[Official] Grand Theft Auto IV


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I am 110% sure it has been said already in this thread, but just so I do not have to fish through 100+pages, how many Story Missions are in the game again?

More specific I have currently done 70 missions, at 24.90 Hours, and I currently have done Bernies 1st Mission.

I am done with all of Gerry's missions, and I still have to meet Tommy at his first mission.

I also have the assassinations open (which I am ignoring for now as I know they do not continue the story), and I still have United Paper missions to do.

I may have one other person as an option (I am going off memory here, not in front of my 360), not sure.

Is there any particular person I should follow to make the main story end sooner???

Or am I going to have to do Tommy, Bernie, United Paper, and whomever else /whatever other missions come along??

Checking my stats, it says I completed 94 missions in the game and I made sure to try to visit everybody.

I'm not sure if you can really make it progress without doing them all, but I could be wrong. Either way, I'm not sure if you are going to make the Liberty City Minute Achievement if that is what you are going for.

Like you said though, the assassination ones don't matter (unless you are going for the achievement).

Do them all DL. Double Post are gay.

Roman, Little Jacob (not drug deliveries), Faustin (not vigilante/most watned) Bruice(not races), Manny/Elizabeth, Playboy X, Dwayne Forge, Francis McReary, UL Paper, Packie McReary, Ray Boccino, Gerry McReary, Derrick McReary, Bernie Crane, Phil Bell(not assassinations), Jimmy, Gambetti

Those are all the guys who give you missions you need to do do complete the Libery City Minute.

To get a 100% do this.

All missions from the above listed and the Procedural Mission's (races/drugs devliery/cars/etc.).

Deliver all 30 cars from text message.

All Unique Characters (number varies depending on who you killed/didn't kill during main story).

Beat computer/friend at all activites once.

Open all unique ablities and complete all activites.

Most Wanted, kill all 30 PED on list (part of Prodedural Missions').

Vigilante, complete 20 crimes (not in order or one sitting).

Find all 200 pigeons.

Complete all 50 stunt jumps.

Just to clarify Random Characters, Jeff, Clarence, Cherise, and Ivan do NOT affect 100%, so you can kill them or not, your choice. The following do though.

Bohan/Dukes/Broker

Brain(3), Badman, Mel, Ilyena Faustin

Algonquin

Marnie(2), Hossan, Sara(2), Clarence, Pathos(2)

Alderney

Gracie, Eddie(2)

The number means how many times you will meet them.

Edited by Slane

mystic, I already realize I am way past getting the under 30 hours achievement, I was just curious how many more missions I have to go.

Thanks for the info, and Slane, Thank You for the detailed information. (Y)

You got 5 hours to do 16 missions. If I recall correctly, some of those missions only take 5-10 minutes to do. You can still get the achievement, I think, if you buckle down to play as quickly as possible. Use a taxi to get to everywhere quick, don't go AFK(or AFC), and buckle down on missions. Save after every mission (the finale mission wehre giving me problems, I continous kept trying till i learned how then loaded my last save and one-shotted the mission without adding on those hours of tries) and you shall be able to get it. If you tell me the exact mission, I can look it up in my guide and give you the exact number, and how I would judge the difficult on a scale of 5?

i wouldn't rush it the first time, just save now and keep playing at your own pace, then later when you feel like rushing to get the achievement, load that game. really, the second time i rushed through to get the liberty city minute ach. but I really didn't enjoy it as much as the first time.

i wouldn't rush it the first time, just save now and keep playing at your own pace, then later when you feel like rushing to get the achievement, load that game. really, the second time i rushed through to get the liberty city minute ach. but I really didn't enjoy it as much as the first time.

That's exactly what I'm doing. Why rush it the first time and waste the immersion experience was the thinking I used.

:( Seems like a little bit of a short ride, Most of my missions are still tutorials!

Yup, I think ever mission explained something till, until you got to the later ones. I was annoyed about that, but meh, easy enough to ignore, especially if you figured your own way to do it.

Phill Bell is an idiot. :laugh: The mission Catch A Wave, I could have done easily on my own, thanks to his dumbass I had to do it 7 times.

I finally figured out to go around the back of the boat yard and let him stay in the front and take out everyone inside so his dumbass would not just walk forward. Once I did that it was cake.

Oh also, to anyone that does not know or just has trouble driving sometimes, putting it in First Person view mode to drive is literally like 10 times easier. It takes a bit to adjust too, but the handling is so, so much more forgiving. Seriously give it a shot if you cannot drive that good (fortunately I have pretty much mastered driving in all views), as it really makes driving so much easier it is almost unfair (I was driving the truck in Catch A Wave like it was a car in First Person view.

I just figured out he can do counter attacks in this game, and there pretty cool!! I must have missed the part where tells you about them.

Yeah, I didnt know until the "Finish Him" achievement where you have to counter attack 10 attacks in 4 minutes

I wish they wouldve shown us more of the fighting system in the beginning and more missions that let you beat your opponent with yours fists

Gonna complete this when I get Home to fill the gap to MGS4. I think im just over half way.

Does everyone else know supposedly when/if you kill Playboy X you get the GTA3 outfit in his wardrobe/dresser?

:woot:

I gotta check that when im home!

After finishing the storyline awhile ago now and knocking off a bit more SP parts with only the crud like pigeons and stunt jumps left I can say im really keen for the extra content packs now. Cant wait untill there announced. Another 30-40 missions in each would be very nice.

The more i play this game, the more i become amazed at how realistic it is. For example.. I was playing for a little while earlier today and decided to take packie to the comedy club, who should walk out on stage.. non other than Ricky Gervais! He was as completely un funny as he is in real life.. Unparalled realism! :D

After finishing the storyline awhile ago now and knocking off a bit more SP parts with only the crud like pigeons and stunt jumps left I can say im really keen for the extra content packs now. Cant wait untill there announced. Another 30-40 missions in each would be very nice.

I hope the new DLC brings more multiplayer coop missions and other new modes

Does anyone have any tips on getting the chain reaction and rolling over achievements?

Chain reaction

Get a heli, go to Times Square, theres a small building next to the intersection - get on top of that and start shooting

Shoot between 2 vehicles to get more bang for the buck :p

Rolling over

Get a fast car and go to the airport

- theres a lot of small jumps there

Does anyone have any tips on getting the chain reaction and rolling over achievements?

Here's what I said when you posted this in that GTA Achievements thread.

Well you will probably hate me for this but I'll tell you my experiences.

I was in the first island, around that park area with that giant stone thing in the road that makes a round-about. I parked my car across in two lanes as I was hitting start. I was actually trying to find all the pigeons but that's another story. So 5 minutes later I came back from hitting start and the first thing I saw was a LOT of cars behind me. I was just about to go do the bridge thing as well (its recommended) but I thought "hey what the heck, I'll try it here!" I chucked like 4 grenades into all the cars around me and got it.

I still would recommend the bridge thing though (getting on top of the bus to throw) and throw at the farthest cars first (then come towards you).

As for "rolled over" I attempted that for like 10 minutes and did a whole ton of flips (I thought). I checked my stats and it only said I did 1!!! I am definitely going to hit up Youtube on that one as there are tons of videos of it.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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