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1.50.2-SB66:

* Synchronised with official r1228 (3b76460a29) from r1175 (0579dc80ff), changelog

* Updated MPlayer and MEncoder to SB24 from SB23, changelog

* Fixed video aspect ratios and subtitle positioning when using overscan compensation

* Clarified some MEncoder settings that were misleading/wrong

SubJunk Windows Build / SubJunk Linux Build / Official Build

  • 2 weeks later...

Does anyone use custom thumbnails? I've started making some for the movies and clips that I know for sure that I'm going to keep and have slopply threw some blu-ray images together to make it look like the all too common media case with media disc sticking half way out. What, if any, do you use?

  • 2 weeks later...

Does anyone use custom thumbnails? I've started making some for the movies and clips that I know for sure that I'm going to keep and have slopply threw some blu-ray images together to make it look like the all too common media case with media disc sticking half way out. What, if any, do you use?

bit late, but i get all my images from either bluray.com or amazon. most of my movies are either 720 or 1080 so i have no problems using the bluray coverart. Awhile back someone made a plugin that got the coverart automatically i think..

1.50.2-SB67:

* Synchronised with official r1241 (e257484166) from r1228 (3b76460a29), changelog

* Updated MPlayer and MEncoder to SB26 from SB24, changelog

* Fixed the display of SRT and embedded plaintext subtitles for the Hebrew language.

* Made font scale larger by default.

* Stop disabling certain options since the logic wasn't good.

SubJunk Windows Build / SubJunk Linux Build / Official Build

1.51.0-SB68:

* Synchronised with official r1253 (f1bc902f83), changelog

* Updated MPlayer and MEncoder to SB28, changelog

* Updated MediaInfo to 0.7.54, changelog

* Updated ImageMagick Convert to 6.7.6, changelog

SubJunk Windows Build / SubJunk Linux Build / Official Build

I still can't understand why Sony is being so stupid and not updating the PS3 to accept NTFS drives. That is ridiculous. Nobody uses FAT32 anymore and you would think that Sony, knowing this, would update the PS3 to accept NTFS.

I still can't understand why Sony is being so stupid and not updating the PS3 to accept NTFS drives. That is ridiculous. Nobody uses FAT32 anymore and you would think that Sony, knowing this, would update the PS3 to accept NTFS.

You have to pay licensing fees to MS to use NTFS.

You have to pay licensing fees to MS to use NTFS.

I'm sure Sony can afford them. They have deep pockets. Every other multimedia device out there (Roku, WDTV, Etc) support NTFS and they have less money than Sony does.

I'm sure Sony can afford them. They have deep pockets. Every other multimedia device out there (Roku, WDTV, Etc) support NTFS and they have less money than Sony does.

For the gaming side of things it has absolutely no consumer value. The system Sony uses for their hard drives (forget it's name right now) supports files with a size over 4GB, so what use is NTFS other than a money bleeder? I assume it's loyalties to MS on every PS3 sold if they were to use NTFS.

The devices you listed are dedicated media products, this is not.

As much as I'd like NTFS as well for USB drives, it was never going to and never will happen. If there's anything over 4GB I want to watch I either stream it, or copy it to my PS3 hard drive through my PC.

  • 2 weeks later...

For some reason, I couldn't get the latest version to work with Windows 7 64-bit. I looked at the FAQ area and found a guide to compile my own build (see here).

I've uploaded it to Dropbox so here's the link: http://dl.dropbox.co...dows-1.50.2.exe [PMS-1.50.2]

I'm almost 100% sure it'll work with any 64-bit Windows OS. It's supposed to be the latest beta version but it isn't. I'm still trying to figure things out but If anyone knows how to get the latest version to work with Windows 7 64-bit, please let me know. I'm guessing I have to use the right version of Java. Anytime I try to run the latest version, a window comes up that says something along the lines of "The download could not be completed."

Anyway, I seem to have found a sweet spot for streaming HD content to my PS3. My main PC is connected to my wireless N router with a PCIe x1 wireless N adapter (which is on the second floor of my house). My brother's PS3 is in the living room which is obviously on the main floor. It's connected directly to my wireless router via ethernet. I can stream 1080p content without any issues whatsoever. I recently changed my wireless network to N only so that may have helped. In the past, 720p content would stutter a lot which made the viewing experience unpleasant. I've seen the current bitrate go as high as 109 Mbps. It never went past 75 Mbps when my wireless network was in mixed G/N mode.

Having some problems with PS3 media server.

First off, it won't resume a file like the 360 does. If I stop watching something half way through, then I have to manually get back to where I was before. Now, the problem here is that if I use the scene selection tool (square) to select a scene, the rest of the playback will be stop / start no matter how long I leave it to buffer. This applies to videos that are being transcoded and ones that aren't.

I can skip through using the search feature but that's often very time consuming and the controls are slow to respond to when I want to play.

If I just use the PS3's built in video player - then I can use the scene selection and playback is smooth. But this also won't remember where I got to in the video.

Anyone else have these problems? because I'll be going back to the 360 soon, even if it does mean I have to have a cable across my living room.

Having some problems with PS3 media server.

First off, it won't resume a file like the 360 does. If I stop watching something half way through, then I have to manually get back to where I was before. Now, the problem here is that if I use the scene selection tool (square) to select a scene, the rest of the playback will be stop / start no matter how long I leave it to buffer. This applies to videos that are being transcoded and ones that aren't.

I can skip through using the search feature but that's often very time consuming and the controls are slow to respond to when I want to play.

If I just use the PS3's built in video player - then I can use the scene selection and playback is smooth. But this also won't remember where I got to in the video.

Anyone else have these problems? because I'll be going back to the 360 soon, even if it does mean I have to have a cable across my living room.

I have a wired cat6 connection between my PC/Router/PS3 and I always have issues with anything other than Pause and Play. If I attempt to FF/RW or even Skip to the next video I always get network error - its annoying but most of the time im watching a movie or sitcom so pause is usually used.

Having some problems with PS3 media server.

First off, it won't resume a file like the 360 does. If I stop watching something half way through, then I have to manually get back to where I was before. Now, the problem here is that if I use the scene selection tool (square) to select a scene, the rest of the playback will be stop / start no matter how long I leave it to buffer. This applies to videos that are being transcoded and ones that aren't.

I can skip through using the search feature but that's often very time consuming and the controls are slow to respond to when I want to play.

If I just use the PS3's built in video player - then I can use the scene selection and playback is smooth. But this also won't remember where I got to in the video.

Anyone else have these problems? because I'll be going back to the 360 soon, even if it does mean I have to have a cable across my living room.

To answer your question directly, correct, if you are doing larger rips, resume and fast forward really do not work on PS3 media server. Actually sometimes it resumes for me, but not very often.

My own experience is fast Forward actually never worked on the 360 for me in a usable manner, all that did was resume and rewind. And resume only worked around half of the time. Fast forward was never all that smooth on larger rips. Since I tend to only watch 1080p rips, I just think neither console is all that capable of fast forwarding 1080p rips. And my network is Gigabit capable, so I am getting great streaming speeds, so I know it is not that. I basically except it as one of the drawbacks of watching rips, but I like having all of my content digitally on a media server.

The above combined with the fact the 360 does not play DTS either, and well I have learned to live with pausing movies. Honestly I was never a big fast forward or rewind person while watching a movie anyway, so I do not really miss these features, hence why I can live with it. I also find the ps3 plays all of the different file types I throw at it, I literally have only had like 2 avi's since I have been using PS3 media server not work, and the 360 when I used it was hit or miss with playing all content.

So I live with the PS3 not having rewind and fast forward as DTS definitely enhances my viewing experience more.

And actually I just realized something, you are saying going back to the cable with the 360, which obviously means you are streaming wirelessly to the PS3, so yeah, you are going to run into a ton of issues. I do it wired. I tried wirelessly, and I could not stream 1080p. Average of 8-12GB file size. Wireless just did not really work.

I don't watch files that are that big - 3gb at most. They're in 1080p most of the time, but they're only TV episodes so never more than an hour long.

Regarding wireless, the PS3 is less than a metre away from both the router and the PC that is streaming without any obstructions - it's on a wireless n network and the speeds are about 97% when it reaches the PS3 so I don't think that's the issue.

It's just a flaw in the software I guess - I've actually found fast forward to be much more reliable than scene selection, although sometimes it knocks the sound out of sync.

It would be great if it could learn to resume files though.

I don't watch files that are that big - 3gb at most. They're in 1080p most of the time, but they're only TV episodes so never more than an hour long.

Regarding wireless, the PS3 is less than a metre away from both the router and the PC that is streaming without any obstructions - it's on a wireless n network and the speeds are about 97% when it reaches the PS3 so I don't think that's the issue.

It's just a flaw in the software I guess - I've actually found fast forward to be much more reliable than scene selection, although sometimes it knocks the sound out of sync.

It would be great if it could learn to resume files though.

Hmmm, yeah a 3GB file should work then, it is not the resolution that is the issue with me, it is always the size of the file. Odd. Just out of curiosity did you ever try it wired to see if it performs any better than wireless? I would be interested in hearing the results. What version of PS3 Media Server are you using?

Hmmm, yeah a 3GB file should work then, it is not the resolution that is the issue with me, it is always the size of the file. Odd. Just out of curiosity did you ever try it wired to see if it performs any better than wireless? I would be interested in hearing the results. What version of PS3 Media Server are you using?

I tried wired when I first encountered the issue, it made no difference. If I use the scene selection feature the video will stop and start regardless of anything else.

I can use the fast forward feature to pick up where I left off - but this is not very accurate and can often make the audio out of sync.

Neither console is particularly good at streaming content to be honest.

This topic is now closed to further replies.
  • Posts

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    • Microsoft explains why PowerToys 0.100.0 is faster and slimmer, there are new features too by Sayan Sen Microsoft has released PowerToys version 0.100.0 today, bringing a sizeable collection of upgrades across the utility suite. While the release contains fixes and improvements for multiple modules, the biggest highlights revolve around performance, reduced package size, Command Palette enhancements, a redesigned Shortcut Guide experience, and further refinements to the recently introduced Power Display utility. For anyone not familiar or who does not read Neowin regularly, Microsoft PowerToys is a free, open-source set of utilities for Windows 10 and 11 that are designed to help with customization that can also in turn boost your productivity. It offers tools such as FancyZones for window layouts, PowerToys Run for quick app launching, Color Picker, PowerRename, and more. The app is primarily meant for power users on Windows, and hence the name. One of the most notable changes in PowerToys 0.100.0 is its migration to .NET 10. Besides modernizing the codebase, the move greatly reduces the application's overall footprint and also claims to improve startup times and general responsiveness. For users who keep PowerToys running continuously in the background, this could mean a smoother experience and lower resource usage over time. It is no fluke for sure as is evident from the download size. While the previous release 0.99.1 was 376MB, the latest release is substantially smaller at just 272MB. That's a 28% drop. Microsoft is also continuing its development of Command Palette as the launcher receives another round of upgrades including a new utility called Extension Gallery. As the name suggests, it lets users browse through and also install various extensions without leaving the Command Palette. It is available within the Command Palette settings. Speaking of new utilities, a newly revamped Shortcut Guide experience has been added. It basically displays available Windows key shortcuts on demand and has been redesigned to make discovering and learning keyboard shortcuts easier. Given that Shortcut Guide was one of the earlier PowerToys features in its open-source era, the refresh brings it more in line with the modern design language Microsoft has been introducing throughout the project. Power Display, the monitor-management utility introduced recently, also receives meaningful improvements. The tool allows users to control supported monitor settings such as brightness, contrast, volume, and color profiles directly from the system tray without reaching for physical monitor buttons. Several existing modules have received smaller but useful improvements as well. Microsoft has continued refining FancyZones, File Locksmith, Advanced Paste, Image Resizer, Mouse utilities, and other components. As usual, the release includes a long list of bug fixes aimed at improving stability, reducing crashes, and addressing user-reported issues across the suite. The full changelog is given below: Advanced Paste Fixed Advanced Paste clipboard-to-JSON conversion so clipboard read failures return an empty result instead of surfacing an exception in #48124 Command Palette Extension Gallery & Extensions Added the Command Palette Extension Gallery so users can discover, browse, install, update, and uninstall community extensions from within Command Palette, with cached gallery data, extension details/screenshots, and WinGet status/progress integration Added Command Palette parameter pages so extensions can prompt for lightweight command inputs directly in the search experience, including sample pages and SDK support for parameter runs Updated Command Palette bookmarks to collect placeholder values as inline parameters, so bookmarked commands can be filled in directly instead of opening a separate placeholders page Improved Command Palette Extension Gallery link handling so only HTTP/HTTPS homepage, author, install, and metadata links are shown or opened from the gallery UI Fixed Command Palette Extension Gallery UI bindings so WinGet operation indicators continue to update correctly without build warnings Fixed an AOT-only Command Palette Extension Gallery crash when opening an extension page with screenshots Updated the Command Palette extension template to use the 0.11 SDK package Improved Command Palette accessibility so Narrator announces checkbox labels on the Installed Apps page in Extensions settings in Dock Added Command Palette Dock support for customizing dock bands separately per monitor, allowing multi-monitor setups to keep independent dock layouts Added Command Palette Dock edit mode support for dragging dock bands between monitors, so pinned commands can move across per-monitor dock layouts Added Command Palette Dock drag-and-drop bookmarking for files and URLs, immediately creating and pinning bookmarks, improving pinned folder bookmarks so they open the Command Palette browse experience Fixed Command Palette dock context menu commands so Page commands and confirmation dialogs open the palette at the dock item when invoked from a dock item menu Fixed Command Palette Dock band tooltips so they refresh when the item title or subtitle changes Fixed Command Palette dock startup animations so items pinned to the End section animate consistently with Start and Center items Fixed Command Palette dock subtitle visibility in compact mode so subtitles refresh correctly after async updates Fixed Command Palette hotkey navigation when the palette is showing a transient dock page Fixed a Command Palette dock window border that occasionally remained visible after disconnect/reconnect, by ensuring the owner HWND is set before frame removal Improved the Command Palette Pin to Dock dialog by reordering controls so they appear above the preview, making the dialog easier to scan Performance Monitor Added a Battery widget to Command Palette Performance Monitor that shows live charge percentage, charging/AC status, and estimated time remaining, updating the dock-band battery icon to reflect current charge level and charging state in Added Command Palette Performance Monitor dock bands for individual metrics like CPU, memory, network, GPU, and battery when available Fixed Command Palette Performance Monitor's CPU dock reading to use a 0–100% system CPU counter, preventing boosted CPUs from showing values above 100% Improved Command Palette Performance Monitor network widgets by giving Send and Receive distinct up/down arrow icons and simplifying their labels Reordered Command Palette Performance Monitor network dock bands to match Task Manager's send/receive order Fixed a Command Palette Performance Monitor crash when a GPU index falls outside the available range Fixed a Command Palette Performance Monitor settings file path collision that could cause widget settings to overwrite one another Calculator Added rand() and randi() to the Command Palette Calculator and improved error messages by distinguishing invalid expressions, NaN, and out-of-range results Fixed Command Palette Calculator parsing for multi-argument functions in cultures where comma is both thousands separator and argument separator, so expressions like max(1,2) and grouped numbers are handled correctly Fixed the Command Palette and Run Calculator 'log' and 'ln' functions when whitespace separates the function name from its argument, so 'log (n)' computes log base 10 and 'ln (n)' no longer errors out Reliability & UX Added a pinned commands section to the Command Palette Home page with context-menu actions for reordering pinned commands Updated Command Palette Shell provider to behave more like Windows Run, improving command execution and suggestions for network paths, NTFS paths, and other edge-case paths Improved Command Palette Window Walker by showing a loading state while open windows are queried during search Improved Command Palette list items by limiting visible tag pills to three and showing a +N overflow badge, preventing tags from crowding out titles Added a Command Palette All Apps setting to hide app description subtitles in search results for a cleaner list view Fixed Command Palette back navigation so the bottom command bar refreshes immediately when returning with Esc or Backspace Fixed Command Palette Extensions settings text so single command and fallback command counts use singular wording Improved Command Palette extension logging by routing extension messages to info, warning, or error logs according to their reported severity Updated Command Palette versioning to 0.11 Added stable Command Palette automation IDs so UI testing tools can reliably target controls and generated list items across sessions Fixed Command Palette Dock positioning when opening palette items from secondary displays, so the palette appears on the correct monitor Updated developer documentation with steps for debugging Command Palette directly through its Visual Studio solution filter Added Command Palette Remote Desktop support for connecting to arbitrary hostnames typed into the list page, in addition to discovered connections Improved Command Palette result scoring by synchronising fallback title and subtitle formatting so similar items rank consistently Added a Command Palette "Show details" / "Hide details" toggle (with an icon) to the context menu, replacing the previous separate entries FancyZones Added translator-comment guidance to the FancyZones Editor strings 'Space around zones' and 'Highlight distance' so localizers translate them as margin/padding and adjacent-zone detection distance, fixing misleading Japanese renderings File Explorer Fixed a Markdown preview crash on UTF-8 files (notably CJK content) that exceeded WebView2's NavigateToString byte limit by switching the size check to count UTF-8 bytes and falling back to the temp-file rendering path when the threshold is exceeded File Locksmith Fixed File Locksmith handling of Unicode file paths when passing paths between normal and elevated runs, preventing certain non-ASCII paths from being corrupted Grab And Move Fixed the LNK2038 C++/WinRT version mismatch breaking GrabAndMove on CI by adding the Microsoft.Windows.CppWinRT NuGet to GrabAndMove.vcxproj so it uses the repo-pinned CppWinRT instead of whatever the Windows SDK ships Removed the "NEW" tag from the Grab And Move entry in Settings now that the module has shipped through a full release Image Resizer Added live settings reload to Image Resizer so external changes to settings.json take effect immediately without relaunching the flow Improved Image Resizer accessibility so Narrator announces the Resize button by name and the window title now reads 'Image Resizer' instead of the generic 'WinUI Desktop' Keyboard Manager Enabled the redesigned Keyboard Manager editor by default, so new installations open the WinUI 3 editor without changing settings Mouse Without Borders Added Mouse Without Borders Refresh Connections to Quick 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strings, including the system tray tooltip Improved Power Display monitor discovery by distinguishing internal panels from external monitors before applying brightness controls, reducing unnecessary DDC/CI probing on built-in displays Fixed Power Display upgrades so existing per-monitor preferences are carried forward from older monitor IDs to the current stable IDs Added a Power Display Max compatibility mode setting that can find monitors skipped by standard DDC discovery, with an immediate rescan and warning in Settings when enabled Improved Power Display brightness, contrast, and volume sliders by committing changes after a short debounce and allowing mouse-wheel adjustments Fixed Power Display brightness, contrast, and volume controls on monitors whose native DDC/CI ranges are not 0-100 by scaling slider percentages correctly Added a Power Display Settings confirmation prompt before enabling the module and improved monitor diagnostics for troubleshooting Fixed Power Display 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imagery, constrained OOBE/SCOOBE layouts, and cleaner General settings controls and icons Fixed the Settings “No shortcuts to show” empty-state message so it displays with a single period Updated Grab And Move settings localization guidance so the Korean translation for “Activation modifier key” uses the feature activation meaning instead of product activation wording Fixed the Quick Access flyout shortcut editor so clicking Reset no longer crashes PowerToys Settings and leaves the shortcut empty cleanly Fixed PowerToys auto-update so it now actually relaunches after install with a 'successfully updated' toast, backs up all JSON configs before updating with restore on detected corruption, and defaults AutoDownloadUpdates to true for fresh installs Renamed the OOBE overview "Learn" link label to "Documentation" so the call-to-action is clearer to first-time users Shortcut Guide Fixed Shortcut Guide key visuals to show readable key names instead of raw numeric key codes, while preserving arrow key glyph behavior Improved Shortcut Guide V2 reliability and accuracy by showing the configured shortcut, including additional PowerToys module shortcuts, matching app manifests correctly, and exiting cleanly from Esc or the close button in Added Shortcut Guide V2, a redesigned shortcut reference with built-in manifests for Windows, PowerToys, and common apps, plus taskbar/context-aware navigation and updated Settings, OOBE, docs, and installer support Renamed the Settings UI module label from "Shortcut Guide V2" to "Shortcut Guide" now that V2 is the only shipping version Fixed a Shortcut Guide V2 crash that occurred when the per-app Manifests directory was missing or unreadable, by treating the directory as empty in that case Reworded the Shortcut Guide module and OOBE descriptions so they better explain what V2 does and how to invoke it Workspaces Reworked the Workspaces editor with WPF Fluent theming (dropping ControlzEx and ModernWpf), refined fonts, spacing, and Mica 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building from source Fixed Shortcut Guide v2 release signing by adding the YamlDotNet dependency to the signed binaries list Updated shared PowerToys .NET runtime and library packages from 10.0.7 to 10.0.8 for the latest servicing fixes Improved PowerToys build tooling so build scripts discover Visual Studio 2026 Insiders/Preview installations with C++ tools and skip unusable installs Updated PowerToys WinUI platform dependencies, including Windows App SDK 2.0.1 and WebView2, for apps and the Command Palette extension template Updated shared PowerToys .NET runtime and library packages from 10.0.6 to 10.0.7 for the latest servicing fixes Fixed Quick Accent release signing by adding PowerAccent.Common.dll to the signed binaries list Fixed Advanced Paste release signing by adding the Google Gemini-related dependency DLLs to the signed binaries list Updated Advanced Paste AI dependencies, including Semantic Kernel and provider connectors, to newer package versions CI & automation: Added a Telemetry PR Check workflow that detects telemetry event changes in pull requests and posts contributor guidance Updated GitHub issue triage automation by renaming the area-labeling workflow and removing the legacy product auto-label workflow Added GitHub issue triage automation that applies Product/Area labels to new or reopened issues and supports manual backfill Fixed GitHub issue auto-labeling by correcting Product label names so the workflow applies existing repository labels Added a GitHub Action and tester for issue triage that applies Product labels from issue template areas, with AI fallback and manual modes Fixed GitHub issue auto-labeling so the workflow can authenticate with GitHub Models and apply area labels again Updated spell-check CI expectations by removing obsolete tokens, reducing noisy advisory comments on pull requests Updated CI to skip automatic builds for draft pull requests until they are ready for review Fixed the README roadmap reference for v0.100 so it renders as a clickable milestone link Updated README download guidance to point users to release assets and changes the release notes link to the releases page Updated the GitHub issue tracker duplicate-resolution reply to more clearly point users to the original tracking issue To download the new release, head over to PowerToys official GitHub repo here.
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