[Official] Grand Theft Auto IV


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Alright, so the first thing I did when playing GTA was disabling autoaim - wuss feature :p

Now Ive turned it on and everything becomes so much easier - especially headshots

How do I enter freeaim once Ive locked on to a person? Im standing in the street, I want to pop tires but I cant because it keeps locking on to the civilian on the sidewalk :angry:

Only press the trigger in half way. Or don't be a wuss and shoot all the civilians so they won't lock on :devil:

On another note, I was watching the video online of the Xbox guys getting the helicopter under the bridge achievement. Was it me or did their map view show trophies on the bridges once they were completed? If so, how can I see that?

I've been playing it more often in the past few days and so far it's still quite fun. I like the storyline upto this point. I can see that its building up to the point where I have to knock-off Dwayne or Playboy X...

i don't get it... i'm at 27% and its showing no missions to goto at this point...

Only press the trigger in half way. Or don't be a wuss and shoot all the civilians so they won't lock on :devil:

On another note, I was watching the video online of the Xbox guys getting the helicopter under the bridge achievement. Was it me or did their map view show trophies on the bridges once they were completed? If so, how can I see that?

Ahh thanks - that worked

Got a link to that video?

I've been playing it more often in the past few days and so far it's still quite fun. I like the storyline upto this point. I can see that its building up to the point where I have to knock-off Dwayne or Playboy X...

i don't get it... i'm at 27% and its showing no missions to goto at this point...

You will get a call soon.

In the meantime, take use of no missions by doing some of the side missions such as the polices' or Little Jacob's.

Only press the trigger in half way. Or don't be a wuss and shoot all the civilians so they won't lock on :devil:

On another note, I was watching the video online of the Xbox guys getting the helicopter under the bridge achievement. Was it me or did their map view show trophies on the bridges once they were completed? If so, how can I see that?

It's rather awkward when ever you fly under a bridge they show up but you dont get them for flying under the bridge they just show you where the bridges are that you need to fly under. :huh:

I am so not getting the under 30 Achievement it is not even funny.

I have been playing for 19 hours now, and still not at 50% Progress. I just get sidetracked, like yesterday me insisting on doing the stunt jump from Alderney to Algonquin (which I finally did nail), and I also take the time to find the best way for each mission which means the path of least resistance, which means climbing a lot of buildings and such.

I should have been smart and put it on Free Roam or however it is worded, but I did not. For awhile I was dead set on beating the game without dying, then I actually looked at the achievements and saw there was no such Achievement, so last night is the first night I actually died in the game (usually I would just go back and reload the mission)

I also did not use Cabs the first 10 hours I was playing as I did not know about them and was trying to avoid all Internet reading of the game.

So all of the above combines for me not beating the game in under 30. I am so far away it is not even funny.

Some quick tips I personally learned on my own which I am sure all of you probably already know...

Anytime you need a Cop Car, go to where you meet the crooked cop McGreevey (it is a few blocks from the Comedy Club) or whatever their name is. Behind his office is a parked one. Done deal.

Right around the corner (if you walk out the building, make a right, then a quixk right, it will be on the next corner on the left) from the penthouse Roman gets in Algonquin is an exotic car dealership. Shoot out the windows (the cops will come), and drive off with one of the cars. They are all nice.

I am so not getting the under 30 Achievement it is not even funny.

I have been playing for 19 hours now, and still not at 50% Progress. I just get sidetracked, like yesterday me insisting on doing the stunt jump from Alderney to Algonquin (which I finally did nail), and I also take the time to find the best way for each mission which means the path of least resistance, which means climbing a lot of buildings and such.

I should have been smart and put it on Free Roam or however it is worded, but I did not. For awhile I was dead set on beating the game without dying, then I actually looked at the achievements and saw there was no such Achievement, so last night is the first night I actually died in the game (usually I would just go back and reload the mission)

I also did not use Cabs the first 10 hours I was playing as I did not know about them and was trying to avoid all Internet reading of the game.

So all of the above combines for me not beating the game in under 30. I am so far away it is not even funny.

I think you and I are in the same boat again. I enjoy getting side tracked and free roaming when a game is done this right. I have also done a lot of the side missions for achievements that also wasn't helping. :p

Pretty sure that I will be going through it again for that achievement (Liberty City Minute), but for now, the game just needs to be enjoyed. :D

For those near the penthouse save in Algonquin, go north and stop just as you hit the bridge. There will be a very small alley to your left with a nice body armor that I consistently pick up.

http://grandtheftauto.ign.com/maps/1/Liberty-City-Map <------ A great resource.

I think you and I are in the same boat again. I enjoy getting side tracked and free roaming when a game is done this right. I have also done a lot of the side missions for achievements that also wasn't helping. :p

Pretty sure that I will be going through it again for that achievement (Liberty City Minute), but for now, the game just needs to be enjoyed. :D

For those near the penthouse save in Algonquin, go north and stop just as you hit the bridge. There will be a very small alley to your left with a nice body armor that I consistently pick up.

http://grandtheftauto.ign.com/maps/1/Liberty-City-Map <------ A great resource.

It does really say a lot about the game itself, I can just spend hours not doing all that much except exploring, but now I am really dedicated to finally beating it (see below*).

And Nice. (Y) I needed a good armor location, I was always calling Jacob before every mission.

I knew about that map, and was trying to avoid it, but now I have caved in... * I need to beat this game before Metal Gear Solid comes out. LOL

It does really say a lot about the game itself, I can just spend hours not doing all that much except exploring, but now I am really dedicated to finally beating it (see below*).

And Nice. (Y) I needed a good armor location, I was always calling Jacob before every mission.

I knew about that map, and was trying to avoid it, but now I have caved in... * I need to beat this game before Metal Gear Solid comes out. LOL

That was really the same thing for me as well. I hate to use it (it feels like cheating), so I used it to find that one armor location and quit using it after that.

How many missions do you have left Dirty? Somebody said there was 90 some and I'm somewhere in the 80's so I might have you beat on this one. :p

Stupid Lure mission, I spent about an hour trying to get the garbage dumpsters to aligned so I could climb the railing and then figured all I had to do was enter the apartment complex using the front door.

Is that the one where you get to the top and snipe someone?

I remember there was a mission like that, and there were fire escape ladders leading up the side of the building, so I kept trying to jump about and get up using those. It was only about 5 retries later I realised I could walk through the front door (I swear I tried that at the start and nothing opened :hmmm: ) :laugh:

Any time I need a cop car I just call 911 :p

1 star is easy to lose

Oh no doubt I have done that too, it is just much easier to just take a cop car that is sitting there.

That was really the same thing for me as well. I hate to use it (it feels like cheating), so I used it to find that one armor location and quit using it after that.

How many missions do you have left Dirty? Somebody said there was 90 some and I'm somewhere in the 80's so I might have you beat on this one. :p

That is a nice map. I don't think I'll use it though - I just recently hung up the map you get with the game near my TV in case I need to find an area. I'm going to start a new game I think, and originally I was going to get the Liberty City Minute achievement for it, but even though my current save took me 32 hours, I don't feel like I did a whole heck of a lot of side-missions, so I probably won't go for that achievement anyhow and take even more time with the new game.

-Spenser

That is very weird :s

When I fly under a bridge is just says "X bridges left till achivement" or something

The trophies only appear on the map for a few seconds after flying underneath a bridge. So, you fly under, see the message that says "X Bridges Left Until Achievement," then hit "Start" and select "Map." Use your waypoint indicator to mark where you need to go. Piece of cake.

That is very weird :s

When I fly under a bridge is just says "X bridges left till achivement" or something

There's 14 or 13 bridges you have to fly under. There the one's all on the major waterways (read: not inside parks) if the water under the bridge leads to the ocean it's it. Certain bridges you have to fly under a specific section. Another you have to hover 1 inch from water and 2 inches from the bottom of the bridge (easier than it sounds).

There's a total of 93 main story missions (or 94). Can't remember exactly what I finished with.

Woo hoo! Just finished the game and now I am trying to make my remaining friends happy with me (at least 90%). Does anybody know which specific people have to be 90% so I don't waste my time? If you have to include spoiler tags, please do.

Thanks!

For 100% you have to get Jacob, Brucie and Packie above a certain percentage (around 75% I think) and then you will unlock their abilities (guns, helicopter rides and bombs).

Just thought I would pop that in spoiler tags anyway...

For 100% you have to get Jacob, Brucie and Packie above a certain percentage (around 75% I think) and then you will unlock their abilities (guns, helicopter rides and bombs).

Just thought I would pop that in spoiler tags anyway...

I know that, I did near the start of the game without even knowing.

I'm talking about the achievement Liberty City (5).

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    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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