Vista Game Explorer Editor  

274 members have voted

  1. 1. How would you rate VGEE out of 10?

    • Excellent (9-10 out of 10)
      52
    • Very Good (8 out of 10)
      47
    • Good (7 out of 10)
      61
    • Not Good Enough (6 and below)
      71
    • I don't have Vista
      43


Recommended Posts

Maybe there's an issue with you using a Spanish version of Windows. VGEE was initially made with VB .NET 2005 Express - but I converted the project to .NET 2008 Express when making version 2.15. I'm not sure if all the security settings (certificates, manifest files, etc) were carried over properly (since my Windows security is mostly disabled, I use Comodo IS).

On another note, you may have already heard that Google Pages will soon be no more. My various sites hosted there will be moved to Google Sites. This may mean that all the links to the project will no longer work - and the built-in Update-Checker will likely cease functioning. When that happens, I'll release a patch , version 2.15a or something, to address the second issue.

May be that it is because i have only one game installed (The Witcher). Anyway, i don't know how to create a dummy game to begin adding my real games...

  • 1 month later...

Hi guys.

Some of you have probably heard that Google is pulling the plug on GooglePages - the service that I have been using to host http://vge.editor.googlepages.com

I won't be using Google Sites for VGEE, the attachments system is not good enough for me, and they don't support me uploading *.exe files.

Please note effective immediately that VGEE's new home will be http://gameeditor.webnode.com

If you also reside on another forum that has a thread about VGEE, could you let them know of the new website there as well? I did a quick Google Search earlier today and there's heaps of sites linking to my old site (and some linking directly to very old builds of VGEE).

You're helping out with this should also hopefully push the new site to the top of the Google Search Result listing for 'Vista Game Explorer Editor', where my old site has been sitting for a long time now. I don't care about it being number 1, but it should make it to the first page before everyone wonders what happened to the old site.

More importantly, the Update Checker system in VGEE Beta 2.11 to 2.15 will not work when the site gets moved accross. I've therefore released version 2.15a so that it checks the new site now.

Google say that http://vge.editor.googlepages.com will redirect to http://sites.google.com.site/???? when it's moved next month. If possible, I'll add a redirect to the Google Sites page so that peoplce end up and the new WebNode site.

So, what do you think of the new site? It's not 100% complete as far as I'm concerned, but it'll do for now. Your suggestions for it are welcome here. If you use an RSS reader, feel free to add http://www.gameeditor.webnode.com/rss/news-.xml to it.

Not much EE news, working on it slowly. I'll keep everyone updated via the RSS function on my site later on.

Regards

Ryan

  • 4 months later...

Hello,

sorry when I try to launch vgee I got this error message:

**************Exception Text **************

System.NullReferenceException.

in VGEE.frmMain.frmMain_Load(Object sender, EventArgs e)

in System.EventHandler.Invoke(Object sender, EventArgs e)

in System.Windows.Forms.Form.OnLoad(EventArgs e)

in System.Windows.Forms.Form.OnCreateControl()

in System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)

in System.Windows.Forms.Control.CreateControl()

in System.Windows.Forms.Control.WmShowWindow(Message& m)

in System.Windows.Forms.Control.WndProc(Message& m)

in System.Windows.Forms.ScrollableControl.WndProc(Message& m)

in System.Windows.Forms.ContainerControl.WndProc(Message& m)

in System.Windows.Forms.Form.WmShowWindow(Message& m)

in System.Windows.Forms.Form.WndProc(Message& m)

in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Assembly loaded**************

mscorlib

Versione assembly: 2.0.0.0

Versione Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)

Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

----------------------------------------

Vista Game Explorer Editor

Versione assembly: 0.2.1.5

Versione Win32: 0.2.1.5

Base di codice: file:///C:/Program%20Files/Vista%20Game%20Explorer%20Editor/Beta%202.x/Vista%20Game%20Explorer%20Editor.exe

----------------------------------------

Microsoft.VisualBasic

Versione assembly: 8.0.0.0

Versione Win32: 8.0.50727.4016 (NetFxQFE.050727-4000)

Base di codice: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll

----------------------------------------

System

Versione assembly: 2.0.0.0

Versione Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)

Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Windows.Forms

Versione assembly: 2.0.0.0

Versione Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)

Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System.Drawing

Versione assembly: 2.0.0.0

Versione Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)

Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System.Runtime.Remoting

Versione assembly: 2.0.0.0

Versione Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)

Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll

----------------------------------------

System.Configuration

Versione assembly: 2.0.0.0

Versione Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)

Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Xml

Versione assembly: 2.0.0.0

Versione Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)

Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

Interop.IWshRuntimeLibrary

Versione assembly: 1.0.0.0

Versione Win32: 1.0.0.0

Base di codice: file:///C:/Program%20Files/Vista%20Game%20Explorer%20Editor/Beta%202.x/Interop.IWshRuntimeLibrary.DLL

----------------------------------------

mscorlib.resources

Versione assembly: 2.0.0.0

Versione Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)

Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

----------------------------------------

System.Windows.Forms.resources

Versione assembly: 2.0.0.0

Versione Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)

Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll

----------------------------------------

My config is windows vista ultimate 32bit with sp2. I already installed .Net Framework 3.5 with sp1 and visual c++ redistributable.

What can I do?

Thank you

  • 6 months later...

Is Ryan still active regarding the Game Explorer Editor? I want to thank you for your efforts. I was quite pleased with the results on my Windows 7 system when VGE successfully added and edited the box art of some of the "old" games that did not show up after they were installed.

post-274334-12721774886871.jpg

  • 2 weeks later...
  • 4 weeks later...

Hey folks, I hope you don't mind a bit of a bump. However, I spent several hours today trying to fix a broken Drag 'n' Drop on Windows Game Explorer and, at long last, I was successful. Since in all that time of searching, I never saw a solution posted, I thought I would share. I have no idea if this fixes all causes of the problem, but it fixed it for me, so I hope it helps someone else:

The vast majority of the registry blocks regular user accounts from editing it. One exception turns out to be the user-specific keys for the Games Explorer. The WGE keys for games you drag in are all located under:

HKLM\Software\Microsoft\Windows\CurrentVersion\GameUX\S-user id\{Unique Game IDs}

The S-?-?-??-????? key and everything under it needs to be set to Full Access for the user account. Unfortunately, GameUX is set to be modified by administrator only. If you were to rename one of the keys, or export and reimport it, anything of that nature, the new key you make inherits the parent's permissions. Suddenly, drag 'n' drop doesn't work any more, and even programs like VGEE toss errors.

To fix it, you can either export your account settings to a new user, copy your settings and files over, and let windows handle it, or you can fix the permissions. I chose the latter - I made a temporary account and dragged a game into its WGE just to see what its registry settings were like. You can use its settings as a template, but in short you need to:

- Right-click on the user ID key (S-???) and go to Permissions...

- Click Advanced, and uncheck the 'include inheritable permissions'

- Select Remove from the box that pops up

- Still on advanced, select to replace children's permissions with inheritable permissions from this object

- Add Administrator and your user-level account.

- Highlight each of those and click Full Access under the Allow column

If you don't feel comfortable replacing child permissions all at once, just remember to check any subkeys and repeat the above for each of them. It may seem cumbersome, but to me it seemed better than monkeying around with transferring the account, especially if you're relatively comfortable in the registry. Good luck!

  • 2 years later...

If I may also bump this thread... :)

Someone said they still use VGEE and asked for a feature that seemed simple enough to add, plus there were a few untidy unhandled exceptions in the code so I've read through it for the first time in about 3 years (2.15a was released in May 2009) and have uploaded 2.16. As far as I can tell it works fine on my Win 7 Ultimate SP1 x64 PC that still has a few games installed.

Before I make the update public (i.e. allow the program to see a new version and surprise however many people still use this) I'd prefer to have a few more people use it and test for bugs. Despite being called VGEE I haven't tested 2.16 on Vista at all (does anyone still use it?).

If you come across any unhandled exceptions could you please PM them to me along with a screenshot of your Games folder, and a basic description of your operating system, and what you were doing in VGEE at the time. It would be nice to wrap this program up once and for all.

Feel free to post screenshots of your great looking Game Explorer's as well. Would be even better if you've got a more up-to-date before and after shot that I could perhaps use on the website.

http://gameeditor.webnode.com/

http://gameeditor.webnode.com/news/vgee-2-16-released/

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm content with my dual charger for now, but this actually sounds quite nice - and it's less expensive than I was expecting. As for the company, they can name themselves "Nazirapist" for all I care.
    • While I miss Outlook for a couple of small things, I use Thunderbird now because I don't like how MS wants to force you to change things.
    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Link: https://github.com/bkaankose/Wino-Mail Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!