Microsoft Starts Banning 360s on LIVE - MS Confirms


Recommended Posts

You really think they'll be satisfied when they find out it can't access live? You can't simply say "Oh you never asked", that would be like selling a car and never mentioning it can't get into 5th gear. Expect to be reported, and who knows maybe banned again :p

Step 1: MS bans modified consoles

2a: Hackers sell their banned console on ebay/return it to a retailer, buys a new LIVE-compatible console - some days later, go to step 1

2b: Hackers get angry and find other exploits and run unsigned code, and eventually run homebrew

Either way, I think the hackers win. They can get serious about this stuff :pinch:

Either way, I think the hackers win. They can get serious about this stuff :pinch:

Yup. I couldn't have put it better myself.

MS gets screwed ether way. Now they'll have a bunch of banned consoles getting returned or exchanged to big box stores.

Do you really think the 16-year-old pimpled face kid working at Wal-Mart is going to give a crap if the serials don't match up? 99/100 times they don't even check.

Yup. I couldn't have put it better myself.

MS gets screwed ether way. Now they'll have a bunch of banned consoles getting returned or exchanged to big box stores.

Do you really think the 16-year-old pimpled face kid working at Wal-Mart is going to give a crap if the serials don't match up? 99/100 times they don't even check.

No but the door greeters will pwn you

New firmware on the way people!!! lmao ... this time it will let you play live again but will only work with non-banned or new consoles, so for you banned guys ... unlucky ;) for you yet non-banned guys theres light at the end of the tunnel and for us non pirates ... well MEH!

The hackers/modders have already won since they can't stop us from playing "backups" and they never will, they are only stopping us from getting on Xbox Live...

Why can't they stop you playing backups?

Its obvious they have some way of seeing if you have modded your console of not, so there's no reason why the can't do something to stop the console playing games full stop (apart from the obvious bitch fits that would happen online)

Why can't they stop you playing backups?

Its obvious they have some way of seeing if you have modded your console of not, so there's no reason why the can't do something to stop the console playing games full stop (apart from the obvious bitch fits that would happen online)

Just disconnect the Ethernet cable and they will never be able to stop you from playing backups :p

Just disconnect the Ethernet cable and they will never be able to stop you from playing backups :p

they could put the update on future game discs and have it that the update has to run before the game can run, then you'd be limited to playing only older games

they could put the update on future game discs and have it that the update has to run before the game can run, then you'd be limited to playing only older games

They could of done that this week and didn't so that tells me they can't...

The hackers/modders have already won since they can't stop us from playing "backups" and they never will, they are only stopping us from getting on Xbox Live...

Honestly, MS isn't too smart.

Think about it;

They stopped us from accessing XBOX Live, their Marketplace.

So now I don't need to fork out $50/year for Gold, I don't need to buy any XBLA games, and no HD movies (dosen't apply to me, I'm in Canada).

It only ****s them up due to people like laz (i still love you) who are penis's and return their banned 360s to Best Buy.

Once again, more money lost on MS's part due to "defective" (banned) units.

I know a perfect solution to stop hacking/modding. Don't make a console.

No Xbox 3, then no people to mod/hack your new console. Simple.

The fools who modded are most likely Microsoft's least profitable customers. I guarantee that the hit they're taking is quite minimal.

Actually I bought 3 XBLA games, along with retail games too. I would of loved to rent HD movies, but they don't have that in Canada. I also have 800ms points left on my gamertag.

So as you can see, your statement is foolish.

Actually I bought 3 XBLA games, along with retail games too. I would of loved to rent HD movies, but they don't have that in Canada. I also have 800ms points left on my gamertag.

So as you can see, your statement is foolish.

I didn't say that everyone who modded bought nothing. You can't disprove my hypothesis with an anecdote.

I proved you wrong, you made a foolish biased statement.

How did you prove me wrong? I said "most likely" not "all". The fact that you bought stuff proves absolutely nothing besides the fact that some modders bought things. Which isn't a fact I contested.

Why can't they stop you playing backups?

Its obvious they have some way of seeing if you have modded your console of not, so there's no reason why the can't do something to stop the console playing games full stop (apart from the obvious bitch fits that would happen online)

They can't stop you from playing it because if they bricked your console, they'd be breaking your property. They also can't stop drives from reading backups because they (MS) can only flash Hitachi drives remotely through Xbox Live - and even if so - the modded firmware disallows remote flashing.

Edit: Didn't read your post correctly :pinch: Either way, another flash would probably circumvent that method too. (Update through disc)

Hackers win I tell you. \o/, haha just kidding. I'm just saying that I don't think banning a bunch of people (even if it's only like 10K people) was a smart thing to do.

I highly doubt MS would EVER attempt to flash drives through XBL updates due to it being a highly sensitive process and could result in a lot of bricked drives.

Modifying your console breaks the ToS agreement that you accepted when signing up for Live. Therefore the only thing MS can do is kill your Xbox Live service.

they could put the update on future game discs and have it that the update has to run before the game can run, then you'd be limited to playing only older games

Exactly, I'm pretty sure they did this with the original Xbox. Even the PSP does it.

Exactly, I'm pretty sure they did this with the original Xbox. Even the PSP does it.

So even if I bought the game legally I couldn't play it because my console was banned...... That would be soooo stupid for them to do this.......

So even if I bought the game legally I couldn't play it because my console was banned...... That would be soooo stupid for them to do this.......

What? No, the idea is that there will be a firmware update on new games so that all of your "backups" won't play anymore. So no, you're not getting banned from playing the games you legally purchased, you're getting banned from playing the games you didn't purchase. It makes sense and I certainly hope it happens to all of you.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Qualcomm takes on NVIDIA with new Dragonfly CPU and AI chips by Pradeep Viswanathan Microsoft, Google, Amazon, AMD, Meta, Apple, OpenAI, and several others have been developing their own chips for AI infrastructure. However, NVIDIA still remains the dominant player in the market. Today, Qualcomm announced a major expansion of its data center infrastructure portfolio to better compete with NVIDIA. The new lineup includes the Qualcomm Dragonfly C1000 CPU, Qualcomm High Bandwidth Compute technology, the Dragonfly AI300 inference accelerator, new connectivity products, and custom silicon solutions. Qualcomm claims that this new lineup improves performance per watt, token throughput, and total cost of ownership for AI data centers. The Dragonfly C1000 is a new data center CPU built with Qualcomm’s custom Oryon cores. This chip will feature more than 250 cores, frequencies above 5GHz, and a chiplet-based design. Qualcomm claims that this new C1000 can deliver more than 2x better performance per watt compared to existing server CPU offerings based on specifications. The Dragonfly C1000 will support PCIe Gen 7 with more than 2TB/s of connectivity, along with CXL, advanced RAS features, and both air and liquid cooling. Qualcomm expects the Dragonfly C1000 to be commercially available in 2028. Additionally, Qualcomm and Meta announced a multi-year, multi-generation agreement under which Qualcomm will supply Dragonfly C1000 data center CPUs for Meta’s next-generation server fleet. Qualcomm also announced High Bandwidth Compute, a new near-memory computing architecture designed to address AI’s memory bandwidth bottleneck. HBC Gen 1 will debut with the Dragonfly AI250, which is expected to sample in mid-2027. The AI250 will deliver 133TB/s per card, an 18x increase in effective memory bandwidth compared to the AI200 with LPDDR5X. The new Dragonfly AI300 with HBC Gen 2 is a rack-level AI inference platform from Qualcomm. Qualcomm claims that the AI300 can deliver 4x to 8x better performance per watt compared to existing GPU-based architectures based on memory bandwidth per watt per card. The Dragonfly AI300 is expected to be available in 2028.
    • IBM reveals sub-1nm chip technology, production expected in another 5 years by Pradeep Viswanathan TSMC is now leading the chip manufacturing industry with its 2nm-class process node called N2. Samsung Foundry also has a 2nm-class process node called SF2. TSMC says N2 entered volume production in Q4 2025. Samsung says SF2 started mass production in 2025. Today, IBM announced the world’s first sub-1-nanometer chip technology, marking another major semiconductor research milestone. The new technology is based on a 0.7nm, or 7-angstrom, node and uses a new transistor architecture called “nanostack.” The new design vertically stacks and staggers nanosheet-based transistors so that more components can fit into the same chip area while also improving performance and power efficiency. IBM claims that this new sub-1nm chip can pack nearly 100 billion transistors onto a chip the size of a fingernail. This offers almost twice the density, up to 50 percent higher performance, or 70 percent better energy efficiency when compared to IBM's 2nm node design announced back in 2021. Also, IBM mentioned that this new architecture can deliver 40 percent SRAM scaling. It is important to consider that this announcement from IBM is a research milestone rather than a near-term process node launch. Back in 2021, IBM unveiled the world’s first 2nm chip design, claiming 50 billion transistors on a fingernail-sized chip and major performance and efficiency gains. Five years later, IBM’s 2nm technology has still not entered mainstream commercial production. That is because IBM is no longer a major commercial chip manufacturer. It sold its chip manufacturing business to GlobalFoundries years ago and has since then focused only on semiconductor research, IP development, and partnerships. To productize its 2-nm chip technology, IBM partnered with Japan’s Rapidus, but it has not resulted in anything shipping at scale. IBM says that its new sub-1nm technology can reach production as early as within the next five years. If that happens, it will likely depend on manufacturing partners, advanced EUV tooling, and years of yield improvements.
  • Recent Achievements

    • Week One Done
      Meta Plast earned a badge
      Week One Done
    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      455
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      135
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!