Apple's "New" GUI  

725 members have voted

  1. 1. Yay or Nay?

    • Kicks Ass!
      294
    • Meh, Who Cares?
      249
    • Utter Piece of Garbage
      182


Recommended Posts

Perhaps you need to read up on Fitts' Law. From a usability standpoint, having the menus in a fixed location is a GOOD THING , especially when those menus are at the edge of the screen. The Dock also adheres to Fitts Law so long as you turn off magnification.

http://www.xvsxp.com/interface/fittslaw.php

http://en.wikipedia.org/wiki/Fitts_law#Suc...of_Fitts.27_law

Excellent point, Road. Absolutely correct.

For all of you bitching about the transparent menubar go and download Menushade now and try out the transparency. After using it for more than a minute you realise why Apple did it. On the right wallpaper it makes it fade-in and puts much more focus on the app windows. I imagine the 3D Dock has much the same effect.

Menushade has a nice effect where you can make the menubar become more opaque as you rollover it, I hope the Leopard menubar has that.

Note: Fitt's Law does NOT work with large screens and multi-monitors. Why? Because the distance the mouse has to travel becomes larger.

Note: Fitt's Law does NOT work with large screens and multi-monitors. Why? Because the distance the mouse has to travel becomes larger.

Fitts' Law applies no matter how large the monitor is. The point of putting the menu bar at the edge of the screen is that it becomes an infinitely large target (in other words, if you quickly move your mouse in that direction, you can't help but hit it). If the menu bar is attached to a window (as in Windows or most Linux desktops), then you have to be more accurate with where you move your mouse. In fact, at higher resolutions, having the menu bar in a fixed location that cannot be missed is MORE important because the menu bars on windows become smaller at higher resolutions, making them smaller targets.

It's just that it seems detached from the application. To a first-time user, it would seem more like a system menu than the menu for the current application. At least now in Leopard the active window is more prominent so that part is more obvious. As for menus being smaller, isn't Leopard supposed to have a resolution independent UI so that controls are the same physical size despite the screen resolution?

I'm not being anti-apple, just noting that they seem to have made the menubar - one of OSX's main UI differences when compared to linux/windows - so much less prominent that there might be a greater strategy behind it.

Edited by Stetson

I think it's great!

I especially like the translucent taskbar. Now I won't have to use MenuShade.

The dock looks much better too. I think the whole way the system functions via core-animation looks slick, but I still wonder how much system resources these new features will consume...

Overall very nice imho.

Fitts' Law applies no matter how large the monitor is. The point of putting the menu bar at the edge of the screen is that it becomes an infinitely large target (in other words, if you quickly move your mouse in that direction, you can't help but hit it). If the menu bar is attached to a window (as in Windows or most Linux desktops), then you have to be more accurate with where you move your mouse. In fact, at higher resolutions, having the menu bar in a fixed location that cannot be missed is MORE important because the menu bars on windows become smaller at higher resolutions, making them smaller targets.

I understand your point (and Fitt's law) but I seriously believe it doesn't "fit" well on high resolution displays (not only "big" displays). The time spent travelling say 1000 pixels can be easily used to locate a finite target.

What exactly is so good about it? I dunno feels like the same thing as Tiger just a very minor change.

I know. I'm a Windows User, but then sometimes I get this moment where I love Apple, it happens with everything, of course then it goes away, but anyway, I thought they were making this huge new thing, I thought it was going to look like the iPhone's UI. I thought that they would have the iPhone have the same UI as Leopard because if they didn't and it was the tiger UI just like the iPod, then when Leopard comes out, the UI on the iPhone would be outdated and they would probably have to update it 4 months after it came out. But since the iPhone has it's very own UI and Leopard has it's UI, they are both new. But still, I wish Leopard had used the iPhone's UI, black, glossy, and transparent. But no they kept Aqua, they could've removed the menu bar if they made it that ugly, because now it uses the same type of transparency as Linux, no special effects like blur or anything, just normal transparency, nothing like glass. Oh well, maybe 10.6 will have a significant improvement from now specifically about the desktop and the UI.

the iTunes interface is HORRIBLE and now that they have incorporated it into the os, it makes me want to puke.

I never thought the interface was bad at all. I just STRONGLY dislike the way iTunes organizes the actual iTunes files [the files in your music folder - not in the iTunes app itself]. Very sloppy / disorganized. That's why I still use Winamp on the PC. Each Album gets its own folder in which the albums' artwork and playlists go. Clean and simple. It's also easier to get around when you have to use a "non-apple/iPod" device to transfer media to. I have a mac mini that I rarely use. I didn't think integrating it into the OS was so bad. I just wish the way it manages files was cleaner. I feel the same about iPhoto too. For a company that thrives on simplicity, they sure make a sloppy mess with apps organizing actual files. :/ just my opinion though....

I never thought the interface was bad at all. I just STRONGLY dislike the way iTunes organizes the actual iTunes files [the files in your music folder - not in the iTunes app itself]. Very sloppy / disorganized. That's why I still use Winamp on the PC. Each Album gets its own folder in which the albums' artwork and playlists go. Clean and simple.

This is disorganized? Each artist gets a folder, with subfolders for each album, how is that so different from what you just described?

itunes is the biggest joke ever, you have no idea how Infuriating it is to try to add music onto it, couldnt you SIMPLY just add single mp3's on, NO you have to put them into a special folder and all sorts of gay things happen, why couldnt you simply drag and drop.

You clearly have no idea what you are talking about. In the OS X version, File -> Add to Library and select the file or folder you want to add to the library. In the Windows version there are separate "Add to Library" commands for single files or for folders, but the concept is the same. Depending on your settings in iTunes' preferences, the file is either copied to the iTunes Music folder or left where it is.

This is disorganized? Each artist gets a folder, with subfolders for each album, how is that so different from what you just described?

Mainly with compilations / mixed CDs, of which I own a lot of. It tends to drop files in artist folders rather than a folder for the album. It would also be nice if/when downloading album artwork, the app would drop the image file/s directly in the artist\album folder. I don't hate iTunes, I just think the way it organizes the actual files could be a bit more neat/tidy. I may switch back at some point, but for now I'm happy with what I'm currently using. I've always thought that Apple makes great products. I just thought I'd post what I would like to see improved in some of their apps.

Edited by EXO242
Mainly with compilations / mixed CDs, of which I own a lot of. It tends to drop files in artist folders rather than a folder for the album. It would also be nice if/when downloading album artwork, the app would drop the image file/s directly in the artist\album folder. I don't hate iTunes, I just think the way it organizes could be a bit more neat/tidy.

OK, I can see how it would be a little annoying if you have mostly compilations. However, in my mind, keeping the artwork separate from the music is actually MORE neat and tidy than lumping them all in the same folder.

I stopped by the Apple store and used a Tiger machine while there. I can see why they are making the changes that they are in Panther. After using Vista for awhile now - Tiger does seem slightly dated. Not as bad as XP - but Vista seems a step forward from Tiger.

I stopped by the Apple store and used a Tiger machine while there. I can see why they are making the changes that they are in Panther. After using Vista for awhile now - Tiger does seem slightly dated. Not as bad as XP - but Vista seems a step forward from Tiger.

Panther was 10.3, I think you mean Leopard, which is 10.5.

I think he meant what he meant. I'm not so sure Apple Stores have Leopard beta running on the demo machine as i's a "developer preview" version

I think your reading comprehension is a little off today. He said he used Tiger in the store.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This is a none story - these low volume Chinese models will always get new experimental features first because Apple and Samsung can't produce them in huge volume to meet demand.
    • Nvidia GeForce NOW gains support for Dark Scrolls, Empulse, and more by Pulasthi Ariyasinghe The final update of June for Nvidia's cloud gaming service GeForce NOW is now available, and it is touting support for six more games. The company is also drawing subscriber attention towards the summer sales kicking off across stores, so they can stock up on more cloud-supported titles. Of course, the Steam Summer Sale is the biggest promotion, which is kicking off later today. "Supported Steam games can be streamed across devices with GeForce NOW, making it easy to buy a game once, keep progress synced and pick up where the gameplay left off on PCs, Macs, handheld devices, phones, TVs and more," says the company. "In other words, the Steam Summer Sale brings the deals; GeForce NOW adds the flexibility." Don't forget that the GeForce NOW summer sale is still active as well. This limited-time offer drops the 12-month Performance membership from $99.99 to $64.99, saving members $35. At the same time, the 12-month Ultimate membership is currently going for $129.99, dropping the price by $70 from the original $199.99. Here are the games joining GeForce NOW's supported list this week: Dark Scrolls (New release on Steam, available June 22) SAND: Raiders of Sophie (New release on Steam, available June 22) Deer & Boy (New release on Steam, available June 23) EMPULSE (New release on Steam, available June 24) The Adventures of Elliot: The Millennium Tales (Steam) FATAL FURY: City of the Wolves (Steam) With the June expansions coming to an end, Nvidia should be announcing its July GeForce NOW plans next week. Keep in mind that, unlike subscription services like Game Pass or EA Play, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia's cloud servers. There is also a limit to how many hours subscribers can use the service per month.
    • Davinci Resolve 21.0.1 by Razvan Serea DaVinci Resolve is the world’s only solution that combines editing, color correction, visual effects, motion graphics and audio post production all in one software tool! Its elegant, modern interface is fast to learn and easy for new users, yet powerful for professionals. DaVinci Resolve lets you work faster and at a higher quality because you don’t have to learn multiple apps or switch software for different tasks. That means you can work with camera original quality images throughout the entire process. It’s like having your own post production studio in a single app! Best of all, by learning DaVinci Resolve, you’re learning how to use the exact same tools used by Hollywood professionals! DaVinci Resolve is the only post production software designed for true collaboration. Multiple editors, assistants, colorists, VFX artists and sound designers can all work on the same project at the same time! Whether you’re an individual artist, or part of a larger collaborative team, it’s easy to see why DaVinci Resolve is the standard for high end post production and is used for finishing more Hollywood feature films, episodic television programing and TV commercials than any other software. Davinci Resolve 21.0.1 release notes: Addressed multiple DNG and Apple ProRAW color issues. Addressed issue with automatic smart bins after deleting keywords. Addressed issue with multiple linked audio in media management. Addressed multiple Resolve FX issues in photo page. Addressed issue with key shortcut to switch viewer in photo page. More consistent creation of new photo albums. Addressed color thumbnail refresh for photo transform indicator. Transcription now honors project settings language. Improved face recognition in IntelliSearch. Addressed exported bins not retaining generator and title properties. Addressed ease control display and sensitivity issues. Addressed keyframe issue when copying clips with Fusion effects. Addressed keyframe refresh for Fusion effects in the edit page. Addressed issue with 3D renders in Linux with non-English locales. Addressed Fusion viewer color issue for some RCM settings. Addressed issue with saturation limits in Fusion gradient controls. Addressed Fusion display issues with dual screen layouts. Addressed issue with non-English character inputs in Linux. Disabling MultiMaster now disables trim blanking controls. Addressed crash in some scenarios with CineFocus. Addressed lag when toggling bypass grades and Fusion effects. Addressed occasional issue with Fairlight loudness meters. Addressed data burn display of good take tag in upgraded projects. Addressed project manager scroll lag for large project libraries. Support for Sony Alpha 7R VI ARW RAW stills. Support for decoding Affinity RGB 16-bit formats. Addressed a color issue with MainConcept H.265 HDR renders. Addressed a color issue with Windows native H.265 HDR renders. RemoveMotionBlur API now uses correct encode parameters. Addressed character limit consistency in GenerateSpeech API. General performance and stability improvements. Download page: Davinci Resolve 21.0.1 | 3300 MB (Free, paid upgrade available) Links: DaVinci Resolve Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • There are so many of these apps now that do this, what do people recommend?
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      136
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!