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Careful guys. Don't assume that something out of place or inconsistent is part of the game. Odds are that if it's something they want you to pay attention to, they'll make it VERY obvious (at least, obvious to someone with an eye for it.)

The D&G on the glasses is Dolce & Gabanna, and likely means nothing other than illustrating that Loki is a fashionista. The wrappers could be easily explained by what we call a "zipper", simply a continuity flaw introduced in the editing process. The lingering shot on the page inside the book, on the other hand, is clearly important and relevant.

Usually if something is a clue, it'll jump out at you as either out of place or otherwise weird, but don't let your enthusiasm lead you to overanalysis.

It makes me wonder if these two sites that have been mentioned with the vanishingpointgame site are real i.e. active. The fish site mentiones that they mainly do business online although there is no way to buy from them through this site. These sites have probably been created just for this game and are not for real.

At least this marketing campaign is proofing to become a success...

Maybe someone else pointed that out, but on the biography site it says (and I quote) "graduating with a GPA of exactly 3.1415".

3.1415 is π (pi). Dunno if this is relevant.

It has been mentioned, but that may very well be relevant. It should be noted that the mathematical constants phi, pi, and e are all shown on that page. :s

Edit: I used "mentioned" 3 times in 2 sentences......

Creamhackered and others who received the ferrari laptop were said they are the encoder or decoders, I dont really recall, and that people will be looking for them, thousands of people. Do we know how many people received the laptops and if we can somehow have a list of the names of the people. It might be that the names of the people or their birthdates lead to something.

guys help me out with this pi business... how can someone graduate with a pi as the final mark??? Would that be rather bad? Just considering since this guy refers to himself as a genius of some sort? In one of the previous posts there is a link to some guys that have recieved free Acer Ferrari 1000 or 5000 laptops from Loki at Microsoft and that they are decoderes. Makes me wonder if there is one person in each of these cities and why do they have to be found? http://laughingsquid.com/microsofts-vanishing-point-game/ this is a link to one of the choosen ones or maybe we should start calling them the "others' lol. The guy on this site is rather straight forward about the whole thing but I read another ones blog and that block was acting al funny about the whole getting a laptop for free business since there is a whole bunch of people annoying him on his own blog....

adios for now

alotoflager

Anyone thought of blackholes and vanishing points, blackholes have a point where even time slows down. This is a site that says

"Black holes are difficult to detect, because they are black. ... its clock keeps slowing down indefinitely as it approaches the vanishing point."

The site from which the the above is quoted.

I thought of this looking at a notebook, it shows a 2 inverted cones on the left hand middle in the notebook, like a singularity of a blackhole. The other parts depict the circular shape but the biggest indication of the blackhole theory is that everything collapses even time and then a new universe is born, black holes dont have the concept of time, have infinite mass and the only place where light bends due to infinite gravity.

This look like anything you have seen in the notebook in the movie??

post-192069-1167270346_thumb.jpg

Edited by TheRA

guys help me out with this pi business... how can someone graduate with a pi as the final mark??? Would that be rather bad? Just considering since this guy refers to himself as a genius of some sort? In one of the previous posts there is a link to some guys that have recieved free Acer Ferrari 1000 or 5000 laptops from Loki at Microsoft and that they are decoderes. Makes me wonder if there is one person in each of these cities and why do they have to be found? http://laughingsquid.com/microsofts-vanishing-point-game/ this is a link to one of the choosen ones or maybe we should start calling them the "others' lol. The guy on this site is rather straight forward about the whole thing but I read another ones blog and that block was acting al funny about the whole getting a laptop for free business since there is a whole bunch of people annoying him on his own blog....

adios for now

alotoflager

I'm in Canada, so we don't use GPAs (except at some universities). I think how it works is 4.0 is perfect (100%), so a GPA of pi would be around 79%

how can someone graduate with a pi as the final mark??? Would that be rather bad? Just considering since this guy refers to himself as a genius of some sort?

He said "graduating with a GPA of exactly 3.1415. That?s harder to do than you might think.u>" I'm thinking he intentionally got the GPA of 3.1415. That means he could control what grade he make to average the GPA exactly at 3.1415, and that's why it's "harder to do than you might think."

Not sure if this was brought up before about the websites... Called the number listed and it is not in service.

Registrant: Make this info private

Vanishing Point

7920 Scott Ave

Liberty, MO 64068

US

Domain Name: COLORFULKOI.COM

Administrative Contact , Technical Contact :

Vanishing Point

[email protected]

7920 Scott Ave

Liberty, MO 64068

US

Phone: 816-305-2188

Fax: 999 999 9999

Record expires on 26-Dec-2007

Record created on 26-Dec-2005

Database last updated on 17-Oct-2006

Allright, I am not a coder, I am a scientist, a Nanotechnologist to be precise,

and all the things for me are still tying up. The value of GPA = pi, The fractals, the singularity, the notebook, and the blackholes like looking pic on notebook, are all inculded in the part of the blackhole singularity calculations,

One more interesting thing, Looking at these tags on google, I found a website discussing this, the best part as I scroll down the site, It just vanishes, :blink: :woot:

You guys should check this out, there are a lot of calculation on this one. Anyone care commenting on the stuff I am putting up or am I just banging my head and going in the wrong direction. I am sure I can tie the fractals, the blackholes, singularity and everything in one equation.

http://lofi.forum.physorg.com/Fractal-form...d-try_9083.html

Try scrolling down and tell me if its a coding mistake, does someone mind looking at the page source code :no:

Try scrolling down and tell me if its a coding mistake, does someone mind looking at the page source code :no:

The text keeps getting smaller because of the nested quotes. I suspect that the CSS uses a relative font-size for the <blockquote> tag which causes the text to "disappear" (i.e. become extremely small) at some level.

Actually the site you linked to that does get smaller, if you have IE7, you can increase the size. Make it 400% and you can see all of it. There is a link at the bottom. Click on it and it takes you to http://wwwaom.blogspot.com/ The first sentence of this page reads "Further evidence come from Herodotus description of creation of land of Egypt and Lake Moeris".

Herodotus is the book on the nightstand.

hmmmm

Actually the site you linked to that does get smaller, if you have IE7, you can increase the size. Make it 400% and you can see all of it. There is a link at the bottom. Click on it and it takes you to http://wwwaom.blogspot.com/ The first sentence of this page reads "Further evidence come from Herodotus description of creation of land of Egypt and Lake Moeris".

Herodotus is the book on the nightstand.

hmmmm

Thanks a lot, that encourages me

I dont beleive this is a mere coincidence, that the last blogspot site leads to the book, was the book shown after notebook or before it, I guess now is the part where we look and search the net. After all this is a GEEK community :yes:

Nice find TheRA! That's incredible weather it has to do with the game or not, but the link to Heroditus... Wow. Ok, time to read.

Thanks

http://wwwaom.blogspot.com/

So on this site. Even common words like "suddenly" are italicized. Any idea why. Anyone wanna take a guess or see how many words or if it leads to something. I still refuse to beleive it is a mere coincidence that it leads to the Herodotus book from the last blogspot.

Keep digging people, I am diggin the site too. The last post is particularly interesting. Scroll down all the way to the bottom of the page. I am going to watch the video again.

Sweet wrapers - These are in different colours and her words abouts things of value when you see them - hmm - are they to represent gambling chips - does anyone know the value of the colours ? do they give us some numbers.

Do the odd happenings in the video give us numbers we can work with - maybe extensions on that phone number from before.

The linked page just found - read the bio at the side, strikes me to be written in riddle ?? Just does not read normal.

Thinking !!!

Sweet wrapers - These are in different colours and her words abouts things of value when you see them - hmm - are they to represent gambling chips - does anyone know the value of the colours ? do they give us some numbers.

Do the odd happenings in the video give us numbers we can work with - maybe extensions on that phone number from before.

The linked page just found - read the bio at the side, strikes me to be written in riddle ?? Just does not read normal.

Thinking !!!

Well, the man is from Latvia, so if it doesn't read normally it's probably because his english is not very good... which was the impression I got from his mathematical theory. Good thinking though. It is possible that while this was meant to be found, it's just a clue for the game. Remember we are still only in the preawareness. This is intended to get us ahead of the rest, not to win.

Sweet wrapers - These are in different colours and her words abouts things of value when you see them - hmm - are they to represent gambling chips - does anyone know the value of the colours ? do they give us some numbers.

red = $5, green = $25, black = $100, pink/lilac = $500, yellow = $1000, brown = $5000

335887112_441898055c.jpg

335887115_38ea94d78f.jpg

Red Hatty pointed out this picture to me tonight:

335905338_4b8d1b10d9.jpg

It's possible the chocolates are generic and the wrappers belong to the hotel where they filmed this scene. It wasn't filmed in Las Vegas (she said she has a plane to catch, TO Las Vegas). So, what Southern California hotel (or national chain) has red logo and chocolates for turndown service?????

The linked page just found - read the bio at the side, strikes me to be written in riddle ?? Just does not read normal.

That blog is just that. A person's blog. Nothing we have been shown in this puzzle trail was created online prior to Oct 25 (when the vanishingpointgame.com website was registered). If it was registered last year (i.e. vanishingpoint.com, .net, .org) or a blog with entries from before Oct, then it's a really good chance it is OOG (again, that means "Out Of Game").

It makes for some interesting background material to learn about space-time travel, mathmatical theories (and if we learn something, maybe that will help if there is some math test involved during the live meet - for which I'll be ****ed, cause I HATE math). The stuff in the notebook, for example. That could be important.

BTW: It is considered poor form to post personal contact information in a public forum (like the Whois data for an OOG person); better to just link to it.

Edited by konamouse
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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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