Apple's "New" GUI  

725 members have voted

  1. 1. Yay or Nay?

    • Kicks Ass!
      294
    • Meh, Who Cares?
      249
    • Utter Piece of Garbage
      182


Recommended Posts

Not impressed.

However, they have FINALLY unified the UI (thank you lord), made Finder...less suck, and the new icons + quick view I am a fan of. I'm not sure how I feel about the new dock (the reflective floor?) and the transparent menu bar and I just hate the cover flow option in Finder. I mean cover flow for album art is a good idea because its pretty to look at. But if I have 10 doc research paper in a folder (which is often), than that cover flow option would quite simply drive me nuts. And in this specific case, decrease productivity.

--edit--

When I was in the showers just now, I thought about other stuff I do on the mac other than write papers and realized this:

I do a lot of drafting, design and publish work. IF! and Only if Cover flow can preview me Photoshop, illustrator and InDesign files on the fly, it will be extremly useful and I'll love it long time. But if not...I give up on this cover flow idea...

oh...I also though the quick preview function combined with Time Machine is a nice touch.

--edit 2--

WTF is up with the menu bar? thats a stupid design decision. (trying to look like Vista much?), THAT and the reflective dock floor are the only 2 things I have trouble justifying about the new UI right now

Edited by NeoXY
LOL what?! Those rounded curves on the Menubar have been there since System 1 (if I recall correctly) which was released somewhere in the mid-80s. ;)

Very good, but I've only been a Mac user since June 05. So probably whats nice and new to me will be old and crappy to others. Even still its gone now, look at the first post.

There ain't no curved ends anymore. In any design, whether it be a car, hi-fi system, mp3 players and so on, round edges looks much nicer than square does. I like how the menubar is curved at the edges of the display corners, makes it look trick in Tiger.

Yes, yes it may sound crummy or a who cares attitude to others but for me its little things like that which makes it shine. :)

I also would have liked to see them go more toward the iPhone designs because those are really nice. Honestly, I've never liked the brushed metal thing, and I don't like the more recent iTunes designs. This is nice, though. I'm really diggin' it.

Yeah, the iPhone UI would have been nice.

picture5hd5.pngpicture4za3.pngpicture3av6.png

Edited by voo
...

I just hate the cover flow option in Finder. I mean cover flow for album art is a good idea because its pretty to look at. But if I have 10 doc research paper in a folder (which is often), than that cover flow option would quite simply drive me nuts. And in this specific case, decrease productivity.

Yup and it's not like you can turn Cover Flow off or anything...

I think "Don't like it? don't use it!" applies here.

Very good, but I've only been a Mac user since June 05. So probably whats nice and new to me will be old and crappy to others. Even still its gone now, look at the first post.

There ain't no curved ends anymore. In any design, whether it be a car, hi-fi system, mp3 players and so on, round edges looks much nicer than square does. I like how the menubar is curved at the edges of the display corners, makes it look trick in Tiger.

Well IMO it looked nice on CRTs but it's a bit fake now on modern LCD screens. Currently I use a mod that trims down the curves of the Menubar and windows to match the iTunes corners. I can't say I have a real problem with this specific change.

But overal it's looks just way too flat. Especially the selected state matches poorly with the transparent white.

Edited by .Neo

I really like stacks. Picture grouping say all of your web browsers into a stack? Or your Adobe apps? Used right, it will definitely make the dock and desktop less cluttered.

I like the new finder features as well. Not sold on Cover Flow (it is more eye candy then productive, although very pretty eye candy), but there is a reason it isn't on by default.

I could do without the transparent menu bar. The new 3D Dock looks nice to me.

A bit off topic...but who else was generally disappointed with WWDC this year?

What happened to my new iMac? Cinema Display? An announcement/ship date for Office 07 would have been nice? Update to Pages and Keynote would have been nice? As much as 10.5 stole the show...

I hope Apple have some kind of other show...soonish

Well IMO it looked nice on CRTs but it's a bit fake now on modern LCD screens. Currently I use a mod that trims down the curves of the Menubar and windows to match the iTunes corners. I can't say I have a real problem with this specific change.

But overal it's looks just way too flat. Especially the selected state matches poorly with the transparent white.

Dunno about that. Suppose it comes down to preference really.

When you see it like this.

index_bezel20060721.png

There really isn't much to that UI that would apply to a mouse/keyboard desktop interface.

Perhaps, but it has better colours and gradients than Leopard has currently. Much more softer and useable colours.

Imagine the top parts on those little screens as the menubar.

Either way, I'm sure by the time a compatible Shapeshifter hits all these things can change. I hope!

Edited by voo
Dunno about that. Suppose it comes down to preference really.

When you see it like this.

index_bezel20060721.png

Perhaps, but it has better colours and gradients than Leopard has currently. Much more softer and useable colours.

Imagine the top parts on those little screens as the menubar.

Either way, I'm sure by the time a compatible Shapeshifter hits all these things can change. I hope!

Eh--an all blue theme like that would get heavy on your eyes. Even then, it's already pretty soft.

finder_gallery_icon20070611.jpg

There really isn't much to that UI that would apply to a mouse/keyboard desktop interface.

The idea is the color scheme, primarily. It's based on blues and white, it appears to me. So imagine that in place of the brushed metal OS X windows. Not exactly. I suppose what I really liked about the iPhone interface was the touch functions, which of course doesn't apply to the typical OS X interface.

The hardware, now, is a different story. I heard that it's a possibility that new iMac designs might borrow from the iPhone design. That I would really like. I hate the current iMacs. The screens are nice enough, but I just think the way everything sits below the screen is just ugly. And fat. I would like to see this change.

Eh--an all blue theme like that would get heavy on your eyes. Even then, it's already pretty soft.

I suppose.

I don't know what it is, but I just don't like the current Finder windows. The original OS X windows I did like, I'm pretty sure, so whatever design changes they've made since then have changed my mind.

I guess with all the resources pulled to the iPhone development, everyone's going to have to wait until the next rev to see the real next OSX GUI rev...sigh.

The only thing good about this pass is they finally got rid of the antiquated (and always pretty ghey-looking) brushed metal. But they shouldn't have gone with bleh gray when they did it. The only reason they went with brushed metal in the first place was to make the bleh gray not look so bleh, hehe.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      82
    5. 5
      Xenon
      71
  • Tell a friend

    Love Neowin? Tell a friend!