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No offence to some, but I really cant see how you can say it looks like he is saying Six, everyone I went with said it was Six, the positioning of his mouth when he says it, as shown in the .gif and movie, is Six.

I really don't see where people are getting ten from.

On a different point, Hope Morgan Freeman is better soon, I've really liked his character in the movies so far, and would hate for him to not be in the next one too.

The decision of the British Board of Film Censors (BBFC) to issue a "12A" rating to The Dark Knight that allows it to be seen by children 12 and under if accompanied by a parent has been denounced by members of both the Conservative and Labor parties.

Former Conservative leader Iain Duncan Smith wrote that he was "astonished" by the "relentlessly violent" nature of the film when he went to see it with his 15-year-old daughter.

"Unlike past Batman films, where the villains were somewhat surreal and comical figures, Heath Ledger's Joker is a brilliantly acted but very credible psychopathic killer, who extols the use of knives to kill and disfigure his victims during a reign of urban terrorism laced with torture," he remarked.

Labor MP Keith Vaz, commented, "The BBFC should realize there are scenes of gratuitous violence in The Dark Knight to which I would certainly not take my 11-year-old daughter."

But Sue Clark, a spokeswoman for the BBFC, responded that the film was "a fantasy movie with only implied violence." She added that if the board had raised the classification, "We would have ended up with far more complaints from people who wanted to see the film and couldn't."

/source

Implied violence? You see Batman knocking seven bells out of the Joker in the interview room, you see the Jokers "magic trick", several people get killed during the film and what about Harvey Dent's face? It looked awesome but it was very graphic. I'm not knocking the film in any way because of the violence but I was very suprised to see that it had been given a 12A certificate. How many unsuspecting parents took 8 year old little Johnny to see it completely unaware of the scenes it contained? Not everyone knows what level of violence it has.

Implied violence? You see Batman knocking seven bells out of the Joker in the interview room, you see the Jokers "magic trick", several people get killed during the film and what about Harvey Dent's face? It looked awesome but it was very graphic. I'm not knocking the film in any way because of the violence but I was very suprised to see that it had been given a 12A certificate. How many unsuspecting parents took 8 year old little Johnny to see it completely unaware of the scenes it contained? Not everyone knows what level of violence it has.

While Dent's burn was graphic, nothing else was in the violence. Sure, a pencil went into the guy's head, but it's not like we saw it in great detail, or when the black guy's throat or face was slit, or when people are shot, etc. That's how it's implied. I actually appreciate it because it's though it has violence, it's not glorified.

^^^Government should not have to come to the rescue because parents can't be bothered to do 5 minutes of research on the web.

-Spenser

While I appreciate what your're saying not everyone has the ability or even the knowledge to research a film. I'm not saying the film should have been a 18 because that would be stupid, I'm just suprised it wasn't at minimum a 12.

To put that worldwide number into perspective, the film hasn't even been release in some countries yet.

Here's the final release dates for those who live in areas that film hasn't been release in:

7 August 2008

Czech Republic

Hungary

South Korea

8 August 2008

Poland

9 August 2008

Japan

13 August 2008

France

Spain

14 August 2008

Russia

21 August 2008

Austria

Germany

Switzerland

Am I the only one who thought Batman's voice was just fine in the movie? He's constantly fighting and moving around and being Batman; he's going to sound a little breathless when he speaks. Plus, although Christian Bale is an actor, Bruce Wayne is not. At times he's going to mess up on his voice acting. It's more real that way. I understood every word he said, and I watched it at an IMAX theatre too, where the sound can get really loud.
I agree wholeheartedly. I don't see why people had a problem with it though I guess it's more because I listen to some death metal (it reminded me a bit of that) so I'm a lot more used to it. I thought it was a huge flaw to have the same voice throughout the older movies and nobody could put it together but whatever. I still enjoyed them for what they were. By the way, the whole IMAX thing is supposedly higher quality right? Will there be a lot of loss in quality when it's compressed for BluRay discs? Like I'm wondering if when I buy it in BluRay it will look as good as in the IMAX theatre or just the same as a regular one.
Warner Bros. Pictures' The Dark Knight climbed to 7th place on the all-time domestic blockbuster list on Tuesday, surpassing the first Spider-Man to become the biggest comic book movie of all-time in North America.

The Christopher Nolan-directed Batman Begins follow-up added $5.67 million on Tuesday to bring its massive total to $405.7 million after just 19 days. Spider-Man reached $403.7 million domestically during its entire run in 2002.

The movie will next target Pirates of the Caribbean: Dead Man's Chest, which sits at #6 with $423.3 million.

23lgoe1.jpg

Read my mind. He says "six" to sarcastically give his concern, like "wow, six."

I have no idea why he would say 10. I highly doubt that he knows the officer he's talking to and who he was friends with, so how on earth would he know he's killed 10 of his friends? If you mean 10 officers, I think the Joker killed more than that.

How many times do I have to say.

He doesn't know how many friends he has killed.

He asks the guard, the guard says six.

The Joker thinks, hmmm, how many guards outside that cell I was in only a little while before. Oh it's 4. So the Joker adds 6 and 4, that makes 10. So the Joker says well it's about to become 10. This really aggrevates the guard because he is being completely undermined. He is stood there watching the Joker and as he is doing so the Joker is still killing. Friends is not just the guards actual friends, that would be propostorous. He means people working in the MCU.

If you watch the film, as I have numerous times as it's my job, 4 guards run into the cell with the guy with the phone in his chest, right before he explodes you see a close up shot of their 4 faces.

6 plus 4 equals 10.

I'm not even arguing that it most definately is 10 anymore, I'm just saying how is 10 such a ridiculous idea that you won't even consider it? It's not as if it could be likened to any number, only 6 or 10.

Edited by Smashing Pumpkin

I just got an email from Warner Bros.

Dear Kushan,

Thanks for your inquiry about that line in "The Dark Knight". Unfortunately, we think that anyone who is seriously debating this is one sad mother****er and needs to get out more, so we're refusing to tell you the real motive behind the Joker.

Instead, we're offering you all this advice - shut the **** up about it already, go out and get laid.

Yours sincerely,

-Warner Brothers.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
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