto the big screen, then surely he wouldn't want to rehash a villain used so prominently in the predecessor. I do think we will see more of the Joker, from Arkham that is. Maybe from a shadowy cell. Who knows. I don't expect him to break out of Arkham in the third movie, at least not before near the end of the film.

Two-Face, if he does return, will probably not feature too much as well, unless the movie focuses on Bruce/Batman trying to revive Dent in Two-Face. Harvey's arc is mostly finished in The Dark Knight anyway.

One thing that isn't making sense with your last sentence is that this movie ended with Dent's legacy as a white Knight for Gotham being kept in tact for the good of the city and its moral, with Batman taking the "fall", bringing true meaning to term him being the Dark Knight. Them going on about Dent's legacy with Dent still alive doesn't seem to make much sense because the notion that he was good until the bitter end could be immediately discredited the moment he shows up and starts doing bad things. The tone of the ending presented Dent as being dead and I think Nolan did what he set out to do with Two Face's character. Instead of making him a main focal point, his downfall was tied into Joker's goal of complete utter chaos and destruction in what was supposed to be Gotham's bright future.

Haha, sorry.

I just wanted to cause some controversy.

Although it is ten.

He wouldn't say ten like that. If it was ten, knowing the joker, he would have said, "Really? I counted ten." And then the guard would have gotten all mad like he did and the movie would go on. But he didn't say ten, it was obviously six. His whole point was to aggravate the guard.

I don't see why everyone is so oposed to it being ten.

If you have proof of it actually being six then yeah that's fine, but I don't see why the joker wouldn't say ten. It seems to me that just because most people think it was six they make up these reasons as if they know how the joker would feel / what he would be thinking etc. The whole point of the joker is that he has no plan, he is unpredictable.

It easily could be either way, I only post saying it's ten now because everyone gets so unecessarily worked up over it!

you have to watch this... LOL

It's the WHOLE smallville tv series comicon 2008 conference??

http://operationsaveclarkkentvideochannel....6HSW51NX6QS4WZ1

LMFAO ROFL !!!! :laugh:

They take open questions from the audience...and guess who should appear in the last 2 minutes near the end.... BATMAN in full costume. ROFL :rofl:

Skip forward to 2:16 left in the conference to hear him ask the question in the deep voice and near gets his ass kicked out by security. :rofl: :jump: :laugh:

that was hilarious!

I don't see why everyone is so oposed to it being ten.

If you have proof of it actually being six then yeah that's fine, but I don't see why the joker wouldn't say ten. It seems to me that just because most people think it was six they make up these reasons as if they know how the joker would feel / what he would be thinking etc. The whole point of the joker is that he has no plan, he is unpredictable.

It easily could be either way, I only post saying it's ten now because everyone gets so unecessarily worked up over it!

So you're arguing just to argue..?

Got two new posters ;)

imgp2248lr2.jpg

Looks a bit slanted but it's really not, just from the way I held my camera + the angle.

Thinking of getting a few more :p

Pretty awesome :)

/please end the six and ten argument :laugh:

I don't see why everyone is so oposed to it being ten.

If you have proof of it actually being six then yeah that's fine, but I don't see why the joker wouldn't say ten. It seems to me that just because most people think it was six they make up these reasons as if they know how the joker would feel / what he would be thinking etc. The whole point of the joker is that he has no plan, he is unpredictable.

It easily could be either way, I only post saying it's ten now because everyone gets so unecessarily worked up over it!

The cop says six, then he mouths six, why would he mouth ten?

I'm pretty sure he doesn't keep tabs on how many cops he's killed that relate to that guy, the guy was avoiding eye contact so its not like mouthing ten would adjitate him further.

Use some common sense.

He asks because he doesn't know, doesn't care to keep count, he simply wants a number to emphasize his point.

The detective tells him a number: 6.

The joker then muses this to himself. 6 - see, that's all it takes. But man are ypu ****ed at me!

The cop says six, then he mouths six, why would he mouth ten?

I'm pretty sure he doesn't keep tabs on how many cops he's killed that relate to that guy, the guy was avoiding eye contact so its not like mouthing ten would adjitate him further.

Use some common sense.

Haha, I didn't know this was still being talked about. The last time I saw the youtube clip, it was 'ten'. I'm sure pumpkin or I have listed possible reasons why it could be 'ten'.

But I'm not saying the 'ten' is definitive.

The guy was avoiding eye contact? Wow, how did you manage to deduce that when the camera wasn't even on the guy when the Joker mouths it?

Joker could've mouthed ten, I think it's fair to say he was referring to the guys in the holding cell who he was gonna blow up using the phone call.

Obviously these guys arn't the guards friends but the Joker's not specifically talking about HIS friends is he, just people around the guard.

So... the guard says six, the Joker says six, thinks about the 4 guys, hmm, then he adds a few more to the six to make ten and mouths this at the guard.

This agitates the guard because the guard is being completely undermined, the Joker has killed people under his watch and this makes the guard an angry man. The ironic thing that would obviously be found hilarious to the Joker is that if the guard had done his job properly it wouldn't have been ten as the Joker possibly wouldn't have escaped.

I do not think that that sounds so propostorous as people are making it out to be. I'm, I'm not, I'm not crazy. It could very well be ten. I'm not arguing, I'm simply keeping the ten hypothosis alive :)

EDIT:

Going back to this GIF:

l_2a1c11e468c1f4e2f3236ee09dac6af0.gif

I have concluded to myself that because he closes his mouth so quickly it is ten. I think that if it was six, then in order to exagerate the movement of his mouth and make it clear it was six, he would have had his lips open a little longer.

Edited by Smashing Pumpkin
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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
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    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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