Recommended Posts

Don't know if its been asked, but does Glasser do Vista style minimize/maximize/close buttons on Windows XP as well? (much like WLM 8.5's skin on XP having vista-style buttons)

Well to answer my own question, no it doesn't :/ Looks terrible on Windows XP in fact, whole toolbar is black. So I'm not sure what this extension does if Vista already skins the border and minimize etc buttons of applications.

What do you mean you are unsure what this extension does?

In Vista, applications only normally have their title bar transparent, like Firefox 3 currently does.

What this extension does is make the whole top bit go transparent like on Internet Explorer 7 or Windows Explorer itself. This top bit includes the location bar, search bar and the toolbars with buttons like "Reload", "Bookmarks", etc.

It will look rubbish on XP, because applications on that OS are not natively transparent like on Vista and transparency on XP would not be able to be achieved in this way.

This extension is only for Windows Vista.

Well to answer my own question, no it doesn't :/ Looks terrible on Windows XP in fact, whole toolbar is black. So I'm not sure what this extension does if Vista already skins the border and minimize etc buttons of applications.

If you are not using vista with aero glass then don't even use it, all it does is add the glass border to the firefox window which ONLY will work in aero.

Someone has posted a stylish that allows the options menu to be glasser as well :)

http://userstyles.org/styles/6588

what is the behavior of the menu bar if the window is maximized? I thought the purpose of that different background for the menu bar was readability. Since the 'glass' goes 'black' once the window is maximized, black-on-black can't be read.

I'm not on windows so I can't test it right now

what is the behavior of the menu bar if the window is maximized? I thought the purpose of that different background for the menu bar was readability. Since the 'glass' goes 'black' once the window is maximized, black-on-black can't be read.

I'm not on windows so I can't test it right now

I'm guessing that's why IE7 doesn't put the menus in the glasses area.

I suppose you could draw it with the titlebar text theme (with the white glow behind it), But you'd have to modify the source code.

update:

the bookmarks toolbar background css seems to no longer work with minefield...

as well a black line appears under the toolbar, from what it can tell, it seems that the firefox developers have a semitransparent image gradient that fades into the page. since it is drawn in the toolbar region, and since this extension paints the background black, this gradient will show up. i have no idea how to fix this tho, as i'm not accustomed to the css code firefox uses.

update:

the bookmarks toolbar background css seems to no longer work with minefield...

as well a black line appears under the toolbar, from what it can tell, it seems that the firefox developers have a semitransparent image gradient that fades into the page. since it is drawn in the toolbar region, and since this extension paints the background black, this gradient will show up. i have no idea how to fix this tho, as i'm not accustomed to the css code firefox uses.

Its because this bug landed, which just broke my theme I spent the last 2 hours making grr!

https://bugzilla.mozilla.org/show_bug.cgi?id=431309

Need to figure out what I need to change now in it to get it working with stylish as adding -moz-win is not working.

EDIT>

Fixed, just change media-toolbox to -moz-win-media-toolbox and same for the communications one as well.

Edited by Gamergod

Check out this reply to my mozillazine post for Glasser.

http://forums.mozillazine.org/viewtopic.ph...3364671#3364671

Its because this bug landed, which just broke my theme I spent the last 2 hours making grr!

https://bugzilla.mozilla.org/show_bug.cgi?id=431309

Need to figure out what I need to change now in it to get it working with stylish as adding -moz-win is not working.

EDIT>

Fixed, just change media-toolbox to -moz-win-media-toolbox and same for the communications one as well.

I probably will add it to the extras on the next release, which I don't plan until RC1 is released. But I will add it to my SVN copy.

Cool, also you may want to implement this code in the next release:

#identity-box[chromedir=ltr]:-moz-system-metric(windows-default-theme){

margin-left:-1px !important;

-moz-margin-start:-2px !important;

}

#identity-box[chromedir=ltr]:-moz-system-metric(windows-default-theme) > hbox{

border-left-width:1px !important;

}

It allows the menu bar to be glasser'd :)

Here's some code for making the menu bar transparent, with white text

just open Stylish, copy -> paste and save :)

and this works when FF is maximised

Thanks looks much better.. But is there anyway you could add it to show the Bookmark text as white also?

post-119661-1210379770_thumb.jpg

Thanks looks much better.. But is there anyway you could add it to show the Bookmark text as white also?

Try this:

#main-window #navigator-toolbox #PersonalToolbar toolbarbutton > label

{

color: white !important;

}

and that worked perfect.

Thanks some_guy

I have another question.. And I will be done.

Is there a way I can either CHANGE the favorites icon from being the ugly folder? OR is there just a way I can get rid of the folder icon all together?

post-119661-1210438523_thumb.jpg

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • There might be some passive design improvements (cooling, etc), but I doubt they'd change the core performance spec of the hardware mid-generation when they've already got a new console in development.
    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
    • Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear by Pulasthi Ariyasinghe Last year, id Software released Doom: The Dark Ages as a prequel to its reboot series, offering a look at the legendary Slayer character during an ancient war between Hell and Heaven. Today, at the Xbox Games Showcase, id Software returned with a new announcement that unveiled Doom: The Dark Ages Revelations as its first story expansion. The expansion will see the Slayer being betrayed and cast into a "merciless purgatory only escapable by confronting haunting truths." Somehow, there is one ally in all this chaos seemingly attempting to help our protagonist escape his fate. Players will be ascending this prison and fighting plenty of new demons and abominations as they work to free the Slayer's followers. One new aspect of the expansion will be the Chain Spear. This new weapon is described by the studio as a "uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility." Check out the trailer below to see the new weapon in action, where the Slayer is seen using it to even pin enemies to walls. id Software is also preparing a free update to all owners of Doom: The Dark Ages that will land alongside the new paid expansion. Dubbed the Ripatorium 3.0 update, this will add more customization options, an improved pass code generation system, and preset options for players diving into the game's arena challenge mode. Expansion buyers will also receive additional maps, demons, and new weapons to use in this mode in addition to the story levels. Doom: The Dark Ages Revelations expansion is out on July 7 across PC, Xbox Series X|S, and PlayStation 5 with a $19.99 price tag. Those who own the Premium Edition or the Collector's Bundle will receive the expansion for no extra cost as well.
    • Hyped for this. Replayed the remasters recently and they're so well done, and Crash 4 was great too. I trust this team to deliver.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      248
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!